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02/03/10, 7:41 PM
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#4526
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Glass Joe
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I'm just curious to know what you all think about hitting the white hit cap with mut. I'm white hit capped currently at 5.15k GS and tend to edge out the 5.5k GS combat rogue I raid with. My issue is just how difficult holding the white hit cap with t10 gear appears to be. Is this stat build just not viable?
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02/03/10, 11:39 PM
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#4527
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Von Kaiser
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Originally Posted by veinsy
I'm just curious to know what you all think about hitting the white hit cap with mut. I'm white hit capped currently at 5.15k GS and tend to edge out the 5.5k GS combat rogue I raid with. My issue is just how difficult holding the white hit cap with t10 gear appears to be. Is this stat build just not viable?
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It's sub optimal, use the spreadsheet
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02/04/10, 12:57 AM
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#4528
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Glass Joe
Blood Elf Rogue
Twisting Nether
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Is the chance to proc Invigoration lower if you place Heartpierce in the off-hand over the main-hand?
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02/04/10, 4:18 AM
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#4529
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Von Kaiser
Human Rogue
Aggramar (EU)
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Originally Posted by Stybba
I have Berserking (when selected as the Enchant on both Weapons) at 212.22AEP and as "a" better enchant Mongoose suggested at 213.47AEP, once I switch to Mongoose though, it shows me Berserking as a ~6AEP increase.
And its not the crit cap.
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The spreadsheet isn't an intelligent tool as such. It simply calculates your EP values based on the stats you have. When you select Mongoose, based on procs, you get more haste and critical strike chance. This increases the relative EP value of AP. When you select Berserking, based on procs, you get more AP. This increases the relative EP values of haste and critical strike rating. To this end, the spreadsheet recommends a given enchant. This could explain the behaviour you describe.
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02/04/10, 2:30 PM
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#4530
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Von Kaiser
Troll Rogue
Twisting Nether
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To add to Onodrim's post, it will always suggest what is better with your current stats, so sometimes trinkets will say one is better than the other, once you equip one, and when you go back, it changes again the same way your weapon enchants do. The way to work around this is simply to change your enchant to berserking, and write down/remember the DPS given, and then change it to mongoose and see which DPS is higher. You can do the same with any trinkets, other equipment, or even gems that show this behavior, simply equip one, check the dps, then equip the other, and pick the highest DPS choice.
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02/04/10, 3:25 PM
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#4531
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Glass Joe
Undead Rogue
Grim Batol (EU)
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Another way is to equip nothing on that particular slot, and just see which one the spreadsheet ranks higher.
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02/04/10, 3:34 PM
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#4532
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Mike Tyson
Night Elf Rogue
Doomhammer
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For the specific case of weapon enchants, yes, that will work. In most cases, however, equipping both options and seeing which does more DPS will be more accurate.
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02/05/10, 7:51 AM
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#4533
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Glass Joe
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Hit Cap
Hello,
I've looked around trying to find an answer to this, but have been unsuccessful.
I'm using Aldriana's latest spreadsheet (1.3.3) and my hit rating currently sits at 252. However, when I attempt to gem to get my hit up to 315, the 1.3.3 sheet tells me that I'm losing DPS. With the exact same gear inputted into the 1.3.2 spreadsheet, the 1.3.2. sheet tells me that I need to gem for hit until it is 315. I know that Aldriana stated that an error has been made about the crit cap, but I'm not not sure if that statement applies in this situation.
Thanks in advance for your help.
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02/05/10, 11:53 AM
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#4534
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Piston Honda
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252 is already over the poison hitcap, so you're just gemming white hit. Are you at the crit cap (in the 1.3.2 sheet)? If so, that may be why.
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02/05/10, 4:24 PM
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#4535
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Glass Joe
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Ah I see thanks for your help. I previously thought the hit cap for poisons was 315.
