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Old 03/15/10, 11:34 AM   #4676
Exessior
Glass Joe
 
Blood Elf Rogue
 
Nathrezim (EU)
Orc racial

I changed factions and I am an orc rogue now, I had 26 expertise before.
I have Bloodvenom Blade und Scourgeborn Waraxe, with the orcish racial I have got 26/31 expertise.
The Roguecraft Spreedsheet doesn't calculate with the orcish expertise bonus, would it make sense to change my exp/hit gems to arpen or hit (critcap)?

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Old 03/15/10, 12:53 PM   #4677
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
Originally Posted by Exessior View Post
I changed factions and I am an orc rogue now, I had 26 expertise before.
I have Bloodvenom Blade und Scourgeborn Waraxe, with the orcish racial I have got 26/31 expertise.
The Roguecraft Spreedsheet doesn't calculate with the orcish expertise bonus, would it make sense to change my exp/hit gems to arpen or hit (critcap)?
Version 1.5.1 of Aldriana's sheet models per-hand Expertise with racial bonuses.

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Old 03/15/10, 3:19 PM   #4678
Brotherbear
Piston Honda
 
Orc Rogue
 
Frostwolf
Originally Posted by PessimiStick View Post
Shiv should never be used in PvE, as any spec.
That is not, strictly speaking, true. On the lich king fight I have two fast daggers in my inventory that I swap in to shiv either anasthetic poison on the enraged adds (if no hunter is available), or crippling poison for the Valkry in phase 2.

However you are absolutely correct that there is currently no reason to Shiv Deadly Poison onto a mob in PvE.

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Old 03/15/10, 3:49 PM   #4679
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
Both of those tasks are better accomplished by another class, and thus should not be the rogue's responsibility, though you are technically correct.

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Old 03/15/10, 7:08 PM   #4680
zeryudo
Glass Joe
 
Gnome Rogue
 
Kel'Thuzad (EU)
We tryed Professor Putricide today and wiped pretty hard
So I was wondering if the small Adds spawning resist crippling poison?
Slowing them with crippling poison would help my raid to get them down befor they reach their target, I guess.
Thanks in advance

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Old 03/15/10, 9:22 PM   #4681
ntshadow
Glass Joe
 
Human Rogue
 
Shadowsong
Actually I have used shiv in pve as a combat rogue on target switching or movement fights. Lord Marrowgar is an easy example when he does the whirlwind and moving out of flames I pop a shiv on him when he passes close to me to refresh my 5 stack of deadly poison and my trinket charges if they get low (which can be done with just about any attack but since I am shiving to guarantee a deadly application before it falls that fixes trinket stack as well).

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Old 03/16/10, 12:48 AM   #4682
Diaz
Glass Joe
 
Human Rogue
 
Ravencrest (EU)
Regarding shiv usage, I was under the impression that shiving once in order to keep a 5 stack deadly poison up is a valid strategy to increase dps. The scenario this pertains to is when you are forced to spend some time outside of melee (LK avoiding defile, Rotface bringing ooze to merge, Blood Queen removing beams etc) and as you come back in range the deadly poison is just about to run out.

The opportunity cost of such shiv is 1 sinister strike, while the gain is 5 extra instant poison applications as well as a few deadly poison ticks.
If I haven't missed anything major I'd say the pros outweigh the cons here.

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Old 03/16/10, 9:41 AM   #4683
Ex-bob
Glass Joe
 
Undead Rogue
 
Hellscream
Originally Posted by zeryudo View Post
We tryed Professor Putricide today and wiped pretty hard
So I was wondering if the small Adds spawning resist crippling poison?
Slowing them with crippling poison would help my raid to get them down befor they reach their target, I guess.
Thanks in advance
This probably should have been posted in the ICC Tips and Tricks thread, but to answer your question, no crippling will not help slow the adds. It is the person in the Abomination's job to slow the adds.

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Old 03/17/10, 5:26 AM   #4684
Shot
Glass Joe
 
Human Priest
 
Emerald Dream (EU)
Regarding openers from stealth and in combat after a vanish for overkill as mutilate - is it generally a good idea to open with garotte for hfb activation but ignore 'opener' abilities at other times and just mutilate?

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Old 03/18/10, 7:26 AM   #4685
Umpaa
Glass Joe
 
Orc Rogue
 
Todeswache (EU)
Hi,

I just got a question regarding 2pc T10 + Cultist's Bloodsoaked Spaulders + Geistlord's Punishment Sack vs. 4pc T10 (for Mutilate of course).
It confuses me that Mavanas says in his spreadsheet to go on 4pc T10, while Aldrianas spreadsheet tells me that the same gear just with 2pc + Cultist's + Geistlord's gives me 25 DPS more than 4pc T10.

So what's the perfect solution?

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Old 03/18/10, 11:48 AM   #4686
Athika
Glass Joe
 
Night Elf Death Knight
 
Sylvanas (EU)
Onyxia Weapons

Hi.

