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Old 07/04/09, 1:18 PM   #3401
Maltese
Von Kaiser
 
Draenei Shaman
 
Azjol-Nerub
The EP values shown on the sheet are for hit rating past the poison cap.
 
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Old 07/04/09, 3:23 PM   #3402
Coffin Burier
Von Kaiser
 
Night Elf Rogue
 
Hakkar (EU)
Thank you very much indeed. As in sword spec it shows me a better value for hit instead of haste.

Indidh, Combat/Subtlety Rogue, Hakkar EU
 
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Old 07/04/09, 3:56 PM   #3403
stedfunk
Glass Joe
 
Night Elf Rogue
 
Scilla
Anyone know how far behind Engineering will be to the other professions (LW/Ench/BS etc) in 3.2 with the information known right now?

I dropped enchanting for engineering a while ago for pvp but now i've been considering going back to enchanting so i'd like to know just how far behind it is (or maybe even ahead, i wish) from the other professions
 
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Old 07/04/09, 8:00 PM   #3404
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by stedfunk View Post
Anyone know how far behind Engineering will be to the other professions (LW/Ench/BS etc) in 3.2 with the information known right now?

I dropped enchanting for engineering a while ago for pvp but now i've been considering going back to enchanting so i'd like to know just how far behind it is (or maybe even ahead, i wish) from the other professions

Read this: Incoming Rogue Changes Discussion

Gist of it, it can be ahead if you're willing and able to use every trick engineering can provide. It's last if you start skimping on it.
 
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Old 07/04/09, 8:18 PM   #3405
stedfunk
Glass Joe
 
Night Elf Rogue
 
Scilla
Originally Posted by saedo View Post
Read this: Incoming Rogue Changes Discussion

Gist of it, it can be ahead if you're willing and able to use every trick engineering can provide. It's last if you start skimping on it.
Thanks Looks like I'll be keeping engineering assuming nothing changes for the worse
 
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Old 07/05/09, 2:23 AM   #3406
Lokar
Glass Joe
 
Human Rogue
 
Black Dragonflight
Does FOK hit all 3 parts of Mimiron p4 if you jump, or just the two?
 
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Old 07/05/09, 10:56 AM   #3407
Jinro
Glass Joe
 
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Troll Rogue
 
Destromath (EU)
Originally Posted by Lokar View Post
Does FOK hit all 3 parts of Mimiron p4 if you jump, or just the two?
Been a while since I tested this but if I remember correctly, FOK will only hit the bottom and middle parts of p4.
The only dmg a you can provide on the top part is through Killing Spree.
 
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Old 07/05/09, 12:53 PM   #3408
Lukon
Von Kaiser
 
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Human Rogue
 
Thaurissan
Originally Posted by Lokar View Post
Does FOK hit all 3 parts of Mimiron p4 if you jump, or just the two?
You can hit all three parts without jumping; you need to be directly inside the Leviathan MK II (watch out for Hand Pulse however!). Alternatively, using Baby Spice on Leviathan MK II or VX-001 helps.
 
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Old 07/05/09, 3:29 PM   #3409
S1L3N7
Glass Joe
 
Night Elf Rogue
 
Vek'nilash
I'd like to know how much passive Armor Penetration you need for it to be the preferred stat over agility

Edit: Also I'm doing 3500 dps on the Heroic Training Dummy. Isn't that low for my gear level?
 
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Old 07/05/09, 7:30 PM   #3410
Valyrra
Von Kaiser
 
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Undead Rogue
 
Emerald Dream
Originally Posted by S1L3N7 View Post
I'd like to know how much passive Armor Penetration you need for it to be the preferred stat over agility

Edit: Also I'm doing 3500 dps on the Heroic Training Dummy. Isn't that low for my gear level?
Dummy dps isn't very accurate in terms of what your dps in a raid will be.

Also your best bet is to pick up one of the readily available spreadsheets, Aldriana's sheet has EP value built in and you can see when ArPen overtakes agi as you input different gear setups. Should be pretty helpful in answering your question.
 
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Old 07/05/09, 8:08 PM   #3411
Edrielle
Von Kaiser
 
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Night Elf Rogue
 
Scarshield Legion (EU)
Originally Posted by Mavanas View Post
Main highlights:
1. Armor penetration is still best gemming choice for combat and vHaT; due to DM, mutilate does more damage with AP gems.
This still applies? Rawr showed me as AP gemming over agility gemming being superior by about 1-1,5 point per item (552,37 with agility/crit vs. 553,69 with AP/crit for f/ex the T8½ leggings). Also, what is DM? Excuse my idiocy, and thanks in advance .

Succesfully mutilating since pre-3,0.
 
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Old 07/05/09, 8:14 PM   #3412
Platt
Glass Joe
 
Undead Rogue
 
Stormscale
DM is Dark Matter, a trinket that pushes a lot of people near or over the crit cap.

In addition, I haven't used the Rawr.Rogue module, but it was my understanding that it is in an infant state and is not as accurate as the spreadsheets. Just something to consider in the future, though I could see how the interface can draw people in that are a little hesitant to use excel.
 
