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Old 03/16/09, 7:50 PM   #2146
Maaras
Glass Joe
 
Night Elf Rogue
 
Cenarius
Originally Posted by Synnove View Post
Oh and does MN really work on KT hc? Tried several times, didn't look like it was working, but my guild insisted "just to make sure" :].
I don't know whether MN works on KT or not, but if you and all of the warriors/shaman/other rogues in your raid can't manage to kick 90% or more of the frostbolts cast by KT, then your raid leader has bigger issues than whether or not MN works. Stick with your damage poisons.

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Old 03/16/09, 8:43 PM   #2147
Armanewb
Von Kaiser
 
Blood Elf Rogue
 
Executus
It does not. Shamans work best for KT interrupts anyway, but I usually have a kick rotation with the tank to be safe.

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Old 03/17/09, 4:53 AM   #2148
Marieth
Piston Honda
 
Gnome Rogue
 
Agamaggan (EU)
Mind Numbing never worked on Kel, besides Essence of Souls I can not remeber any boss where it worked.
But since you have probably more then one melee camp on kel, let each of them make a kick rotation. Any combination of warrior/rogue/dk/enh.shaman can interrupt 95% of all frostbolts.
And if I were you, I would not think about the right spec, before you fix your gear. S1 weapons at 80, dear god what are you thinking.

"...gone missing."

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Old 03/17/09, 5:53 AM   #2149
patcherke
Von Kaiser
 
Night Elf Rogue
 
Turalyon (EU)
Originally Posted by trrdr View Post
I personally have 100% DPS time on Tenebron and Shadron, but it took some time to get our drake tank to position Tenebron correctly if the first wave comes from the right, thus forcing us in the lava. (That's where that comment came from - problem with our drake tank while learning, we had a lot of times where melee DPS had to move in front of the drakes so they didn't eat a wave) Since patcherke said that they are still learning the encounter with 3 drakes up, I just pointed out one problem our melee dps faced at that point.

I admit that I didn't think of the Tenebron fight lasting significantly longer than ~55 seconds, since we had Tenebron down three seconds after Shadron became attackable at the latest in our last kills and if you are a lot slower, you probably won't be able to beat the encounter with your current DPS.

The problem with learning S3D is the randomness of the lava waves and the most DPS is lost when ranged has to move a lot. Melee can deal more easily with moving around all the time without losing any DPS at all if they (and the drake tank ) know the encounter well enough. I don't know your raid lineup, but it's a lot harder to optimize melee dps as opposed to get the ranged to move as little as possible and maximize their dps time.

Well, back to the topic. I still think having a 5 point SnD ready for Tenebron outweighs the gains of another round of trinket procs towards the end of Tenebron's life. In our last kill I was able to get out three or four (can't verify due to lack of WWS log) full 5 point eviscerates on Tenebron with AR while the initial SnD and Rupture were up.



Exactly the way we do it.

Our best attempts so far is killing Tenebron at the moment Shadron became attackable. but that is with Heroism used on the first drake. (which gives us the best results until now)
We are still working on not needing the heroism at that time.

Getting 100% on target time was impossible for melee so far because for some odd reason, the fissures seem to target us like hell (sometimes even 2 fissures right next to each other) and we still lose dps in fissures now and then (that is getting better though)
I did have trouble with the fissure in our first few attempt because I couldn't see them (adjusting spell detail did help though) but right now I don't have trouble with it anymore.
My main concern at this moment is maximizing time on target and maximizing dps there.


As for the tank : maybe he can stand somewhere else. He normally starts at the south side, at the spot between the lava waves when they come from the south (left).
For me it looks like we are losing 3-5 seconds there, as the drake has got to move towards his spot (as he lands to the north), and when there is a lava wave from the north, we lose even more time with moving in.

Any thoughts about this?

As for total DPS maybe being not enough : what is a guideline in order of dps to get a kill with reasonable difficulty?
(ie. 3k/person average, or more like 4k?)

