Re: Hodir hard mode
Does anybody know if singed is applied by rogue poisons?
We run our 10-mans with a very melee heavy group (not by choice), so I was just wondering how big a problem it is going to be.
edit:
Sorry, I just figured out how to find out the information myself from logs. Looked at who applied the singed debuff, compared poison damage between a hodir kill and an ignis kill.
For the record, rogue poisons don't apply the singe debuff, but it looks like poisons benefit from it.
Last edited by tenaki : 09/22/09 at 12:09 AM.
Reason: found the information myself
This might have been answered before but i could not find a answer with the search function. Has there been any theorycrafting on Killing Spree weapon swapping? There is the option of swapping to slow offhand before using KS, just after using KS or not at all. I started using a KS macro that equips a slow (2.7) offhand instead of my fast dagger (1.4) and KS damage went up significantly, tho i usually lose my deadly poison stack as my 2nd offhand will have wound poison on. Also it is a bit tricky to find out how much damage got lost to the reset of the swing timer. Would be also interesting to know if the weapon swap resets swing timers for both hands or only the affected one.
I'm actually curious about this now after reading the question. It seems that a quick weapon swap would be a boost in dps during the killing spree, even more so if the swapped weapon had wound on it rather than deadly.
I do know that the problem with dropping deadly poison could be easily avoided if you ensure your deadly stack had a fair amount of time remaining on it. Obviously if you have 2 sec left on a stack, and then weapon swap --> KS, you're going to lose your stack.
Reading this post reminded me of the upcoming posibilities with weapon swaps for increased poison dmg, yet only doing it during a KS would seem like a fairly easy way to increase dmg.
Just going off my common sense and assumptions here, but I think the swap would outweigh any sort of dmg loss by the swing reset. I dont know however if it affects both weapon hands, or just the hand that was swapped.
What rotation are you guys using on trash? Just spaming FoK or?
Trash isn't about optimizing dps, it's about keeping people alive. Constant ressing and rebuffing wastes time.
Compare these 3 scenarios:
a) You use ToTT, SS, SnD, FoK. By the time you get to FoK your ToTT has almost run out.
b) You use SS, SnD, ToTT, FoK. Even worse than above, 3 gcd before you redirect AoE threat.
c) You use ToTT, FoK, FoK, (then SS+SnD if you want). Safest option. And probably even higher total raiddamage since every other dps can AoE instantly.
All proc-based/internal-cooldown based math aside, you may be able to look at Mark as an upgrade simply because you get to choose when it procs (after two minutes, of course) as opposed to it proccing on its own. Regardless of whether or not you need the hit rating, things proc'ing in tandem can give you a dps boost that may outshine whatever slight differences the two pieces have in a non-situational, mathematical setting. It will clearly depend on the boss, how good you are about using cooldowns, and a slew of other factors; when I checked your armory, I saw you currently specced into and geared for mutilate, which would benefit less from the idea I just mentioned. Your combat spec, however, loves it when you stack cooldowns on top of each other, especially during Killing Spree. Since Killing Spree boosts all damage done by 20%, you can (simply put; the actual math is much more complicated) look at it as though all other cooldowns you pop during a killing spree are 20% more effective, as long as they aren't cooldowns that will serve no purpose during a Killing Spree (Adrenaline Rush). I apologize that most of this theory regards the combat spec; I have limited familiarity with mutilate at this point.
So from that standpoint, I guess my conclusive opinion is (like many things with theorycraft), "It depends."
You bring up a very valid point that I meant to include in my previous post. The ability to TIME the USE of Mark is proving to be a difference maker for me. I actually do raid combat ( my Mut spec is only pvp ) and dropping the mark on cue with all my other cds ... or at the same time as heroism ... or when XT's heart drops - is huge. I was actually really hopping not to like the Mark better than Infuser since I prefer not to need an extra button on my bar ... but all my practical use so far has in fact pointed to the Mark as a viable upgrade. It's still early though and I've not had a chance to try it in TOC raids ... but I'll be trying it tonight.
I picked up the 196 dps Gutgore Ripper today. Though it doesn't have any stats, I was wondering if the pure dps increase paired with the proc would outweigh the stats that [Twilight Mist] gives. I am running 51/13/7, The World of Warcraft Armory is my armory.
While it is hard to guess the dps of a proc before the testing is done, I would guess they are keeping the total dps, including the proc, similar to that of items of a similar level. So it should definitely be a dps increase compared to twilight mist. Looking at the proc, there is probably some item value assigned to the defensive aspect of the proc ("lowering all stats by 120") but it is still at least 2 levels above Twilight Mist, so I have no doubt, 196 dps Gutgore will be better.
Historically, procs have sucked relative to stats. We will of course need to test the dagger (and the sword, and the axe) to see what the proc rate, but the proc rate will need to be extremely high for it to be competitive with stated item of the same tier.
In terms of comparisons to an item several tiers below: it's *probably* better, but when you consider the PvP weapons and how they stack up to their PvE counterparts, that's by no means a given either.
