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12/31/08, 9:00 AM
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#901
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Von Kaiser
Human Rogue
Shadowsong (EU)
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Originally Posted by Snooks
When I have ended up with 4 CP I have been shiving for five then using a finisher.
Is it best to :
a) use either finisher at 4 CP
b) shiv to five only for envenom
c) shiv to five only for Rupture
d) always shiv to five CP before finishing.
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I wouldn't mess rotation with Shiv unless you're going DP in OH and tend to drop all stacks often.
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12/31/08, 10:23 AM
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#902
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King Hippo
Gnome Rogue
Scarlet Crusade
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Originally Posted by naknekm
Does anyone know of a link to a spec which would work with these?
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When you spec Combat with two different weapon types, put 5/5 in one specialization and 4/5 in the other. Use the spreadsheet to determine which to max.
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You're a lot of DPS, you know that? You wanna' earn 14 achievement points the hard way?
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12/31/08, 2:08 PM
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#903
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Gentoo
What do you guys prefer: attack power or agility for gems? I haven't found a concrete answer, one spreadsheet ranks attack power above, while another favors agility. Is the DPS margin so small it's really a personal preference? I also read somewhere that attack power scales with poison damage because its a spell, is that true? Thanks
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They are very close in value so yea, personal preference. And yes, poisons scale with AP now.
Originally Posted by Snooks
I just wanted clarification about a rotation for mutilate build.
When I have ended up with 4 CP I have been shiving for five then using a finisher.
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Don't shiv. Don't bother trying to get to 5 CP. Just use 4 or more CP finishers. 4 CP finishers is fine.
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12/31/08, 6:44 PM
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#904
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Glass Joe
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Simple question, Does Enchant Cloak Shadow Armor still add even better stealth if I already have 3/3 Master of Deception? Thanks!
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12/31/08, 6:52 PM
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#905
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Glass Joe
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Originally Posted by Au*PureGold
Simple question, Does Enchant Cloak Shadow Armor still add even better stealth if I already have 3/3 Master of Deception? Thanks!
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yes it does
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12/31/08, 7:32 PM
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#906
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Don Flamenco
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Originally Posted by Gentoo
What do you guys prefer: attack power or agility for gems? I haven't found a concrete answer, one spreadsheet ranks attack power above, while another favors agility. Is the DPS margin so small it's really a personal preference? I also read somewhere that attack power scales with poison damage because its a spell, is that true? Thanks
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It is true that the crit gained from agility only adds to your physical crit chance, not your spell crit chance, so poisons do not benefit from the crit portion of agility. Therefore, from the perspective of poisons, AP gemming is superior. But when all damage sources are considered, it appears to even out fairly equally, so take your pick.
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12/31/08, 7:37 PM
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#907
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AUGH ROGUE TIME
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The difference at best-in-slot gear turns out to be an EP of around 2.00511 for Agility versus Attack Power's 1, and with one of my old gear sets, it is rating Agility at 1.95577 EP. So, it is worth noting that Agility gains some value as your gear improves, at least according to the spreadsheet.
And another thing: by increasing the best-in-slot set MH's weapon speed to 1.8 (from 1.4) and changing the damage range, Agility's EP went down to 1.999, so weapon speed is also a factor. Overall, though, it is very minimal and either will work.
Last edited by Neto- : 12/31/08 at 8:22 PM.
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Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty 
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01/01/09, 5:04 PM
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#908
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Glass Joe
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Hi, sorry if this has already been asked, but I was wondering what the ideal way to start (and sustain) a Mutilate cycle was.
Right now, before a boss fight, I...
1. Stack HfB to three stacks and pool energy to max, Tricks of the Trade the tank.
2. Garrote if the pull puts the boss' back to me, but if I have to spend too long getting in position, I'll just Mutilate. Should I be ambushing? (DWing Paper Cutters at the moment.)
