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Old 05/20/10, 5:34 AM   #4921
Sakuru
Von Kaiser
 
Goblin Rogue
 
Twisting Nether (EU)
the thing is, in the situations im talking about, its a 25 man raid, i realy am having problems maintaining my envenom buff up, the case is i tend to get in another envenom just as the last one runs out (4cp envenom), but in many situations it ends up dropping off entiraly, and i cant get in another envenom for another second or so. So compared to what i've been reading, it seems like most mutilate rogues dont know what to do with their energy, while i cant seem to get enough to maintain my envenom up

Last edited by Sakuru : 05/20/10 at 5:39 AM.

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Old 05/20/10, 8:59 AM   #4922
 Hellbor
Von Kaiser
 
Night Elf Rogue
 
Kilrogg
Originally Posted by Sakuru View Post
the thing is, in the situations im talking about, its a 25 man raid, i realy am having problems maintaining my envenom buff up, the case is i tend to get in another envenom just as the last one runs out (4cp envenom), but in many situations it ends up dropping off entiraly, and i cant get in another envenom for another second or so. So compared to what i've been reading, it seems like most mutilate rogues dont know what to do with their energy, while i cant seem to get enough to maintain my envenom up
What kind of uptime are you expecting to maintain? I went and looked at your logs for one of your Deathbringer kills and you have 73%~ uptime on Envenom, most geared rogues are anywhere between 72% to 78% uptime for this fight.

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Old 05/20/10, 11:10 AM   #4923
Caoimhe
Glass Joe
 
Night Elf Rogue
 
Aggramar
Originally Posted by LemmiLemming View Post
Can anyone clarify something to me please so i can be sure that i understood it right. Do i do 4 CP Envenon when i got 4, or do i wait for the 5th CP ? And its right to leave rupture completely out, unless i need to refresh Hunger when no other bleeding effect is available?
Beeing specced Mutilate that is OC.

Thanks Sakuru for the quick response and explanation.


You pool your energy and envenom if you're sitting on 4CP. As for rupture, ignore it unless you're the only bleed, and then only use a 1-2CP rupture shortly before HfB times out.

Last edited by Caoimhe : 05/20/10 at 12:49 PM.

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Old 05/21/10, 12:38 AM   #4924
DiscoTrash
Glass Joe
 
Gnome Rogue
 
Saurfang
Expertise

So I have read through as much of this thread as I can, and have probably missed the answer, so I apologise if this is a repetition.

My char is starting to get nicely geared now and I am over the expertise cap (36/36, 218 rating). This is from gear alone (no expertise gemming). Looking toward the gear I will be getting in the future, there is only more expertise in store. I have followed the combat build provided on this site and am happy to accept that it is the current best model; my question is this. Surely I am not the only one with this problem, so why are we placing 2 pts in weapon expertise when gear alone will get the job done? Have I missed something?

Thankyou.

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Old 05/21/10, 3:12 AM   #4925
atroxes
Von Kaiser
 
Human Rogue
 
Auchindoun (EU)
Originally Posted by DiscoTrash View Post
So I have read through as much of this thread as I can, and have probably missed the answer, so I apologise if this is a repetition.

My char is starting to get nicely geared now and I am over the expertise cap (36/36, 218 rating). This is from gear alone (no expertise gemming). Looking toward the gear I will be getting in the future, there is only more expertise in store. I have followed the combat build provided on this site and am happy to accept that it is the current best model; my question is this. Surely I am not the only one with this problem, so why are we placing 2 pts in weapon expertise when gear alone will get the job done? Have I missed something?

Thankyou.
We place 2 points in Weapon Expertise because even though you'd like to always be behind your target, there are many fights in ICC where that isn't always within your own control. In situations where you briefly attack from the front, that extra Expertise does help you. Admittedly, the benefit is minuscule at best, but it's there.

All other talents you can take instead of Weapon Expertise, does nothing towards increasing your damage potential.

