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11/06/09, 1:19 AM
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#4126
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Glass Joe
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Originally Posted by dirtlord
Im a combat rogue mace spec who just happend into some daggers. So I said to my self hey a wepon switch macro to daggers for fok would be nice since that would produce more dps, only i couldn't find a macro that would switch both wepons, then switch back does anyone know of a macro for this ?
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Here is what I'd suggest..
#showtooltip 16
/equipslot [btn:1] 16 MH Dagger
/equipslot [btn:1] 17 OH Dagger
/equipslot [btn:2] 16 MH Mace
/equipslot [btn:2] 17 OH Mace
/startattack
/cast [btn:1] Fan of Knives
With this, when you press left click (btn:1) you will eq your daggers, start attacking your target, and FoK it up. When you press right click (btn:2) you will switch back to your maces and start attacking. Use the "?" icon and this will show if you have daggs or maces equipped.
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11/06/09, 6:41 AM
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#4127
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Glass Joe
Gnome Rogue
Darksorrow (EU)
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Alternatively, you can create two weapon sets in the equipment manager: one should include only your normal weapons (maces), the other one only your daggers. Then the macro would be something like this:
#showtooltip 16
/equipset [modifier:shift] <dagger set name here>; <mace set name here>
/startattack
/cast [modifier:shift] Fan of Knives
When you trigger the macro with Shift key held down, if will change to your daggers. Without the Shift it will change back to maces.
There's one tricky bit here, though - swapping weapons will trigger a GCD, so I suspect that FoK will not be cast with this macro.
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11/06/09, 7:11 AM
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#4128
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Von Kaiser
Blood Elf Rogue
Mazrigos (EU)
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Since ToTT states "your next damaging attack", what happens if your first attack gets blocked/dodged/parried?
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11/06/09, 7:40 AM
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#4129
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Glass Joe
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Originally Posted by MassMan
Since ToTT states "your next damaging attack", what happens if your first attack gets blocked/dodged/parried?
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Then it would start on the attack the deals damage?
Pretty self explanatory
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11/06/09, 10:11 AM
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#4130
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Don Flamenco
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Originally Posted by Onslaught
Is this saying because im a human with 2 points into weapon expertise that I only need 16 to be capped?
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First, read this post: Rogue: Simple Questions/Simple Answers
Second, for clarification, the effects of the human racial and the Weapon Expertise talent will be reflected on your character sheet tooltip under "expertise" but NOT under "expertise rating". No matter what spec or weapons you are using, the cap is going to be when you hit 26 expertise on the character sheet.
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11/06/09, 1:12 PM
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#4131
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Glass Joe
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I had another question regarding Mutilate vs Combat in ToGC.
It's been a well known fact that the fight mechanics favor a combat spec and proper use of the combat cooldowns, however my question revolves around my gear.
First off, my main spec is the standard mutilate 51/13/7, and have been using 2 i245 and 1 i232 daggers for your typical weapon-swapping rotation. Nothing fancy here.
My combat weapons however, would end up consiting of a Calamity's Grasp (i226) and using one of the i245 daggers for my offhand.
My basic question, combat has the edge on most fights, but in my case, would these cooldowns outweigh the fact that I have better weapons/gear overall for mutilate?
I can't think of a way to work with a spreadsheet, short of using the simulation sheet and adjusting fight lengths to simulate add phases etc.
Normally, I wouldn't be too worried and I'd test things out myself over time, or just wait for a proper MH combat weapon, but this weekend I'm doing a trial ToGC10 run to attempt to get into one of the top guilds on the server, so I want to make sure I have a proper showing.
Any inputs on combat vs mutilate vs available gear would be greatly appreciated.
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11/09/09, 9:46 AM
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#4132
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Glass Joe
Night Elf Rogue
Sporeggar (EU)
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As you said, your question revolves around your gear. The fact that you'd be using CG for your main-hand does not make so much of a difference: the real question is whether or not your stockpiled and current armor can configure to satisfy a Rupture-less T9 Evis combat cycle (see Pocket Guide). If yes, then go for Combat, if no, stick to what you know and hope for the best.
I will however caution that the reasoning for this is more from personal experience than from hard evidence, as it does indeed revolve around the fight mechanics. I was previously limited to T8 Rupture-focused combat builds and having done TOGC with them I can attest to the fact that they really do underperform in TOGC when compared to the burst T9 Evis builds. I'd imagine that Mutilate builds would also underperform to some extent, esp in TOGC10 for similar reasons in addition to the lack of BF + AR (+ improved FOK).