In short: we need proc rate testing before we can realistically comment on how good they're going to be.
I'm not a 100% sure this is the place to ask it but it seems the most appropriate place.
Basicly this question is about Twin Valkyrs Heroic 25 man.
Last week we finally downed them for the first time and our biggest issues were killing the opposite shield. We use a tactic where both are tanked in the middle with casters soaking the balls and melee 100% dpsing the white target while wearing the black aura. (Opposite colour surges are getting healed through with us using feint and cloak of shadows)
Ofcourse this makes sure that burning the black shield is the hardest task and getting 2 after each other fast could get us in trouble. Because of this both me (mutilate rogue) and our combat rogue decided to use our second spec for an optimised combatspec dedicated to this fight.
Things we noted were that using rupture on shields lowered our dps and since we use bladeflurry while dpsing the whitetarget to dps down the shield on the black target, deadly poison does nothing to help us here either.
So am I correct in assuming that speccing for improved eviscerate instead of blood splatter and then using a no rupture cycle with double wound poison and replacing rupture glyph with tricks of the trade glyph will be the best way to optimize for this fight?
Basicly this question is about Twin Valkyrs Heroic 25 man.
I'll have a go at this since Twins are no longer listed as off limits in the coliseum_posting_guidelines_updated_15_sep-thread, but as strategi handouts are generally frowned upon, I'll stick to the rogue perspective as much as possible.
First of all, running for orbs is over the cause of a fight rarely a dps decrease and you should note it's most likely a larger dps decrease for casters than it is for melee due to the nature of auto attacks. Actually I'd go so far as to state running for orbs is always a dps increase and especially so when you're tanking them the way you do, as a well timed Blade Flurry with Empower is absolutely brutal. Last week I got my Light Empower just as the Light Twin started to heal. I use Blade Flurry and continued on the Dark Twin and did the same on next shield with the prep glyph for a good 14k deeps overall.
While tanking it in the middle has the obvious benefit of easier orb sweeping, it does make it less effective to swap essences as you're as far from them as you could possible get. I generally don't find it worthwhile to run and swap essence for Shields of Something. You need to do it on Vortexs and you should try and sweep orbs on the way there to get the speed surge. My guilds rogues are using tricks on eachother during shields, but we're not glyphing for it.
I think you need to look into your dps breakdown on the twins. Having a fairly well assorted group on each twin is usually better for both orbs sweeping and taking down shields, as you already have all debuffs up and not just the ones benefitting your casters. Getting shields down is about optimizing your dps during those 10secs, overall raid dps just makes you save a Vortex or a Shield in the long run. Work out your rdps, compare it to the Shields of Darkness' size and split into groups so just under 75% of your rdps is enough to cut it (50% from the group with Light Essence, half of 50% from the group with Dark Essence swapping twin).
The Eviscerate-only setup does have its advantages on this fight, but considering you're using 4T8 I personally wouldn't spec out of Blood Splatter. Glyph of Tricks versus Glyph of Rupture has always been fairly close if used on cooldown.
I think you misunderstand me. I'm not asking for a strategy. Our strategy works fine with top 8 people in the raid (melee) doing a steady 10k dps. DPS isn't the problem but getting the Dark Shield down is usually pretty close to failing hence we want to optimise our dps. We also like that with less people moving on switching auras the chances people blow eachother up is alot smaller as well so we are not gonna change the tactic but instead optimise the melee dps even more.
The only thing I want to know is when you have 100% time on the same target (at max 1 time swapping if bladeflurry is on cooldown when you get the second shield but this is pretty rare) how can I optimise my combat spec to the fullest. We will both be using a mix of 258 nonset items and T9.245. We don't use 4 piece T8.
Rupture or Eviscerate ?
Wound/wound or wound/deadly ?
Tricks Glyph or Rupture Glyph ?
Imp. eviscerate or Blood Splatter ?
I'm mutilate normally and only play combat on this fight and thus want to have the perfect spec for this fight only to use as my dual spec.
Can anyone CONFIRM the removal of interrupt from FoK? I attempted to test it last night but the extreme lag made it impossible to tell. The tool tips have NOT changed as yet.
The tooltips have changed; all mention of FoK is gone from Throwing Spec.
I had throwing spec on Anub Easy-mode last night, and failed to get any interupts; far from confirmation, but giving me no reason to doubt the tooltip.
Can anyone CONFIRM the removal of interrupt from FoK? I attempted to test it last night but the extreme lag made it impossible to tell. The tool tips have NOT changed as yet.
I can confirm it, it doesn't interrupt while using on Jaraxxus, Faction Champions, etc.
Also, as an FYI, there's nothing to interrupt in ez mode Anub as far as I remember, Shadow Strike is on heroic.
So I was lucky enough to pick up 2 more trophies to complete my 4/5 iLVL 245 T9 set.
Having some time kill I bashed the training dummy for a good 10mins to get a feel for the 2/5 set bonus. I have to say, something felt really strange, and here's what I suspect though I am highly unsure:
Is it possible, that CP generating (In my case that would be Sinister Strike) abilities which are affected by the -40 Energy proc sometimes DON'T generate CPs?
