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Old 02/19/09, 12:51 AM   #1846
Warbz
Glass Joe
 
Undead Rogue
 
Arthas
I'm curious as to what the expertise cap is with 1/2 points in Weapon Expertise. My math (I'm bad at it) got me 173.

Thanks in advance for any help.

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Old 02/19/09, 3:10 AM   #1847
drumbum
King Hippo
 
Human Rogue
 
Sargeras
Originally Posted by Warbz View Post
I'm curious as to what the expertise cap is with 1/2 points in Weapon Expertise. My math (I'm bad at it) got me 173.

Thanks in advance for any help.
173 expertise rating is correct.

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Old 02/19/09, 6:26 AM   #1848
Onodrim
Piston Honda
 
Human Rogue
 
Aggramar (EU)
Originally Posted by Neto- View Post
I did some napkin math some time ago for personal use and reached the very same conclusion - 1DP 4-5CP Envenom beating 4-5CP Eviscerate with a large advantage.
Does your conclusion presuppose any or all talent points in Vile Poisons, or does your math support opting to go for Envenom in any case?

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Old 02/19/09, 10:30 AM   #1849
kicklucky
Glass Joe
 
Human Rogue
 
Tichondrius
so i knocked out 4700 dps on patch, with cg mh and wd oh, wondering if thats where i should be at for my gear. I tried the spreadsheet and got overwhelmed by the cycle tab. Also i hear so may diff things with combat but 5s-5r-5e is the rotation we should be shooting for right?

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Old 02/19/09, 10:59 AM   #1850
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
Originally Posted by kicklucky View Post
so i knocked out 4700 dps on patch, with cg mh and wd oh, wondering if thats where i should be at for my gear. I tried the spreadsheet and got overwhelmed by the cycle tab. Also i hear so may diff things with combat but 5s-5r-5e is the rotation we should be shooting for right?
There is no reason to even look at the cycle tab. Just plug in your gear, spec, and buffs, then modify the minimum X/Y/Z. 4700 dps sounds about right for your gear, but a 5CP SnD wastes too many combo points. 3s/5r/5e or 2s/5r/4e usually return the best results.

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Old 02/19/09, 11:17 AM   #1851
tahmurath
Glass Joe
 
Undead Rogue
 
Bloodhoof
Haste and Haste Rating

I have some questions about Haste and Haste Rating:

Is there any kind of cap or DR in regards to Haste, Haste Rating, or a combination of the two? I've been hearing lately that there is, though I can find no solid information to prove or disprove it.

Is WoW Wiki correct when it says that Haste stacks multiplicatively? For example, Slice and Dice (140% Haste) and Blade Flurry (120% Haste) give you 168% Haste? It also says that Haste Rating stacks additively with itself and multiplicatively with Haste, is that correct as well? As in, I have Slice and Dice (140% Haste) and Blade Flurry (120% Haste) up, and I also have 328 Haste Rating (rounded to 10% Haste). Do all three of those stack multiplicatively? So, does it end up as 184.8% Haste? While I generally consider WoW Wiki to be a good source of information, I've had some people tell me this is incorrect.


There are a LOT of crazy haste abilities, talents, and raid buffs these days. With things like Lightning Reflexes coming in 3.1 I'm starting to wonder if, in a raid situation where you have a LOT of Haste, stacking Haste/Haste Rating could be more beneficial than other stats you could gem/enchant for.

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Old 02/19/09, 11:22 AM   #1852
sqq
Glass Joe
 
Blood Elf Rogue
 
Shattered Halls (EU)
As you can search for "hit" I guess I have to ask.

How much hit raiting is recommend to before doing 25 ?

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Old 02/19/09, 11:36 AM   #1853
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Originally Posted by tahmurath View Post
There are a LOT of crazy haste abilities, talents, and raid buffs these days. With things like Lightning Reflexes coming in 3.1 I'm starting to wonder if, in a raid situation where you have a LOT of Haste, stacking Haste/Haste Rating could be more beneficial than other stats you could gem/enchant for.
There is no DR to haste. The scaling isn't exactly linear but it's close enough that for any one upgrade you can treat it as such. Haste does benefit other stats and causes them to scale but haste itself will not scale better than our other major stats. It's good "B" stat to have on gear and a decent proc but there's no reason to stack haste.

Originally Posted by sqq View Post
How much hit raiting is recommend to before doing 25 ?
Wrong question and line of thinking; please stop. http://elitistjerks.com/f78/t37183-pocket_guide_wotlk/


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Old 02/19/09, 12:51 PM   #1854
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by sqq View Post
As you can search for "hit" I guess I have to ask.