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Old 05/21/10, 4:30 AM   #4926
Wytryszek
Von Kaiser
 
Night Elf Rogue
 
Argent Dawn (EU)
Originally Posted by DiscoTrash View Post
why are we placing 2 pts in weapon expertise when gear alone will get the job done?
Because there is always a corresponding gear piece with the same "power" that can be used in place of the one with expertise, while you can't really replace your expertise talent with anything comparable.
There are some situations when you end up with too much expertise gear and don't have a replacement - you can play with the spreadsheet then and try to find a setup that will yeld more DPS without expertise talents. I did that once when I was trying to use my mutilate gear for combat, and it was pretty hard to find such a setup. They do exist, but we try to avoid getting into these situations.

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Old 05/21/10, 11:44 AM   #4927
Roffle
Glass Joe
 
Night Elf Rogue
 
Eonar
Originally Posted by DiscoTrash View Post
My char is starting to get nicely geared now and I am over the expertise cap (36/36, 218 rating). This is from gear alone (no expertise gemming). Looking toward the gear I will be getting in the future, there is only more expertise in store.
Additionally, I think you're in a semi-unique position in which you've obtained expertise heavy gear from ICC 5 mans, ToC, and Ikfirus's chest. ICC raid gear is actually itemized fairly well. Specifically, there are no pieces that contain both armor pen and expertise. As you start to collect more raid gear, you'll see the expertise start to go away unless you add tier 10 legs to Ikfirus. Much better to get [Gangrenous Leggings] if you wish to use that chestpiece.

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Old 05/23/10, 3:56 AM   #4928
evoslayer
Von Kaiser
 
Orc Rogue
 
Azjol-Nerub
Hey rogue community, I've been away for about 4 months now and while I used to be completely up on the latest in theorycraft I know that there have been a lot of changes. Unfortunately I noticed to pocket guide has also been deleted and as a result tere isnt really a single necessarily reliable place that I can come to for the information that I need so I thought I would throw out a few questions which I believe to be highly relevant and which I hope are quite simple.

1. Given the changes in the past three months (rupture change specifically) does combat now exceed the dps of mutilate even in a static situation where cleave is not relevant?

2. In a mutilate rotation given the recent changes to rupture what is the proper use of rupture, High or Low or not at all given the power of envenom I know when the change first was announced there was a lot of ambivalence about the importance of the change to mutilate.

3. In a combat rotation what is the proper use of rupture high or low?

4. What is the current raiding viability of subtlety, what is the rotation if it viable even if only in situations where large amounts of utility are helpful.

I understand that these questions could be seen as begging for hand holding as this information is undoubtedly discussed elsewhere but I hope that they will instead be seen as an attempt to get a precise unambiguous and reliable answer to simple questions regarding the current state of rogue rotations in the absence of the pocket guide which formerly fulfilled that role.

Last edited by evoslayer : 05/23/10 at 4:06 AM.

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Old 05/23/10, 6:39 AM   #4929
Crevan
Don Flamenco
 
Gnome Rogue
 
Darksorrow (EU)
Originally Posted by evoslayer View Post
Unfortunately I noticed to pocket guide has also been deleted and as a result tere isnt really a single necessarily reliable place that I can come to for the information that I need
The Pocket Guide has not been deleted, the thread simply didn't have any new posts in a long time. The default forum setting is to hide any threads with no new posts in the last month. You can change it at the bottom of the thread list where it says "Showing threads".

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Old 05/23/10, 6:51 AM   #4930
Stillgaze
Glass Joe
 
Orc Rogue
 
Moonglade (EU)
Issue with Combat and its spreadsheet. ArP

Greetings, I've finally decided to swap out my Mjolnir Runestone for the Mark of Supremacy after soft capping armor penetration. I eventually regemmed all of my yellow stark gems (AP/haste) to Fractured gems.

While reading these forums I happened to stumble by a post (I think it was from Aldriana or Mavanas, not sure though) saying that even though the spreadsheet wasnt suggesting to gem a few of my armor penetration gems, it might have been worth to regem ALL of them.