3. Start up Slice and Dice immediately with whatever combo points I've just gained, hoping for a Ruthlessness/RS proc.
4. Mutilate, and hope for a crit, which will bring me to 4 combo points.
5. Rupture if I have 4 cps, Mutilate and Rupture if I don't yet.
6. Cross my fingers and hope I can Envenom in time to refresh SnD.
7. Refresh HfB, Rupture and SnD as needed. Pew pew.
Essentially, my main question is what my opener should be - Garrote, Mutilate or Ambush. Generally, does one do a large amount of damage compared to another? (I would think the difference is pretty negligible in overall dps.) Or, as I suspect, is the real difference the number of potential combo points? Garrote awards 1 cp, period. Ambush awards 1 or 2 if it crits, and Mutilate has about a 50/50 chance of awarding two or three. Since I use these points to SnD, essentially Garrote = shortest SnD timer, Mutilate = longest, and Ambush is somewhere in between.
Now, SnD duration is somewhat trivial with Cut to the Chase, but if I want to build up a 4-5 pt Rupture, and some bad luck (no Ruthlessness, no Mutilate crit) means I have to spend ~50 (Mutilate w/ Overkill discount) + 60 (second Mutilate) +25 (Rupture) + 35 (Envenom, refreshing SnD) more energy before I can refresh SnD, It doesn't happen too often, but it sometimes does.
This could all just be nitpicking, but of course I want to min/max with my rotation, as well as my gear.
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01/01/09, 6:26 PM
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#909
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Glass Joe
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I'm a sword-combat Rogue with [Reaper of Dark Souls] MH and [Avool's Sword of Jin] offhand.
I have a [Titansteel Bonecrusher] and a [Librarian's Paper Cutter] available to me now. The Bonecrusher is a more powerful mainhand BUT it's a mace so it kind of messes up my specs. Should I bind this mace and spec for maces, or perhaps daggers? I just never hear of a mace rogue at all anymore and the weapon speed on this is a bit fast I think, really not sure if its worth wasting the money on it despite the dps increase on the weapon...
Last edited by miteethor : 01/01/09 at 6:38 PM.
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01/02/09, 2:00 AM
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#910
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Von Kaiser
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Originally Posted by miteethor
I'm a sword-combat Rogue with [Reaper of Dark Souls] MH and [Avool's Sword of Jin] offhand.
I have a [Titansteel Bonecrusher] and a [Librarian's Paper Cutter] available to me now. The Bonecrusher is a more powerful mainhand BUT it's a mace so it kind of messes up my specs. Should I bind this mace and spec for maces, or perhaps daggers? I just never hear of a mace rogue at all anymore and the weapon speed on this is a bit fast I think, really not sure if its worth wasting the money on it despite the dps increase on the weapon...
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For my Combat set, I have faced the same situation, roughly speaking, that you are and most Combat rogues have for that matter.
I think you should just stick with the Reaper and Avool combination for now, but that's without checking the spreadsheet, which you should do.
My gut tells me it's not gonna make hardly a lick of difference whether you spec a few points into Maces to wield that Titansteel weapon. So don't bother, just use the swords until you find a solid MH fist weapon. For that, until you can get the Naxx fists (Reach or Grasp), I'd be farming the Caverns of Time: Stratholme heroic dungeon. You can make a run for the drake and take your chances on Greed dropping.
If that happens, spec CQC and MH the Fist and OH the Librarian's Paper Cutter. That, I reckon, will boost your Combat numbers significantly.
Any combination of what you have now is a choice between blah and meh. Again, use the spreadsheet.
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01/02/09, 4:00 AM
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#911
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Von Kaiser
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Three questions please:
1) What are the best two weapons for HAT? Assuming enough combo points are being built up to not have to use a cp building ability
2) Should I be keeping rupture up as HAT?
3) Is killing spree worth speccing into if going combat?
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01/02/09, 4:02 AM
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#912
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AUGH ROGUE TIME
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[Webbed Death]x2 (poison applications), and yes, you want to Rupture.
Last edited by Neto- : 01/02/09 at 4:25 AM.
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Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty 
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01/02/09, 4:23 AM
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#913
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Von Kaiser
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[Webbed Death] because of the fast speed for poisons? Or because of the AP on it?
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01/02/09, 9:06 AM
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#914
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Glass Joe
Blood Elf Rogue
Azjol-Nerub (EU)
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Sorry if this has already been asked before but after searching here and on google for over one hour, I cannot find an answer, only specifics about each type.
