Very much too early to say. BS, Inscription, and Enchanting give 80 agility. JC gives 81 agility, which is a little better. LW gives 130 agi instead of 65 mastery, which may turn out to be better or worse than 80 agi depending on the relative EP values. Engineering gives a bunch of wierd stuff that will need to be added up.
In short: JC/Eng is not a bad choice. There may or may not be a better choice - we'll have to see how the theorycraft works out.
Don't underestimate Herbalism either. 480 haste on a 2 minute cooldown only averages to 80 haste when the fight length is equally divisible by two minutes. But it can be worth much more when there is a remainder (i.e. ~96 haste in a 5 minute fight), and when the fight is short (~137 haste in a 2 minute 20 second fight) . Additionally, you can synch the haste buff with your other cooldowns. And you get a bonus heal, which should be more useful in cata.
Since the new Flask gives Agility shouldnt Alchemy grant the same Agi Bonus as the other Professions?
It should provided that Agility stays our best stat. If Mastery or something else becomes our best stat, professions like JC/BS become better because they allow you to use different gems whereas Alchemy can only give Agility.
There's also the question of whether or not bonuses that boost a stat by a percentage (such as Kings) end up affecting stats from the gems on your gear but not stats from flasks. This isn't an issue I believe but that sort of thing has happened before.
Hey im no good and stat calculations exet but I was playing around on the roughting spread sheet and it recomended exceptional agility as a weapon ench I had a spare flesh carving scalpel so I decided to ench it ive found I get more dps using it than I do with my other one wich has mongoose on it. So now im tempted to try find out if reinchanting Stormfury will also cuase a dps increase. id love an opinion on what the proffesionals think the proc on mongoose gives a higher ap boost but agil seems to give a more consistant one.
I have no aptitude for theory crafting and if this is the wrong place to post please yell at me and point me to the correct one just dont ban me :P
So, I've been perusing these forums for a while, and just joined. I've been playing a combat rogue for about two years now, but my old one was on my account that is now frozen (not banned, just abandoned). I've been excited for these rogue changes for a while, and I'm aware combat's DPS is in the toilet. I realize this, and I'm figuring they will most likely buff these. My main concern, however, is for rupture. I know that it is used for 4.0.1, but how about when Cataclysm hits? Aldriana has done some theorycrafting, I'm sure, but I haven't seen any info for speculation on it. I heard from somewhere that it was a shot in the dark that we might be using low rupture, but so far, at least on the PTR, I've been getting higher DPS with high rupture. So, what are all the basics about Cataclysm and rupture?
the buff to combat..
Bandit's Guile now increases damage to the target by up to 30%. (Up from 15%)
Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.
Will it increase the dps to compete with Mutilate or still be awful?
We don't know. Blizzard is making tuning changes at 85 to make sure that rogues have *at least* 2 competitive specs, and they'll keep going until they do. We don't really need to ask 'are we fixed yet?' every time blizzard makes a tuning change. But yes, we're probably getting close between the BG change and the earlier vitality buff.
These changes don't seem to address our Mastery issues though... All the loot i've seen from MMO seems to be stacked with Mastery - they obviously want us to use it... You would think that they'd at least make it ALMOST useful to us, instead of what crit seems to be right now to the combat spec.
Even with reforging, we are going to be loaded with primarily a undervalued stat that we don't want. There was a rumor that MG now procs off Specials too, so maybe that is a big enough buff to justify Mastery... but I don't think I've seen anything suggesting its better than .6 AEP yet.
The question is does the dps/CP gained by using Mutilate below 35% out shine the energy regen from Backstab.
Judging by early indications it is still viable to use BS below 35%. This may well change when extensive theorycrafting is conducted with end game in mind, untill then your safe to continue as you have been.
“Why didn't evolution make a giraffe good at carpentry so it could build a ladder?” - Karl Pilkington