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Old 07/19/09, 11:03 AM   #3501
Mavanas
Great Tiger
 
Night Elf Rogue
 
Lightning's Blade
18/51/2 has nothing in the talent tree that would favor wound poison over deadly poison. Vile poisons that you get with that spec affects both poison types equally.

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Old 07/19/09, 12:13 PM   #3502
Mavanas
Great Tiger
 
Night Elf Rogue
 
Lightning's Blade
Originally Posted by Aldriana View Post
I'm going to go with "no" on that idea. I hacked the calculations into my spreadsheet, and here's what I come up with:

Each weapon swap costs you, on average, half an attack with each of MH and OH - for me, this works out to around 1592 damage. However, since you need to swap back after to refresh DP, you lose, basically, a full swing with each weapon, for a total of 3184 damage.

An average Wound Poison proc does just shy of 680 damage; thus, to make up just the damage loss from weapon swapping requires 4.69 poison procs. With my hit, expertise and haste, it takes 6.78 seconds of autoattack to see that many poison procs. As such, we need to stay swapped to the WP weapon for at least this amount of time just to break even. To get an actual damage increase, we'd want it to be longer. Lets say we want to get an extra second of wound poison damage out of this swap, so we hold it for 7.78 seconds. Moreover, it is impractical to swap the instant of a refresh - we need to allow a couple of a tenths of a second for reaction time and latency.

Thus, we are looking at swapping a couple of tenths of a second after the DP refresh, 7.78 seconds DPSing with Wound poison, and then switching back - thus, the swap back occurs about 8 seconds after the refresh.

Now, best case, a DP refresh gives 12 seconds of duration. But in reality, it only gives 4 ticks - this means that, on average, we only gain 10.5 seconds from a refresh. Thus, if we stay swapped for 8 seconds, we have at best 4 seconds - and typically more like 2.5 seconds - to refresh DP before our stack drops. Lets assume we pick longish refreshes to do this on - i.e., rather than swapping every time we refresh, we wait for particularly long refreshes, and thus squeeze out, say, 11.5 second refreshes on average. We thus get 3.5 seconds to refresh at the end.

Well, the odds that DP refreshes in 3.5 seconds - with my gear - are about 83%. Thus, one time in 6 we try this, DP drops entirely, costing us around 3053 damage; thus, we lose (on average) 527 damage to DP drops every time we try this. And how much damage did we gain? Well, we got one second of Wound Poison autoattack damage as profit, which average... 470 damage. Thus, this swap costs us 57 damage on average.

In short? With any reasonable set of parameters I try, I show it as a DPS loss. I'd be willing to believe that if you timed it exactly rate and chose good DP refreshes to do this, and had procs up, and so forth, you might be able to squeeze out a double-digit damage increase if you timed it perfectly... but if you screwed it up at all, you're back to losing damage again. So it just strikes me as way to much time, effort, hassle, and risk for not nearly enough benefit to be worthwhile.
Thanks for doing the math. Just a couple questions, am I right to say that during heroism wound poison damage would be 1.3 times higher, or in your calculations, it will be (3184+470)*1.3=4750. That compared to 3184+527=3711 is a 1039 damage gain. In fact the gain is even slightly higher because with that much more haste the average loss of damage due to dropping deadly poison is going to be lower.

So what we have is about 1050 damage gain, over 12 seconds of deadly poison refresh or 87.5 dps. You already took into account some human factor by adding on some time for swapping and reaction time, but let's say we take another second out of wound poison. Then the damage gain would be 1050-470*1.3=439, and that's only a lower bound because if you extend deadly poison uptime at the end, it reduces the chance it will drop. Perhaps you can give more accurate calculations since you have them done before when you calculated the 83% probability. Either way, even 439 damage is more than 36 dps increase. So would you say this strategy is worth it at least during heroism and perhaps during Comet's Trail proc too?

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Old 07/20/09, 7:42 AM   #3503
petoulachi
Glass Joe
 
Undead Priest
 
Cho'gall (EU)
Hi,

I'm really new to the rogue class, leveling one and then starting to read AJ posts to know a little more and prepare my stuff.
I just have a very simple question, after reading the Q&A about combat spec : Talent Calculator - World of Warcraft
In the Q&A it's told that combat daggers is not viable anymore, so why 5pts in close quarters combat if we play with swords/mace/whatever ?

