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06/05/09, 7:14 PM
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#3151
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Bald Bull
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Originally Posted by Tinwhisker
100% Rupture uptime is just that, 100% uptime. Refreshing as it ends is the most efficient way to achieve it.
Generall speaking, stacking DPS cooldowns is best. The lone case might be Adrenaline Rush or Vanish/Overkill which have lower synergistic effects than most and can be used whenever you like for nearly the same benefit as using them alone.
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More accurately, energy cooldowns like Vanish/Overkill and Adrenaline Rush have little to no synergy with haste and thus should not be directly stacked with Heroism/Speed Pots/Blade Flurry etc. They do however have a great deal of synergy with Crit, Armor Pen, AP, and direct + Dmg modifiers, and benefit greatly from being stacked with Trinket Procs, berserking procs, Hysteria, and other cooldown or proc effects. Whether that means that stacking them with your haste cooldowns to get all the synergy at once, or waiting to spread them out is optimal is, among other things, largely a factor of fight duration and your own ability to manage your energy and avoid capping with all of those effects up - above all else, you want to make sure that you are using your cooldowns as many times as they can be made available during a fight. The benefit of an additional usage will always outweigh your ability to stack them.
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06/05/09, 10:23 PM
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#3152
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Glass Joe
Troll Hunter
Agamaggan (EU)
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Does anyone know if there's a spreadsheet out there which will tell you what your BiS items are, based on your current spec? I'm talking about a spreadsheet similar to Shandara's hunter spreadsheet, where you can change your gear or spec and see which other items you should try and get with that to max out your dps. (I've tried using the rogue spreadsheets offered in this forum section, but my sweet mix of blue, Naxx and Ulduar gear requires me to add half my gear manually to the available versions, at which point the sheet usually goes AWOL.)
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06/06/09, 12:13 AM
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#3153
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Piston Honda
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The WotLK Rogue Gear Discussion thread has the list of BiS slot gear for both Mut and Combat, if that is what you're looking for. If you're looking for something that will tell you what is the best piece of gear you can get, that you have access to, I dont believe there is anything on these boards that will tell you. The majority of the gear discussions are directed towards end-game min/maxing, and if you're not really in the ball park, a lot of the items arent going to pertain to you.
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06/06/09, 6:17 AM
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#3154
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Glass Joe
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Was hoping some fellow rogues could help me out. Tonight I got [Mjolnir Runestone] . I'm not sure what to pair it up with either [Grim Toll] or [Darkmoon Card: Greatness] . This is what the spreadsheet says.
Rough Dps With GT + MR = 7263.9
Rough Dps with DC:G + MR = 7260
My passive armor pen is 6.25%. I'm CQC 15-51-5
I guess also it depends does this all stack with sunder and FF or what.
The World of Warcraft Armory
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06/06/09, 7:09 AM
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#3155
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Banned
Blood Elf Rogue
Mal'Ganis
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Originally Posted by Katane
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I think the big issue is that a simultaneous proc of both GT and MR will end up being a waste since the nerf back to a cap on Armor Penetration, so you're probably better off going with the Runestone and Greatness.
(Also, totally unrelated: tell Bailee I said "Hi!")
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06/06/09, 4:18 PM
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#3156
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Glass Joe
Worgen Rogue
Gorgonnash (EU)
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Are Mjolnir Runestone and Grim Toll on the same cd ?
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06/06/09, 4:56 PM
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#3157
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Piston Honda
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Well, they certainly don't "share" a CD, but their proc mechanics are pretty much identical if that is what you're asking.
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06/06/09, 8:19 PM
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#3158
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Glass Joe
Troll Hunter
Agamaggan (EU)
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Originally Posted by Xaoc
The WotLK Rogue Gear Discussion thread has the list of BiS slot gear for both Mut and Combat, if that is what you're looking for. If you're looking for something that will tell you what is the best piece of gear you can get, that you have access to, I dont believe there is anything on these boards that will tell you. The majority of the gear discussions are directed towards end-game min/maxing, and if you're not really in the ball park, a lot of the items arent going to pertain to you.
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Thanks! Together with the combat/muti spreadsheets, i think i got all the info i need. My rogue may "just" be my alt (former vanilla main), but being a perfectionist i'd still like her to be the best alt she can be. ;-)
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06/07/09, 10:35 AM
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#3159
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Glass Joe
Blood Elf Paladin
Shadowmoon
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Originally Posted by Tinwhisker
100% Rupture uptime is just that, 100% uptime. Refreshing as it ends is the most efficient way to achieve it.
Generall speaking, stacking DPS cooldowns is best. The lone case might be Adrenaline Rush or Vanish/Overkill which have lower synergistic effects than most and can be used whenever you like for nearly the same benefit as using them alone.
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Hmm, wouldn't refreshing it as it ends [refreshing it when you still see it on the target] not let the last tick of the rupture tick since it would be overridden by the new rupture, and thus causing a loss in dps? So it'd be better to just refresh it immediately after it falls off so that last tick gets off, right? Or am I missing something? Your comment confused me a little bit, heh.
