with a HaT spec (speed only mattering for deadly poison uptime), would a sinister revenge 171.1 dps 1.80 speed offhand dagger outdps a webbed death 156.4 dps 1.40 speed dagger? or would 5 stack DPs drop off enough to make the 1.40 speed better dps?
with a HaT spec (speed only mattering for deadly poison uptime), would a sinister revenge 171.1 dps 1.80 speed offhand dagger outdps a webbed death 156.4 dps 1.40 speed dagger? or would 5 stack DPs drop off enough to make the 1.40 speed better dps?
Why speed only matters for poison uptime...? You wouldn't run Wound?
Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty
i use a kel'thuzad's reach for mainhand (i still hemo stuff with HaT, i'm not getting enough CPs to finisher every global). i wound it (i spam finishers/hemo enough to make it proc more than an OH would)
i'm currently using a sinister revenge for offhand (deadly poison) - i don't have any other daggers - and i was wondering if webbed death would be a superior OH (deadly poison). i stopped being lazy, checked the spreadsheet, and it seems webbed death would be 2-4 dps higher, nothing substantial. so i'll stick with this i suppose. edit: although i'm curious if at some level of expertise & hit rating the sinister revenge begins outdpsing the webbed death.
i'm also wondering if anyone has discovered what classes/specs, in general, crit the most with abilities: who are the best 4 people to have in my group for HaT? and whether pet abilities can proc HaT
edit: finally, i'm wondering the EP weight of expertise VS attack power/agility as HaT. considering you're dropping a finisher every 1-3 seconds and you lose 100% of the energy on a dodged evis/rupture, i figured expertise would have a high weight - high enough to socket it until cap?
Per koaschten's suggestion, here are rough EP values for starting level 80 raiding:
For Mutilate:
Stat
EP
Str
1.1
Agi
2.0
Crit
1.6
Exp
1.9
Haste
1.4
ArPen
1.0
Hit is worth about 2.2 below the yellow hit cap, 1.8 below the poison hit cap, and 1.3 above both caps.
For Combat:
Stat
EP
Str
1.1
Agi
2.0
Crit
1.5
Exp
1.6
Haste
1.4
ArPen
1.2
Hit is about 1.8 below the yellow hit cap, 1.6 below the poison hit cap, and 1.4 thereafter.
Note that these values are *extremely* rough, and I make no guarantees that they won't change after we start putting together better models of what's going on. But as something to get you started, this is probably better than nothing.
Edit: Made a slight correction to Mutilate numbers; 1.6 is probably a better valuation for crit than 1.7.
Please forgive me for sounding uber-noobish, but what exactly does it mean by "Hit is about 1.8 below the yellow hit cap"?
1.8 what? Yellow Hit Cap?
1. To maximize dps on trash, do you guys use wound on MH and deadly on OH?
2. fast dagger on MH and slower on OH is still the way to go right? I armoried aldriana and i saw him using slow on MH
3. Suppose you got 3 stacks of deadly poison on a mob, do you envenom or eviscerate?
4. Are there any addons to help watch the SnD and HfB?
5. Aldriana gemmed for expertise even though AP is better..should I do the same until I get a decent amount of expertise.
1. To maximize dps on trash, do you guys use wound on MH and deadly on OH?
2. fast dagger on MH and slower on OH is still the way to go right? I armoried aldriana and i saw him using slow on MH
3. Suppose you got 3 stacks of deadly poison on a mob, do you envenom or eviscerate?
4. Are there any addons to help watch the SnD and HfB?
5. Aldriana gemmed for expertise even though AP is better..should I do the same until I get a decent amount of expertise.
1. Difference is probably not much on trash. Maybe go with Wound and Instant if you want more burst
2. Speed just another stat. I'm guessing Aldriana has his slow in the mh is because it's the only one he got Berserking on.
4. I use ClassTimers for timers, there are others out there.
5. I only see a couple of expertise gems on "older" gear, T6 belt, blue shoulders. JC skilling put to use?
If you're soloing / levelling and therefore spending most of your time in front of the mob, expertise is the best stat, period - the fact that it reduces parry as well as dodge doubles its effectiveness when in front. While levelling, you want expertise in every socket you have, if you can be bothered to change gems on temporary kit. I imagine Aldriana has some left over from this process.