I have a rogue alt (combat) with an average of iLvl 232 gear. I'm using Rawr to advise me on gear choices. I now have an issue evaluating the Onyxia Weapons (Raging Deathbringer/Empowered Deathbringer) because of 2 conflicting sources of info:

The pocket guide to WOTLK (Updated for 3.3) states: "Rough estimates show that the ilvl 245 weapons dropped from Onyxia (ie. Vis'kag, Deathbringer)"

However, when I input my char into Rawr (selecting common raid buffs), it puts the Deathbringer weapons all the way at the top (almost 1k DPS above iLvl 264 Frost Giant's Cleaver).

See this image:


What's happening here?

Last edited by Athika : 03/18/10 at 2:34 PM.

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Old 03/18/10, 1:27 PM   #4687
gustavocalonio
Glass Joe
 
Human Rogue
 
Korialstrasz
Hey!

'm not really a good macro guy... So 'm trying to adapt the macro i saw in the beginning of this post to my need

Original:
#showtooltip Tricks of the Trade
/cast [help] [target=focus, help] [target=targettarget, help] Tricks of the Trade

My change:
#showtooltip Tricks of the Trade
/cast [help] [modifier, target=focus, help] [target=targettarget, help] Tricks of the Trade

Its a simple change and I still gotta test it... but what i want is...

If my target is friendly ([help]), cast on him
If I have a focus setup and 'm pressing a modifier, be it Shift or Ctrl, cast on him ([modifier, target=focus, help])
If none of the above, cast on my target's target if he is friendly ([target=targettarget, help])


Will that work?

Thank you very much

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Old 03/18/10, 3:58 PM   #4688
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
If I understood what you want to do, that will work. I'll go ahead and put the modifier in there just in case someone needs to know how to do it. You can also shorten that up a bit as well by using "@" and taking out spaces.

#showtooltip Tricks of the Trade
/cast [help][modifier:alt,@focus,help][@targettarget,help] Tricks of the Trade


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Old 03/18/10, 4:05 PM   #4689
Docrev
Piston Honda
 
Undead Rogue
 
Zul'Jin
Most likely, Athika, the proc modeling is incorrect. Too high a proc frequency seems to be the most likely issue. I would recommend switching to using either Aldriana or Vef's spreadsheets instead of using Rawr.

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Old 03/19/10, 1:44 PM   #4690
telephony
Glass Joe
 
treebear
Tauren Druid
 
Non-US/EU Server
When you are mutilate/envenom spec and cannot garrote at the beginning of a fight, how do you get up HfB and SnD? Would you just mutilate then rupture/SnD with 2-3 CP?

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Old 03/19/10, 2:00 PM   #4691
Xcuse
Glass Joe
 
Undead Rogue
 
Dragonmaw (EU)
Originally Posted by telephony View Post
When you are mutilate/envenom spec and cannot garrote at the beginning of a fight, how do you get up HfB and SnD? Would you just mutilate then rupture/SnD with 2-3 CP?
Wait for your arms warrior to put up rend, any warrior to crit, a MM hunter to crit or a feral druid to put up Rake / Lacarate. If really none of those is available AND you can't open with a Garrote, yes, you'll have to use rupture. If I have to open with Mut (still having overkill buff up as I just got knocked out of stealth) I go Mut -> SnD -> [Ruthlessness Proc? Y: Rupture -> HfB; N: Mut -> Rupture -> HfB] -> [Ruthlessness Proc? Y: Envenom; N: Mut -> Envenom]

Just make sure SnD doesn't drop before you get to Envenom.

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Old 03/20/10, 1:44 PM   #4692
Radicool
Glass Joe
 
Troll Rogue
 
Crushridge
Originally Posted by Shot View Post
Regarding openers from stealth and in combat after a vanish for overkill as mutilate - is it generally a good idea to open with garotte for hfb activation but ignore 'opener' abilities at other times and just mutilate?
Yes Mutilate from stealth when not starting HfB. Garrote is higher DPE but only if you ignore CP gen and the damage implications of it.

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Old 03/20/10, 3:36 PM   #4693
Vylent
Glass Joe
 
Blood Elf Rogue
 
Tichondrius
Just getting back into the game. .
What's a straightforward Weapon swap - Shiv macro? ie: applying anesthetic poison
What's a decent "start attack" macro to bind to Mutilate or Sinister Strike? or is this needed?

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Old 03/20/10, 6:57 PM   #4694
Siegler
Glass Joe
 
Troll Rogue
 
Laughing Skull
I just landed the Gutbuster off of Festergut, and I'm unsure whether it would be optimal to use it. I'm currently combat spec using the Nighttime as MH and Remorse as OH.

I also have 2xBlood Weepers, a Black Icicle, and Seven-Fingered Claws and I have Falric's Wrist-Chopper which is a fast tanking Axe.

I read some of the discussions on here about dual-wielding Maces are bad since finding a suitable OH Mace is difficult and you lose too much DPS if you have a slow OH for combat spec. I have tried to use the combat spreadsheet posted by Aldraiana, however I'm not sure if I'm using it correctly using an Mace. So my question is, should I stay with the setup I'm using now, or is there a way I can use my new Gutbuster with any of my weapons to increase my DPS?

Thanks

Last edited by Siegler : 03/20/10 at 7:40 PM.