How much hit raiting is recommend to before doing 25 ?
The reason you can't find an answer to this question is that it fundamentally doesn't even make sense. Hit is a DPS stat; the more you have, the more DPS you will do. However, it's not a terribly good DPS stat, so there's little reason to stack it, and the quality of your gear is only tenuously linked to how much hit you have - my overall hit rating has barely changed since Black Temple, for instance. So there's no "threshhold" amount that you must have - it's a stat, like any other.

Hence, what you want to do is grab a spreadsheet, enter your gear, and see how much damage it thinks you can do in 25mans - if you feel that this is "enough" for 25mans, great. If not, then you can use it to explore upgrades to see what items you have access to will give you the greatest DPS improvements.

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Old 02/19/09, 1:21 PM   #1855
sqq
Glass Joe
 
Blood Elf Rogue
 
Shattered Halls (EU)
Yeah, I have explored various items and gems and found the highest dps with the gear currently in my grasp. Problem is the rogue officer, says i need more then 254 hit rating, and 17 expertise. I know a few items that will get me higher, and i've thrown away all the +32 ap stones for +16 hit ones, to raise it. Is he in the right, or was I before (had higher dps in the spreadsheet pre hit fixing)

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Old 02/19/09, 1:25 PM   #1856
sqq
Glass Joe
 
Blood Elf Rogue
 
Shattered Halls (EU)
Originally Posted by Tinwhisker View Post
Wrong question and line of thinking; please stop. http://elitistjerks.com/f78/t37183-pocket_guide_wotlk/
Gotta learn sometime, lad.

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Old 02/19/09, 1:31 PM   #1857
Fishnat
Glass Joe
 
Gnome Rogue
 
Baelgun
Originally Posted by sqq View Post
Yeah, I have explored various items and gems and found the highest dps with the gear currently in my grasp. Problem is the rogue officer, says i need more then 254 hit rating, and 17 expertise. I know a few items that will get me higher, and i've thrown away all the +32 ap stones for +16 hit ones, to raise it. Is he in the right, or was I before (had higher dps in the spreadsheet pre hit fixing)
Tell your rogue officer that he's bad. This is WOTLK, and you simply don't stack hit unless you will be below the special or poison hit cap. Since you probably have a +Hit buff in your raid, you really only need 214 hit for the soft cap. Even if you're off by a few hit rating, it will come with gear, it's nothing to stack for. Expertise is certainly a worthy stat, however, especially for Mutilate rogues.

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Old 02/19/09, 2:20 PM   #1858
drumbum
King Hippo
 
Human Rogue
 
Sargeras
Originally Posted by tahmurath View Post
Is WoW Wiki correct when it says that Haste stacks multiplicatively? For example, Slice and Dice (140% Haste) and Blade Flurry (120% Haste) give you 168% Haste? It also says that Haste Rating stacks additively with itself and multiplicatively with Haste, is that correct as well? As in, I have Slice and Dice (140% Haste) and Blade Flurry (120% Haste) up, and I also have 328 Haste Rating (rounded to 10% Haste). Do all three of those stack multiplicatively? So, does it end up as 184.8% Haste? While I generally consider WoW Wiki to be a good source of information, I've had some people tell me this is incorrect.
Everything you mentioned is correct. Yes, haste rating increases in value as you obtain more haste from other sources, but even accounting for this, haste rating still comes out pretty low compared to the alternatives. The spreadsheets on this forum model this.

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Old 02/19/09, 5:40 PM   #1859
RedCrossRobbery
Glass Joe
 
Undead Rogue
 
The Scryers
Dual Spec

Sorry if this is the wrong thread... I thought this would be the best place for this question :]


Hokay, so I hear (Please don't bombard me with things pertaining to this) that information was finally leaked out on dual specs, and my question is,

Would having a Combat and a Mut build both saved really come into play in the game?

Meaning, are there enough fights where one barely trumps the other, so that by analyzing different bosses (and who's to say in ulduar right?) you could max your DPS by just simply switching from one spec to another and switching out some gear?

Or even possibly something like Combat for trash and Mut for bosses?


Or am I just completely oblivious to the fact that Mut builds take different modifiers? I've never went mut before, but I assume we use the same armor modifiers.



(Please delete this post, I was not aware that they are thinking of making a scribe able ot drop a lexicon of power for this to work, so that would be a good... 30+ times they would have to do this, not worth it IMO)

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Old 02/19/09, 5:59 PM   #1860
ryal
Glass Joe
 
Ryyla
Undead Rogue
 
Haomarush
Deadly Poison ticks

What is the best/easiest way to watch your deadly poison ticks?

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