Yes, the only thing you can't do during KS is other specials. It's worth popping it with any number of other cooldowns you have available. It's best to do it when you have an empty energy bar so you don't cap out.
There's a slight difference wether you are CQC or not. 3s 5r 5e can be difficult to sustain with sword/maces because of the reduced number of criticals shots procing SS glyph.
Using maces , i'm often running 4s (4or5)r (4or5)e (my spreadsheet says 3,8s5r5e)
@Druss
In terms of initial opening, for a single target with no reason to keep my cooldowns, my choice is generally something like :
TotT >> SS or Garote >> SnD >> BF >> KS >> 2 SS >> AR >> (4-5)s (4-5)r (4-5)e
But i'm open to suggestions
So your choice looks ok to me, though i'd rather launch BF before KS so the 20%buffed melee white damage will take advantage of the haste buff provided by BF. But i'm not a theorycrafter so there's no mathematics behind that, only feelings from field experience. You may chose to keep some CDs when your more powerfull procs are occuring (eg Mjolnir Runestone). I always choose the maximum initial aggro boost to the tank, for the sake of the raid.
My basic opener depends on the simple matter of 1 target, or more then 1 target.
If only a single enemy is there, my opener is TotT>SS>SS>SND>KS>SS*to 5 CP*>Evis>begin 3s5r5e
Multiple targets, TotT>SS>BF>SS>SnD>KS>FoK until BF drops(skip if 2 targets), begin
normal rotation
Is it better to get up SnD before using your hard hitting attacks? I usually do TotT > blade flurry > fan of knives > fan of knives > killing spree > fan of knives. That last fan of knives is cast before TotT wears off, so it pretty much guarantees a tank will not lose aggro on any mob no matter who in the group decided to attack before the tank did. Of course after I do that combo, i'm out of energy with no buffs up other than blade flurry, but any trash mob that's caught in that combo is either dead or close to it anyways.
Im trying to figure out why a rogue in my raid is always 500 below me in energy gained. He keeps up Snd of course and his haste is 401 and mine is 421. Anyone have any ideas as to why hes so low? Its not just RNG cause he is always way below me.
I have had same issue with other rogue for a while. I'm always below his enery reg. numbers. We both have similar gears and stats and we both use 15/51/5. Around 400 hit rating and 5 piece of T 8,5. But he always regens more energy than me.
I also have this issue with a rogue in my guild...
My gear is superior to his, I have more AP, Crit, haste, arp, hit and exp than him.. not by much but by a little, however he is right with me in most fights because he regens so much more energy according to my recount... any of the guru's have any ideas by chance? I can provide some wow web stats if needed.
To the multiple posters head-scratching about the energy regen issues:
(Assuming a 15/51/5 combat talent build, and similar haste and crit values on gear, naturally varying the haste and crit between players will have a considerable effect too)
Check to see if the rogue generating more energy has a faster off-hand weapon. The .1s faster swings add up for the sake of 3 energy combat potency procs.
Check the number of finishers used by each rogue, for the number of possible relentless strikes procs.
Related to the relentless strikes procs, differences between crit frequency proccing the sinister strike glyph could lead to more free combo points, and thus more finishing moves used. This could be especially prominent given the mechanic differences between mace/sword/cqc specializations, with napkin math putting cqc > sword = mace on free combo points, and more finishers used, for more chances to proc for 25 energy.
4pc T7/7.5 and 2pc T8/8.5 bonuses also have a non-subtle effect on energy generation, with the 4pc T7 > 2pc T8.
Beyond that, check your meters for combat uptime, perhaps the rogue generating more energy simply jumps into combat a second or two before you during each fight, which will add up over the course of a raid.
Does the higher-generating rogue use/does your meter show use of Thistle Tea? Adrenaline Rush? Greater Blade Flurry/Slice and Dice uptime?
And finally, are you sure your meter is accurate?
Hope something here sheds a bit of light.
Last edited by TurboNitroMonkey : 08/18/09 at 2:22 PM.
Reason: omission
Something else to check is when the higher energy-producing rogues pop AR. On a lot of boss fights you can squeeze at least 2 ARs if used very close to the initial pull. This could make for a large chunk of the regen difference you are seeing (assuming you aren't popping AR as often).
Sorry about the wait on the reply about the energy. He does have a 1.5 speed dagger. His spec is the same as mine (15-51-5). The first i noticed was on xt hard mode and i payed attention to it closely afterwords. It continued on Thorim hard mode and on every fight i am way ahead of him on energy gained. He has about the same hit rating as me. If his energy is capping too much so the combat potency procs are wasted, it would still show on the meter as him gaining energy, woudlnt it?
If I won't have any blue socket in my whole gear, will putting Nightmare Tear in belt's prismatic socket from enchant count as blue gem for RED requirements?
