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Old 04/02/09, 3:56 PM   #2341
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Mideci View Post
I'm confused by this. Are you speculating that:

(a) If rupture crits, only the first tick will crit?
(b) If rupture crits, all ticks of that rupture will crit?
(c) Each tick will get a "roll", and some will be crits?

I think only (c) is even possible based on the way such similar game mechanics work (e.g. Holy Nova, et al.). If there's a likelihood of (a) or (b) or something I've missed, please share what the thinking is.
He's talking about Cold Blood, that CD that gives your next attack 100% chance to crit. So as Rupture being the next attack, should it crit all the ticks, or just a tick, or none of it at all.

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Old 04/02/09, 4:03 PM   #2342
Semisonic
Glass Joe
 
Undead Rogue
 
Dentarg
Combat, mut?

Hey guys, I've been mut for all of WoTLK thus far and it's been great. I've managed to get some great gear and I pull 3-5k dps on raids depending on what buffs there are.

My question to you guys is, how does combat compare to mut? I know it's been asked before, but the answer given wasnt what I was looking for.

My question is, what is the dps difference between combat and mut ? I tried combat for the heck of it and could barely stay at 2k dps (heroic target dummy) yet with mut I hit 3k sustained on same target. So far combat is dissapointing me, my rotation for mut is 4/5/4. My rotation for combat was 2/5/5. I dont think the rotation is the problem, and my gear is fine. Why did I pull alot less dps as combat? Is mut really that much better?

Also, assuming that there are high dps swords in Ulduar (for ex, 170 dps MH and a 1.4 speed OH) will sword be as viable as the CG/WD setup? Which would do more damage? My calcs said that in the end the damage would be the same assuming same dps weapons but I dont know.

I want to go combat because there are no dps warriors in my guild, next patch the 4% dmg buff will help raid. And I want to give a viable buff. But I dont think it is worth it if mut is outshining it by more than 500

Last edited by Semisonic : 04/02/09 at 4:08 PM.

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Old 04/02/09, 4:08 PM   #2343
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Semisonic View Post
Hey guys, I've been mut for all of WoTLK thus far and it's been great. I've managed to get some great gear and I pull 3-5k dps on raids depending on what buffs there are.

My question to you guys is, how does combat compare to mut? I know it's been asked before, but the answer given wasnt what I was looking for.

My question is, what is the dps difference between combat and mut ? I tried combat for the heck of it and could barely stay at 2k dps (heroic target dummy) yet with mut I hit 3k sustained on same target. So far combat is dissapointing me, my rotation for mut is 4/5/4. My rotation for combat was 2/5/5. I dont think the rotation is the problem, and my gear is fine. Why did I pull alot less dps as combat? Is mut really that much better?

Also, assuming that there are high dps swords in Ulduar (for ex, 170 dps MH and a 1.4 speed OH) will sword be as viable as the CG/WD setup? Which would do more damage? My calcs said that in the end the damage would be the same assuming same dps weapons but I dont know.

I want to go combat because there are no dps warriors in my guild, next patch the 4% dmg buff will help raid. And I want to give a viable buff. But I dont think it is worth it if mut is outshining it by hundreads.
  • Combat is lower.
  • Target dummies are crap for dps benchmarking
  • Weapon qualities might not be the same
  • There is no rotation per se for Mut
  • Better swords will be better than worse fists
  • The 2% buff currently is already worth it for a typical raid (e.g. probably accounts for about 600-700 raid dps for mine's)

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Old 04/02/09, 4:13 PM   #2344
Semisonic
Glass Joe
 
Undead Rogue
 
Dentarg
Originally Posted by Semisonic View Post
Hey guys, I've been mut for all of WoTLK thus far and it's been great. I've managed to get some great gear and I pull 3-5k dps on raids depending on what buffs there are.

My question to you guys is, how does combat compare to mut? I know it's been asked before, but the answer given wasnt what I was looking for.

My question is, what is the dps difference between combat and mut ? I tried combat for the heck of it and could barely stay at 2k dps (heroic target dummy) yet with mut I hit 3k sustained on same target. So far combat is dissapointing me, my rotation for mut is 4/5/4. My rotation for combat was 2/5/5. I dont think the rotation is the problem, and my gear is fine. Why did I pull alot less dps as combat? Is mut really that much better?

Also, assuming that there are high dps swords in Ulduar (for ex, 170 dps MH and a 1.4 speed OH) will sword be as viable as the CG/WD setup? Which would do more damage? My calcs said that in the end the damage would be the same assuming same dps weapons but I dont know.

I want to go combat because there are no dps warriors in my guild, next patch the 4% dmg buff will help raid. And I want to give a viable buff. But I dont think it is worth it if mut is outshining it by more than 500

In 3.1 will the dps diff between combat and mut be very noticeable? Another reason I wanted to be combat was the burst dps control. Cooldowns will allow me to control the high dps on short parses (My guild clears stuff pretty damn fast).

