It's not that I think procs/ratings are bad but extra attack just scales so much better that I thought it would be better. Not sure though if it still good enough compared to other options now available to us for leveling (especially talking about instance leveling). Any thoughts?
Yeah, I understand that, I really was just guessing since it's a pretty poor trinket at 80 it has some catching up to do, assuming it scales well. I was also guessing that by the time it catches up, you'll be running into better quest trinkets. Ultimately, it's not a bad trinket for leveling especially considering you'll be getting the full benefit of the proc most of the time.
Hi, what I need to do to make a spanish translation for some post inside EJ Rogue forums and use it in Blizzard LA forums, like the guides or FAQs, I mean, I only need to refer the source ? The original link ? etc. or I can´t do at all ?
Looking at the new Cloak of Shadow's tooltip, I realize just how little I know about it:
-Is it a flat removal with no strings attached, or is it affected by dispell mechanics ("X spell has a 10% chance to not be dispelled")?
-From testing, I have found that it does not trigger 'On-Dispell' Mechanics (Vampiric Touch's On-Dispell' fear/Unstable Affliction).
-I am quite confused about the resist mechanic, however. Chaos Bolt goes right through it and hits me, wheras other spells count as miss. This would make me think that, although it says miss, it is actually a resist/immunity mechanic. Can anyone confirm what the mechanic behind the 5 second 'resist' aspect of the Ability is, and whether or not it is affected by hit rating (Or even Spell Penetration)?
Any news on high rupture as of late? I haven't been able to do any testing recently, and I can't find any information on it. All that's been brought to my knowledge is that low rupture is viable.
Straight forward question I think but I'm not good enough with the spreadsheets to work this out yet.
Do we have a feel yet on whether Subtlety will pull ahead at some point and if so, when?
Agi seems to be far ahead of all the secondary stats and Subtlety gains almost 30% more from Agi than the others. Subtlety does however get less from the secondaries with 1.4 EP from the best secondary stat. Assassination has an equal weight secondary and a higher weight one, Combat 3 higher weights as well as an equal.
My best take on this would have to be an estimate based on the Agi : secondary proportions on T11 scaled up with item budgets on higher tier pieces. Given the differing ratios / values of secondaries this may not be worth trying to estimate as the list of assumptions may be longer than this thread.
Straight forward question I think but I'm not good enough with the spreadsheets to work this out yet.
Do we have a feel yet on whether Subtlety will pull ahead at some point and if so, when?
Agi seems to be far ahead of all the secondary stats and Subtlety gains almost 30% more from Agi than the others. Subtlety does however get less from the secondaries with 1.4 EP from the best secondary stat. Assassination has an equal weight secondary and a higher weight one, Combat 3 higher weights as well as an equal.
My best take on this would have to be an estimate based on the Agi : secondary proportions on T11 scaled up with item budgets on higher tier pieces. Given the differing ratios / values of secondaries this may not be worth trying to estimate as the list of assumptions may be longer than this thread.
The short answer: By the time gear scaling would impact Subtlety viability relative to Combat or Assassination, mechanics will likely have changed so substantially that speculating about it now is borderline useless.
Originally Posted by Actovision
If BB trends were to be taken as indicators of where the country is headed, then the trajectory of America would seem to be towards a technocratic, mercenary, debtor nation of violently atheistic, unmarried, childless hyper-polygamists with strong social safety nets. I can't wait!
-Is it a flat removal with no strings attached, or is it affected by dispell mechanics ("X spell has a 10% chance to not be dispelled")?
-From testing, I have found that it does not trigger 'On-Dispell' Mechanics (Vampiric Touch's On-Dispell' fear/Unstable Affliction).
-I am quite confused about the resist mechanic, however. Chaos Bolt goes right through it and hits me, wheras other spells count as miss. This would make me think that, although it says miss, it is actually a resist/immunity mechanic. Can anyone confirm what the mechanic behind the 5 second 'resist' aspect of the Ability is, and whether or not it is affected by hit rating (Or even Spell Penetration)?
1) Instantly removes all existing harmful spell effects. Pretty self explanatory. As to the dispell resistance mechanics, I believe that was one of the talent types that was completely removed in the talent tree overhauls, so I'm not sure that even exists anymore. Even when it did, I don't ever recall something persisting through cloak, so I would have to lean towards the second part of the tooltip stating "provides momentary immunity against all damage and harmful effects" which treats the dispell as if you had used an immunity, which isn't resistible.