I am using the RoguecraftLK0.4.2 spreadsheet while I work on building my rogues gear. My guild is not yet raiding and I make do with PUG's and the odd guild 5-man. Alas, loot has failed me so far, so I am running mostly craftables and AH purchases.
I use a mod called Geardps so that I can input the AEP values from the spreadsheet and see the estimated values in game quickly but after looking at Roguecraft.AEP I am now a bit confused. It gives me three choices AEP, EP and DPS and all seem to contradict one another vewry slightly (bar EP which is well off the others). Value are below for my current gear/gems/enchants:
AEP
2 Agility 2.00
2 Strength 1.29
2 AP 1.29
2 Hit Rating 1.91
2 Crit Rating 1.44
2 Exp Rating 2.43
2 Haste Rating 1.10
2 ArPen Rating 1.16
EP
1 Agility 1.55
1 Strength 1.00
2 AP 2.00
1 Hit Rating 1.48
1 Crit Rating 1.11
1 Exp Rating 1.89
1 Haste Rating 0.85
1 ArPen Rating 0.90
DPS
1 Agility 0.45
1 Strength 0.29
1 AP 0.29
1 Hit Rating 0.43
1 Crit Rating 0.32
1 Exp Rating 0.54
1 Haste Rating 0.25
1 ArPen Rating 0.26
Do the numbers at the start represent the amount of points? for example in the EP sheet does 2xAP=2 and 1xAGI=1.55? If so why does the AEP sheet use 2 of each stat for weighting?
It's all getting a bit confusing and up until now I have been using the values given by the AEP column and inputting those into geardps. Any help or explaination as to the difference between the three would be very gratefully received.
Thanks,
Lee
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01/02/09, 9:36 AM
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#915
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Glass Joe
Human Rogue
Bloodhoof (EU)
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Valuation
Hello fellow rogues!
I currently have Crimson Steel and Torment as options for my mh weapon. My offhand is a Sword.
The spreadsheet gives the Crimson Steel the uphand in terms of damage (10 dps) but I want to try to use the Torment, spec 5 points in swords and use 2 points into Endurance and 2 points in Imp sprint for more and faster movement.
This hoping it gives me more damage than the Crimson in an overall picture. I have yet to try this in raid.
What I do wonder is if any of the more experienced rogues have any comments on this? Any thought and perhaps advice if it will give more damage overall?
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01/02/09, 10:34 AM
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#916
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Glass Joe
Undead Rogue
Jaedenar (EU)
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Kinda new to raiding with rogue and i am trying find what hitrating i should have. Since poisons cap at 237 with misery should i be content to be as close as possible to 237 or?
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01/02/09, 10:45 AM
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#917
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King Hippo
Gnome Rogue
Scarlet Crusade
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Originally Posted by Oinky
Kinda new to raiding with rogue and i am trying find what hitrating i should have. Since poisons cap at 237 with misery should i be content to be as close as possible to 237 or is there some magic number where you get the most value from it?
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Magic numbers are for mages.
Seriously though, don't worry about that. Use the spreadsheet and plan your gear/gems/enchants according to what gives you the most DPS. I myself walked into Naxx the first time with under 100 hit rating and did just fine.
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You're a lot of DPS, you know that? You wanna' earn 14 achievement points the hard way?
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01/02/09, 11:52 AM
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#918
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The Duke
Night Elf Rogue
Shattered Hand
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Originally Posted by Oinky
Kinda new to raiding with rogue and i am trying find what hitrating i should have. Since poisons cap at 237 with misery should i be content to be as close as possible to 237 or?
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Use hit gems in all color sockets until you get 99 hit rating.
Use ap/hit or agi/hit gems in yellow sockets if no blue socket is required to meet the set bonus until you're at 237 hit rating.
Use ap/crit or agi/crit after that.
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Rogue at heart.
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01/02/09, 12:04 PM
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#919
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Glass Joe
Undead Rogue
Jaedenar (EU)
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Thanks Leto, than i was doing it right.
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01/02/09, 1:25 PM
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#920
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Von Kaiser
Undead Mage
Burning Legion (EU)
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I have a question that is a bit more complicated then "simple" thing is this: Me and a guildie were disputing the value of haste, and brainstorming some ideas to fix/improve haste benefit. And then it hit my friend... Doesn't haste still scale with itself? The more haste you have, the better it becomes... So, theoretically, would it be possible to reach a *break point* where with sufficient amounts of haste it would be possible that a haste rating point outweighs a single agility point?