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11/09/09, 9:03 PM
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#4133
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Von Kaiser
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I have a question about hunger for blood.
The tooltip states that it increases your damage by 18% (glyphed), requires a bleed effect on the target.
Now i understand that to be able to activate hunger for blood, there has to be a bleed effect on the target, but lets say the bleed effect drops off, but hunger for blood still has 20 seconds left for e.g, does it continue to increase your damage despite there being no bleed effect on the target.
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11/09/09, 9:45 PM
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#4134
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Von Kaiser
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Originally Posted by Magelove
I have a question about hunger for blood.
The tooltip states that it increases your damage by 18% (glyphed), requires a bleed effect on the target.
Now i understand that to be able to activate hunger for blood, there has to be a bleed effect on the target, but lets say the bleed effect drops off, but hunger for blood still has 20 seconds left for e.g, does it continue to increase your damage despite there being no bleed effect on the target.
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Once you receive the HFB buff, you get the bonus until it drops off, so yes, you only need the bleed effect to activate the buff.
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11/11/09, 12:34 AM
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#4135
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was Auturgist; still a witch!
Blood Elf Rogue
Mal'Ganis
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I did several searches without finding any useful results. I imagine this question has been answered before, but can hits from Killing Spree proc extra attacks with Hack and Slash? I'm considering swords/axes for PvP with Killing Spree and wasn't sure if they are worth using over maces or fists.
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"In emptiness there is good, but no evil. Wisdom exists, logic exists, the way exists, and the mind is empty."
~ Miyamoto Musashi, The Scroll of Emptiness, The Book of Five Rings
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11/11/09, 12:43 AM
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#4136
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Glass Joe
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Can anyone give me a brief explanation of 18/51/2 (with imp evis and enevenom )? Ive been looking around for a while and cant find anything on it.
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11/11/09, 5:40 PM
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#4137
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Von Kaiser
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Originally Posted by CriticalX
Can anyone give me a brief explanation of 18/51/2 (with imp evis and enevenom )? Ive been looking around for a while and cant find anything on it.
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If I am thinking what you are talking about, the spec is with imp evis and Vile Poisons and does not use envenom in the rotation. Vile Poisons is taken to increase poison damage at the loss of some energy and cycle stability, which isn't a huge impact since we have dropped Rupture from rotation at this point.
Generally better for AoE fights...and for some people, better on single target DPS. Also think this is the ideal spec if you weapon swap, don't take my word for it.
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11/13/09, 12:10 AM
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#4138
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Glass Joe
Tauren Druid
The Venture Co
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Hopefully a quick question regarding combat OHs.
I'm currently using the Axe and Sword from 10 man Anub'arak, however now the mace has also dropped for me, and I also got the 1.8 speed dagger off twins.
I see that some higher dps specs are Mace/Dagger because there are no good fast OH maces. Is there a particular reason daggers are shown as the best OH with mace? Or is it simply because you can find 1.4 speed daggers?
I guess I could spec Maces, and either use the sword which is 1.5 speed, or go with the dagger but it's 1.8 speed which I'm assuming is too slow.
Oh, after reviewing the spec, I'm guessing it's having daggers as tops because the 1 pt in CQC allows you to get to the next tier without burning a point in Endurance. I guess then it's a question of whether 1.8 would be too slow, or just stick with axe/sword until I can get my hands on a fast dagger.
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11/13/09, 1:45 AM
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#4139
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Von Kaiser
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Originally Posted by ElPietro
Or is it simply because you can find 1.4 speed daggers?
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This.
I would stick with the Axe/Sword. A 1.8 dagger isn't useful at all for an offhand.
The dagger comes into play because the 1.4 speed is roughly equivalent to the 1.5 axe/sword with Hack and Slash. Give or take (spreadsheet it, in other words).
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11/13/09, 4:23 AM
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#4140
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Glass Joe
Orc Shaman
Skullcrusher (EU)
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Hey.
I'd like to have short answer if Hunger for Blood can be applied if target has other classes bleed effect, let's say warrior's Rend/Deep Wounds or similar?
How about other rogues' rupture/garrote?
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11/13/09, 6:19 AM
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#4141
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Von Kaiser
Human Rogue
Aggramar (EU)
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Yes.