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Old 03/21/10, 7:56 AM   #4695
Crevan
Piston Honda
 
Gnome Rogue
 
Darksorrow (EU)
Originally Posted by Vylent View Post
Just getting back into the game. .
What's a straightforward Weapon swap - Shiv macro? ie: applying anesthetic poison
What's a decent "start attack" macro to bind to Mutilate or Sinister Strike? or is this needed?
For a "start attack" macro, simply do
#showtooltip
/startattack
/cast <ability name>
You might also want to add such a macro to FoK.

As for weapon swapping, I can't remember the exact code, but here's what you can try. Using Blizzard's equipment manager, create two sets - one with only your normal weapons (exclude everything else) and one with only your anesthetic poison weapon (again, exclude everything else). Then the macro will be something like this:
/equipset [modifier:shift] <Anesthetic set name>; <normal set name>
This will equip your OH with anesthetic when used with Shift key, and normal set otherwise. You'll have to Shiv manually, since swapping weapons triggers a GCD (I think).

(I haven't used weapon swap macros in a long time, so if anyone sees something wrong with the above - please correct me).

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Old 03/21/10, 9:32 AM   #4696
Law
Von Kaiser
 
Law's Avatar
 
Draenei Shaman
 
Skywall
So I'm getting some conflicting results between the spreadsheets and the guides, specifically about the issue regarding which hand to put which weapon (fast/slow or slow/fast).

On the FAQ, it says to put the highest DPS weapon in the MH, but in two different spreadsheets I am being shown that the opposite is indeed the case:

http://dl.dropbox.com/u/2536315/Muti....3-mcninja.xls
http://dl.dropbox.com/u/2536315/Rogu...3f-mcninja.xls

What am I doing wrong, or am I in a unique situation where lowdps/highdps is actually better?

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Old 03/21/10, 10:16 AM   #4697
tuni31
Glass Joe
 
Undead Rogue
 
Grim Batol (EU)
Originally Posted by Vylent View Post
Just getting back into the game. .
What's a straightforward Weapon swap - Shiv macro? ie: applying anesthetic poison
What's a decent "start attack" macro to bind to Mutilate or Sinister Strike? or is this needed?
/equipslot 17 <item>

Will equip the item in the OH. It'll trigger a GCD, so you need to Shiv manually.

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Old 03/21/10, 5:00 PM   #4698
Furtim
Piston Honda
 
Troll Rogue
 
Kargath
Originally Posted by Law View Post
So I'm getting some conflicting results between the spreadsheets and the guides, specifically about the issue regarding which hand to put which weapon (fast/slow or slow/fast).

On the FAQ, it says to put the highest DPS weapon in the MH, but in two different spreadsheets I am being shown that the opposite is indeed the case:

http://dl.dropbox.com/u/2536315/Muti....3-mcninja.xls
http://dl.dropbox.com/u/2536315/Rogu...3f-mcninja.xls

What am I doing wrong, or am I in a unique situation where lowdps/highdps is actually better?
When you put the [Unsharpened Ice Razor] into the mutilate sheet, you left it checked for both 1.4 and 1.8 speed weapons, just fixing it so that it is only listed as a 1.4 weapon increases the dps by about 240 dps, then putting them in the [Twin Spike] MH/[Unsharpened Ice Razor] OH, you gain another 9dps, for a total gain of about 250dps.

For the Rogue Simulation Spreadsheet, always double check which weapon the Poisons are going on in the DPS Strat sheet, just setting it correctly increased your reported DPS by about 0.5%.

Always double check your data entry if something isn't matching up to what has become standard practice.

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Old 03/22/10, 10:25 AM   #4699
Daleb2020
Glass Joe
 
Night Elf Rogue
 
Eitrigg
Dps optimization: talents points best spent

Hey guys,
I am not a very experienced WoW rogue, however after reviewing the popular rogue combat build (20/51/0) I was somewhat inclined to transferring anywhere from 1-3 talent points from improved eviscerate/improved poison/ruthlessness over to blood spatter, or possibly vile poison, being that rupture is one of the most important finishers available to rogues, besides SnD of course. Any thoughts, refutes, or comments on this perspective will be greatly appreciated, thanks.

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Old 03/22/10, 10:35 AM   #4700
Gryzemuis
Von Kaiser
 
Undead Rogue
 
Deathwing (EU)
Not sure where to ask this.

I am currently soloing a few level60 bosses. Great fun. I just did the Eranikus event in Moonglade solo.

My question is about hitrating and expertise. When fighting mobs 20 levels below you, your hitrating and expertise are a lot higher than your miss and the mob's dodge and parry ratings. So I would expect that to optimize dps, it would be smarter to use stats like agility and haste. But level-60 bosses are not true level-60 mobs. They are "skull-level" bosses. And at level-80, skull-level means their hit/miss/dodge/parry ratings are "as if 3 levels higher than you".

So I'm wondering, do level-60 skull-level bosses have upgraded combat ratings ? If so, it would make sense to use my regular gear with high expertise and hit. But if I won't miss and won't get dodged or parried anyway, I might switch gear.

Has anyone ever tested lower-level mobs ?

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