I personally have 100% DPS time on Tenebron and Shadron, but it took some time to get our drake tank to position Tenebron correctly if the first wave comes from the right, thus forcing us in the lava. (That's where that comment came from - problem with our drake tank while learning, we had a lot of times where melee DPS had to move in front of the drakes so they didn't eat a wave) Since patcherke said that they are still learning the encounter with 3 drakes up, I just pointed out one problem our melee dps faced at that point.
I admit that I didn't think of the Tenebron fight lasting significantly longer than ~55 seconds, since we had Tenebron down three seconds after Shadron became attackable at the latest in our last kills and if you are a lot slower, you probably won't be able to beat the encounter with your current DPS.
The problem with learning S3D is the randomness of the lava waves and the most DPS is lost when ranged has to move a lot. Melee can deal more easily with moving around all the time without losing any DPS at all if they (and the drake tank

) know the encounter well enough. I don't know your raid lineup, but it's a lot harder to optimize melee dps as opposed to get the ranged to move as little as possible and maximize their dps time.
Well, back to the topic. I still think having a 5 point SnD ready for Tenebron outweighs the gains of another round of trinket procs towards the end of Tenebron's life. In our last kill I was able to get out three or four (can't verify due to lack of WWS log) full 5 point eviscerates on Tenebron with AR while the initial SnD and Rupture were up.
Originally Posted by Tinwhisker
Get the first drake down before a second hatch, clean up adds, blow heroism on the second drake, take the portal, kill the third drake, portal again, dance party, and collect loot.
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Exactly the way we do it.