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Old 07/20/09, 7:46 AM   #3504
Yurichi
Glass Joe
 
Orc Rogue
 
Al'Akir (EU)
Originally Posted by petoulachi View Post
Hi,

I'm really new to the rogue class, leveling one and then starting to read AJ posts to know a little more and prepare my stuff.
I just have a very simple question, after reading the Q&A about combat spec : Talent Calculator - World of Warcraft
In the Q&A it's told that combat daggers is not viable anymore, so why 5pts in close quarters combat if we play with swords/mace/whatever ?
Simple Questions requires simple answers, we use a slow Fist wep in MH and a fast dagger in OH, both get the 5% crit from Close Quarters Combat.

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Old 07/20/09, 8:02 AM   #3505
petoulachi
Glass Joe
 
Undead Priest
 
Cho'gall (EU)
Ho ok, I was thinking that sword was the preferred weapon for combat spec

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Old 07/20/09, 10:07 AM   #3506
Onodrim
Von Kaiser
 
Human Rogue
 
Aggramar (EU)
Originally Posted by petoulachi View Post
I was thinking that sword was the preferred weapon for combat spec
It depends on your definition of preferred. In terms of which MH weapon yields the highest dps, [Golden Saronite Dragon] is the only 188,1 dps combat spec viable MH weapon obtainable through PVE play, and is currently BIS for a combat specced rogue, whereas [Serilas, Blood Blade of Invar One-Arm] as yet remains the best sword a combat rogue can get.

Further information about BIS items for combat rogues can be found here.

Last edited by Onodrim : 07/20/09 at 3:00 PM.

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Old 07/20/09, 12:58 PM   #3507
MoonZapdos
Glass Joe
 
MoonZapdos's Avatar
 
Undead Warlock
 
Darkmoon Faire (EU)
Leveling Spec

Quick question: I've just started leveling a Rogue. What's the most recommended spec for leveling as of 3.1.3? The name of the tree will do. Thanks.

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Old 07/20/09, 1:14 PM   #3508
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Originally Posted by MoonZapdos View Post
Quick question: I've just started leveling a Rogue. What's the most recommended spec for leveling as of 3.1.3? The name of the tree will do. Thanks.
Level with Combat, don't bother with a weapon spec, and use Wound/Wound as soon as you have it (level 32?).


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Old 07/20/09, 3:08 PM   #3509
Onodrim
Von Kaiser
 
Human Rogue
 
Aggramar (EU)
Originally Posted by Tinwhisker View Post
[...]use Wound/Wound as soon as you have it (level 32?).
32 is correct. Furthermore, as a rule of thumb, use a slow MH weapon and a fast OH weapon whenever possible.

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Old 07/21/09, 4:37 AM   #3510
ABUSEDGOAT
Von Kaiser
 
ABUSEDGOAT's Avatar
 
Blood Elf Rogue
 
Jubei'Thos
I have a question on gemming.

Gemming arpen currently puts me about 5 dps ahead of gemming agi. (The spreadsheets here each put arpen very slightly ahead) This is with standard 15-51-5 cqc combat. Obviously this difference is pretty small, so this leads me to a few thoughts/questions.

Will fok hit harder with arpen or agi? I'd like to count poison here as part of the damage. Fok damage matters on quite a few boss fights. It seems like this would put agi ahead since there is some scaling with poison damage.

I'm guessing the common argument would be to gem agi for the 'survival.' However, I'm not sure the spreadsheet(s) are accounting for cooldown management. I'm assuming a killing spree with a mjolnir runestone proc + arpen gems hits WAY harder than a killing spree with a runestone proc + agi gems. Maybe I'm wrong.

Thanks

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Old 07/21/09, 5:05 AM   #3511
Onodrim
Von Kaiser
 
Human Rogue
 
Aggramar (EU)
Originally Posted by ABUSEDGOAT View Post
Will fok hit harder with arpen or agi?
There's no simple answer to that question as it's influenced by a number of variables aside from your ArPen and Agi. At any rate, it's my opinion that the use of Fan of Knives is far too situational to be a decisive factor when figuring out how to gem your gear. My advice would be to trust the available spreadsheets.

