Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Rogues

Closed Thread
 
LinkBack Thread Tools
Old 06/10/09, 5:10 PM   #3201
Feist-Mok
Bald Bull
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Originally Posted by Enduro View Post
Right, and I sort of assumed that too. I'm only concerned about things that have sliding EP values, such as hit rating. It's EP value gets lower and lower as you reach certain hit milestones. So, a lot of static spreadsheets like Shadow Panther I think are off because they don't take into consideration your current ratings and how things become worth less at certain points, hit being the main offender.

So, even at the soft hit cap, Grim Toll should be better no matter what then?
Aldriana's and Mavanas's spreadsheets are not static. They account for the reduced value of hit over it's various caps, and reflect that reduced value.

Grim Toll could be statless, and if you didn't have the Runestone, would be better than most trinkets on the strength of it's proc.

United States Minor Outlying Islands Offline
Old 06/10/09, 6:54 PM   #3202
Homeless
Glass Joe
 
Undead Rogue
 
Shadowmoon
I have a simple question.

On Kologarn, should I be FoK spamming when both arms are up, then using bladeflurry and attempting to maintain a cycle when the right arm is down? I believe that this is the best way to maximize DPS on that fight.

Offline
Old 06/10/09, 7:10 PM   #3203
Enduro
Glass Joe
 
Blood Elf Rogue
 
Azgalor
Originally Posted by Homeless View Post
I have a simple question.

On Kologarn, should I be FoK spamming when both arms are up, then using bladeflurry and attempting to maintain a cycle when the right arm is down? I believe that this is the best way to maximize DPS on that fight.
No, you should focus all your DPS on the right arm as getting it down fast helps the raid more, especially the healers. Is it their job to be stressed more while raid members are being gripped (maybe a couple healers for instance) while you spam FoK to get a better DPS score?

If your raid doesn't care then yes, spamming an AoE worthlessly to get some unimportant DPS number would maximize your DPS. But it would be mainly ineffective, I think. Your entire goal should be removing the right arm as quickly as possible. This strategy doesn't facilitate that.

Offline
Old 06/10/09, 8:57 PM   #3204
Quinine
Glass Joe
 
Human Rogue
 
Sinstralis (EU)
Hello,

I was watching Recount after my raid tonight, and i found out some columns with the following names :

Sinister Strike (Sword Spec)
Wound Poison VII (Sword Spec)
Rupture (Dot) (Sword Spec)
Deadly Poison (Sword spec)


I was assuming that the first one was summing the sword spec procs due to Sinister strikes, that WP and DP were the poison procs on sword spec extra hits. Is the Rupture summing the number of extra hits that occur when you apply the dot ?

Here is the screenshot : http://img81.imageshack.us/img81/8144/recount.jpg


That's my personnal interpretation, correct me if I'm wrong.

Thanks

Offline
Old 06/11/09, 12:31 PM   #3205
Paxer
Glass Joe
 
Paxer's Avatar
 
Dwarf Rogue
 
Bronze Dragonflight (EU)
All this chat of Kologarn got me thinking and I have been looking back over my guilds WWS of the fight.

Now I and I believe the other rogues in my guild usually use Blade flurry on the right arm whilst dpsing it, since DPS on the arm is important and I have always been thinking to myself that the damage will hit the body. However, looking back over my WWS every since blade flurry I can find hits the left arm rather than the body.

Has anyone else noticed this? I would prefer the damage to hit the Kologarn himself since we don't usually kill the left arm, so that damage is wasted. Would perhaps moving slightly change the second target blade flurry is hitting, although, given it is over every fight I have I presume that most sensible positions cause you to hit the left arm. Would perhaps it be worth staying on the body for a bit and hitting blade flurry, hoping they would hit the right arm, then switching to dps the arm proper when blade flurry is over? That seems a bit like slacking though.

Offline
Old 06/11/09, 12:57 PM   #3206
Athan
Glass Joe
 
Undead Rogue
 
Turalyon (EU)
Originally Posted by Paxer View Post
All this chat of Kologarn got me thinking and I have been looking back over my guilds WWS of the fight.

...Would perhaps moving slightly change the second target blade flurry is hitting
Unlikely. Here's what you can do to see what happens. /tar Right Arm, now start autoattack and pay close attention, you'll see the target circle pulse right around Kologarn's body... in the same place it will if you /tar Kologarn or /tar Left Arm. All 3 target circles are in the same exact spot, so moving won't change what BF will hit. It's likely just random chance which target WoW decides to apply the secondary BF hits to.

Offline
Old 06/11/09, 1:06 PM   #3207
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
I don't think it's actually random. After the right arm dies, I tab and always go to the left arm. I can only assume that if mob hit boxes are on top of each other there is some hidden default for the selection of the next target (alphabetical maybe). This sort of thing could be tested with the help of some enemy players.


