Anyone ever noticed or know why when you look at your expertise it tells you the number is actually higher then it should be, ie if you look at mine it says 25 but yet I only have 124 expertise rating but yet 26 expertise should be like 214 expertise rating which is the total cap. This is confusing and I'm assuming I still need to hit the 132 expertise rating to cap since i'm 2/2 weapon expertise even if it makes my expertise show up as a higher number like 28+ or so. Any thoughts or has anyone else noticed this??
Expertise Rating converts to Expertise Skill at a roughly 8:1 rate.
so would this mean I need to get it to where it says 132 expertise rating and not 26 expertise right? The pocketguide says 214 hit rating 26 expertise for cap so it is confusing if its the 26 expertise you want or if its 214 or 132 expertise rating you actually want. Cause I'm already at 25 expertise but only have 124 expertise rating.
so would this mean I need to get it to where it says 132 expertise rating and not 26 expertise right? The pocketguide says 214 hit rating 26 expertise for cap so it is confusing if its the 26 expertise you want or if its 214 or 132 expertise rating you actually want. Cause I'm already at 25 expertise but only have 124 expertise rating.
You gain +10 expertise from your "Weapon Expertise" talent in the Combat tree.
Yes I know I do, but that 124 number is with that +15 already I thought, or is it on top of the 124 number? It says +15 so I'm thinking that is where that higher number comes into play, so if I figure it right it should be 124 expertise rating plus 15 expertise which I think is giving me what I need, its sort of confusing.
Edit: The +15 i refer to shows up on my character screen at the expertise section.
The conversion rate at level 80 for expertise is approximately 8.1975 expertise rating = 1 expertise, rounded down. Therefore if you have 124 expertise rating from your gear, this should provide a total of 15 expertise. The character sheet tooltip is telling you that 124 expertise rating is having the effect of increasing your expertise by 15.
The 15 expertise from expertise rating conversion is further added to the 10 expertise that is provided by the Weapon Expertise talent. The result is 25 total expertise, which is just below the cap of 26 expertise.
The Pocket Guide thread says the following:
Originally Posted by Cally
Expertise Rating
Boss dodge chance is thought to be between 6.25% and 6.5%.
For 6.5% boss dodge chance (26/26 expertise):
26 expertise (214 expertise rating) to cap.
16 expertise (132 expertise rating) to cap for rogues with 2/2 Weapon Expertise.
13 expertise (107 expertise rating) to cap for combat human rogues wielding a sword/mace.
This means if you have the Weapon Expertise talent, you only need 16 expertise or 132 expertise rating from gear, since the talent will provide the remaining 10 expertise to bring you to the cap.
my hit is currently 214, i just hit 80 last nite, and havent respeced to raiding spec yet. that aside - how far am i from being hit capped?
i see in the pocket guide that they say this (i excluded the buffs):
Extra buffs or debuffs Specials Poisons White
None 132 315 755
but i have no idea what it means. according to those stats - what is the hit cap? it doesnt make sense to me that white is so high and specials is so low - but then again i am totally clueless about number crunching.
Uhm, those are the caps. Specials (ie. attacks like sinister strike and mutilate) are capped at 132 rating, poisons are capped at 315 and all white attacks are capped at 755.
It's like that because Blizzard decided that's where they should be, it doesn't have to make sense .
Please do read the other threads in the forum though, there's really no need to aim for the cap. The cap numbers help you figure out when a certain stat (in this instance; hit) is worth less then it was before the cap; the numbers does not mean you have to reach said number.
Hey everyone, I have heard that the bug where mutilate proc's your offhand poison twice was fixed. Can anyone confirm/deny this, and also...
I'm currently using Librarian's Paper Cutter and The Fleshshaper. I have been using the Paper Cutter in my main hand with instant, and the Fleshshaper in my off hand with deadly. I also have another Paper Cutter that I stopped using after testing the damage output on training dummies and using Vulajin's spreadsheet.
Now, if they didn't fix the bug should I be off handing the Paper Cutter with instant, and main handing the Fleshshaper? (and vice versa if they did fix it)
Lastly, I was wondering what the best weapon upgrades I can get from these in Naxx 10, Sarth 10, and Malygos 10.