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Old 03/17/09, 6:10 AM   #2150
Len
Von Kaiser
 
Len's Avatar
 
Undead Rogue
 
Vek'nilash (EU)
Originally Posted by patcherke View Post
As for total DPS maybe being not enough : what is a guideline in order of dps to get a kill with reasonable difficulty?
(ie. 3k/person average, or more like 4k?)
There's good thread full of sound advice and different tactics at Public Discussion.

As for the dps, 3k average should be ok, our last 3d 25man shows me on anesthetic duty.

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Old 03/17/09, 9:01 AM   #2151
Loot
Piston Honda
 
Human Priest
 
Sporeggar (EU)
Originally Posted by patcherke View Post
Our best attempts so far is killing Tenebron at the moment Shadron became attackable. but that is with Heroism used on the first drake. (which gives us the best results until now)
We are still working on not needing the heroism at that time.

Getting 100% on target time was impossible for melee so far because for some odd reason, the fissures seem to target us like hell (sometimes even 2 fissures right next to each other) and we still lose dps in fissures now and then (that is getting better though)
I did have trouble with the fissure in our first few attempt because I couldn't see them (adjusting spell detail did help though) but right now I don't have trouble with it anymore.
My main concern at this moment is maximizing time on target and maximizing dps there.


As for the tank : maybe he can stand somewhere else. He normally starts at the south side, at the spot between the lava waves when they come from the south (left).
For me it looks like we are losing 3-5 seconds there, as the drake has got to move towards his spot (as he lands to the north), and when there is a lava wave from the north, we lose even more time with moving in.

Any thoughts about this?

As for total DPS maybe being not enough : what is a guideline in order of dps to get a kill with reasonable difficulty?
(ie. 3k/person average, or more like 4k?)
You still have to be at 100% mele range no matter the fissures. After all you can attack the drake from every direction be that from the front too - CloS and go there if you fear breathing and you absolutely can't be at the back. Upon lava wave, if the tank tanks it at the edge then you are fighting from somewhat front standing on the very edge too (no need to dip in the lava).
The pull - you ToTT the MT and and start hitting it from the very second it becomes attackable, no need to wait till it reaches the tank (tbh tank needs to tank him where he lands)

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Old 03/17/09, 10:35 AM   #2152
trrdr
Von Kaiser
 
Orc Hunter
 
Kargath (EU)
Another thing that just struck me while looking at Len's report: try with less healers if it's possible. In Len's report they had 8 healers and 43000 raid dps, our last logged kill shows us with 6 healers and 52000 raid dps. (And I reckon it can be done pretty easily with 5 healers, since two of ours had one disconnect after another that night - that's where those wipes came from)

Regarding anesthetic: our log shows me with ap on my oh, but I've since switched to a weapon switch + FoK macro with dual anesthetic on two extra weapons, because it just makes a lot more sense. There is no reason losing personal dps over the possible need to derage blazes when you can just hit your macro while making your way to the enraged blazes. (Plural because if it's just one: let the hunters deal with it)

Last edited by trrdr : 03/17/09 at 4:33 PM. Reason: fixed WWS link

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Old 03/17/09, 11:40 AM   #2153
Spookydookie
Glass Joe
 
Undead Rogue
 
Anvilmar
Originally Posted by Iscis View Post
First, if the other Rogue in the WWS is your "mentor", he is Combat, so his hit rating is a LOT easier to reach than yours.

Second, as a Mutilate Rogue, you are not as concerned with hitting the white cap. It's way too high and way too little of our total dmg to be reasonable. You should be aiming for the poison cap (found here).

At a little over 100, you're still well below where you need to be on hit. Try to pick up some more +hit gear. Grim Toll is very nice for this. Beyond this, you should go with Rigid gems in your yellow sockets instead of the orange AP/Hit ones. you don't have to absolutely get above the number quoted in the Pocket Guide, but you should definitely be a lot closer than you are now. 7% misses from your Envenoms and 9.3% misses from your DP is a ton of missed damage for a boss fight. A missed Envenom alone can throw your entire rotation off for a good 30 seconds or more.