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02/05/10, 4:29 PM
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#4536
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Banned
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Hello
one small&simple question, im sorry for my bad english!
im using adrianas muti spreadsheet now, and using heartpierce as mainhand/ steel bladebreaker ( [Steel Bladebreaker] ) as my offhand dagger. the spreadsheet is giving me a suggested upgrade to a rib spreader for my offhand, is this right that 2 1.8 speed dagger with 226 dps are better then one 1.8 dagger with 226 dps and one 1.4 dagger with 196 dps?
thanks for any help, i am a little bit confused now cause the sheet means 122 more ep for ribspreader as offhand, but it means less poisen procs and less energy  maybe its a script-fault of the sheet?
Last edited by Assel : 02/05/10 at 5:24 PM.
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02/05/10, 5:13 PM
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#4537
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Von Kaiser
Human Rogue
Darksorrow (EU)
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No, dual 1.8 isn't optimal but thing is that Lungbreaker is 1.4.
So 226 dps 1.4 main hand with deadly poison and 226 dps 1.8 offhand with instant poison is a viable option.
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02/05/10, 5:49 PM
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#4538
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Glass Joe
Night Elf Rogue
Echo Isles
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Originally Posted by Chuong9
Ah I see thanks for your help. I previously thought the hit cap for poisons was 315.
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The hit cap for poisons IS 315... if you don't have Heroic Presence. I'm assuming you have it turned on in the spreadsheet already, so that was why gemming up to 315 was giving you a dps loss.
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02/05/10, 5:56 PM
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#4539
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Banned
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Originally Posted by Jarush
No, dual 1.8 isn't optimal but thing is that Lungbreaker is 1.4.
So 226 dps 1.4 main hand with deadly poison and 226 dps 1.8 offhand with instant poison is a viable option.
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sorry ^^ meant im using [Heartpierce] as mh and [Steel Bladebreaker] as oh.
spreadsheets suggested upgrade is: [Heartpierce] as mh and [Rib Spreader] as offhand.
so more dps with a 1.8 weapon > less dps with a 1.4 weapon?
Thanks 
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02/05/10, 6:26 PM
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#4540
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Mike Tyson
Night Elf Rogue
Doomhammer
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The recommendations can be a little screwy when you start shuffling fast and slow weapons between hands - it appears to be an Excel bug of some sort. Usually saving, closing, and reopening the sheet fixes it.
Also note that an easy way to tell if it's just the recommendations bugging out is to actually try equipping it and see what happens to your DPS - my guess is that you'll see a pretty significant drop.
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02/05/10, 8:08 PM
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#4541
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Glass Joe
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Originally Posted by Krogue
The hit cap for poisons IS 315... if you don't have Heroic Presence. I'm assuming you have it turned on in the spreadsheet already, so that was why gemming up to 315 was giving you a dps loss.
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I thought this might be the case. However, I have Heroic Presence (Dranei In Group) set to off (which I assume is 0). Could it possibly be due to the spell hit debuff of improved faerie fire/misery being turned on? When I turn it off my poison miss rate goes from 0% to like ~2%, but the sheet still recommends that I stick with not gemming for hit.
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02/05/10, 8:35 PM
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#4542
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Piston Honda
Human Warrior
Eldre'Thalas
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Originally Posted by Chuong9
I thought this might be the case. However, I have Heroic Presence (Dranei In Group) set to off (which I assume is 0). Could it possibly be due to the spell hit debuff of improved faerie fire/misery being turned on? When I turn it off my poison miss rate goes from 0% to like ~2%, but the sheet still recommends that I stick with not gemming for hit.
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I'm pretty sure the sheet makes "recommendations" based on white hit EP since, like expertise, it doesn't bother trying to juggle caps for you. Does your total dps number really drop when gem to the poison hit cap? If you don't have it misery/imp faerie fire, hit gems ought to show up as a dps increase up to 315 hit rating even if they're not recommended in the gear list.
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02/05/10, 10:25 PM
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#4543
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Glass Joe
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Originally Posted by teiglin
I'm pretty sure the sheet makes "recommendations" based on white hit EP since, like expertise, it doesn't bother trying to juggle caps for you. Does your total dps number really drop when gem to the poison hit cap? If you don't have it misery/imp faerie fire, hit gems ought to show up as a dps increase up to 315 hit rating even if they're not recommended in the gear list.