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Old 07/21/09, 6:09 AM   #3512
Arminus1025
Glass Joe
 
Undead Rogue
 
<SG>
Bleeding Hollow
Question

I've got a question, I tried to get the answer to this by using the spreadsheet but I keep getting a problem with it saying no sustainable cycle or something. Which is the best combat spec to use with 4 piece T8? Lethality (15/51/5) or Serrated Blades (7/51/13)? With Lethality and my current gear I get 6801 DPS, but with Serrated Blades it won't let me put in a combo point rotation, so the numbers are skewed lower as a result. Has anyone done off-spreadsheet testing on these two specs to find out which works better with the 4 piece bonus?

Last edited by Arminus1025 : 07/21/09 at 6:32 AM.

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Old 07/21/09, 6:20 AM   #3513
InFi
Von Kaiser
 
Undead Rogue
 
Destromath (EU)
You do not want to spec into Serrated Blades as Combat, even with the 4pc T8 bonus.

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Old 07/21/09, 8:48 AM   #3514
Phriz
Glass Joe
 
Orc Rogue
 
Dragonmaw (EU)
Swords Specc

Simple question,

Is it me or does Sword specc do less damage compared to Fist specc.

Currently i am using ([Razorscale Talon]) in main hand, and ([Rune-Etched Nightblade]) in off hand.

My Fist specc was ([Crimson Steel]) in main hand, and ([Webbed Death]) in off hand.

Currently i have 5/5 in Swords specialization and my fist specc had 5/5 in CQC. Talent specc is 15/51/5

If i look at ShadowPanther.net - World of Warcraft Rogue Info - Charts, Articles, Guides & more!, then i noticed that my swordt specc should be able to do much more dps then the spec / gear i used to have. Though i found out that this is not the case.

Armory link, The World of Warcraft Armory

After some target dummy bashing, i found out that Melee (Sword Specialization) only gives me 2.8% more dps.
See screenshot for recount
http://img123.imageshack.us/img123/165/phriz.jpg

Thanks for your help,
Phriz

Last edited by Phriz : 07/21/09 at 10:04 AM.

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Old 07/21/09, 9:26 AM   #3515
Istaril
Piston Honda
 
Undead Rogue
 
Mal'Ganis
I don't think Crimson steel can be used as an OH, at least not according to that WoWhead item link.

To check actual DPS using your gear, use one of the spreadsheets provided on these boards.

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Old 07/21/09, 10:04 AM   #3516
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Phriz View Post
After some target dummy bashing...
Trying to determine which is better on a target dummy is a fruitless endeavor and will only earn you scorn. The target dummies have zero debuffs on them except the ones you provide and you have zero raid buffs except what you can provide. It's not even close to what you'd experience in a raid.


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Old 07/21/09, 10:04 AM   #3517
Phriz
Glass Joe
 
Orc Rogue
 
Dragonmaw (EU)
Correction made, its the [Webbed Death] in OH.

The thing is that my dps in Ulduar runs seems to be lower then runs i did before with Fist specc

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Old 07/21/09, 10:21 AM   #3518
Istaril
Piston Honda
 
Undead Rogue
 
Mal'Ganis
Recount's flagging of sword spec is inaccurate anyway, so attributing only 2.8% of your dps to it is a bit misleading.

"My DPS seems to have dropped on an ulduar run" isn't very conclusive; were you missing a buff? Debuff? Did you mess up/play worse? Were you assigned to specific "other" duties? Were your kills overall slower (dropping everyone's dps too)?.

The closest thing we have to an accurate comparison between specs/gear is to use a spreadsheet.

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Old 07/21/09, 10:30 AM   #3519
Onodrim
Von Kaiser
 
Human Rogue
 
Aggramar (EU)
Originally Posted by Phriz View Post
Is it me or does Sword specc do less damage compared to Fist specc.
Not really, no. Presupposing same quality weapons, CQC and SS are very close to each other in terms of dps. However, considering the weapons you've linked, you should do well more damage with SS.

Originally Posted by Phriz View Post
After some target dummy bashing, i found out that Melee (Sword Specialization) only gives me 2.8% more dps.
Now, I may misunderstand what you acutally mean by that, but just to clearify, this merely indicates that the SS talent makes up for 2,8% of you total damage done. Not that SS flat out increases your damage by 2,8% compared to other specs, using other weapons.

One of many reasons you're doing less dps in Ulduar compared to earlier (I assume you mean Naxx) could be that Ulduar bosses are much more complex than their Naxx counterparts, often requiring you to move around alot more rather than remaining completely stationary, like in Patchwerk type encounters.

