How accurate are the rawr modules for combat and mutilate?
I'm attempting to evaluate rogue recruits for both combat and mutilate.
I'm using the following setup:
Combat: CPG: SS, 5: SnD, 5: rupture, MH: Deadly, OH: Wound
Mutilate: CPG: Mut, 5: Envenom, 5: rupture, MH: Deadly, OH: Instant
Full Raid Buffs for both.
I then compare performance on actual boss fights to predicted rawr dps, as a percentage.
For example:
Rogue A1: Combat: Actual DPS: 5500 IC hard attempts, Rawr: 8200 - 67% predicted performance
Rogue A2: Combat: Actual DPS: 4300 IC med attempts, Rawr: 7100 - 60% predicted performance
Rogue B1: Mutilate: Actual DPS: 5100 IC hard attempts, Rawr: 6100 - 73% predicted performance
Rogue B2: Mutilate: Actual DPS: 3700 IC med attempts, Rawr: 5000 - 73% predicted performance
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My current raiding rogues are A1 and B1. I'm considering recruiting A2 and B2 for backup/bench spots and to gear them out. Rogue B2 performed just as well as B1, but A2 is subpar compared to A1, correct?
Obviously awareness, attendance, character, dedication, etc. apply. But assuming all those are fine, is this methodology a realistic way to evaluate rogue performance?
PS> hard attempt logs:
World of Logs - Real Time Raid Analysis
med attempt logs:
World of Logs - Real Time Raid Analysis