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Old 07/05/09, 8:27 PM   #3413
Mavanas
King Hippo
 
Night Elf Rogue
 
Lightning's Blade
Yes it still holds, AP is slightly better than AG past the crit cap, so gemming agility up to the crit cap and then AP is the way to go according to the simulation spreadsheet. You should first check if you are above the crit cap though.
 
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Old 07/06/09, 5:28 AM   #3414
Edrielle
Von Kaiser
 
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Night Elf Rogue
 
Scarshield Legion (EU)
Originally Posted by Platt View Post
DM is Dark Matter, a trinket that pushes a lot of people near or over the crit cap.

In addition, I haven't used the Rawr.Rogue module, but it was my understanding that it is in an infant state and is not as accurate as the spreadsheets. Just something to consider in the future, though I could see how the interface can draw people in that are a little hesitant to use excel.
I do use Excel, Mavanas' spreadsheet in fact. I've just used Rawr for my mage, so I figured I might as well check my rogue too.
Anyhow, DM at this point isn't an option yet, so I reckon I should stick to agility gems. That said, where does the crit cap lie?

Succesfully mutilating since pre-3,0.
 
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Old 07/06/09, 8:08 AM   #3415
Istaril
Piston Honda
 
Undead Rogue
 
Mal'Ganis
As mentioned previously, the crit cap is;

100-(Glancing)-(Miss)-(Dodge rate)+(Boss Crit Reduction)

100-(24)-(Miss)-(Dodge rate)+(4.8%)

80.8-(Miss)-(Dodge) = Crit Cap.


This is because crits replace hits on the hit table, and if you have no more "hits" left, further crit is wasted (for white attacks, anyway). You're unlikely to hit the crit cap without Dark Matter, unless you specifically try to (by dropping hit/expertise/precision)
 
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Old 07/06/09, 5:17 PM   #3416
traxis
Glass Joe
 
Human Rogue
 
Magtheridon
This is a UI question, I am looking for help in configuring Elkano's buff bars to work with rogue debuffs, most importantly Rupture. I found references that said to set various bars to filter and whitelist "own debuffs", but that didn't seem to work. If anyone has a concise explanation of how to make it work I would really appreciate it.

edit: Nevermind, found this helpful post

"Create a new group with the filter options, self applied, target, debuffs. White list rupture"

Last edited by traxis : 07/06/09 at 5:32 PM.
 
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Old 07/06/09, 7:00 PM   #3417
Joigahdenn
Piston Honda
 
Joigahdenn's Avatar
 
Night Elf Rogue
 
Turalyon
Also, keep in mind that there currently seems to be some trouble with Addons properly displaying Rupture. Where the problem lies hasn't been elucidated as of yet, but there is a discussion about it here (Rogue UI Thread).
 
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Old 07/07/09, 4:04 PM   #3418
ehakam
Glass Joe
 
Tauren Druid
 
Gul'dan
I've searched all over the boards, but most posts here seem focused on 25-mans that have all classes. For 10-man raids, where the rogue is responsible for Expose Armour (no warriors), and there may or may not be a feral druid present (for bleed), can someone recommend a starting rotation for mutilate/combat?

For mutilate, how should one start up HFB + SnD + EA? Or would one recommend combat build to simplify the rotation?

Not sure if gear is relevant, but we have access to all Uld-10 gear (no hard modes). Current Gear.
 
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Old 07/07/09, 4:09 PM   #3419
Pierced
Glass Joe
 
Blood Elf Paladin
 
Shadowmoon
First off, I am always trying to time my rotations so that the envenom buffs NEVER overrides itself. Well, lately I've been noticing that I have been getting into the following situation a lot:

I'm doing my rotation, everything is going dandy. I just full 5 CP ruptured and refreshed HfB to full. Now, I 5 CP Envenom to refresh SnD and something big procs off of that envenom. Lets say it's berserking, Mirror of truth, or DMC:G or whatever. Relentless strikes also procs, and after I do my one mutilate I'm left with 4 CPS and 3 seconds left on my envenom buff. What am I supposed to do here? Would envenoming, causing the overlapping of the envenom buff, while I have any (or multiple) proc result in a net dps gain or loss as opposed to if I wait out the envenom buff while pooling energy? Immediately after pooling energy I would be able to envenom, mut, whatever procced would usually be over, mut again and then envenom again. Also, if MULTIPLE big things proc (lets say, berserking+berserking+DMC:G) and rupture had just ended, would it be more beneficial to just 4/5 envenom spam instead of refreshing rupture? (if not waiting for the envenom buff to run out does more dps, that is.)

Thanks.
 
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Old 07/07/09, 4:50 PM   #3420
traxis
Glass Joe
 
Human Rogue
 
Magtheridon
If it comes down to letting your energy cap out vs. overlapping envenom buffs, don't let energy cap out ever, envenom before that is going to happen. I'm not sure if i completely answered your question though, if you are asking exactly about how much DPS 2-3 seconds on envenom is worth versus a greatness and berserking procs + finisher, i'd say to examine how many stacks of DP are up. If it's 5 stacks are up already, go for for finisher, otherwise it wouldn't be a great finisher.
 
