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12/05/08, 10:21 PM
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#526
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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If you HfB with >3s on HfB, you're wasting energy.
You should never pool energy for Envenom. Just Envenom as soon as it makes sense.
The only finisher you should pool for is Rupture.
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12/05/08, 10:23 PM
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#527
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Bald Bull
wut
Gnome Warlock
No WoW Account
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Why not pool for Envenom? It sounds wasteful to possibly pass on 30% extra chance to proc Instant Poison given that you're using it on your OH.
Bad wording there - I don't mean pooling to 90 or anything like that, but if you Envenom at 35 energy and it wasn't a 5cp Envenom, you'll need to get many Focused Attacks procs in order to squeeze a second one mutilate while the buff is still active. Of course it shouldn't be a higher priority than refreshing your SnD if it's almost over, but if you can, pooling 70~ energy would pretty much guarantee that you get a second Mutilate.
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Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty 
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12/05/08, 10:34 PM
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#528
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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I find if I just Envenom as soon as I have 4 or more CPs, the timers just end up lining up better over time, and sometimes I can fit in a 3rd 4 CP Envenom before needing to refresh Rupture.
Plus over 50% of the time you hopefully won't have to even do a 2nd Mutilate before your next finisher is ready.
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12/06/08, 12:12 AM
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#529
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Bald Bull
wut
Gnome Warlock
No WoW Account
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So... I'm not sure if a change to Glancing Blows in Wrath is common knowledge by now (please correct me if I am way behind the times, or just plain wrong!), but has anyone else noticed the lower damage penalty on glancing blows that WWS shows?
Look at these reports:
Wow Web Stats - 14% damage reduction on average glances compared to average hits
Wow Web Stats - 13% damage reduction on average glances compared to average hits
Wow Web Stats - 14% damage reduction on average glances compared to average hits
Wow Web Stats - 13% damage reduction on average glances compared to average hits
After noticing this, I went and hit dummies for some minutes.
Wow Web Stats - 16% damage reduction on average glances compared to average hits
I understand my number is a little bit higher than the WWS I linked, but it's still way off the 25% that it's supposed to be.
Last edited by Neto- : 12/06/08 at 1:02 AM.
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Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty 
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12/06/08, 1:20 AM
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#530
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King Hippo
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Originally Posted by Neto-
So... I'm not sure if a change to Glancing Blows in Wrath is common knowledge by now (please correct me if I am way behind the times, or just plain wrong!), but has anyone else noticed the lower damage penalty on glancing blows that WWS shows?
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I believe you are misreading the WWS reports, which themselves are very unclear. Let's take for example the first report you linked.
- 58 glancing blows averaging 537 damage
- 134 "not-crit" landed hits averaging 619 damage
The thing to recognize here is that the 134 non-crit landed hits INCLUDES the glancing blows. In other words, 619 is the average damage dealt by BOTH hits and glancing blows. Therefore it's necessary to subtract the glancing blows out of this calculation to find the average damage of ONLY regular non-glancing hits.
Total glancing blow damage = 537*58 = 31146
Total glancing blow damage + regular hit damage = 619*134 = 82946
Number of regular hits = 134-58 = 76
Total regular hit damage = 82946-31146 = 51800
Average regular hit damage = 51800/76 = 681.58
Now we can find the glancing blow damage reduction = 1 - (537/681.58) = 21.2%
The error is due to the small sample size and the fact that buffs were not static during the fight. If you follow the same procedure using the data from my test in this post, I come up with a damage penality of 25.024% of regular damage, which is of course right at the expected value.
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12/06/08, 1:43 AM
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#531
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Bald Bull
wut
Gnome Warlock
No WoW Account
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Yeah, that would do it. If you add the total amount of swings up and see the glancing percentage, you get 17% glances, and WWS itself says 19%. Apologies for not noticing the discrepancy. 
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Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty 
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12/06/08, 3:32 AM
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#532
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Glass Joe
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This may be a bit of a noobish question, as I know Fast-Fast is best for Mutilate PVE specs. But, here's the question anyway.
Is Librarian's Paper Cutter or The Fleshshaper better for my OH?
I have one of the Librarian's Paper Cutters on my MH. Does the higher DPS of the Fleshshaper outweigh the speed of the Librarian's Paper Cutter for my OH? Or should I just MH the Fleshshaper?
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12/06/08, 4:01 AM
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#533
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by seraphiel
This may be a bit of a noobish question, as I know Fast-Fast is best for Mutilate PVE specs. But, here's the question anyway.
Is Librarian's Paper Cutter or The Fleshshaper better for my OH?