Finally, with regard to the spreadsheet, it is very good at deducing your theoretical max dps with the gear you have, but a single flaw in your mechanics can significantly throw off your results. Further, if something is set incorrectly (check the buffs page - that's where I usually find where I have something set wrong), it can make it appear that one piece of gear (or one gem) is better than another.
I'm relatively certain that there is nothing set wrong on my spreadsheet. When i did the initial check to find out if gemming for hit would be an upgrade, I tested both gem set-ups with no buffs (aside from my own...food, flask, etc) and then again with the buffs that I would be getting in the raid.
In both cases gemming for ANY Hit Rating (be it with +16hit or +8hit/+16ap) was a negative change in my projected damage.

I noted your mention of the poison misses and took that into consideration with my test of the gems, but the envenom "misses" were actually dodges/parries so have no relevance to my initial question.

I've noticed (on the spreadsheet once again) that my benefit from hit drops off steeply after I gem over the special cap in pretty much every buff situation...so I am once again left with my original question...
should i be trusting the spreadsheet over common sense and/or the pocket guide?

Also, no the other rogue in that run was not my mentor but that's irrelevant. I also don't see how it's easier for a combat rogue to get hit rating as you claim.

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Old 03/17/09, 12:03 PM   #2154
Krollin
Piston Honda
 
Night Elf Rogue
 
Turalyon (EU)
Originally Posted by Spookydookie View Post
I'm relatively certain that there is nothing set wrong on my spreadsheet. When i did the initial check to find out if gemming for hit would be an upgrade, I tested both gem set-ups with no buffs (aside from my own...food, flask, etc) and then again with the buffs that I would be getting in the raid.
In both cases gemming for ANY Hit Rating (be it with +16hit or +8hit/+16ap) was a negative change in my projected damage.

I noted your mention of the poison misses and took that into consideration with my test of the gems, but the envenom "misses" were actually dodges/parries so have no relevance to my initial question.

I've noticed (on the spreadsheet once again) that my benefit from hit drops off steeply after I gem over the special cap in pretty much every buff situation...so I am once again left with my original question...
should i be trusting the spreadsheet over common sense and/or the pocket guide?

Also, no the other rogue in that run was not my mentor but that's irrelevant. I also don't see how it's easier for a combat rogue to get hit rating as you claim.
The spreadsheet is a good guide to how you should be gearing, you can trust it alright.

Couple of points though: your hit, while low, is not disastrously so as long as you are using +40 hit rating food and are getting Misery + Draenei hit bonus.

Your weapons are a cause for concern: unless you have better you should get an LPC and use that in your OH, switch Omen of Ruin to you MH and not use Twilight Mist. (I am assuming that your Armory is showing the gear you use in Raids here though). You should be using at least Mongoose on them and not +50 AP too. Berserker or Accuracy on either of those weapons would be a waste with 3.1 coming up.

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Old 03/17/09, 1:37 PM   #2155
Synnove
Glass Joe
 
Human Rogue
 
Chamber of Aspects (EU)
Ty for the info on Kel, but I'll still use kick, even if there are other interrupters, if it doesn't harm my rotation, I don't see why not.

Originally Posted by Marieth View Post
And if I were you, I would not think about the right spec, before you fix your gear. S1 weapons at 80, dear god what are you thinking.
I'm fixing that quite quickly, good weapons are not too easy to come by though, I'm only going for swords, twice hailstorm hasn't dropped, several times bosses haven't dropped theirs and the same goes for HCs. One'll be coming with my soon-to-be improved rep with Ebon Blade. The rest of my gear's quickly been upgraded, got a neck and helm last night which are nice when they update.

Spec still matters, either way, even if so that I can just learn to adjust into it pre-it being effective.

Infraction for unclarity ftl |:

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Old 03/17/09, 1:47 PM   #2156
Iscis
Glass Joe
 
Human Rogue
 
Azgalor
Originally Posted by Spookydookie View Post
I'm relatively certain that there is nothing set wrong on my spreadsheet. ....In both cases gemming for ANY Hit Rating (be it with +16hit or +8hit/+16ap) was a negative change in my projected damage.

I noted your mention of the poison misses and took that into consideration with my test of the gems, but the envenom "misses" were actually dodges/parries so have no relevance to my initial question.

