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Old 03/16/09, 12:01 PM   #2131
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Loot View Post
IMHO you should not use hero on first drake, save for 2nd one as his aura really hurts. As long as you can kill first without hatching twice you are good.
This is also our strategy. As for TotT the main tank and building CPs on Sarth, we don't bother. Standing rule since we started is "No DPS on Sarth until the third drake is down." There is absolutely zero reason to hit him before the drakes are dead.

Get the first drake down before a second hatch, clean up adds, blow heroism on the second drake, take the portal, kill the third drake, portal again, dance party, and collect loot.


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Old 03/16/09, 12:17 PM   #2132
trrdr
Von Kaiser
 
Orc Hunter
 
Kargath (EU)
I personally have 100% DPS time on Tenebron and Shadron, but it took some time to get our drake tank to position Tenebron correctly if the first wave comes from the right, thus forcing us in the lava. (That's where that comment came from - problem with our drake tank while learning, we had a lot of times where melee DPS had to move in front of the drakes so they didn't eat a wave) Since patcherke said that they are still learning the encounter with 3 drakes up, I just pointed out one problem our melee dps faced at that point.

I admit that I didn't think of the Tenebron fight lasting significantly longer than ~55 seconds, since we had Tenebron down three seconds after Shadron became attackable at the latest in our last kills and if you are a lot slower, you probably won't be able to beat the encounter with your current DPS.

The problem with learning S3D is the randomness of the lava waves and the most DPS is lost when ranged has to move a lot. Melee can deal more easily with moving around all the time without losing any DPS at all if they (and the drake tank ) know the encounter well enough. I don't know your raid lineup, but it's a lot harder to optimize melee dps as opposed to get the ranged to move as little as possible and maximize their dps time.

Well, back to the topic. I still think having a 5 point SnD ready for Tenebron outweighs the gains of another round of trinket procs towards the end of Tenebron's life. In our last kill I was able to get out three or four (can't verify due to lack of WWS log) full 5 point eviscerates on Tenebron with AR while the initial SnD and Rupture were up.

Originally Posted by Tinwhisker View Post
Get the first drake down before a second hatch, clean up adds, blow heroism on the second drake, take the portal, kill the third drake, portal again, dance party, and collect loot.
Exactly the way we do it.

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Old 03/16/09, 12:23 PM   #2133
Brejn3v
Glass Joe
 
Undead Rogue
 
Sylvanas (EU)
Can you guys help me with this problem i guess i think i have... This is my char. I allways keep HfB and SnD up, and Rupture let's say 98% of the time. I always self buff in raids with +40 hit food and Flask of Endless Rage, and full raid buffed. I use IP on mh, and DP on oh. Thought i have the feeling i'm not output the dps that i should. My dps is around 3.8k, never over 4k barrier (except Thaddius and Loatheb). Little tips with what i could do wrong ?

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Old 03/16/09, 12:59 PM   #2134
Nerevarine
Von Kaiser
 
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Undead Rogue
 
Proudmoore (EU)
you will get more benefit if you take AP or Agi food, since you are way over the Poison Cap. In Case you don't already watch your Envenom Buff do it

Second point is, your Expertise is very low, which means your special attacks are dodged more often, consider some Experise gems, for example in exchange for the 2nd blue gem which is not needed for the new Meta Gem. The blue gem in the legs should also be replaced.

Your cycle should be Mut | Snd | Mut to 4/5 | Rupture | Mut to 4/5 | Envenom | Mut to 4/5 ...

If you can get your Hands on more Expertise you can easily do a Rupture | Envenom | Envenom Rotation. Also since there are not many murderable mobs and you lack exp take Quick Recovery instead of Murder.

~nothing to see here~

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Old 03/16/09, 1:52 PM   #2135
Exodist
Banned
 
Night Elf Rogue
 
Thrall
Little confused on the Poison hit cap. I was under the impression that it was 5% against another level 80 mob, then around 8% against a level 83/boss NPC.
But when referencing The Pocket Guide it list 315Hit Raiting w/ 5/5 Presicion (14.61% overall).
So this leaves me little confused as its hard to find a solid number for this.

--EDIT--------------------------------------------------------------------------------------------------------------------------------

@ Darkside,
Thank you. So its 17% or 445.94HR untalented or 314.78 with Precision. Sweet TY.