I have one of the Librarian's Paper Cutters on my MH. Does the higher DPS of the Fleshshaper outweigh the speed of the Librarian's Paper Cutter for my OH? Or should I just MH the Fleshshaper?
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MH the fleshshaper.
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Rogue at heart.
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12/06/08, 4:04 AM
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#534
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Glass Joe
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Originally Posted by Leto
MH the fleshshaper.
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I have a followup question: would it be better to have two Librarian's Paper Cutters or Fleshshaper on MH and Librarian's Paper Cutter on OH?
Thanks.
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12/06/08, 4:11 AM
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#535
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by Gentoo
I have a followup question: would it be better to have two Librarian's Paper Cutters or Fleshshaper on MH and Librarian's Paper Cutter on OH?
Thanks.
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Fleshshaper mh, lpc oh. The speed doesn't make as big a difference on the mh since deadly poison is on it, and the extra dps and harder hits make up for the fewer crits from focused attacks.
For me at least... if you're uncertain, check the spreadsheet with your gear/talents in there.
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Rogue at heart.
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12/06/08, 5:07 AM
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#536
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Von Kaiser
Blood Elf Rogue
Blackrock
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Originally Posted by Gentoo
I have a followup question: would it be better to have two Librarian's Paper Cutters or Fleshshaper on MH and Librarian's Paper Cutter on OH?
Thanks.
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I have these daggers and it is the same for me as Leto. Fleshshaper MH / LPC OH shows the most DPS.
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12/06/08, 5:24 AM
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#537
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Glass Joe
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Is Ruthlessness and lethality worth giving up in Assassination for Serrated blades in Sub tree as a level 80 pve rogue with 2 t7 set bonus?
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12/06/08, 6:37 AM
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#538
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Glass Joe
Blood Elf Rogue
Norgannon
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Mutilate
Here is a question and Ive scanned most of this thread looking for one, what is the best use for cold blood? As an opener? Should I be saving it for a mutilate w/ max procs up? Was hoping for some of your ideology on the use of this talent.
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12/06/08, 6:41 AM
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#539
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Glass Joe
Undead Rogue
Dunemaul (EU)
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I understand that for mutilate pooling energy before finishers is helpful, however, is this also the case for Combat builds or need I not worry about it?
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12/06/08, 6:56 AM
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#540
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Glass Joe
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Any advice on the Serrated blades?
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12/06/08, 6:57 AM
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#541
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Piston Honda
Night Elf Rogue
Ner'zhul (EU)
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Originally Posted by Ena.the.rogue
Is it a bug? Yes.
Has it been reported? Yes. I reported it on the Blizz bug forum several weeks ago along with some screenshots.
Does the fist that you equipped happen to be the Vanir mainhand? Iirc, in my experiements it was the Vanir fist causing the bug. Rage, for example, didn't cause the bug. I could be remembering wrong.
Will it be corrected soon? Semi-doubtful, as I'm sure the devs have a million and one higher priority bug fixes and changes to implement.
The most important question is if the extra crit chance is only a display bug or if the bugged fist(s) actually cause an additional 5% crit. I attempted to do some tests to check this, but I'm lousy at running tests.
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I'm pretty sure that it's only a display bug. Not totally conclusive (because I noticed that on the fly, didn't think to save the data, and it's long gone now), but from what I roughly saw :
I was Combat Fist/Dagger (with Vanir in the MH), and had about 30 % crit on the character sheet. After a raiding evening, I switched to Mutilate, and noticed a sudden drop in my crit with two dagger (while it should have been roughly the same, less 2 % for the not-totally-completed CQC). Equiped the Vanir to check, and noticed the crit jumping back aroung 29 %.
So I checked my Recount data for the raid (entirely made in Fist/Dagger spec), and noticed about 24-26 % crit on SS. Bosses seems to have a 5 % reduction chances on the CC against them, but I had raid buffs to compensate for that (retpal judgement, BoK and totems), which probably amounted to roughly 4-6 % crit.
So all in all, it seems that I was very roughly below 5 % of my crit percentage from the sheet, which would tend to indicate that it's only a display bug.
I'm aware, of course, that it's quite lacking in the "professionnal study" department, but I didn't thought at the time to save/printscreen the Recount data ; so it's clearly not a definite proof, but I think that it's nevertheless relatively informative on this issue.
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If violence doesn't solve your problem...
... you simply haven't been violent enough !
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12/06/08, 8:17 AM
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#542
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Von Kaiser
Blood Elf Rogue
Blackrock
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Originally Posted by Alektra
Is Ruthlessness and lethality worth giving up in Assassination for Serrated blades in Sub tree as a level 80 pve rogue with 2 t7 set bonus?
