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10/19/10, 5:19 PM
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#5206
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Glass Joe
Blood Elf Paladin
Stormscale
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I've looked around and haven't seen any discussion on the best way to actually use Murderous Intent, in terms of UI. I realize that everyone's UI is different and so there's a limit on what advice can be offered, but the basic challenge is universal to any rogue who picks up MI.
The ideal solution would be to have a macro that automatically switches to Backstab when the target is below 35%. That's not possible, far as I know. Second to that, it'd be nice to be able to swap your Mutilate button for your Backstab button on command. That's also not possible, at least not during combat. What is possible is swapping entire bars. What I did is to set up Power Auras to notify me when my target is at or below 35% health, and set up a macro (/swapactionbar 1 6). I use Bartender, so I had to go into bars 1 and 6 and enable ActionBar Paging (under State Configuration) for both bars. I made bar 6 a copy of bar 1, except I put my BS macro where my Mut macro is.
The drawback to this approach is that it's not always feasible--on trash mobs, for instance--to swap bars. And of course, you have to have a free bar.
I can't think of another workable solution. You could just plop backstab on your main castbar and start spamming it when your target hits 35%, I guess, but my castbar is already pretty full and the keys I can easily reach during combat--the ones I don't have to take my hands off either my mouse or my movement keys to reach--are largely already full. If anyone's got a better idea, I'd love to hear it.
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10/20/10, 3:26 AM
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#5207
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Glass Joe
Night Elf Rogue
Bladefist
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Originally Posted by motorfirebox
...I can't think of another workable solution. You could just plop backstab on your main castbar and start spamming it when your target hits 35%, I guess, but my castbar is already pretty full and the keys I can easily reach during combat--the ones I don't have to take my hands off either my mouse or my movement keys to reach--are largely already full. If anyone's got a better idea, I'd love to hear it.
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When thinking about the keys I routinely use for my assassin spec I find that there are always some that can be spared. Other than slice,mutilate,rupture, envenom,FOK,vendetta and the macros I made for my accelerators and ToT I can't think of anything else that is a must have for my main action bar. I think that you'd be able to make room for something that is going to be used as often as backstab and just retrain the reflexes a bit. I started putting things like vanish, cold blood, haste pots, nitro boots and other items with long cd's on another bar and making them clickable as their use is infrequent. Come to think of it...slice is only used at the beginning of the fight to bring it up and since envenom refreshes it you could easily justify putting backstab there instead as it will be used more often on a boss giving it priority on your action bar. garrote is used only a few times in an encounter as well so maybe that is something you can sacrifice. This is a hard question to answer without seeing your UI....and since the reflexes we use to execute our rotations are laregly a matter of personal preferance and repitition and probably vary widely across the players on this forum I think that only you can really answer your question.
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10/20/10, 4:02 AM
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#5208
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Von Kaiser
Blood Elf Rogue
Blackrock
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I don't see the issue with actions bars. I use the default Blizzard UI and map the same keys except Mut/BS on two bars, then Ctrl-1 or Ctrl-2 to switch to the appropriate bar with Mutilate/Backstab. Since we're not a GCD capped class, there's more than enough time to keep an eye on when the boss' health drops below 35%.
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10/20/10, 4:08 AM
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#5209
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Von Kaiser
Blood Elf Rogue
Earthen Ring (EU)
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There will always be times when it's impossible for one reason or another to be reliably behind the boss (Kologarn, Shade of Aran, etc). For this reason alone you need to be able to choose whether to use Backstab or Mutilate, any solution that uses Backstab to the exclusion of Mutilate under 35% simply won't work.
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10/20/10, 8:42 AM
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#5210
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Glass Joe
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Originally Posted by ieatpaperbag
It might be conceivable that DP would be worth it when Vile Poisons is working properly since you would be getting procs from your OH and potentially your throwing, stacking it quicker. Even then, whatever you’re FoKing would need still need to have enough HP for your DP to stack up and then “out-tick” your IP damage.
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I have personally been using Instant Deadly Deadly on MH, OH and thrown respectively and I have noticed that I stack deadly poison very fast on mobs.
In theory then, as soon as you have 5 stacks of deadly you should have 3 chances per "hit" from Fok to proc instant poison.
I did a little testing on the training dummies, I found you could proc deadly from the offhand, and from what my addons (classtimer) have shown it was possible to stack 2 stacks of deadly on a single target from a single fok.
I'm not certain of that however, was a little concerned that I may have had some lag applying the first stack and then receiving a second straight away.
Would there be a reliable way to track these procs?
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10/20/10, 1:55 PM
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#5211
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Glass Joe
Night Elf Rogue
Bladefist
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I have a question about mastery. Does it need to be raised a full point for the mastery bonus to be increased? ex. If you have 8.5 mastery in assassination do you get a 1.25% bonus or is the only bonus you get when you hit 9. I haven't reforged for it at all yet but this is something I want to clear up before it becomes a staple of our stat build.
