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Old 03/03/10, 8:27 PM   #4651
lubricious
Glass Joe
 
lubricious's Avatar
 
Night Elf Rogue
 
Medivh
Even if shadow dance allows you to use ambush while not stealthed, ambush is still an ability that requires stealth. Therefore ambush does not gain a damage bonus from lethality.

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Old 03/04/10, 1:51 AM   #4652
Risuchan
Glass Joe
 
Troll Rogue
 
Uldum
My simple question is this.

With 4 piece tier 10, I sometimes get 4 combo points right after a finisher, and find myself envenoming twice in rapid succession. Is it better to wait a couple of seconds and pool energy to ensure more envenom uptime, even if it means I wont be mutilating or using special attacks?

If so, how long should I wait? Do I want to wait until the envenom debuff is almost gone even if I become energy capped? Thank you in advance.

~Risu

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Old 03/04/10, 2:23 AM   #4653
Ayalana
Glass Joe
 
Human Rogue
 
Argent Dawn (EU)
@Risuchan:

You want to clip the buff unless you have a low amount of energy left. Whenever you risk energy capping, simply clip the buff. If you can wait for energy to regen a bit, do so. Energy capping is a bigger DPS loss than clipping so you want to avoid that.

Last edited by Ayalana : 03/04/10 at 2:24 AM. Reason: Fail wording.

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Old 03/05/10, 9:37 PM   #4654
Calibann
Glass Joe
 
Undead Rogue
 
Anachronos (EU)
I have a similar question but then regarding Combat; 4 piece T-10 gear, so second bonus set which has a chance of giving you 3 combo points after a finisher (which is Eviscerate); so should i still always use Eviscerate with five combo points, or use it at 4, 3, 2, or even one, effectively making the chance I get 3 bonus CP's each time, bigger, but of course often having 'smaller' finishers half the time?

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Old 03/05/10, 11:57 PM   #4655
Cissalie
Glass Joe
 
Blood Elf Rogue
 
Saurfang
I have a question about the envenom buff - in general I won't do anything less than a 4-pt envenom, but I was wondering, if my envenom buff goes off when I have 2 or 3 CP, would it be better to hit envenom, to bring the buff back up, or to have no buff for a couple seconds while I put an extra mutilate in?

And would it make a difference if I have 2 CP up or 3 CP at the time?

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Old 03/06/10, 2:06 AM   #4656
Leodan
Glass Joe
 
Human Rogue
 
Blackmoore (EU)
Originally Posted by Cissalie View Post
I have a question about the envenom buff - in general I won't do anything less than a 4-pt envenom, but I was wondering, if my envenom buff goes off when I have 2 or 3 CP, would it be better to hit envenom, to bring the buff back up, or to have no buff for a couple seconds while I put an extra mutilate in?

And would it make a difference if I have 2 CP up or 3 CP at the time?
I think this answers your question as I had the very same idea a week ago (albeit not in this thread):

Originally Posted by Mavanas View Post
In the simsheet you can do better than the 4+. You can change the DPS Strat settings to instruct it to use an envenom at 3 combo points if envenom buff is not up, but to use 4+ envenom when envenom buff is up. This strategy that increases envenom uptime, is INFERIOR to a standard 4+ cycle. Meaning that the benefit of the increased envenom uptime does not cover the defficiency of having to use a lower DPE move, such as a 3-point envenom.

Last edited by Leodan : 03/06/10 at 2:08 AM. Reason: More Information

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Old 03/06/10, 4:36 PM   #4657
Jcbdrzr
Glass Joe
 
Night Elf Rogue
 
Aerie Peak (EU)
PvP enchants

I know this isn't really a PvP discussion forum however I have a question regarding enchants.

Obviously chain/berserking are the correct enchants to use in most situations, but does it matter which weapons the enchants are on?

I am using:
Wrathful 1.8 Mainhand with weapon chain
Wrathful 1.4 Offhand with berserking
1.8 pve dagger with berserking when using double wound poison.

My understanding is that berserking works off PPM mechanics, so it probably won't make a difference. However if I am wrong, would having berserking on my MH and chain on my OH give me a dps increase?

Thanks.

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Old 03/06/10, 11:22 PM   #4658
DavidMB
Glass Joe
 
Undead Rogue
 
Kirin Tor
Finishers can proc weapon enchants and since the finisher only hits with your main-hand you should see a higher uptime on Berserking if you use it on your main-hand weapon.

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Old 03/07/10, 12:15 PM   #4659
Jcbdrzr
Glass Joe
 
Night Elf Rogue
 
Aerie Peak (EU)
Finishers can proc weapon enchants and since the finisher only hits with your main-hand you should see a higher uptime on Berserking if you use it on your main-hand weapon.
Ah ok, if that's the case I'll swap the enchants then. Thanks for the confirmation!