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It seems to me for most people 7/51/13 is winning over 15/51/5. It may not be the case for you so check the spreadsheet to make sure.
Originally Posted by Chaboi
Mutilate
Here is a question and Ive scanned most of this thread looking for one, what is the best use for cold blood? As an opener? Should I be saving it for a mutilate w/ max procs up? Was hoping for some of your ideology on the use of this talent.
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For me, personally, I use it whenever I get most procs up because I have it macroed to my trinket. I also use it whenever ruthlessness procs or I have 2CPs so that it guarantees a 4-5CP finisher. On trash, I use it on Evenoms.
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12/06/08, 9:33 AM
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#543
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Glass Joe
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In the pocket guide thread, it lists the best glove enchants as crusher, precision or expertise.
The expertise enchant is a measly +15 expertise, which if I've done my math right, is only 0.25% extra chance to not be dodged/parried. Compared to the 0.61% chance to hit from the precision. By my napkin math that makes precision still far better even after you've gone over the poison hit cap.
Have I done my math wrong, or is the expertise enchant really underpowered in comparison?
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12/06/08, 9:35 AM
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#544
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Von Kaiser
Human Rogue
Bloodhoof (EU)
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The spreadsheet will most likely tell you that Crusher comes out ahead for both Combat and Mutilate.
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12/06/08, 12:14 PM
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#545
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Glass Joe
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I've seen the question asked a few times, but have yet to see a response. Being curious myself, I'll ask again. I've noticed a trend of people gemming AP (Bright) as opposed to Agi (Delicate). This is even more common among Muti rogues. Are there distinct advantages to gem AP instead of Agi? I try to read most posts, but maybe I've missed something. So if this has been covered already, my apologies in advance. Thanks.
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12/06/08, 12:55 PM
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#546
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by Deke
In the pocket guide thread, it lists the best glove enchants as crusher, precision or expertise.
The expertise enchant is a measly +15 expertise, which if I've done my math right, is only 0.25% extra chance to not be dodged/parried. Compared to the 0.61% chance to hit from the precision. By my napkin math that makes precision still far better even after you've gone over the poison hit cap.
Have I done my math wrong, or is the expertise enchant really underpowered in comparison?
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It's underpowered if you're behind the mob. As a tank enchant, it's much closer.
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12/06/08, 1:59 PM
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#547
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Bald Bull
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Originally Posted by Muze
I've seen the question asked a few times, but have yet to see a response. Being curious myself, I'll ask again. I've noticed a trend of people gemming AP (Bright) as opposed to Agi (Delicate). This is even more common among Muti rogues. Are there distinct advantages to gem AP instead of Agi? I try to read most posts, but maybe I've missed something. So if this has been covered already, my apologies in advance. Thanks.
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The main reason is that the crit from Agility doesn't increase poison damage, and the negative scaling of the crit to agi conversion to level 80 has distinctly diminished the stat's value relative to it's item budget cost. This is especially true for Mutilate because so much of Mutilates damage is derived from Poison.
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12/06/08, 2:51 PM
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#548
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Glass Joe
Blood Elf Rogue
Altar of Storms
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So what most of you guys do? do you guys pool energy for all the finishers? what I do is i refresh HfB when it has like 1 sec left. I rupture whenever i have 4 or 5 combos and that the old one is gone. For envenom, I either wait until SnD is nearly gone or my energy is being full. Am I doing the right thing or should I envenom whenever i get a chance.
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12/06/08, 5:04 PM
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#549
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Von Kaiser
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Feel kinda ignorant saying this considering the amount I've been reading into rogue mechanics lately, but does Master Poisoner's 3% additional raid-wide crit stack with heart of the crusader, and if so, is it considered mandatory to have a mutilate rogue in the raid group?
Reason I'm asking is pretty much every top guild I look at is running with one, which would seem strange considering Sarth+3 drakes in both 10 and 25 man is very movement / positionally unfriendly.
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12/06/08, 5:24 PM
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#550
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Complex
Feel kinda ignorant saying this considering the amount I've been reading into rogue mechanics lately, but does Master Poisoner's 3% additional raid-wide crit stack with heart of the crusader, and if so, is it considered mandatory to have a mutilate rogue in the raid group?
Reason I'm asking is pretty much every top guild I look at is running with one, which would seem strange considering Sarth+3 drakes in both 10 and 25 man is very movement / positionally unfriendly.
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No. It won't stack. Neither will it stack with Totem of Wrath's crit bonus.
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