To that I answered that it wouldn't be possible. Since for haste to be really good you have to have proportionally better gear across the board with a certain amount of haste. Since haste increases the rate of your attacks, it is also important the "strength" at which those attacks land. Same with crit.
Was that a correct answer? As I am unable to find any numerical proof to that, although it IS logical enough, I'd like to still prove it fully.
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01/02/09, 1:33 PM
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#921
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The Duke
Night Elf Rogue
Shattered Hand
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Originally Posted by Xerop
I have a question that is a bit more complicated then "simple" thing is this: Me and a guildie were disputing the value of haste, and brainstorming some ideas to fix/improve haste benefit. And then it hit my friend... Doesn't haste still scale with itself? The more haste you have, the better it becomes... So, theoretically, would it be possible to reach a *break point* where with sufficient amounts of haste it would be possible that a haste rating point outweighs a single agility point?
To that I answered that it wouldn't be possible. Since for haste to be really good you have to have proportionally better gear across the board with a certain amount of haste. Since haste increases the rate of your attacks, it is also important the "strength" at which those attacks land. Same with crit.
Was that a correct answer? As I am unable to find any numerical proof to that, although it IS logical enough, I'd like to still prove it fully.
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Why would the value of haste go up the more haste you have? Haste also only directly affects your white attacks and indirectly your specials by increase your crit frequency, yielding more energy through focused attacks, but that increase is very marginal.
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Rogue at heart.
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01/02/09, 2:33 PM
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#922
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Tomlittle
The spreadsheet gives the Crimson Steel the uphand in terms of damage (10 dps) but I want to try to use the Torment, spec 5 points in swords and use 2 points into Endurance and 2 points in Imp sprint for more and faster movement.
This hoping it gives me more damage than the Crimson in an overall picture. I have yet to try this in raid.
What I do wonder is if any of the more experienced rogues have any comments on this? Any thought and perhaps advice if it will give more damage overall?
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You're hoping what's already calculated as a lower dps setup to have higher dps? Imp Sprint doesn't make you go faster anyways, it breaks roots. Off the top of my head I can't think of any fight that roots you. Endurance does let you sprint more if the fight was even long enough, though I can only think of maybe Anub, maybe Maexxena if you get webbed twice where it'd help.
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01/02/09, 4:12 PM
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#923
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Von Kaiser
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Originally Posted by Xerop
I have a question that is a bit more complicated then "simple" thing is this: Me and a guildie were disputing the value of haste, and brainstorming some ideas to fix/improve haste benefit. And then it hit my friend... Doesn't haste still scale with itself? The more haste you have, the better it becomes... So, theoretically, would it be possible to reach a *break point* where with sufficient amounts of haste it would be possible that a haste rating point outweighs a single agility point?
To that I answered that it wouldn't be possible. Since for haste to be really good you have to have proportionally better gear across the board with a certain amount of haste. Since haste increases the rate of your attacks, it is also important the "strength" at which those attacks land. Same with crit.
Was that a correct answer? As I am unable to find any numerical proof to that, although it IS logical enough, I'd like to still prove it fully.
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This is actually wrong. Haste decreases in relative value as you get more of it. The reason for this is: it makes each of your other stats more important =). More attacks per second means the strength and accuracy of those attacks is more valuable =).
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01/02/09, 4:56 PM
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#924
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Von Kaiser
Undead Mage
Burning Legion (EU)
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Ah, I see. So the beginning logic was flawed.
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01/02/09, 4:58 PM
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#925
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Banned
Elbrin
Blood Elf Rogue
Non-US/EU Server
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Does anyone know if there were any hotfixes within the last two days?
I have an eviscerate glyph and an unbuffed crit of 38.58% -- the last two days, my crit (by recount) shows eviscerates critting at around 30% when it shows for evis, I should be critting around 48.58% of the time. Prior, it was fine, but last day or two, its considerable lower. I could say "oh it was just this or that fight", but its been consistent on a raid and 3 heroics.
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