United States Offline
Old 06/11/09, 1:29 PM   #3208
Jeppathum
Von Kaiser
 
Night Elf Rogue
 
Moonglade (EU)
If it was alphabetical you would expect Kologarn to come before Left Arm, but if the target order is consistent, it might be worth, as Paxer suggests, to use Blade Flurry on the body to hit the Right Arm, and then switch to the Right Arm when BF runs out.

Kologarn has an NPC id in wowhead of 32930, Right Arm 32934 and Left Arm 32933. It's possible that tab will increment/decrement the npc id number till it finds one in range, so the left arm has a number closer to the right arm, so it would be targetted next. Using that logic, targeting Kologarn to hit the right arm wouldn't work.

Offline
Old 06/11/09, 1:44 PM   #3209
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
My guess would be draw order. Kologarn is drawn up first. Then the arms come up, so they'd be "on top" of Kologarn.

Canada Online
Old 06/11/09, 1:47 PM   #3210
Kukulcan
Von Kaiser
 
Troll Rogue
 
Nagrand (EU)
Originally Posted by Pillion View Post
My current neck is [Fool's Trial] my guils no longer runs Naxx25 and I've not had any luck in PuGs getting the focusing Iris. I have enough badges to purchase [Broach of the Wailing Night]. I've checked Shadowpanther, ran the Combat spreadsheet, and RAWR, but I'm getting conflicting data.

My question is since the stats are similar to [Favor of the Dragon Queen] should I purchase [Broach of the Wailing Night]?
[Favor of the Dragon Queen] should be better for JCs because it has a socket that can be filled with a DE.

For others i wouldn't know , but i think FotDQ with a good gem would be still better.
On the other hand the difference would be relatively small, so i'd advice to get the neck from badges of conquest.

Offline
Old 06/11/09, 1:51 PM   #3211
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Well, the alphabetical thing was a joke (not a very good one I think, but whatever). All I do know is that when the right arm dies, the left is next on the list without fail.

Gathering up a bunch of "willing" players from the other faction would help determine order though. Players don't have an NPC ID, but other methods would be testable. I'm not sure it's important though; just a curiosity.


United States Offline
Old 06/11/09, 4:54 PM   #3212
Oscassey
Glass Joe
 
Undead Rogue
 
Skullcrusher
About Kologarn.

This is what our guild does in 25-man. We bring down the Right Arm without fault, switching to the body when the arm dies. When the body reached 15%, we all switch over to the Left Arm which always have less health that the body at that point because of incidental AoE damage.

So while one might think that Blade Flurry hitting the Left Arm is lost damage, it is not.

Offline
Old 06/11/09, 6:24 PM   #3213
Varg
Von Kaiser
 
Orc Warrior
 
Stormscale (EU)
Originally Posted by Kukulcan View Post
[Favor of the Dragon Queen] should be better for JCs because it has a socket that can be filled with a DE.
Why would a socket make an item better for jewelcrafters?, unless you don't manage to get three sockets on all your gear combined, which seems almost impossible.

Offline
Old 06/11/09, 6:30 PM   #3214
Cyllan
Von Kaiser
 
Cyllan's Avatar
 
Undead Rogue
 
Rexxar
Originally Posted by Varg View Post
Why would a socket make an item better for jewelcrafters?, unless you don't manage to get three sockets on all your gear combined, which seems almost impossible.
Currently (until 3.2, at least), jewelcrafters can use prismatic gems to match any socket. Thus, a blue socket could be filled with a +27 agility dragonseye.

I believe that the T7.5 BiS gear included precisely 3 blue sockets, which were filled (assuming jewelcrafting) with Agility or AP dragonseyes, depending on taste. Since the rest of the sockets could be filled with red or orange as desired, this resulted in all offensive stat itemization, nothing wasted on green or purple gems with stamina.

Offline
Old 06/11/09, 7:21 PM   #3215
Bliksem
Glass Joe
 
Night Elf Rogue
 
Draenor (EU)
One of the rogues on our raiding roster refuses to waste a GCD and 15 energy every 30seconds throwing me a ToTT during nuke intensive fights (Steelbreaker on IC hardmode, Yogg's brain etc) as he says the 4-6k raid damage adds each time isn't worth it. I tried explaining to him that if we each use ToTT on every cooldown, it will equate to a 3% damage increase each. He says that unglyphed it's not worth the bother, and the dps increase is minimal.

Can anyone give me more than this to try and convince him? I'm still ToTTing him, but if he's not returning the favour I don't really want to anymore.

Offline
Old 06/11/09, 7:50 PM   #3216
Pinch
Glass Joe
 
Pinch's Avatar
 
Gnome Rogue
 
Sen'jin
Originally Posted by Bliksem View Post
One of the rogues on our raiding roster refuses to waste a GCD and 15 energy every 30seconds throwing me a ToTT during nuke intensive fights (Steelbreaker on IC hardmode, Yogg's brain etc) as he says the 4-6k raid damage adds each time isn't worth it. I tried explaining to him that if we each use ToTT on every cooldown, it will equate to a 3% damage increase each. He says that unglyphed it's not worth the bother, and the dps increase is minimal.
It's not a 3% damage increase, because each Rogue loses damage from the energy used to cast Tricks. For it to be worthwhile, you'd want to cast it when proc buffs are up and you have a full pooled energy bar. In reality, it's just a giant hassle to try and time it like that.