My issue is that my spreadsheet DPS has considerably gone down since this change, and I'm nowhere able to raid and gather data as I used to be when regularly raiding.

Would anybody who had the same issue mind helping me out trying to sort this issue in the easiest way?

Thanks in advance for any attention paid/eventual answers.

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Old 05/23/10, 6:09 PM   #4931
Intruder
Glass Joe
 
Human Rogue
 
Grizzly Hills
Originally Posted by atroxes View Post
We place 2 points in Weapon Expertise because even though you'd like to always be behind your target, there are many fights in ICC where that isn't always within your own control. In situations where you briefly attack from the front, that extra Expertise does help you. Admittedly, the benefit is minuscule at best, but it's there.
Honestly, I'd say it is so minuscule that it really comes down to the simple fact that the ilevels are so high and the caps are so low that the transition phases can be rather painful for newer rogues since previous tiers of gear simply weren't designed around the idea that you can easily surpass the dodge cap with two 264 BoEs and 2 talent points. That last part is a biggie: I haven't even checked DiscoTrash's armory but I'd be willing to bet you he has the Sack of Wonder and the Footpads of Impending death like so many ambitious new rogues and rogue alts do. It's simply a matter of growing pains and a lack of immediate alternatives. Those are both two good items and worth having, but they don't really mesh well with a lot of 5 man and TotC gear, a situation that resolves it self as you get more and more 250+ gear.

Last edited by Intruder : 05/23/10 at 9:21 PM.

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Old 05/23/10, 10:23 PM   #4932
Dreadheart
Glass Joe
 
Night Elf Rogue
 
Dreadmaul
Vulajin's spreadsheet

Hi guys,

I've searched around for a post that may explain the absence of the forum supporting Vulajin's/Vef's roguecraft spreadsheet but haven't had any luck finding anything.

Is the spreadsheet still being supported here or anywhere else?

I've always enjoyed the user-friendliness of the roguecraft spreadsheet and hope that it will be returning, perhaps for Cataclysm?

Cheers,
Dread

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Old 05/23/10, 10:37 PM   #4933
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
No one is currently updating the roguecraft spreadsheet. I was previously a user as well, but when it comes down to it, it was nearly identical to aldriana's; why bother with two identical tools? Especially since someone from the community taking over the project is unlikely to be as successful as the sheets done by aldriana or vulajin, unless we assume that years of experience with their sheets are unrelated to their accuracy.

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Old 05/24/10, 3:10 AM   #4934
Nitekoala
Glass Joe
 
Night Elf Rogue
 
Jubei'Thos
Highest DPS dagger mainhand, have at least one fast dagger in either hand.
Fastest dagger - Deadly Poison, Other dagger - Instant Poison.
My spreadsheet recommends I go fast/fast. Which hand do Deadly and Instant go on?

I've ran some tests on the sim and it seems that putting Deadly on the MH is slightly better, but not conclusively so. Is there a rule for this?

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Old 05/24/10, 3:35 AM   #4935
Valustria
Banned
 
Blood Elf Rogue
 
Mal'Ganis
Originally Posted by Nitekoala View Post
My spreadsheet recommends I go fast/fast. Which hand do Deadly and Instant go on?

I've ran some tests on the sim and it seems that putting Deadly on the MH is slightly better, but not conclusively so. Is there a rule for this?
Deadly always goes on the faster dagger. The highest DPS dagger always goes in the main hand. If both daggers have the same DPS, the faster one goes in the main hand. If both daggers are the same speed, Deadly goes on the MH (because it can be applied when you use finishers).

For example, if you have 264 Ribspreader and 264 Lungbreaker, you would put Lung in the MH with Deadly and Rib in the OH with Instant. If you had 277 Rib and 264 Lung, you would put 277 Rib in the MH with Instant and 264 Lung in the OH with Deadly. If you had two 277 Lungs, DP goes on the MH and IP goes on the OH.

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