Last edited by Pierced : 06/07/09 at 10:49 AM.
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06/07/09, 11:55 AM
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#3160
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Don Flamenco
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Originally Posted by Pierced
Hmm, wouldn't refreshing it as it ends [refreshing it when you still see it on the target] not let the last tick of the rupture tick since it would be overridden by the new rupture, and thus causing a loss in dps? So it'd be better to just refresh it immediately after it falls off so that last tick gets off, right? Or am I missing something? Your comment confused me a little bit, heh.
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The game doesn't let you refresh Rupture if your new Rupture would do less damage than the one already on the target, in that case you will have to wait for the current Rupture to finish (or get a more powerful Rupture) to refresh it.
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06/07/09, 4:05 PM
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#3161
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Glass Joe
Blood Elf Paladin
Shadowmoon
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Originally Posted by Kumar
The game doesn't let you refresh Rupture if your new Rupture would do less damage than the one already on the target, in that case you will have to wait for the current Rupture to finish (or get a more powerful Rupture) to refresh it.
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Yes, I know that. What I was asking was if the rupture you are about to put on is greater/equal damage [ex 4 pt on target put on a 5pt] and you put it on before the last tick ticks, would that be a dps increase because rupture would never fall off or would it be a dps loss because the last tick would become overridden with the old tick?
Last edited by Pierced : 06/07/09 at 4:46 PM.
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06/07/09, 5:12 PM
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#3162
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Glass Joe
Night Elf Rogue
Garona (EU)
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I've tried my best to follow the guide, but I always have trouble with my combo points getting to 5 with too much time left on slice and dice and rupture, but when I eviscerate, I can't get back up to 5 to start rupture before it's been off for a few seconds without letting slice and dice fall off. I mostly fixed that problem by eviscerating at 3 or 4 combo points depending on how much time I have left on rupture, but I'm not sure if that's optimal for DPS. So, my question is, what do you guys do to smooth out your rotations? For example, what do you do if you have 5 combo points, 6 seconds left on rupture, 10 sec left on SnD and you're at half energy? An eviscerate will mean not having rupture for a while. Slice and dice will waste 10 sec on the current one. Do you just keep sinister striking until you can rupture, or should this situation not happen in the first place with an early eviscerate every time? Or am I missing something big about the rotation?
Thanks for any suggestions.
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06/08/09, 12:14 AM
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#3163
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Glass Joe
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I recently picked up [Serilas, Blood Blade of Invar One-Arm], along with [Remorse]. Using Aldriana's spreadsheet I found it to be a 40~ DPS increase from [The Masticator] and [Golem-Shard Sticker]. The only thing I'm concerned about is that I don't see much Rogues using swords anymore. Is there anything specifically that makes them any less viable than Fist/Dagger, even if the spreadsheet shows a DPS increase?
The only thing I can think of is that I would need to macro my dagger to my OH with FoK (for bosses that require it, like Thorim and Auriaya), and that FoK would theoretically do less overall because of the loss in crit.
Another question I have is (and it may have been asked already, but I did try and search), if the spreadsheet recommends something like 3.8s/5r/5e, should I round it up to 4s? I know it's a basic question, but it's something I've been unclear on for awhile now.
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06/08/09, 5:28 AM
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#3164
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Banned
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I have a question concerning optimal Speed Potion use.
It's procedure (in our guild) to save haste potions for when bloodlust is used..However, I think for Rogue speed pots benefit more 99% of time if used right at start of a fight, when 2 trinkets definatley will be up and possibly 1-2 berserker procs during that first 20 seconds of a fight because waiting for lust mid fight it's a crap shoot whether or not trinkets will be up.
Stacking double haste (lust+speedpot) without trinkets proc'd seems like a waste and would be higher dps poping pot when you know procs will be up. Am I correct in assuming this?
Last edited by bankyz : 06/08/09 at 5:33 AM.
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06/08/09, 5:39 AM
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#3165
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Piston Honda
Goblin Rogue
Black Dragonflight
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Heroism is 40 seconds, it's pretty likely that the trinkets would proc in that window so just pop the speed pot when they proc. Even easier if you have an addon that tracks internal cooldowns on your trinkets.
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06/08/09, 5:41 AM
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#3166
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Banned
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Ive looked for addons that track trinket CD's, couldn't find any. What's a decent one called?
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06/08/09, 7:34 AM
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#3167
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Banned
Blood Elf Rogue
Mal'Ganis
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Originally Posted by Sleightt
I recently picked up [Serilas, Blood Blade of Invar One-Arm], along with [Remorse]. Using Aldriana's spreadsheet I found it to be a 40~ DPS increase from [The Masticator] and [Golem-Shard Sticker]. The only thing I'm concerned about is that I don't see much Rogues using swords anymore. Is there anything specifically that makes them any less viable than Fist/Dagger, even if the spreadsheet shows a DPS increase?