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My total DPS does go down when I try to gem to the poison hit cap (315). I've optimized my gear, enchants, and gems based on the recommendations and altering any of my gems to increase my hit (currently sitting at 252) decreases my DPS. I've never actually experienced needing to gem to the hit cap, but I can't make any sense out of this. For now I'm just going to assume it is because there's always an imp FF up in general.
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02/06/10, 8:40 AM
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#4544
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Glass Joe
Human Rogue
Ragnaros (EU)
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I've a question or two about Haste. If I was to pop a Haste pot whilst SnD was still up and Heroism was popped in sync, Would this diminish the 'value' of haste that I recieve from my haste pot and SnD or is the value maintaned and only diminishes through passive gear values/gems once you reach a certain value?
Thanks in advance
Last edited by Riou : 02/06/10 at 8:52 AM.
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02/06/10, 10:03 AM
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#4545
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Glass Joe
Undead Rogue
Jaedenar (EU)
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Haste rating has relative diminishing returns but constant absolute returns.
All other forms of haste have increasing returns.
Meaning simply; that its optimal to stack your cooldowns. But, its not so optimal that you should wait too long, to stack cooldowns, that you would jeopardize the amount of times you can use them during the encounter.
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02/07/10, 4:31 PM
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#4546
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Von Kaiser
Troll Rogue
Twisting Nether
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Originally Posted by Chuong9
My total DPS does go down when I try to gem to the poison hit cap (315). I've optimized my gear, enchants, and gems based on the recommendations and altering any of my gems to increase my hit (currently sitting at 252) decreases my DPS. I've never actually experienced needing to gem to the hit cap, but I can't make any sense out of this. For now I'm just going to assume it is because there's always an imp FF up in general.
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That is why your DPS goes down when you try to gem for hit, because you've got imp FF turned on, and probably the Draenei buff as well (I know I always forget to turn it off in the sheet.) Poison hit cap with Imp FF is 237 and with imp FF and Heroic Presence is 210. That said, if you run 10 mans and don't always have a boomkin or SPriest, you might be better off taking a small DPS loss in 25 mans to be poison capped in 10 mans and gem to 315.
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02/10/10, 9:09 AM
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#4547
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Glass Joe
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Just a simple Combat question, since I've recently respecced from Mutilate.
Ald's sheet/calculators suggest stacking AP mixed with a smidgen haste, while looking at other Armory links shows me that most combat rogues stack copious amount of ArPen. Is one a better choice than the other, or is either stat stack a boost to DPS?
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02/10/10, 9:17 AM
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#4548
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Von Kaiser
Night Elf Hunter
Gilneas (EU)
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Hi,
I had a discussion with one of our rogues. He did not want to use expose armor on our 10 man icc and he claimed that it would gimp his damage significantly.
I can not imagine that this would be the case, however my knowledge of the rogue class is merely humble.
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02/10/10, 10:37 AM
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#4549
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Glass Joe
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Originally Posted by R00k!3
Hi,
I had a discussion with one of our rogues. He did not want to use expose armor on our 10 man icc and he claimed that it would gimp his damage significantly.
I can not imagine that this would be the case, however my knowledge of the rogue class is merely humble.
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Expose armor should only be in his rotation if you don't have a warrior sundering the target, otherwise it's a loss of dps for him. If you don't have sunder/expose on the target, it's a pretty big loss of armor reduction for the entire raid.
Last edited by Kozlak : 02/10/10 at 10:47 AM.
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02/10/10, 11:10 AM
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#4550
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Glass Joe
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Originally Posted by R00k!3
Hi,
I had a discussion with one of our rogues. He did not want to use expose armor on our 10 man icc and he claimed that it would gimp his damage significantly.
I can not imagine that this would be the case, however my knowledge of the rogue class is merely humble.
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It's a moderate ding to his dps and a significant boost to raid dps. Ask him if he would rather top the meter, or kill the boss?
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