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Old 03/08/10, 11:05 AM   #4660
Savahax
Glass Joe
 
Undead Rogue
 
Aszune (EU)
Rotation

My current rotation is 4pt+ envenom after a Deadly Poison tick (as much as possible) w/o letting my energy hit 100. And pooling energy to have the Envenom buff up as much as possible. Anything else i should know? I got the feeling i'm not getting as much out of my Rogue as i could.

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Old 03/08/10, 11:34 AM   #4661
Hemanse
Glass Joe
 
Gnome Rogue
 
Ravencrest (EU)
for some time now ive been using a addon called trickortreat to show when someone casts tricks of the trade on me, it basicly just shows who cast it on me and gives a small sound warning, i found it quite helpful tho it broke about a week ago and since the author is no longer working on it im trying to find a substitute for it, something simple would be great.

and yes i know you can get other people to use tott macros that send you a whisper but when doing alot of random grps etc its quite random if ppl use it or not.

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Old 03/08/10, 11:49 AM   #4662
Vayyde
Glass Joe
 
Night Elf Rogue
 
Lightninghoof
Try redownloading it. I use Trick or Treat and it was still working fine for me as of last night.

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Old 03/08/10, 12:23 PM   #4663
Hemanse
Glass Joe
 
Gnome Rogue
 
Ravencrest (EU)
Originally Posted by Vayyde View Post
Try redownloading it. I use Trick or Treat and it was still working fine for me as of last night.
yeah i have tried everything, reinstalling it, running it without any other addons to see if it was a compatibility problem, but nothing have worked so far



this is the error i get tho i have no idea what it means

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Old 03/08/10, 6:29 PM   #4664
vrad
Glass Joe
 
vrad's Avatar
 
Human Rogue
 
Mok'Nathal
Might be a dumb question, but does /startattack reset your swing timer when macro'd into something like Mutilate or Sinister Strike? I've been using it like that for a while, someone mentioned a change but i haven't been able to find anything about it

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Old 03/08/10, 6:34 PM   #4665
Mavanas
Great Tiger
 
Night Elf Rogue
 
Lightning's Blade
Originally Posted by Savahax View Post
My current rotation is 4pt+ envenom after a Deadly Poison tick (as much as possible) w/o letting my energy hit 100. And pooling energy to have the Envenom buff up as much as possible. Anything else i should know? I got the feeling i'm not getting as much out of my Rogue as i could.
There is no point timing envenom and DP ticks anymore, as long as you have 3/3 master poisoner. The timer you watch for most is the envenom buff. Do not envenom if your previous buff is still up, unless your energy is reaching 85-90. Keep Hfb up, stay expertise capped, that's about it.

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Old 03/10/10, 12:57 PM   #4666
Delvaz
Glass Joe
 
Gnome Rogue
 
Gurubashi
Originally Posted by vrad View Post
Might be a dumb question, but does /startattack reset your swing timer when macro'd into something like Mutilate or Sinister Strike? I've been using it like that for a while, someone mentioned a change but i haven't been able to find anything about it
Can anyone confirm this? I have noticed what appears to be a delay, but I am not sure if its just graphical or does it have an actual effect.

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Old 03/11/10, 2:35 PM   #4667
Edrielle
Von Kaiser
 
Edrielle's Avatar
 
Blood Elf Warlock
 
Argent Dawn (EU)
I'm wondering about the EP value for the Berserking enchant. Currently, both my PvE weapons at iLevel 245 (ToC25 ones), and I recently got the PvP daggers. Now naturally one will have Berserking meaning I can probably replace the 1.8 Gouge of the Frigid Heart with that, but the second PvP daggers needs a Weapon Chain - so what I am wondering is 'would it be worth taking a weapon of two tiers higher even if it lacks a Berserking enchant', also considering the decrease in DP procs since my second PvE weapon is the 1.4 speed Stygian Bladebreaker, and possible FA procs, but I just wanted to run an EP calculation taking the enchants into account too. Depending on the size of the difference in EP values I can check on if I should keep the 1.4 dagger based on the increased DP and FA procs.

Succesfully mutilating since 2.3

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Old 03/11/10, 9:04 PM   #4668
Krag
Don Flamenco
 
Tauren Druid
 
Runetotem (EU)
Originally Posted by Delvaz View Post
Can anyone confirm this? I have noticed what appears to be a delay, but I am not sure if its just graphical or does it have an actual effect.
/startattack does not reset your swing timer. You can easily verify this by getting a slow weapon and hitting a training dummy. The combatlog will show the autoattacks going off at the expected times no matter when you hit your ss/mutilate/whatever macro.