I think you misunderstand me. I'm not asking for a strategy. Our strategy works fine with top 8 people in the raid (melee) doing a steady 10k dps. DPS isn't the problem but getting the Dark Shield down is usually pretty close to failing hence we want to optimise our dps. We also like that with less people moving on switching auras the chances people blow eachother up is alot smaller as well so we are not gonna change the tactic but instead optimise the melee dps even more.
The only thing I want to know is when you have 100% time on the same target (at max 1 time swapping if bladeflurry is on cooldown when you get the second shield but this is pretty rare) how can I optimise my combat spec to the fullest. We will both be using a mix of 258 nonset items and T9.245. We don't use 4 piece T8.
Rupture or Eviscerate ?
Wound/wound or wound/deadly ?
Tricks Glyph or Rupture Glyph ?
Imp. eviscerate or Blood Splatter ?
I'm mutilate normally and only play combat on this fight and thus want to have the perfect spec for this fight only to use as my dual spec.
First of all, note that the the twins have to use all four of their abilities before reusing any specific one. I can't say for sure how fast you are killing the twins, but my guild usually kills them between the fifth and sixth ability. If you're tanking them right on top of each other, the only possible combination where you wouldn't have Blade Flurry up for the black shield or not know in advance that the next ability is going to be the black shield and you should therefore swap colors in preparation would be if the third and fifth ability are both dark shields (this is because if the first or second ability is a dark shield, Blade Flurry would be back up for the fifth ability which would be the next possible point they could cast the black shield. If they haven't cast the black shield with one of their first three abilities, you know for certain that the fourth ability is going to be black shield and thus you can swap to white essence and debuff the target in plenty of time for the shield, and save Blade Flurry in case the fifth ability is a black shield.)
You'll have to check with a spreadsheet to see if your gear supports switching to an eviscerate only spec. In general though, if you have enough 245+ items to break 4 piece t8, you'll probably be better off speccing for eviscerate and disregarding rupture. Wound/wound versus wound/deadly, wound/deadly is going to do more overall damage but wound/wound is going to be more effective against the shields.
"Low rupture" basically means you want to use Rupture, but you shouldn't stress about maintaining 100% Rupture uptime. Instead, keep SnD up and just focus on using 5CP finishers; choose Rupture when it's down and you have 5CP, use Eviscerate when both SnD and Rupture are already running and you have CP to burn on another finisher.
Ok. If i play ''low-rupture'', would I specc Improved Evis+Evis glyph or the ordinary Combat Specc+rupture glyph?
I'm not 100% on the glyph but once you start using Evis more then rupture it would be more beneficial to spec for added Eviscerate damage. Like I said, I'm not 100% sure on the glyph but one would assume it follows a similar mentality.
Correct, to the best of my knowledge. I don't think you spec and glyph for Eviscerate until you are using it instead of Rupture, and not just as filler between Ruptures.
Need a bit of advice at 10man raid composition. I'm trying to optimize the composition of my raid to get most possible raid dps for ToC10 HC. One of the groups contains healers (usually pala+priest+shammy) and 2 DPS 2xmage/mage +spriest) the other group has 2 tanks (warrior+pally) lock and myself as a rogue. Last spot in melee group varies.
My question is - has anyone theorycrafted the order of imporatance of raid buffs/debuffs from a rogue perspective?
Especially, can anyone help me to fill the last spot with most useful class for me (and for my raid if the answers differs)?
Thanks a lot for suggestions guys.
If you're just interested in the effect on your personal DPS, the spreadsheet(s) should be relatively insightful. Plug in your gear and gems, and then head for the settings page and play with the buffs/debuffs to see the effect on your DPS. If your healer-type shaman is dropping caster totems instead of melee ones, my guess is that you'll get the most bang for your buck out of an enhancement shaman.
For my own gear at this point (guessing at your buffs) I get
Answering the question for the raid more generally is quite a bit harder, though something like simulcraft might have more insight. My guess offhand is that a ret pally is likely to be the clear winner, though there might be an argument for you going mutilate and picking up a boomkin instead.
Just a simple question regarding Aldriana's Combat Spreadsheet, as i couldn't find it in the thread for it; how do I access lower gear levels? Can only see the best 5 in slot or something.
Incase it's there, excuse the question
Just a simple question regarding Aldriana's Combat Spreadsheet, as i couldn't find it in the thread for it; how do I access lower gear levels? Can only see the best 5 in slot or something.
Incase it's there, excuse the question
Go to :Format > Sheet > unhide > gear
IF you're trying to add a piece of gear ( for example a Helm) the easiest most reliable way is to copy the whole row of cells, and past somewhere in between two other helms (or other relevant item section). Rename the helm and change the stats accordingly. Don't mess with the formulas!
R B Y M are for gem slots 1R is one red slot. S. Agil/S.ARp/S.AP all stand for the relevant slot bonuses.