The only thing I can think of is that I would need to macro my dagger to my OH with FoK (for bosses that require it, like Thorim and Auriaya), and that FoK would theoretically do less overall because of the loss in crit.
Another question I have is (and it may have been asked already, but I did try and search), if the spreadsheet recommends something like 3.8s/5r/5e, should I round it up to 4s? I know it's a basic question, but it's something I've been unclear on for awhile now.
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Well, one of the advantages fist/dagger has over any of the other weapons is that Close Quarters Combat comes before Sword Specialization or Mace Specialization in the combat talent tree. All this really means is that fist/dagger is a little more efficient in spending talent points, because it doesn't require any filler to get past the third tier; swords and maces both need 1 point in Endurance just to get to Aggression and Lightning Reflexes. Another advantage is that, like you said, the offhand dagger will do 150% more damage with Fan of Knives while still receiving the benefit of the 5% crit from CQC.
As for the cycles, you are correct. The 3.8s is the minimum required to maintain stability with that cycle according to the spreadsheet, operating under ideal conditions -- you're not going to play as perfectly as the spreadsheet functions and you can't pop a 3.anything SnD anyway, so you have to round it up and just know that it's still going to be tight to maintain it sometimes.
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06/08/09, 9:45 AM
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#3168
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Glass Joe
Undead Rogue
Jaedenar (EU)
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Originally Posted by Sleightt
The only thing I'm concerned about is that I don't see much Rogues using swords anymore. Is there anything specifically that makes them any less viable than Fist/Dagger, even if the spreadsheet shows a DPS increase?
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Itemization favors CQC. There is more fists/dagger combo's available and the BiS (best in slot) are both fist/daggers. The specs in themselves are close in dps, so my advise is pick the spec you have the best weapons for.
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06/08/09, 12:26 PM
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#3170
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Banned
Blood Elf Rogue
Mal'Ganis
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Originally Posted by bomberrus
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This is exactly the kind of question a spreadsheet helps to answer.
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06/08/09, 1:12 PM
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#3171
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Von Kaiser
Troll Rogue
Burning Blade
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Originally Posted by bankyz
Ive looked for addons that track trinket CD's, couldn't find any. What's a decent one called?
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I use Proculas. It recognizes most trinks, reports and tracks procs, and can optionally show cd bars.
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06/08/09, 2:23 PM
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#3172
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Great Tiger
Night Elf Rogue
Lightning's Blade
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Originally Posted by Auturgist
I think the big issue is that a simultaneous proc of both GT and MR will end up being a waste since the nerf back to a cap on Armor Penetration, so you're probably better off going with the Runestone and Greatness.
(Also, totally unrelated: tell Bailee I said "Hi!")
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Aldriana's spreadsheet takes the cap into account as far as I know. It also calculates the estimated uptimes of both trinkets, so if it says MR+GT does more DPS then that's what its best estimate is. In this case because his armor penetration from gear is relatively low, GT + MR comes ahead of MR+DMC:G.
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06/08/09, 3:22 PM
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#3173
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Glass Joe
Goblin Rogue
Burning Blade
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Originally Posted by Muck
Is it worth to throw a [Saronite Bomb] ? I tested it at XT-002 Heart Phase and AE fights like Kologarn and Thorim and i believe that it would increase your dps since it's only on a 1 minute cooldown, so you can throw it more than twice in a fight.
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I want to bring this question that was not answered back when it was asked.
I was looking through random WWS logs and found quite a few rogues that used Saronite Bombs. At first I figured it would probably only be worth it to aoe but I noticed they used the bombs regularly on every fight. The bombs don't appear to trigger GCD/reset the attack timer and with the one minute cooldown and extremely cheap cost to make them, this may be enough to push Engineer high enough in EP value to be stronger than alternatives.
As it stands right now, Hyperspeed Accelerators are about 30 EP behind LW 114 AP. My question is: while it's fairly obvious the bombs are worth using, is it enough to push Engineer over the top? I've been debating dropping my engineering for blacksmithing but this has me rethinking.
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06/08/09, 3:36 PM
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#3174
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by Veri
My question is: while it's fairly obvious the bombs are worth using, is it enough to push Engineer over the top? I've been debating dropping my engineering for blacksmithing but this has me rethinking.
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With the use of bombs/accelerators on every cooldown you might make up for some of the deficit but the fact of it is that because they are active abilities outside a normal rotation that (in the case of bombs) you also have to aim, you are quite unlikely to be able to use them to their full potential.
While their full potential might be close to other crafting professions in ideal cases, this is unlikely to happen very often.
Compare this to JC/BS/Alch/etc which are passive and provide full benefit without the need for interaction.
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06/08/09, 6:22 PM
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#3175
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Von Kaiser
Blood Elf Rogue
Ravencrest (EU)
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What is the name of rogues' poison impact sound? It's driving me crazy and I've searched every .mpq file without being able to find it.
(I know it's not a rogue question as such, but I hope a friendly soul will help nonetheless)
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