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Old 03/12/10, 2:08 AM   #4669
Sebastionleo
Von Kaiser
 
Troll Rogue
 
Twisting Nether
Originally Posted by Edrielle View Post
I'm wondering about the EP value for the Berserking enchant. Currently, both my PvE weapons at iLevel 245 (ToC25 ones), and I recently got the PvP daggers. Now naturally one will have Berserking meaning I can probably replace the 1.8 Gouge of the Frigid Heart with that, but the second PvP daggers needs a Weapon Chain - so what I am wondering is 'would it be worth taking a weapon of two tiers higher even if it lacks a Berserking enchant', also considering the decrease in DP procs since my second PvE weapon is the 1.4 speed Stygian Bladebreaker, and possible FA procs, but I just wanted to run an EP calculation taking the enchants into account too. Depending on the size of the difference in EP values I can check on if I should keep the 1.4 dagger based on the increased DP and FA procs.
You should always have atleast one 1.4 speed weapon period. You could be using a Naxx 1.4 weapon and it would be better than any 1.8 weapon.

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Old 03/12/10, 2:24 PM   #4670
Docrev
Piston Honda
 
Undead Rogue
 
Zul'Jin
Sebastion is right. Assuming you have Twin Spike/Gouge of the Frigid Heart in your main hand, to equal [Webbed Death], you would need [Rib Spreader]. Even [Namlak's Supernumerary Sticker] and [Lightblade Rivener] in the offhand, and likely [Librarian's Paper Cutter] as well (can't test it in Aldriana's sheet, as there's no support for 1.3 speed weapons), are better than dual wielding the 1.8 daggers from ToC 25.

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Old 03/12/10, 6:33 PM   #4671
Caimbeul
Glass Joe
 
Blood Elf Death Knight
 
Eredar (EU)
As Combat Rogue is using Shiv instead of Sinister Strike when DP is dropped below 5 worth to consider and which ICC Battle would involve this and why?

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Old 03/14/10, 7:56 AM   #4672
Sythegreat
Glass Joe
 
Sythegreat's Avatar
 
Troll Rogue
 
Frostwhisper (EU)
Originally Posted by Hemanse View Post
yeah i have tried everything, reinstalling it, running it without any other addons to see if it was a compatibility problem, but nothing have worked so far


this is the error i get tho i have no idea what it means
go to wowace.com

locate Ace 3, install that addon/framework

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Old 03/15/10, 11:34 AM   #4673
Launam
Glass Joe
 
Night Elf Druid
 
Mannoroth
I have 4/5 T10 and [Heartpierce], I've been having some issues with energy capping and Envenom clipping. I know that it's better to clip envenom rather than cap your energy but with [Tricks of the Trade] on CD (2pc t10), 4/5 T10, [Heartpierce], and 2/5 [Relentless Strikes], I've come into situations where I pop off an Envenom and then have 4 cp up immediately and am getting close to the energy cap.

My question is would it be better to put up a [Rupture] instead of clipping Envenom If I take out the 2 points of [Fleet Footed] I have and put them into [Blood Spatter] as well replace [Glyph of Tricks of the Trade] with [Glyph of Rupture]?

If not how about taking the points out of [Fleet Footed] and putting 1 into [Vigor] as well as replacing [Glyph of Tricks of the Trade] with [Glyph of Vigor] to help with energy capping giving the energy an extra 2 seconds build up? I was also thinking about taking the other point of [Fleet Footed] out and putting it into [Turn the Tables] as I don’t think 1 point of [Fleet Footed] is worth it.
Thanks in advance.

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Old 03/15/10, 11:57 AM   #4674
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
Originally Posted by Caimbeul View Post
As Combat Rogue is using Shiv instead of Sinister Strike when DP is dropped below 5 worth to consider and which ICC Battle would involve this and why?
Shiv should never be used in PvE, as any spec.

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Old 03/15/10, 11:59 AM   #4675
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
Originally Posted by Launam View Post
I have 4/5 T10 and [Heartpierce], I've been having some issues with energy capping and Envenom clipping. I know that it's better to clip envenom rather than cap your energy but with [Tricks of the Trade] on CD (2pc t10), 4/5 T10, [Heartpierce], and 2/5 [Relentless Strikes], I've come into situations where I pop off an Envenom and then have 4 cp up immediately and am getting close to the energy cap.

My question is would it be better to put up a [Rupture] instead of clipping Envenom If I take out the 2 points of [Fleet Footed] I have and put them into [Blood Spatter] as well replace [Glyph of Tricks of the Trade] with [Glyph of Rupture]?

If not how about taking the points out of [Fleet Footed] and putting 1 into [Vigor] as well as replacing [Glyph of Tricks of the Trade] with [Glyph of Vigor] to help with energy capping giving the energy an extra 2 seconds build up? I was also thinking about taking the other point of [Fleet Footed] out and putting it into [Turn the Tables] as I don’t think 1 point of [Fleet Footed] is worth it.
Thanks in advance.
Fleet Footed is better than Blood Spatter, Glyph of TotT is much, much better than Glyph of Rupture for sporadic ruptures, and the average damage of your Envenom even with no buff is likely much higher than that of Rupture.

So no, you shouldn't use it.

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