What rotation have you guys been using for Combat?
I usually just start out with 1 CP SnD, 5 CP Evis (I spec'd 3/3 Imp, and have the glyph, and I'm not spec'd into serrated blades), and then after that I'll just SS til SnD wears off, and then refresh it with whatever I have, then 5 points again evis, usually can 5 points again evis, and then I'll have to refresh with 1-2 CP SnD.
Just curious because back in BC, even with Potency procs there was still a semi-consistent rotation you could use. Now with the 25% energy buff + Potency + SS glyph, I can't find something consistent that I could follow decently.
What rotation have you guys been using for Combat?
I usually just start out with 1 CP SnD, 5 CP Evis (I spec'd 3/3 Imp, and have the glyph, and I'm not spec'd into serrated blades), and then after that I'll just SS til SnD wears off, and then refresh it with whatever I have, then 5 points again evis, usually can 5 points again evis, and then I'll have to refresh with 1-2 CP SnD.
Just curious because back in BC, even with Potency procs there was still a semi-consistent rotation you could use. Now with the 25% energy buff + Potency + SS glyph, I can't find something consistent that I could follow decently.
I'm using SnD, SS, and Evis glyph. I remember hearing that WITH 3/3 Imp. Evis AND the glyph, Evis > Rupture.
The pocket guide says to just do a Xs/Yr rotation, mine will probably be Ye though, unless you think I should respec to pick up 3/3 Ruth and 2/2 Blood Splatter instead of 3/3 Evis?
1. To maximize dps on trash, do you guys use wound on MH and deadly on OH?
2. fast dagger on MH and slower on OH is still the way to go right? I armoried aldriana and i saw him using slow on MH
3. Suppose you got 3 stacks of deadly poison on a mob, do you envenom or eviscerate?
4. Are there any addons to help watch the SnD and HfB?
5. Aldriana gemmed for expertise even though AP is better..should I do the same until I get a decent amount of expertise.
1) Using wound/instant would maximize dps on trash. Trash dies too fast for deadly to be optimally effective, and you also switch targets frequently. When I do dailies, I use wound/instant.
2) fast is better for sustained fights, as there is plenty of opportunity for the average fa procs to appear. For very short fights, grinding, etc, the harder hitting dagger in the mh would yield larger mutilates. I know when I do dailies I use my slower dagger in the mh (why it appears that way in my armory profile), so maybe that's the same reason Aldriana did the same?
3) I don't have the math handy, but I'd say envenom, considering envenom scales with ap the same way regardless of cp usage, while eviscerate scales worse the fewer cp you use.
4) I personally use needtoknow and find it wonderful. Slicecommander also seemed good, since it has audible warnings, but I have not tried it.
5) The spreadsheet values expertise highly below the cap, but it doesn't model exactly, so the stat weightings might not take into account the effect on your cycle as ideally as possible. Capping expertise first, even though theoretically not as large an improvement as stacking ap, smooths out your cycles and allows you to wait longer to envenom without fear of a dodge. I assume it is his personal preference, and also gem choices on items you'll soon replace isn't the most critical of decisions, so those might have been the gems available to him... though they are blue gems, so I'd say it's more likely the choice of expertise was intentional.
I'm using SnD, SS, and Evis glyph. I remember hearing that WITH 3/3 Imp. Evis AND the glyph, Evis > Rupture.
The pocket guide says to just do a Xs/Yr rotation, mine will probably be Ye though, unless you think I should respec to pick up 3/3 Ruth and 2/2 Blood Splatter instead of 3/3 Evis?
Edit: On a side-note, what have you guys found to be a better in terms of Raid/Heroic DPS. Lethality Combat, or Serrated Blades? I know later on once rogues are back up to 30% crit unbuffed that lethality should provide more in terms of DPS since it scales and Serrated Blades doesn't. But has anyone tried to hone in on that magic number or can guess when taking SB won't be worth it?