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11/13/09, 8:43 AM
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#4142
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Glass Joe
Gnome Rogue
Bloodhoof (EU)
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My question is regarding weapon swapping for maximum poison damage: If you have two fast (ilvl 232 or above) offhand weapons, of the appropriate type for your spec, then you're good to go with the weapon swapping addon and the double poisons. Is there any reason not to go ahead with that, for either combat or assassination, other than the GDCs on weapon switch? It seems too easy to merely install an addon, poison up two offhands rather than one, and hai presto; combat doing +300 dps.
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11/13/09, 11:16 AM
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#4143
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Glass Joe
Night Elf Rogue
Stormrage
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You can always try the manual swapping method where you have a macro that you hit to swap in and out your OH if it seems too easy; you'll gain some extra control for fights where you don't necessarily want it to be an automated process as well. However, whichever method you happen to choose, one thing I've found that you should keep in mind before swapping is your buffs. Refreshing at 3 seconds without having WF or Imp Icy Talons may cause DP to drop often enough that you'll need to move up to 4 or even 5 seconds, thereby lowering the value of swapping significantly. The 300 dps number is reflecting BiS or near-BiS gear while fully raid buffed, swapping OHs at 3 seconds, but since I actually started swapping while still wearing t8.5, I can give some anecdotal evidence that it does still increase your dps before coming really close to the BiS threshold. Granted, Combat's rotation will not suffer by DP dropping, you will only lose some dps, but from a mutilate perspective, no DP stacks on the target can really screw you if it happens at the wrong time.
Last edited by Yuntiff : 11/13/09 at 11:24 AM.
Reason: Grammar and one last thought.
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11/14/09, 10:30 AM
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#4144
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Glass Joe
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Does SnD affect the speed in which you attack during KS?
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11/14/09, 2:30 PM
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#4145
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Profound
Does SnD affect the speed in which you attack during KS?
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Yes it does.
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11/14/09, 3:54 PM
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#4146
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Glass Joe
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Originally Posted by Profound
Does SnD affect the speed in which you attack during KS?
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To expand upon what Saedo said, it won't increase the speed of the attacks made by Killing Spree (they'll still all happen .5 seconds apart), but it does affect the speed of the melee attacks that you still make.
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11/14/09, 11:38 PM
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#4147
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Glass Joe
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Question with regards to mutilate weapon swapping. Would we want the 3rd dagger we use to apply the deadly poison to be slow as well? From what I understand, slower weapon = higher chance of applying poison, and since we're trying to minimize the amount of time we use the deadly poison dagger, wouldn't it make sense to use a slow one?
Which leads me to my next question, if a rupture-less mutilate cycle is essentially trying to maximize envenom uptime and therefore poison damage, would it make sense to use a slow dagger in the OH as well as the MH for increased instant procs?
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11/14/09, 11:41 PM
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#4148
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Cetana
Question with regards to mutilate weapon swapping. Would we want the 3rd dagger we use to apply the deadly poison to be slow as well? From what I understand, slower weapon = higher chance of applying poison, and since we're trying to minimize the amount of time we use the deadly poison dagger, wouldn't it make sense to use a slow one?
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The PPM only effects Wound and Instant Poison. Deadly is still a 30% flat proc rate so speed is what gets it to proc faster.
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11/15/09, 7:43 AM
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#4149
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Glass Joe
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Originally Posted by Xangetsu
To expand upon what Saedo said, it won't increase the speed of the attacks made by Killing Spree (they'll still all happen .5 seconds apart), but it does affect the speed of the melee attacks that you still make.
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Ah TY. For some reason I thought KS was a stand alone ability and disregarded the fact that we're still meleeing
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11/17/09, 12:13 PM
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#4150
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Glass Joe
Night Elf Druid
Alonsus (EU)
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weapon swapping
Another question regarding weapon swapping.
Suppose weapon swapping is no longer needed for the additional instant poison damage,
would it be worth it to swap regardless, in order to cause more berserking procs?
I realize berserking does not have an internal cooldown,
but when swapping weapons you get stacking buffs, as opposed to refreshing the berserking buff.
Edit:
Well, now that weapon swapping is no longer needed for poisons on the PTR,
would it be worth it to swap for the stacking berserking buffs?
Last edited by Vaag256 : 11/18/09 at 8:03 AM.
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