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Old 04/02/09, 4:19 PM   #2345
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Semisonic View Post
In 3.1 will the dps diff between combat and mut be very noticeable? Another reason I wanted to be combat was the burst dps control. Cooldowns will allow me to control the high dps on short parses (My guild clears stuff pretty damn fast).
Some fights yes, some fights maybe not. There's also dual spec'ing in 3.1 so go nuts with it.

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Old 04/02/09, 8:04 PM   #2346
Brgid
Von Kaiser
 
Troll Shaman
 
Feathermoon
I have a semi-abandoned Rogue alt (level 62) whom I haven't really played since early BC, thought it might be fun to level him up now as a change from caster (ele / resto shaman main.) After playing a bit today and finding I was eating / bandaging a heck of a lot thought I might ask the community if there are any useful threads / links to fast / efficient levelling specs? Once i hit 80 there's a wealth of information in this subforum but i'm hoping to get there without going 'screw this melee crap' and abandoning him again :-P

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Old 04/02/09, 9:22 PM   #2347
xaragon
Glass Joe
 
Night Elf Rogue
 
Frostmourne
i have a question regarding start up rotation for combat

the cycle recommended to me is 3/5/5....pocket guide would recommend to start up slice and dice as soon as possible...
so i assume 1 point ss, and then slice and dice
however would it be more benifical to ssx3 and then slice and dice considering i can do that before having to wait for energy to regenerate

im a little confused on this subject

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Old 04/02/09, 9:32 PM   #2348
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Brgid View Post
I have a semi-abandoned Rogue alt (level 62) whom I haven't really played since early BC, thought it might be fun to level him up now as a change from caster (ele / resto shaman main.) After playing a bit today and finding I was eating / bandaging a heck of a lot thought I might ask the community if there are any useful threads / links to fast / efficient levelling specs? Once i hit 80 there's a wealth of information in this subforum but i'm hoping to get there without going 'screw this melee crap' and abandoning him again :-P
If you don't like melee, you don't like melee and nothing anyone says is going to make it fun for you if you don't find it fun already.

That said, here's some tips I use to make leveling fast and easy with little downtime.
  • Spec Combat and take talents like Endurance and Unfair Advantage.
  • Use your cooldowns (AR/BF/Evasion/etc); there's really no point is saving them.
  • Don't stealth around, pretend you're a fury warrior. The XP you get from not stealthing past mobs makes leveling faster than just skipping them... Plus, they drop stuff.
  • You shouldn't need to eat much, but you will have to bandage. Shamans can heal themselves, rogues have to bandage. But you shouldn't have to eat much more than any other class.

Originally Posted by xaragon View Post
i have a question regarding start up rotation for combat

<snip>

im a little confused on this subject
As fight lengths increase, your method of startup becomes less and less important.

Ideally though, you would use SnD to consume those first CPs from your opener (be that either 1 or 2 CPs) and then begin 3s/5r/5e (or whatever your rotation is). SnD is your biggest damage boosting ability and the faster you can get it started, the higher your total damage.


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Old 04/03/09, 2:59 AM   #2349
Onodrim
Piston Honda
 
Human Rogue
 
Aggramar (EU)
Originally Posted by Brgid View Post
[...]I might ask the community if there are any useful threads / links to fast / efficient levelling specs?
In addition or as an alternative to Tinwhisker's otherwise very sound advice, a suggestion could be to pick up the three Camouflage talent points in Subtlety. Not as a means to stealthing past the mobs more quickly, but rather getting to them faster to Cheap Shot them. With this initial stun, followed by normal combat attack rotation, it's my experience that both damage input and, as a result thereof, down time can be minimized.

However, even with Camouflage, Stealth doesn't exactly speed things up. No secret there. So, in order for this approach to be efficient, it's very important to not use Stealth prematurely; put some effort into timing when to use Stealth in order to get as close as possible to the target mob while out of Stealth.

Also, if you've become a tad unfamiliar with the melee side of things, an additional advice could be to make sure your weapons are up to grade.

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Old 04/03/09, 8:21 AM   #2350
Whistles
Piston Honda
 
Gnome Rogue
 
Staghelm
Originally Posted by Brgid View Post
I have a semi-abandoned Rogue alt (level 62) whom I haven't really played since early BC, thought it might be fun to level him up now as a change from caster (ele / resto shaman main.) After playing a bit today and finding I was eating / bandaging a heck of a lot thought I might ask the community if there are any useful threads / links to fast / efficient levelling specs? Once i hit 80 there's a wealth of information in this subforum but i'm hoping to get there without going 'screw this melee crap' and abandoning him again :-P
I actually found Mut/Sub to take a lot less damage than Combat while leveling. Things died in the space of a Cheap Shot -> Kidney Shot with the BoA daggers. I still pretty much kept bandage on cooldown but didn't have to stop to eat. By 58 you can get Mutilate and Camouflage which makes things move pretty quickly. Combat was probably faster overall due to superior AOE but Mut/Sub was a lot more interesting and helps train your stunlock skills if you want to PVP at 80.

