Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Rogues

Closed Thread
 
LinkBack Thread Tools
Old 06/29/09, 12:22 PM   #3361
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
In terms of a tuning mechanic, I don't actually believe there is such a thing.

For example, it was believed Dodge and Parry were tuning mechanics simply because people were getting strange and different numbers from them. As it seemed to turn out, it was a misunderstanding of how the mechanics actually worked. Once it was realized that bosses cannot Dodge nor Parry during certain casts, the fluctuating numbers started to make sense.

Speaking of which, here's 14% for testing right there. Attack from the front and the crit cap is reduced another 14% (minus Expertise) for Parry.

Offline
Old 06/29/09, 1:39 PM   #3362
Minoritee
Glass Joe
 
Human Paladin
 
Firetree
I recently recieved a Mjolner's Runestone. My question is simple. Is it worth stacking grim toll and mjolner's? When they both proc, it brings my armor pen way above 100%, which seems like a waste of itemization.

Second question... I've heard a lot of rogues discuss gemming armor pen. My spreadsheet shows it slightly lower than agi. Is it still worth it, and is my spreadsheet factoring in arp in terms of when my mjolner's/grim toll proc individually from eachother?

Thanks!

Offline
Old 06/29/09, 1:43 PM   #3363
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Minoritee View Post
I recently recieved a Mjolner's Runestone. My question is simple. Is it worth stacking grim toll and mjolner's? When they both proc, it brings my armor pen way above 100%, which seems like a waste of itemization.

Second question... I've heard a lot of rogues discuss gemming armor pen. My spreadsheet shows it slightly lower than agi. Is it still worth it, and is my spreadsheet factoring in arp in terms of when my mjolner's/grim toll proc individually from eachother?

Thanks!
If you got no other options, then sure.

ArP only pulls ahead with enough gear, and enough ArP stacking. Try using the Runestone/Greatness combo, then switch all gems to ArP and see if it's enough to push it over.

Canada Offline
Old 06/29/09, 1:49 PM   #3364
Minoritee
Glass Joe
 
Human Paladin
 
Firetree
Originally Posted by saedo View Post
If you got no other options, then sure.

ArP only pulls ahead with enough gear, and enough ArP stacking. Try using the Runestone/Greatness combo, then switch all gems to ArP and see if it's enough to push it over.
See I have most of the arp offpieces as well. I'm missing only a few. I may try runestone/greatness, because right now i'm at around 430 hit. It's a bit excessive :P

Offline
Old 06/30/09, 5:46 AM   #3365
cordelliia
Von Kaiser
 
Human Paladin
 
Lightninghoof
Rawr

How accurate are the rawr modules for combat and mutilate?

I'm attempting to evaluate rogue recruits for both combat and mutilate.

I'm using the following setup:

Combat: CPG: SS, 5: SnD, 5: rupture, MH: Deadly, OH: Wound
Mutilate: CPG: Mut, 5: Envenom, 5: rupture, MH: Deadly, OH: Instant

Full Raid Buffs for both.

I then compare performance on actual boss fights to predicted rawr dps, as a percentage.

For example:

Rogue A1: Combat: Actual DPS: 5500 IC hard attempts, Rawr: 8200 - 67% predicted performance
Rogue A2: Combat: Actual DPS: 4300 IC med attempts, Rawr: 7100 - 60% predicted performance

Rogue B1: Mutilate: Actual DPS: 5100 IC hard attempts, Rawr: 6100 - 73% predicted performance
Rogue B2: Mutilate: Actual DPS: 3700 IC med attempts, Rawr: 5000 - 73% predicted performance

------------

My current raiding rogues are A1 and B1. I'm considering recruiting A2 and B2 for backup/bench spots and to gear them out. Rogue B2 performed just as well as B1, but A2 is subpar compared to A1, correct?

Obviously awareness, attendance, character, dedication, etc. apply. But assuming all those are fine, is this methodology a realistic way to evaluate rogue performance?

PS> hard attempt logs: World of Logs - Real Time Raid Analysis
med attempt logs: World of Logs - Real Time Raid Analysis

Offline
Old 06/30/09, 6:24 AM   #3366
snowman2050
Von Kaiser
 
snowman2050's Avatar
 
Orc Rogue
 
Tarren Mill (EU)
I would personally say no, it is not a good way to measure performace. Many different factors can take place during combat, espcecially in Ulduar, for example XT-002 bombs, Hot Pot at Ignis and constrictors and fears at Yogg. All these factors can effect performance and DPS. Another factor to consider is that everyone plays to their own particular play style, and thus you cannot force people to use a particular rotation, which refrenced with the above can be thrown out of the window with an interupting event. Rogues will tend to fluctuate up and down the metres depending on the fight and how lucky they are with lack of interuption to DPS time.

Overall it seems you are creating alot of work for yourself where you can see with logs alone and general attitude in raid if your recruits / current raiders perform well or not. If one of your rogues is persistantly low on DPS and using logs you can see he is doing (for example) 10% less sinister strikes / mutilates than another rogue with no aparent reason why, you would have evidence and grounds to question said rogues performance and ability.

England Offline
Old 06/30/09, 6:38 AM   #3367
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
So, I'll level with you - my initial response to your question was "wait, there's a Rawr.Rogue module?" - which I suppose is sort of an answer in it's own right. The rogue community as a whole has not adopted Rawr as a significant tool in our theorycrafting arsenal - not that it doesn't get used, but it's certainly not the most widely used or most trusted tool available.