Offline
Old 06/11/09, 8:25 PM   #3217
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Even just using it on cooldown and ignoring any optimizations of that sort, you still come out ahead. Rogues aren't GCD limited, so that excuse is just bogus; and the 15 energy every 30 seconds costs you significantly less damage than the target gains. Even is you just blindly spam it on cooldown, you come out ahead. If you perform the sort of optimizations that Pinch refers to, you can do even better.

Offline
Old 06/12/09, 4:48 AM   #3218
Jeppathum
Von Kaiser
 
Night Elf Rogue
 
Moonglade (EU)
Most talk of Tricks here is about using it on another rogue, in my raids I use it on the highest (or next highest behind me) melee dps, which is very often not a rogue, depending on who's there and who's still alive. Is there any particular reason that Tricks should be used on another rogue that I'm missing out on here?

Offline
Old 06/12/09, 5:27 AM   #3219
Authopsy
Glass Joe
 
Night Elf Rogue
 
Garona (EU)
Hello again.

Thank you for your answer.

I have an other question. I read the pocket guide but I couldn't find the answer. I should be hit capped for the specials attacks (99 with Precision 5/5) but if I look at my WWS on bosses I still have about 1% miss with my Sinister Strikes ( WWS)...

Does somebody have an Idea why?

Thanks!

PS: I'm French so forgive my bad English :s

Offline
Old 06/12/09, 5:34 AM   #3220
Wytryszek
Von Kaiser
 
Night Elf Rogue
 
Argent Dawn (EU)
Click on the "Columns" button to display the tickboxes and mark all of the in the first row. You will see that your attacks never really missed, but were dodged or parried.

Offline
Old 06/12/09, 5:46 AM   #3221
Authopsy
Glass Joe
 
Night Elf Rogue
 
Garona (EU)
Hem...thank you

I feel noob right now :S

Offline
Old 06/12/09, 5:47 AM   #3222
Moror
Glass Joe
 
Moror's Avatar
 
Draenei Shaman
 
Frostmane (EU)
Originally Posted by Jeppathum View Post
Most talk of Tricks here is about using it on another rogue, in my raids I use it on the highest (or next highest behind me) melee dps, which is very often not a rogue, depending on who's there and who's still alive. Is there any particular reason that Tricks should be used on another rogue that I'm missing out on here?

I believe its a matter of "returning the favour", as far as raid dps goes its certainly better to put it on the person doing the most dps, as long as threat isn't a problem of course.

Offline
Old 06/12/09, 5:47 AM   #3223
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Originally Posted by Jeppathum View Post
Most talk of Tricks here is about using it on another rogue, in my raids I use it on the highest (or next highest behind me) melee dps, which is very often not a rogue, depending on who's there and who's still alive. Is there any particular reason that Tricks should be used on another rogue that I'm missing out on here?
Mainly the idea is you give tricks to another rogue, and they give tricks to you. No other reason to necessarily give it to another rogue.

United States Offline
Old 06/12/09, 5:49 AM   #3224
jorysaywut
Von Kaiser
 
Night Elf Mage
 
Windrunner
Certain classes' buffs don't stack with the damage buff like warrior enrage or ret pally wings. A rogue is just convenient because you're usually doing the same things and wanting buffs at the same time. We also have a threat wipe which isn't as big of a deal but a plus. That said, it also varies by raid so if you have say, a feral DPS who rapes face, then you're probably better off having at least one rogue feeding him instead of trading.

The downside to this stuff is you get into silly politics about who deserves the buff and claims that people are tops only because they're getting tricks. It makes you want to just not tricks or just tricks the tank so people will stop bitching. =p

Offline
Old 06/12/09, 6:39 AM   #3225
Pinch
Glass Joe
 
Pinch's Avatar
 
Gnome Rogue
 
Sen'jin
Originally Posted by Jeppathum View Post
Most talk of Tricks here is about using it on another rogue, in my raids I use it on the highest (or next highest behind me) melee dps, which is very often not a rogue, depending on who's there and who's still alive. Is there any particular reason that Tricks should be used on another rogue that I'm missing out on here?
You want to tricks another Rogue so there is no major threat change in a single player. If you were to give it to a Feral Druid riding the tank's threat at 90%~, you'd probably cause him to pull aggro if you both hit pretty hard during the tricks period.

Offline
Closed Thread

Go Back   Elitist Jerks » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Death Knight: Simple Questions/Simple Answers Boethius Death Knights 2880 12/10/10 10:50 PM
Priest: Simple Questions/Simple Answers Boethius Priests 2077 12/06/10 5:01 PM
Mage: Simple Questions/Simple Answers Boethius Mages 2838 12/06/10 9:05 AM
Hunter: Simple Questions/Simple Answers Boethius Hunters 1974 12/02/10 9:53 AM