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10/20/10, 2:12 PM
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#5212
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Mike Tyson
Night Elf Rogue
Doomhammer
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Fractional points of mastery give full benefit. 8.5 mastery will give 1.25% benefit beyond the automatic 8 mastery.
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10/22/10, 8:17 AM
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#5213
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Von Kaiser
Night Elf Druid
Neptulon (EU)
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If at some point during a boss fight, I end up with 1, 2 or 3 CP, with only SND up, do I Rupture or do I Mutilate/Backstab till 4+ CP and then Rupture?
Thanks.
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10/22/10, 8:51 AM
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#5214
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Glass Joe
Night Elf Rogue
Ghostlands
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Originally Posted by oopsminded
If at some point during a boss fight, I end up with 1, 2 or 3 CP, with only SND up, do I Rupture or do I Mutilate/Backstab till 4+ CP and then Rupture?
Thanks.
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Rogue 101 - 4+ finishers. Muti/backstab to gen the extra point(s) to get to 4cp and envenom to refresh SnD if it is about to drop or rupture to get it back and running.
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10/22/10, 10:10 AM
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#5215
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Piston Honda
Human Warlock
Emerald Dream
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Originally Posted by Aldriana
Fractional points of mastery give full benefit. 8.5 mastery will give 1.25% benefit beyond the automatic 8 mastery.
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Does this mean that there's no difference between 8.1 mastery and 8.9 mastery? Do they both give 1.25% benefit?
Edit: Sorry I misunderstood what Aldriana meant by "full benefit". I've been playing with combat where the benefit of 1 point of Mastery is 1.25% increase in Main Gauche.
So based on poster below, if 1 point mastery provides 2.5% benefit, then .1 mastery would be .25% benefit and .9 mastery would be 2.25% benefit.
Last edited by Reeshet : 10/22/10 at 2:21 PM.
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10/22/10, 10:30 AM
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#5216
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Von Kaiser
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Originally Posted by Reeshet
Does this mean that there's no difference between 8.1 mastery and 8.9 mastery? Do they both give 1.25% benefit?
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Just the opposite. 1 full point of mastery is 2.5%. So the example of an additional .5 rating giving 1.25% means that you get benefit for every fractional amount put into it.
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10/23/10, 9:37 AM
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#5217
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Glass Joe
Night Elf Rogue
Kael'thas
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I haven't seen it discussed but I'm curious which is better for Mut, hRibspreader or hHeartpiece? Just curious if any numbers have been crunched.
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10/23/10, 10:44 AM
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#5218
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Don Flamenco
Gnome Rogue
Darksorrow (EU)
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How much of a boost to dps is Herbalism's Lifeblood in 4.0.1/Cataclysm? Contemplating dropping it for mining due to the fact I recently got 450 JC but I'm not sure if the fact I will be able to farm my own gems will outweigh the boost Lifeblood would grant.
(Note I haven't played the new patch yet due to personal reasons)
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EDIT: Feist-Mok corrected me one post down, I had a stupid moment when writing this.
When used on cooldown, max rank Lifeblood is equivalent to 40 static haste rating, or about 88-90 EP (which is probably the weakest dps boost of all professions that give any). Mining, while being a decent source of income, is zero EP.
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I haven't seen it discussed but I'm curious which is better for Mut, hRibspreader or hHeartpiece? Just curious if any numbers have been crunched.
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I am curious about this as well. It's hard to tell for sure without a working spreadsheet, but if we disregard the energy proc, Ribspreader's stats are about 300 EP above the ones found on Heartpierce. So the question now is whether or not the proc is worth 300 EP or more?
Last edited by Crevan : 10/23/10 at 1:44 PM.
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10/23/10, 11:03 AM
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#5219
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Im***est.
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Originally Posted by Crevan
When used on cooldown, max rank Lifeblood is equivalent to 40 static haste rating, or about 88-90 EP (which is probably the weakest dps boost of all professions that give any).
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The 80 AP professions are weaker by this estimate. Specifically, Leatherworking, Enchanting, Alchemy. I don't know where Swordguard stands, but given it's relative weakness pre 4.0 to the aforementioned 80 AP professions, I can't imagine it being preferred either.
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10/23/10, 12:44 PM
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#5220
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Mike Tyson
Night Elf Rogue
Doomhammer
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Originally Posted by chigurh
I haven't seen it discussed but I'm curious which is better for Mut, hRibspreader or hHeartpiece? Just curious if any numbers have been crunched.
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The short answer is that it's very very close. During Mutilate they're quite literally indistinguishable. During Backstab, our estimates are less good, but my best guess is that *if* you can spend the extra energy, Heartpierce is better; if you're having any trouble with capping, Rib Spreader is probably safer.
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