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Old 03/14/09, 6:50 PM   #2116
Len
Von Kaiser
 
Len's Avatar
 
Undead Rogue
 
Vek'nilash (EU)
Originally Posted by saedo View Post
Except CG is MH only. So probably SR still. Or maybe Angry Dread for the OH?
Silent Crusader, Pride, Angry Dread, and any one-hand Deadly weapons are better choices than SR. At the moment slow OH fist probably the best, as most builds take fist/dagger weaponspec with current itemization. Luckily, you can get one for the cheap cheap price of 50 emblems of heroism from Dalaran vendor.

Edit: After 3.1 patch, of course. Now OH SR is as good as OH CG would be.

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Old 03/14/09, 7:23 PM   #2117
Arnan
Glass Joe
 
Arnan's Avatar
 
Human Rogue
 
Earthen Ring (EU)
I know how hunters with their pets are excellent groupmembers for a HaT rogue, but how does warlocks and Unholy Deathknights compare to this with regards to their pets? I seem to remember Ghouls having relatively few abilities, but an imp would be chain casting firebolt, would that make a warlock a good group mate?

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Old 03/14/09, 9:53 PM   #2118
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
Warlocks don't have much way to boost their pet's crit rate. At best, they inherit 30% of the master's through a demonology talent. Hunters can get much higher crit and a much higher attack rate. Note that imps' firebolt is not the spammity spam it used to be. Fully talenting drops it from 2.5 to 2, not from 2 to 1 like it used to. Felguards have a similar attack speed, with infrequent cleaves. It's still an extra group member generating crits, but it's no hunter pet by a far margin.


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Old 03/15/09, 10:04 AM   #2119
Kugle
Glass Joe
 
Undead Mage
 
Jaedenar (EU)
Is it possible to make a Macro, that uses envenom if you have 4/5 deadly poisons up and eviscerate if less than 4 deadly poisons is up?

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Old 03/15/09, 10:08 AM   #2120
Eredia
Glass Joe
 
Gnome Rogue
 
Stormscale (EU)
Originally Posted by Kugle View Post
Is it possible to make a Macro, that uses envenom if you have 4/5 deadly poisons up and eviscerate if less than 4 deadly poisons is up?
No it's not, Blizzard removed the possibility to make "smart macros" like that in the 2.0 patch that came out right before TBC. Basically because the player should make decisions themselves, and not fall back on a bot/macro.

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Old 03/15/09, 10:42 AM   #2121
Kugle
Glass Joe
 
Undead Mage
 
Jaedenar (EU)
Originally Posted by Eredia View Post
No it's not, Blizzard removed the possibility to make "smart macros" like that in the 2.0 patch that came out right before TBC. Basically because the player should make decisions themselves, and not fall back on a bot/macro.
Aha didnt know

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Old 03/15/09, 11:57 AM   #2122
trrdr
Von Kaiser
 
Orc Hunter
 
Kargath (EU)
If you want just one button for Eviscerate / Envenom you could make a macro like this:

/cast [mod:nomod] Eviscerate; [mod:alt] Envenom

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Old 03/15/09, 12:32 PM   #2123
Kugle
Glass Joe
 
Undead Mage
 
Jaedenar (EU)
Originally Posted by trrdr View Post
If you want just one button for Eviscerate / Envenom you could make a macro like this:

/cast [mod:nomod] Eviscerate; [mod:alt] Envenom
okay so normal 1 = eviscerate and alt +1 = envenom ?

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Old 03/15/09, 3:29 PM   #2124
draelic
Glass Joe
 
Night Elf Rogue
 
Malygos
Been scrolling through lots of pages of HaT and my eyes are blurry now. Anyone state the ideal glyphs to go with for HaT (besides evicerate as that is obvious)

*edit* also assume SnD is the 2nd major

Last edited by draelic : 03/15/09 at 4:00 PM.

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Old 03/16/09, 4:03 AM   #2125
Exodist
Banned
 
Night Elf Rogue
 
Thrall
I just unshelfed my rogue this week to get her ready for the next patch wich I hope will have my rogue out performing my DK. But regardless I am having a small issue on rotations to get my DPS up on my rogue.

Should I be going: Mute 3CP, SnD, Mut 4/5CP, Rupture, Mut 4/5CP, Env, Mut 4/5CP, Env, (repeat to Rupt)?
I am glyped for SnD but having a hard time getting Env off after a Rup cycle without SnD just dropping.
I am using the recomened Mutilate spec, but should I move 1 or 2 Talent Point over to Imp SnD or keep the 3 in CQC?