Last edited by Exodist : 03/16/09 at 1:59 PM.

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Old 03/16/09, 1:53 PM   #2136
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
Originally Posted by Exodist View Post
Little confused on the Poison hit cap. I was under the impression that it was 5% against another level 80 mob, then around 8% against a level 83/boss NPC.
But when referencing The Pocket Guide it list 315Hit Raiting w/ 5/5 Presicion (14.61% overall).
So this leaves me little confused as its hard to find a solid number for this.
Poisons are affected by the spell hit cap, not the melee.

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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Old 03/16/09, 2:44 PM   #2137
Kryptyx
Von Kaiser
 
Orc Rogue
 
Drak'thul
I've been getting a little confused with the 3.1 changes and what remains to be the "top spec" between Mute and Combat... Currently I'm mute and since the other rogues in my guild are Combat I was able to grab 2 WD's and then a SR last night. I know my hit and expertise are a little low and my helm is pathedic, KT does not want to drop a Vanquisher Helm for me in 10 or 25

I have been testing simulation craft which puts Mute above Combat but at the same time I look at parses of PTR's Ulduar Patchwerk tests and Combat is far ahead of Mute... This I assume is due to the poison bug - has this been fixed yet or is combat just better come 3.1?

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Old 03/16/09, 3:29 PM   #2138
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Kryptyx View Post
I have been testing simulation craft which puts Mute above Combat but at the same time I look at parses of PTR's Ulduar Patchwerk tests and Combat is far ahead of Mute... This I assume is due to the poison bug - has this been fixed yet or is combat just better come 3.1?
Nothing's been fixed and I believe none of the good glyphs are even out to test.

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Old 03/16/09, 3:33 PM   #2139
Solarion
Von Kaiser
 
Blood Elf Paladin
 
Kel'Thuzad
I've been playing a rogue for years, and have not deviated much from standard SnD/Rupture/Evis cycles for years. I have never used Envenom.

Can someone post the quick version of when to use Envenom instead of Eviscerate as a PvE combat build to maximize my DPS? I currently use WP/IP for convinence, but I assume I would need to go WP/DP to make full use of Envenom.

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Old 03/16/09, 3:55 PM   #2140
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Solarion View Post
I've been playing a rogue for years, and have not deviated much from standard SnD/Rupture/Evis cycles for years. I have never used Envenom.

Can someone post the quick version of when to use Envenom instead of Eviscerate as a PvE combat build to maximize my DPS? I currently use WP/IP for convinence, but I assume I would need to go WP/DP to make full use of Envenom.
Never. Except maybe the last few seconds of a fight. But combat rogues nowadays go dual WP.

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Old 03/16/09, 3:57 PM   #2141
Armanewb
Von Kaiser
 
Blood Elf Rogue
 
Executus
Assuming you are a CQC combat spec, then dual wound is better than WP/IP (for that matter i believe WP/DP is better as well). You shouldn't ever be using envenom.

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Old 03/16/09, 4:01 PM   #2142
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Dual WP or WP/DP depending on gear level

Edit: Sorry, misread the prev comment.

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Old 03/16/09, 6:50 PM   #2143
Synnove
Glass Joe
 
Human Rogue
 
Chamber of Aspects (EU)
Simple-sounding question, but difficult for me to figure out so far.

I've always played combat, and that used to always be the "right" PvE choice, not anymore. So here's my question:

For a sword rogue in PvE what is the most raid-efficient spec? (pref. not muti, but I will go for such if it'll help my dps that much)

Oh and does MN really work on KT hc? Tried several times, didn't look like it was working, but my guild insisted "just to make sure" :].

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Old 03/16/09, 7:09 PM   #2144
ShadowEric
Piston Honda
 
Human Rogue
 
Terenas
Mutilate requires daggers, so a "sword rogue" cannot be mutilate.

Perhaps my brain shut down today, but what is MN, KT and hc?

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Old 03/16/09, 7:13 PM   #2145
Synnove
Glass Joe
 
Human Rogue
 
Chamber of Aspects (EU)
^ Oh snap, that shows how much I know of Muti :P

MN - Mindnumbing
KT - Kel'thuzad
HC - Heroic

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