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Old 07/21/09, 10:32 AM   #3520
Arminus1025
Glass Joe
 
Undead Rogue
 
<SG>
Bleeding Hollow
Originally Posted by InFi View Post
Originally Posted by Arminus1025
I've got a question, I tried to get the answer to this by using the spreadsheet but I keep getting a problem with it saying no sustainable cycle or something. Which is the best combat spec to use with 4 piece T8? Lethality (15/51/5) or Serrated Blades (7/51/13)? With Lethality and my current gear I get 6801 DPS, but with Serrated Blades it won't let me put in a combo point rotation, so the numbers are skewed lower as a result. Has anyone done off-spreadsheet testing on these two specs to find out which works better with the 4 piece bonus?
You do not want to spec into Serrated Blades as Combat, even with the 4pc T8 bonus.
So i'm guessing this is the general census for everyone? Would like more input on this from others as well, if possible. Not saying I discount you in any way, but a lot of people have different play styles so some people might have direct comparisons. Unfortunately in this case the spreadsheet data isn't conclusive. I ask because a Rogue in my guild said it was good but now I got a completely different opinion so they contradict each other. That is why I am looking for a bit more input. I also would like to take into account which is better damage as well.

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Old 07/21/09, 10:42 AM   #3521
Solmyr77
Glass Joe
 
Undead Rogue
 
Nethersturm (EU)
Originally Posted by grindfreak View Post
All I'm wondering about now is if there is a situation where the tricks of the trade glyph outweighs either the rupture or killing spree glyphs (except for an obvious fight like kologarn) dps wise.
I'm interested in this as well.
My basic calculations for this would be, that the target receives a 15% damage boost for 4 out of 30 seconds, which results in a 15% * 4 / 30 = 2% overall damage gain.

If this is correct, then the actual raid dps gain of this glyph would be the following depending on the targets dps:

7000: 140dps
6500: 130dps
6000: 120dps

My rupture glyph is worth 125dps and my KS glyph is worth 116dps according to Aldriana's spreadsheet. I have TotT glyphed over rupture for quite some time now, but I didn't do any math on it.


Are these calcs correct ? Please correct me if that is not the case, I don't want to spread nonsense in this place.

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Old 07/21/09, 10:46 AM   #3522
Onodrim
Von Kaiser
 
Human Rogue
 
Aggramar (EU)
Originally Posted by Arminus1025 View Post
So i'm guessing this is the general census for everyone? Would like more input on this from others as well, if possible.
All relevant theorycraft I've come across by way of these forums, along with the very limited testing I've carried out myself, supports 15/51/1 as being a cut above 7/51/13 in terms of dps.

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Old 07/21/09, 10:56 AM   #3523
Arminus1025
Glass Joe
 
Undead Rogue
 
<SG>
Bleeding Hollow
Originally Posted by Onodrim View Post
All relevant theorycraft I've come across by way of these forums, along with the very limited testing I've carried out myself, supports 15/51/1 as being a cut above 7/51/13 in terms of dps.
Well in this case, it is pertaining to the 4 piece T8 bonus, though, I'm assuming your testing also included the 4pc bonus?

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Old 07/21/09, 1:11 PM   #3524
NvidiaN
Glass Joe
 
Undead Rogue
 
Magtheridon
I'm not sure if the 3.1 rogue FAQ was updated for HAT, which my guildmates claim got nerfed/isn't as good as combat currently, so my questions are:

Mav's HAT spec: Viable as of 3.1? More/less viable in 3.2?

Thank you for your time.

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Old 07/21/09, 2:16 PM   #3525
Istaril
Piston Honda
 
Undead Rogue
 
Mal'Ganis
The HAT spec (with a few tweaks; Blood Spatter is better than Aggression for 4pt8) mav posted is still viable, and even optimal if you have a half decent group.

You'll find Mavanas' spreadsheet actually does quite a good job modelling HAT DPS, at least in my experience, and the availability of the addon "Tophat" helps in assembling groups of good critters.

Strictly speaking, HAT gets much better in 3.2, as patch notes list periodic damage crits as being able to trigger HaT (a huge boost to Crits per second, especially from rogues!), but HAT will continue to suffer from the disadvantages it has on learning content; dead group members etc.

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