I have question concerning weapon enchants.
Berserking is out of question for me since i want to do pvp once in a while so i was wondering:
What is next best dps weapon enchant? Should it be mongoose, potency or accuracy for mutilate?
Can anyone give me MAEP values of Berserking / Accuracy / Mongoose / Greater potency please.
[edit] i dig google a bit and here is what i got:
Mongoose
Proc for 120 agility and 2% haste. Stacks if both weapons are imbued. Proc mechanic thought to be set to 1 PPM. Works out to approximately 32.5% uptime per enchant (based on WWSs). Does not appear to scale down with level. 2% haste = 65.58 haste rating. So each proc should be worth (65.58 x haste EP) + (120 x agility EP) = 302.4 EP. With a 32.5% uptime it should be worth 98.3EP
Berzerking
Darling child of Vrykul/Norse mythology, this enchant gives you 400 attack power in exchange for 25% of your armor when it procs. Does stack if used on both weapons. Proc mechanic is reported to mirror mongoose so it should have a 32.5% uptime per enchant. 400AP = 400EP. With a 32.5% uptime it should be worth 130EP
Superior Potency
Adds 65AP = 65EP
Titanium Weapon Chain
Cheap and amazing for PvP. 28 hit rating works out to 89.6EP if you are below the spell hit cap and 44.8EP if you are over it. Not a bad option for a transitory weapon or for one that you may want to use for PvP as well.
Accuracy
If you have made it to the end of the list you are about to be rewarded. This enchant is very good. It gives 25 hit and crit rating. If you are under the spell hit cap (taking this enchant into account) then it is worth (3.2 x 25) + (1.7 x 25) = 122.5EP. If you are over the spell hit cap then it is worth (1.6 x 25) + (1.7 x 25) = 82.5EP.
Was wondering if those "found" values has smth to do with reality. Also i heard that mongoose is 1.2 ppm on 80. Anyone can clear this stuff to me?
* * * * *
Lastly, I was wondering what the best weapon upgrades I can get from these in Naxx 10, Sarth 10, and Malygos 10.
I know some people dislike shadowpanther but i think its still good for finding your upgrades and their approximate values. http://shadowpanther.net/daggers.htm
To be more specific Omen of Ruin (Naxx10 thrash drop) and Anarchy (Naxx10 KT drop) is what you are looking for.
Why on earth wouldn't you use either this or this spreadsheet to figure it out yourself ?
That being said; I'd venture a guess that Berserking > Mongoose > Superior Potency > Accuracy but it's impossible to say without actually running it trough a spreadsheet.
To be more specific Omen of Ruin (Naxx10 thrash drop) and Anarchy (Naxx10 KT drop) is what you are looking for.
Unfortunately, it looks like Librarian's Paper Cutter is better than The Flashshaper as a mainhand. Anarchy is indeed better than a MH Librarian's Paper Cutter, but by a pretty small margin. The LPC is also pretty much the best offhand you can get until Webbed Death - therefore, you want to dual wield those Paper Cutters.
Regarding enchants: Berserking is clearly the optimal enchant, but Mongoose is pretty close and considerably cheaper. If you're using a placeholder weapon, +50 AP will serve you for a while, and it costs nothing.
Last edited by Neto- : 12/17/08 at 9:25 AM.
Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty
Why on earth wouldn't you use either this or this spreadsheet to figure it out yourself ?
I am using Mac (Leopard), i got iWork 2008 and MS Office 2004 on it. Sadly those spreadsheets are not working there.
I know i could try to install Open Office (heard its working on windows version at least) but having 3x Excels isnt something i want.
One of my question still stands: is mongoose 1.2 ppm now or 1?
Also why do you rate Accuracy below Greater potency?
64atp is 64ep and Accuracy is 25*1.8 + 25*1.6 = 85ep if you are below poison hit cap or 72.5 if you are above it.
(taking Adriana EP weights)
Correct me if i am wrong.