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Old 07/07/09, 4:58 PM   #3421
Joigahdenn
Piston Honda
 
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Night Elf Rogue
 
Turalyon
Originally Posted by Pierced View Post
if MULTIPLE big things proc (lets say, berserking+berserking+DMC:G) and rupture had just ended, would it be more beneficial to just 4/5 envenom spam instead of refreshing rupture? (if not waiting for the envenom buff to run out does more dps, that is.)
No. Those procs will affect Rupture as well, increasing the damage it ticks for. So, I would argue it is better to make sure you get a rupture up during the time the buffs are up takes priority over getting the extra envenom in.

The important thing to remember is that as Energy is the limiting factor in our DPS, that Damage Per Energy (DPE) is a better way to think about our moves than simply the damage they do themselves. Rupture seems underwhelming since it ticks over 18 seconds and Envenom gives you nice big 8k crits, but the fact is that rupture does more damage per point of energy than envenom.
 
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Old 07/07/09, 9:05 PM   #3422
Pierced
Glass Joe
 
Blood Elf Paladin
 
Shadowmoon
Originally Posted by Joigahdenn View Post
No. Those procs will affect Rupture as well, increasing the damage it ticks for. So, I would argue it is better to make sure you get a rupture up during the time the buffs are up takes priority over getting the extra envenom in.

The important thing to remember is that as Energy is the limiting factor in our DPS, that Damage Per Energy (DPE) is a better way to think about our moves than simply the damage they do themselves. Rupture seems underwhelming since it ticks over 18 seconds and Envenom gives you nice big 8k crits, but the fact is that rupture does more damage per point of energy than envenom.
Oh alright. Would it be the same if, lets say, rupture just ended and there is about 3 seconds left on any and I'm able to either rupture or envenom? Would I still choose rupture or would it be better to choose envenom for that last second of the proc? I know rupture would be better DPE but the proc, if it's at the last second, would not effect rupture because rupture would tick 3 seconds later and the envenom would hit right away. I'm always in these situations and I usually choose to envenom, but I'm trying to maximize my dps as much as I am able to and if it means changing my playstyle then I am willing to do it. I'm able to notice these little instances in when things like this and below happen so if I can change how I react to them for the better I'm hoping I'll increase my dps across the board.

Originally Posted by traxis View Post
If it comes down to letting your energy cap out vs. overlapping envenom buffs, don't let energy cap out ever, envenom before that is going to happen. I'm not sure if i completely answered your question though, if you are asking exactly about how much DPS 2-3 seconds on envenom is worth versus a greatness and berserking procs + finisher, i'd say to examine how many stacks of DP are up. If it's 5 stacks are up already, go for for finisher, otherwise it wouldn't be a great finisher.
The second part of your question sort of answered my question. I'm asking what would need to proc in order to be able to disregard the envenom buff and just get as many envenoms in there as possible, since I have at least 1 proc up [most] of the time this happens a lot to me. Appreciate the answer.
 
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Old 07/07/09, 9:14 PM   #3423
marson
Glass Joe
 
Dwarf Hunter
 
Silvermoon (EU)
Im wondering if someone could help me with explaining just how HFB works and apologies if this sounds like a silly question but im new to rogue mechanics,


I under stand that you need to have a bleed in order to use the ability but once its up do i only get the +15% dmg increase against the target with the bleed on or can i switch to a target without a bleed on and still be getting the buff or would i need to reaplly a bleed or another class get a bleed on even if the hfb i had from the first mob is still running

Anyhelp much appreciated
 
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Old 07/07/09, 9:41 PM   #3424
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by marson View Post
Im wondering if someone could help me with explaining just how HFB works and apologies if this sounds like a silly question but im new to rogue mechanics,


I under stand that you need to have a bleed in order to use the ability but once its up do i only get the +15% dmg increase against the target with the bleed on or can i switch to a target without a bleed on and still be getting the buff or would i need to reaplly a bleed or another class get a bleed on even if the hfb i had from the first mob is still running

Anyhelp much appreciated

It's a self buff so you can switch around targets.
 
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Old 07/07/09, 11:27 PM   #3425
Joigahdenn
Piston Honda
 
Joigahdenn's Avatar
 
Night Elf Rogue
 
Turalyon
Originally Posted by Pierced View Post
Oh alright. Would it be the same if, lets say, rupture just ended and there is about 3 seconds left on any and I'm able to either rupture or envenom? Would I still choose rupture or would it be better to choose envenom for that last second of the proc? I know rupture would be better DPE but the proc, if it's at the last second, would not effect rupture because rupture would tick 3 seconds later and the envenom would hit right away. I'm always in these situations and I usually choose to envenom, but I'm trying to maximize my dps as much as I am able to and if it means changing my playstyle then I am willing to do it. I'm able to notice these little instances in when things like this and below happen so if I can change how I react to them for the better I'm hoping I'll increase my dps across the board.
Actually... if you have 3 seconds left on buffs from trinket procs and apply rupture while you have the buffs, then they will apply to rupture. I don't think rupture ticks after 3 seconds for the first time (not sure though), but your stats *as you apply rupture* will count for the entire duration of the rupture.
 
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