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Old 04/03/09, 9:56 AM   #2351
kwinto
Von Kaiser
 
Human Rogue
 
Shadowsong (EU)
Originally Posted by chalon View Post
Short answer is we won't really know how Cold Blood interacts with it (if at all) until someone gets the set bonus. Long answer, I find it hard to believe it will crit every tick. In fact if I had to guess I'd bet Cold Blood would have no effect on Rupture, even with the set bonus.
Correct me if I'm wrong but as far as I remember, Cold Blood (buff) doesn't disappear after Garrote/Rupture like it does after Mutilate, Evis or Envenom. So until there are some hidden changes, it won't disappear in 3.1. I don't think that having or not particular item worn would change it.

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Old 04/03/09, 9:59 AM   #2352
MightyDarv
Glass Joe
 
Blood Elf Paladin
 
Uther
I'm also levelling a Rogue who had been shelved for a while, currently Combat Swords (still using S1). I have found the advice given above to largely fit with what I have been finding. Stealth at the last possible second on approach, but go into it with more of a melee DPS mentality than a 'stealth around obstacles' one. I'll skip clusters I don't want to deal with but I largely wade in and hit stuff.

I do have a related question: I am considering making a change to my build to drop some DPS talents to add back in a bit of survivability. At the moment I'm looking at dropping the 3 points I have in Ruthlessness to pick back up Deflection and Riposte. More parries plus an additional counterattack that disarms. My hope is that it will add to survivability and allow less downtime between larger fights or multiple mobs. What is the general take on something like Talent Calculator - World of Warcraft with one floater point available as purely a solo leveling/questing build?

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Old 04/03/09, 11:29 AM   #2353
Rapskallion
Glass Joe
 
Orc Rogue
 
Hyjal
Spreadsheets vs. WWS

This is my first post here on EJ... so hello everyone!

I do apologize if this question has been asked before in the spreadsheet thread. I tried a couple searches, and skimmed as much of the 64 pages as I could... but did not find what I was looking for.

My raid lead has asked the class leads to put numbers behind evaluations of our raiders. To do that, I've been using Vulajin's spreadsheet (v0.4.7) for dps calculations for both myself and the rogues in my guild. Obviously, the spreadsheet is a "perfect world" calculation, and some percentage of deviation is expected. My question is what percentage would be considered good?

All of us run between -5.4% and -6.8% of the sheet's estimations on the basic 25 man Patchwerk fight. To put real numbers behind that... the sheet says I should be around 5200dps, but I'm consistently coming in 4900dps.

Granted... using Patch as a test of "is this person a good raider" isn't the best example. But what I'm looking for here is simply a way to measure how well someone understands and puts to use the basic mechanics of the class. I'm thinking anything within 10% could be considered decent and a good sign the player knows how to use the class to put out the damage expected given their gear and buffs.

I appreciate any and all responses. Thank you.

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Old 04/03/09, 2:42 PM   #2354
Fearendil
Von Kaiser
 
Fearendil's Avatar
 
Troll Rogue
 
Eldre'Thalas (EU)
The spreadsheet , is accurate most of the times... I'd say + or - 1% ...

You have to check your raid buffs and the fight duration between your WMO or WWS and the fight duration set in the spreadsheet ( a short figth means more dps)

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Old 04/03/09, 3:47 PM   #2355
Iscis
Glass Joe
 
Human Rogue
 
Azgalor
Originally Posted by Rapskallion View Post
All of us run between -5.4% and -6.8% of the sheet's estimations on the basic 25 man Patchwerk fight. To put real numbers behind that... the sheet says I should be around 5200dps, but I'm consistently coming in 4900dps.
Given how much difference buffs from other players and precise timing on trinket/skill usage (e.g. using Cold Blood on a 5 point Envenom is going to be more dps than using it on a Mutilate), a difference that small is really to be expected in a real fight. It's just that difficult to have every buff up 100% of the time and to time everything perfectly. The spreadsheet gives you a goal. It does not tell you where you can expect to be all of the time. Even the best players will have a very hard time approaching the theoretical max dps. And if a particular raider is outside your proposed 10% threshold, look at why that is before you decide they need to improve. Perhaps they're doing something else that is necessary for the raid as a whole to do well. Perhaps they are assigned to apply Expose Armor, which will certainly drop their dps, while helping to improve everyone else's.

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