Unfortunately, it looks like Librarian's Paper Cutter is (for most people) better than Omen of Ruin in any hand. Anarchy is indeed better than a MH Librarian's Paper Cutter, but by a pretty small margin.
I think Omen is better MH (or whatever you put your deadly poison on) then LPC. At least i cant see why not.
Works fine in OO on windows, I don't really see it as a huge sacrifice to install another application in order to theorycraft a class if that's something you're intending to do for any significant future.
Anyway, I never really rated anything but merely ventured a guess . Not based on AEP/EP values but merely the fact that you'ee over the specials cap and hit isn't all that it used to be and crit is expensive in it's raw form. That and the fact that the proc based enchants (mongoose & bers) are very, very powerful. Mongoose also scales pretty well with it's haste part.
Rumor has it that mongoose is down to 1 ppm but I cannot stress that all I've heard are just that; rumors. The difference is not as big as you might think either way though.
Which does remind me; will we ever reach some sort of (possibly unobtainable) level where Mongoose outscales Berserking due to it's haste component ?
Edit; forgot this:
Originally Posted by Lieto
I think Omen is better MH (or whatever you put your deadly poison on) then LPC. At least i cant see why not.
There are various factors, DP uptime being one of them. But again; math needs to be done for any given gear and talent setup to say.
(Personally Omen was a better MH in the sheet then LPC and Twilight Mist was even better then that again, probably due to raw dps and stats)
I think Omen is better MH (or whatever you put your deadly poison on) then LPC. At least i cant see why not.
You're right, sorry, I just double checked and I forgot to change something in my spreadsheet.
It's the Knife of Incision that is worse than Librarian's Paper Cutter (and probably Fleshshaper as well). Anyways, I'm pretty sure Mongoose is 1.2 PPM, but I haven't tested myself.
Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty
You're right, sorry, I just double checked and I forgot to change something in my spreadsheet.
It's the Knife of Incision that is worse than Librarian's Paper Cutter (and probably Fleshshaper as well).
For my gear (which admittedly isn't very good), the spreadsheet shows Knife of Incision as a 40 DPS increase over the LPC in the MH. Which I guess just goes to show that generalized statements about which item is better are unreliable and the only real answer is to use the spreadsheet.
For my gear (which admittedly isn't very good), the spreadsheet shows Knife of Incision as a 40 DPS increase over the LPC in the MH. Which I guess just goes to show that generalized statements about which item is better are unreliable and the only real answer is to use the spreadsheet.
As far as I am aware, the Deadly Poison modeling from Aldriana's spreadsheet is more accurate than the Roguecraft spreadsheet, so, for choosing a mainhand weapon, it should be more precise.
Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty
I think it's mostly a raid composition issue. Also, remember that the longer the fight lasts, the lower your Bloodlust uptime will be, so had the fight ended at the 3~ minutes mark, your DPS would be substantially higher - 22% uptime on Bloodlust for 3 minutes versus 13% uptime for 5 minutes.
Last edited by Neto- : 12/17/08 at 5:53 PM.
Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty
As I'm new to elitistjerks, and theory crafting itself. I have 2 questions about 1. specing and 2. gear related to that specing that will help get me started learning about most effective rogue talents.
There's been a lot of talk about different spec theories and its appropriate associated gear, however I haven't seen much in play styles. It seems that every rogue has his/her own style pvp and pve respectively. Could you help me understand how some differences between effective combat, and assasination.
Also, currently I'm speced as combat swords, but am having trouble deciding which dps/speed is effective for this talent pool. I talked to Malexandria who use/d to contribue a lot to EJ and infact is who introduced me to the site. He argued that higher dmg/speed ratio was more effective for combat swords, and for energy regen.
Here is a WWS Link to my guild's 2nd Patchwerk kill last night: Wow Web Stats
I am looking for any suggestions on my personal DPS.
I am aiming for a 4s/5r rotation, but it doesn't always work out because of SS crit->glyph procs and CP proces, so sometimes it ends up being 4s/5r/5e (eviscerate).
Also wondering if there is a way to calculate what your Rupture uptime was for the fight?