2) Again, it is probably treated as an immunity and not a dispell, thus not triggering said talents.
3) Chaos Bolt cannot be resisted, and pierces through all absorption effects. Directly from the Chaos Bolt tooltip. As to the actual mechanic, according to Wowhead it is reducing any attacker's spell hit chance while it is active.
-I am quite confused about the resist mechanic, however. Chaos Bolt goes right through it and hits me, wheras other spells count as miss. This would make me think that, although it says miss, it is actually a resist/immunity mechanic. Can anyone confirm what the mechanic behind the 5 second 'resist' aspect of the Ability is, and whether or not it is affected by hit rating (Or even Spell Penetration)?
3) Chaos Bolt cannot be resisted, and pierces through all absorption effects. Directly from the Chaos Bolt tooltip. As to the actual mechanic, according to Wowhead it is reducing any attacker's spell hit chance while it is active.
Right, the tooltip is misleading in that CoS doesn't affect your chance to resist anything; it affects the caster's chance to miss you. The reason that it was changed to 200% instead of 100% is that large amounts of hit (not spell pen) could circumvent that effect and make CoS fairly unreliable. Now at 200% it's virtually impossible to have enough hit rating to do that.
1) Instantly removes all existing harmful spell effects. Pretty self explanatory. As to the dispell resistance mechanics, I believe that was one of the talent types that was completely removed in the talent tree overhauls, so I'm not sure that even exists anymore. Even when it did, I don't ever recall something persisting through cloak, so I would have to lean towards the second part of the tooltip stating "provides momentary immunity against all damage and harmful effects" which treats the dispell as if you had used an immunity, which isn't resistible.
2) Again, it is probably treated as an immunity and not a dispell, thus not triggering said talents.
I don't really agree that this is self-explanatory. It may be obvious to those of us who have been using cloak of shadows for four years now, but the fact that Blizzard chooses to differentiate between "removing" a debuff and "dispelling" it (which, in plain English, has the effect that the debuff is removed) is not really intuitive.
To reiterate, "removing" a spell effect is not the same as "dispelling" it. Removal can't be resisted--which is still possible due to level deficit--nor does it trigger mechanics like UA/VT's "on dispel" effects.
Originally Posted by Minifridge
Right, the tooltip is misleading in that CoS doesn't affect your chance to resist anything; it affects the caster's chance to miss you. The reason that it was changed to 200% instead of 100% is that large amounts of hit (not spell pen) could circumvent that effect and make CoS fairly unreliable. Now at 200% it's virtually impossible to have enough hit rating to do that.
The tooltip wording is a legacy from the days of "white resists" and "yellow resists" on spells, which are now just called "misses" and "resists" (since 3.0 combat log changes I think). Modern misses are when spells don't land due to hit rating and base miss chance; resists are when spells have reduced or no effect as a result of resistance on gear/racials or high-level target. There are many tooltips, like CloS, that use the term resist to refer to a spell miss--and it definitely complicates the question that chaos bolt doesn't distinguish between resist and miss.
I know there won't be much in it, but assuming the same ilevel, would it be better to go slow/slow for leveling 80-85 (harder hitting mutilate) or Slow/Fast?
I know there won't be much in it, but assuming the same ilevel, would it be better to go slow/slow for leveling 80-85 (harder hitting mutilate) or Slow/Fast?
just as a fast thought i would still stick slow/fast for the poison procs on the off hand. you'll need those for envenom, but that's just my take.
just as a fast thought i would still stick slow/fast for the poison procs on the off hand. you'll need those for envenom, but that's just my take.
I am thinking of using double IP on weapons when i solo quest and eviscerating (glyphed) instead of using IP/ DP cause i think mobs will not live long enough for deadly poison to reach 5 stacks and start procing.Do you think will it be viable choice or it is betetr to stick to envenom?
With deadly momentum you should be able to get the envenom buff up within one energy pool dump, but even in that case it might have been better to use IPx2. However, the consensus seems to be that things no longer get 2shotted from 80-85. Presumably that means that deadly is still worth using, and in either case it's not going to make a huge difference if your poison setup is slightly lower than ideal.
As most discussion in this thread is specific to Wrath, I'm closing in favor of the Cataclysm Version, to make Cataclysm-related discussions easier to find.