In terms of assessing rogues on IC - particularly IC Hard - raw DPS is really just a bad way of doing business. From a practical perspective on IC Hard, there's really only two things that matter from a rogue's perspective (beyond the obvious points about not dying and the like): DPS on Steelbreaker and interrupts on Stormcaller. DPS on Runemaster and Stormcaller is certainly admirable, but I'd take a rogue who did 5% more damage on Steelbreaker over one who was 5% higher on the other two phases any day of the week.

So, long story short: I suspect you're not going to find too many people in the rogue community willing to vouch for the accuracy of Rawr, and raw DPS on IC Hard is a relatively poor measure of assessment in the first place. So while the approach you propose is probably not the worst way of assessing rogue performance, there are clearly better ways as well.

Offline
Old 06/30/09, 6:39 PM   #3368
Lollotrollo
Glass Joe
 
Troll Rogue
 
Draenor (EU)
Trikets Question

Hello,

I'm a mutilate rogue, currently Raiding Ulduar 10man. (3.4k ap, 37% crit, exp capped)

For now I use Fury of the Five Flights + Mirror of Truth as trinkets; as I don't have "fast" access to any drop, I had the occasion to put my hands on a Darkmoon card: Greatness, so I purchased it.

Now, from the spreadsheet and from their EP value my two old trinkets are pretty near: any suggestion on what I should put on in combo with the drakmoon card?

Last edited by Lollotrollo : 07/03/09 at 4:55 PM.

Offline
Old 06/30/09, 6:43 PM   #3369
robfang
Von Kaiser
 
robfang's Avatar
 
Orc Rogue
 
The Venture Co (EU)
Easy, use FoFF on the fights where you stay on your target all the time. Otherwise use MoT. I would personally use MoT all the time if their values are so close.

Offline
Old 06/30/09, 7:35 PM   #3370
cordelliia
Von Kaiser
 
Human Paladin
 
Lightninghoof
Originally Posted by Aldriana View Post
In terms of assessing rogues on IC - particularly IC Hard - raw DPS is really just a bad way of doing business. From a practical perspective on IC Hard, there's really only two things that matter from a rogue's perspective (beyond the obvious points about not dying and the like): DPS on Steelbreaker and interrupts on Stormcaller. DPS on Runemaster and Stormcaller is certainly admirable, but I'd take a rogue who did 5% more damage on Steelbreaker over one who was 5% higher on the other two phases any day of the week.
Right. Steelbreaker and Razor were the only two bosses I had to evaluate the two new recruits. Luckily, I can use WoL and double-check their Steelbreaker only dps. Thanks for the tip.

My question was more in regards to general methodology for assessing different gearing levels. Needless to say, Rawr is easier to learn, import armories for, and use than spreadsheets ... especially when I need it to evaluate recruits of many different classes (not limited to rogues). It's difficult to assess whether a rogue is performing when they come in with a mix of naxx10/25 gear and titansteel shankers or LPC's, when you have regular rogues decked out in Uld25 gear.

I guess it's time to learn combat and mut spreadsheets. ugh. The things I do as a guild leader.

I eventually found a link to the Rawr models page: Rawr - Home
Rogues are in fact unsupported and very "under development."

Offline
Old 06/30/09, 9:57 PM   #3371
Grunge
Don Flamenco
 
Grunge's Avatar
 
Human Rogue
 
Kor'gall (EU)
Originally Posted by cordelliia View Post
I guess it's time to learn combat and mut spreadsheets. ugh. The things I do as a guild leader.
Your rogues shouldn't be mutilate, at least as long as you're still progressing in ulduar.

Although if your mutilate rogue is outperforming the combat ones, then you might have bigger problems than spreadsheets.

Fans glory to the Gladiators,
Gods glory to the Heroes.

Offline
Old 07/01/09, 12:08 AM   #3372
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
I think that's overstating the case pretty severely, honestly. Like, Combat is better for more fights in Ulduar, but Mutilate isn't too far behind on most fights and does win on some. So assuming access to all gear in the game, yes, most rogues should probably be combat, the reality of gearing is that for most guilds it makes sense to run at least 1 mutilate rogue.

Offline
Old 07/01/09, 8:56 AM   #3373
MouzArt
Glass Joe
 
Human Warlock
 
Kargath (EU)
So I Experimented a little bit with SimCraft and the result was that Mongoose (MH) Executioner (OH) is about 40-60DPS stronger than Dual Mongoose.



As you see Executioner has way more uptime in the Graph. Anybody has an how this comes?
And why does it show Mongoose_MH and Mongoose_OH?

edit:

did this with my own profile and with the default profile Rogue_T7_51_13_07.simcraft

edit2: I experimented a little bit more and i think simcraft doesn't works with 2 diffrent enchants.

Last edited by MouzArt : 07/01/09 at 9:09 AM.

Offline
Old 07/01/09, 9:48 AM   #3374
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Mongoose buffs from each weapon do not overlap, which is why they are tracked via _MH and _OH. What troubles me is seeing both Mongoose OH/MH -and- Executioner. I'll find/fix it later today.

EDIT: Fixed in r2770. It will be in the next release. For now, just don't mix your weapon enchants.

Last edited by dedmonwakeen : 07/02/09 at 3:51 AM.


Offline
Old 07/01/09, 10:37 AM   #3375
MouzArt
Glass Joe
 
Human Warlock
 
Kargath (EU)
Yes this makes me wondering to and i think this is where the 40-60dps come from. Dual Mongoose + Executioner.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Death Knight: Simple Questions/Simple Answers Boethius Death Knights 2880 12/10/10 9:50 PM
Priest: Simple Questions/Simple Answers Boethius Priests 2077 12/06/10 4:01 PM
Mage: Simple Questions/Simple Answers Boethius Mages 2838 12/06/10 8:05 AM
Hunter: Simple Questions/Simple Answers Boethius Hunters 1974 12/02/10 8:53 AM