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Old 03/16/09, 8:16 AM   #2126
patcherke
Von Kaiser
 
Night Elf Rogue
 
Turalyon (EU)
Maybe this question isn’t so simple, and the answer will probably be neither, but here it goes anyway.

Currently we are trying Sartharion + 3 drakes, and we are trying to maximize DPS to get the first drake down as soon as possible.

Before the first drake lands I am able to get a full stack of combo points on Sartharion himself, but I also trigger the cooldowns of 1 or both of my trinkets (I have Mirror Of Truth and Grim Toll at the moment, both of which are trinkets with a proc chance )

My question is what is the best move to do here?

1. Build up the combo points, so that I can have a SnD running straight from the start when engaging the first drake, and not waste energy on that for half of the duration between drake 1 and 2 (5pt SnD last 35 seconds or something like that)
2. Or doing no DPS at Sartharion, and save the proc of the trinkets for the drake fight itself, but having to spend energy on building up combo points for SnD.

Or in other words: trinket procs vs SnD energy.

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Old 03/16/09, 10:18 AM   #2127
trrdr
Von Kaiser
 
Orc Hunter
 
Kargath (EU)
The problem with Tenebron is, you will have to move as soon as he becomes attackable because of the first lava wave. Your trinket(s) will probably proc within the first ~3 seconds of attacking him, so even though you saved the procs from Sartharion, you won't get the full benefit out of them because it is unlikely you will be able to go full out DPS on Tenebron during the first wave.

I always get 5 CPs on Sarth and TotT the MT in the process, which incidentally also helps with my guilds problem of trigger happy DDs - the few raids where we didn't have a rogue (because I had to tank with an alt) someone almost always pulled aggro, which is an incredibly stupid thing to do, but apparently you get used to giving all you have 1-2 seconds after the pull when you have rogues tricking the MT on every boss.

Since the obvious trinket choices for rogues all have a 45 sec internal cd on procs (correct me if I'm wrong), you will get the proc roughly 15-20 seconds after engaging Tenebron (if you hit Sartharion with TotT as soon as he moved towards the MT after hunter MD), so until Shadron lands you will have enough time to make full use of their effects.

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Old 03/16/09, 11:37 AM   #2128
patcherke
Von Kaiser
 
Night Elf Rogue
 
Turalyon (EU)
Originally Posted by trrdr View Post
Since the obvious trinket choices for rogues all have a 45 sec internal cd on procs (correct me if I'm wrong), you will get the proc roughly 15-20 seconds after engaging Tenebron (if you hit Sartharion with TotT as soon as he moved towards the MT after hunter MD), so until Shadron lands you will have enough time to make full use of their effects.
If the fight against Tenebron lasts for more than 45 seconds (which is particularly the case, because shorter fights have enough DPS already) you can have a 2nd trinket proc in the second case.
And the question actually remains the same : will the damage gain of more finishers outweigh the trinket proc loss (even if it is a diminished return)

I think it does, especially if Heroism (which is most of the times launched after 10-15 seconds) is available, which will make your trinket proc of case 1 fall in that heroism timeframe (and giving it an increased value), while the first proc in case 2 will not be in that timeframe.

+ A second proc in case 1 (after about 70s) is not that utopique as well, I guess. (Especially compared to a 3rd proc in case 2 (The Tenebron phase shouldn't last more than 90s))

But I guess we need some maths to prove our point.

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Old 03/16/09, 11:41 AM   #2129
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
Originally Posted by trrdr View Post
The problem with Tenebron is, you will have to move as soon as he becomes attackable because of the first lava wave. Your trinket(s) will probably proc within the first ~3 seconds of attacking him, so even though you saved the procs from Sartharion, you won't get the full benefit out of them because it is unlikely you will be able to go full out DPS on Tenebron during the first wave.
If you don't have 100% DPS time on the drakes, there's something wrong with your strat. Your tank isn't eating waves, which means you can still be attacking. It takes long enough for Tenebron to become attackable from the time Sarth is pulled that your trinkets would mostly be off CD anyway, so I'd imagine that going in with a fresh SnD would be the best option. That's how I play it personally.

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Old 03/16/09, 11:46 AM   #2130
Loot
Piston Honda
 
Human Priest
 
Sporeggar (EU)
IMHO you should not use hero on first drake, save for 2nd one as his aura really hurts. As long as you can kill first without hatching twice you are good. I have no idea about trinket or finishers is better, but the most important during the fight is to have 0 seconds offtarget when drake is attackable. I'm unsure how if trrdr means to move away from the drake with "The problem with Tenebron is, you will have to move as soon as he becomes attackable because of the first lava wave" but you should stay sticked to the drake all the time.

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