Yes, but you'd be better off putting it in a yellow socket to complete a set bonus if you have one. Basically, put it in a blue socket if you have one. If you don't, put it in a yellow socket. If you only have red and colorless sockets, it doesn't matter where you put it.
Since people were still talking about that 500 energy regen difference and I did not see it mentioned anywhere, time on target matters quite a bit. Often a bad rogue would not notice that he's not doing white attacks and thus generating combat potency procs. He may be busy FOKing without actually having a target in front of him in melee range. If it's for a single target fight like Ignis, then we do need to know total energy regen for the two rogues in question, how often they use finishers and how many points they have in RS.
Sorry if this question is already set and answered but I cant find it anywhere..
I need a macro for ToT.
I made one:
/target (Player name)
/cast Ticks of the Trade
but i come to a problem, for example if you have two or three targets around you and u need to cast ToT and go back to your previous target.. for example Freya fight..
how to make one that after casting tot brings me to my previous target??
Sorry if this question is already set and answered but I cant find it anywhere..
I need a macro for ToT.
I made one:
/target (Player name)
/cast Ticks of the Trade
but i come to a problem, for example if you have two or three targets around you and u need to cast ToT and go back to your previous target.. for example Freya fight..
how to make one that after casting tot brings me to my previous target??
thx..
/cast [target=namehere] Tricks of the Trade
Or you can do
/cast [target=focus] Tricks of the Trade
Using either of these macros will not make you drop your current target.
Using either of these macros will not make you drop your current target.
Quick word of advice here, if either you or your target is spec'd Combt, KSp will clear your focus and the macro will no longer work until you refocus them which kind of defeats the whole purpose.
After last nights Faction Champions attempts, I've been trying to find an appropriate 2nd talent build. I'm cookie cutter combat. What is needed for this fight, I obviously get the need for the FoK interrupts but do I look for a full on PVP build or is there some modified AOE trash clearing build? And where would I start looking for it? Thanks for any help.
They take only 25% of AoE damage, that's not the answer. FoK isn't needed and is getting nerfed, besides making CC unreliable, so try not to rely on that. I found the HAT build to be pretty reliable during the fight. It's easier to do damage without running yourself out of energy for utility, you don't need to build up for your KS much, you've got extra cooldowns and Cheat Death if you take a bunch of hits, and if you went for Shadowstep that'll get a ton of use in this fight.
Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.
The spec you want to use depends heavily on how well your group is handling the CC, if they are being kited/CoI'd, I personally use a nearly cookie cutter combat build, but remove 1 point in precision and one point in what people usually put in endurance, and have 2/2 throwing spec.
Quick word of advice here, if either you or your target is spec'd Combt, KSp will clear your focus and the macro will no longer work until you refocus them which kind of defeats the whole purpose.
KSp clears your focus? I've never had this happen to me.
About the TotT macro, this is the one I use.
#showtooltip Tricks of the Trade
/cast [help] [target=focus, help] [target=targettarget, help] Tricks of the Trade
One of my friends gave it to me. It goes by a priority of who to cast it on. If you're targetting a friendly target it casts on them, if not, it will cast on your focus target (if you have a friendly focus target), if not it will cast on your target's target.
I usually focus target the tank or another rogue, so I don't even have to try to find them and I have a one button TotT.
KSp clears your focus? I've never had this happen to me.
Honestly, I've not checked this in a while so it may be fixed by now, but at some point KSp would cause de-targeting (presumably for PvP reasons). I've used non-focus means for TotT forever for that reason. I don't have another rogue handy to test this with but it very well could be fixed by now.
(I am mut). On aldriana's spreadsheet it says to use golemshard sticker in mh, which i've been doing. I've also been putting instant poison on it and deadly poison on my offhand, (sinister's revenge). This is what i've gathered is the right thing to do according to the pocketguide and from what i've read from other texts. However I can't seem to see a real difference between intstant on oh (on sinister's revenge) or deadly on oh (on sinister's revenge) and instant on golemshard sticker. This is from various bosses to include patchwerk, and of course /shudder dummies.
Am I doing this right? XD
To reiterate I have golem shard sticker in mh with instant poison on and sinister's revenge in oh with deadly poison on atm.
Are you sure that's what the spreadsheet is saying? I have the exact same setup and SR being in the MH, Golemshard in the OH comes out in front by a long way.
I think you've miss read the pocket guide. While Golemshard Sticker is slightly ahead of SR by average dps, it's not enough to overcome the fact that SR is a much slower weapon.
Golem Shard may be better than SR in the main hand, I havent run the the numbers, but speed is somewhat unimportant there with a very small benefit towards slower, but Golem Shard is MUCH better than SR in the off hand, because having a fast offhand is very important.