I've noticed (on the spreadsheet once again) that my benefit from hit drops off steeply after I gem over the special cap in pretty much every buff situation...so I am once again left with my original question...
should i be trusting the spreadsheet over common sense and/or the pocket guide?

Also, no the other rogue in that run was not my mentor but that's irrelevant. I also don't see how it's easier for a combat rogue to get hit rating as you claim.
My apologies on the hit rating for Combat comment. I had expertise on the brain. Let's just forget that part.

If your poisons are being dodged that much, it is an indicator that you need to up your expertise, but as you said, that was not your original question. (The parries would be greatly reduced by working to get behind your target more often, but that's often easier said than done on some bosses.)

Specifically for the hit issue, the value will drop off after you reach the specials threshold, and again after the poison cap. And buffs will work in your favor. With ~100 hit, plus 40 from food, Heroic Presence and Misery/ImpFF, you're going to be about 70 under the poison cap. It's not huge, but I would think it would be noticable.

When it's all said and done, however, the question remains: If you are getting conflicting information between the spreadsheet and the Pocket Guide, trust your experience. If your logs show you are getting more dps by gemming AP instead of trying to reach the poison hit cap, then gem AP. (Or check out expertise.) As all of the tools and guides here are written to be somewhat generic, your particular gear, talents, rotation, etc may mean some of these tools don't agree with each other or your experience 100% of the time. And if you're going to trust one of these tools over the others, I would go with the spreadsheet. By inputting your specific gear, talents, etc into the spreadsheet, it has a decided advantage over the more generic Pocket Guide.


Edit: I just looked again and you're up to almost 180 base +hit. In that case, food plus raid buffs will push you over the poison cap. I imagine you'll have fewer comments from your mentor now. Hopefully you'll see an improvement in you dps, too. (Something we all strive towards.)

Last edited by Iscis : 03/17/09 at 1:53 PM.

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Old 03/17/09, 5:30 PM   #2157
Warbz
Glass Joe
 
Undead Rogue
 
Arthas
Forgive me for I have been away for a bit - with the looks of new PPM on poisons am I wrong to assume mutilate will be switching to slow MH/fast OH?

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Old 03/17/09, 5:36 PM   #2158
Eredia
Glass Joe
 
Gnome Rogue
 
Stormscale (EU)
Originally Posted by Warbz View Post
Forgive me for I have been away for a bit - with the looks of new PPM on poisons am I wrong to assume mutilate will be switching to slow MH/fast OH?
If you get to choose from weapons with the same dps then yes Slow/Fast will be prefered. But keep in mind that if you got two fast daggers and both got higher dps than your current slow mainhand, it might be worth using dual fast. Vice versa can ofcourse be said about a slow offhand. But that is what we got spreadsheets to calculate for us.

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Old 03/17/09, 8:31 PM   #2159
paramourn
Glass Joe
 
Blood Elf Rogue
 
Firetree
Hello all, Question regarding Poison set up

I have a lvl 80 be rogue on firetree and have come across a bit of a dilemma, here is my armory
The World of Warcraft Armory

I'm hit/expertise/poison capped and have 2x webbed deaths with 2x mongoose. I just got back from the dummies and found that Instant poison in my OH and deadly poison in my MH did about 50 - 100 dps better than deadly in OH and Instant in MH. Is this on par with what it should be?! Will it scale differently in a raid setting?! I am having a tough time finding what would be more beneficial with my specific situation (2x webbed death) and specifically/technically why? I sincerely apologize guys if this has been posted somewhere previously, it's just frustrating because I have heard both answers in reference to which poison goes where with 2x webbed death. Thank you all so much for reading and I will be looking forward to discussing it with you.

Happy Killing,

Paramourn - Insomnia @ firetree server

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Old 03/17/09, 8:54 PM   #2160
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by paramourn View Post
Will it scale differently in a raid setting?! I am having a tough time finding what would be more beneficial with my specific situation (2x webbed death) and specifically/technically why? I sincerely apologize guys if this has been posted somewhere previously, it's just frustrating because I have heard both answers in reference to which poison goes where with 2x webbed death
Yes. Raid buffs make anything done on a target dummy worthless. IP MH, DP OH. This makes IP proc more due to extra procs from finishers.

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