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Old 01/09/09, 1:02 AM   #1051
Helscythe
Glass Joe
 
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Night Elf Rogue
 
Exodar
Since we're on the subject could anyone point me to the way of reasoning behind energy pooling and what to do effectively...Currently I feel like my dps is on the low side and can't see to find some answers.. Currently i am doing 4-5point envemons as soon as possible as long as I have a rupture up, and decent time on HfB..

That being said is it better to only 5pt rupture? or if u got 4 cp to just rupture instead of muting again and losing the 1-2 cps


Also my last question is when did the Offhand psn proc bug get fixed? and now that it is fixed do i go back to instant main hand Deadly off hand? I'm currently running with 2x webbed deaths and wondering why it really matters with the offhand psn bug fix.

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Old 01/09/09, 3:22 AM   #1052
Inkm
Piston Honda
 
Human Rogue
 
Bronze Dragonflight (EU)
It gets fixed in patch 3.0.8, whenever that goes live. It matters because the mainhand poison can proc of finishers thus resulting in more instant poison procs if you switch over what poisons you have where.

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Old 01/09/09, 5:37 AM   #1053
kwinto
Von Kaiser
 
Human Rogue
 
Shadowsong (EU)
Originally Posted by Neto- View Post
Considering how close they were before 3.0.8, after the patch, Webbed/Webbed should gain some advantage over Webbed/Sinister.
Vulajin has published OH-single-proc (*) spreadsheet today and it seems that there is 0.00% difference (0,01 DPS) between Webbed/Webbed and Webbed/Sinister, and Sinister/Webbed is ~2% inferior (only -0.8% if you go DP/IP instead of default IP/DP), so we have one thing cleared. Although I've only changed weapons and left other options as Vulajin's default, so your mileage may vary.

I'd say that is good news as slower weapons seems to work better on burst damage (i.e. trash / FoK).

(*) Well, 3.0.8 is still unfinished of course and Ghostcrawler from time to time says something about buffing Combat, so this is possible that the spreadsheet will need some tuning.

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Old 01/09/09, 6:03 AM   #1054
Neto-
Bald Bull
 
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wut
Gnome Warlock
 
No WoW Account
Hm, considering how Sinister Revenge was at least 20 DPS better in the 4.0.3 spreadsheet, that does mean that Webbed got a buff. It will be interesting to see when Aldriana updates his spreadsheet (or Vulajin's 0.5.0 spreadsheet), as I honestly doubt that a 1.8 OH will be sufficient to maintain DP enough for the amount of Envenoms we'd use, and his spreadsheet already had Webbed Death around 40 DPS above Sinister Revenge.

Last edited by Neto- : 01/09/09 at 6:16 AM.

Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty

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Old 01/09/09, 7:04 AM   #1055
kwinto
Von Kaiser
 
Human Rogue
 
Shadowsong (EU)
Originally Posted by Neto- View Post
I honestly doubt that a 1.8 OH will be sufficient to maintain DP enough for the amount of Envenoms we'd use
Indeed, there already was this problem sometimes when running DP in MH on [Sinister Revenge] and because OH misses we may expect huge impact on DP restacking. Especially on interrupted fights there may be problem not only with restacking every Envenom but even with keeping applied DP away from drop.

Time will tell, but as i'm messing with 0.4.4 now, it seems that best alternative (assuming one has got SR and WD) is to put SR+DP back in MH and WD+IP in OH. Swapping only poisons (fast+DP/slow+IP) seems to be very bad idea.

Another solution may be stacking +hit above way poison cap to maximize OH hit, but this will need further tests when 3.0.8 hits live server.

EDIT: I failed with statement that OH misses more often than MH, sorry.

Last edited by kwinto : 01/09/09 at 8:06 AM.

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Old 01/09/09, 7:41 AM   #1056
drumbum
King Hippo
 
Human Rogue
 
Sargeras
Originally Posted by Aldriana View Post
I'd be a little surprised if Blade Flurry works with FoK, but I honestly have no idea. If it does, then yes, combat AoE - at least, when you have cooldowns - would reign supreme.
I tested it on some training dummies.

- Blade Flurry does work with Fan of Knives, but only with the mainhand portion. Whatever bug is afflicting Focused Attacks is also afflicting Blade Flurry.
- Poison damage is never transferred. (I don't think poisons transfer even with single-target attacks, but just wanted to verify this.)
- The original attacks can be at maximum range (8 yards) and it will still transfer through Blade Flurry, but the recipient of Blade Flurry damage must be within 5 yards.
- If you are standing within 5 yards of at least 2 mobs, you can transfer damage both directions at the same time.

So, Blade Flurry is definitely a powerful tool with FoK, but has some limitations and/or bugs. However as long as you are standing within 5 yards of at least 2 mobs when AOEing, none of the Blade Flurry procs should be wasted. Keep in mind, however, that most of the Blade Flurry procs will be going to one unique target, so if you don't have TotT up, you might have threat issues with that one mob.

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Old 01/09/09, 7:42 AM   #1057
Maweric
Glass Joe
 
Human Rogue
 
Stormreaver (EU)
First of all MH and OH have the same hit percent...your OH misses as much as MH
Second, only nerf here is that you wont see that DP stacking anymore from MH=not THAT huge impact...altough I do think that the impact on that will lead to the fact that WD SR will go below WD WD in pve performace now

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Old 01/09/09, 8:00 AM   #1058
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by drumbum View Post
I tested it on some training dummies.

- Blade Flurry does work with Fan of Knives, but only with the mainhand portion. Whatever bug is afflicting Focused Attacks is also afflicting Blade Flurry.
I would imagine this is a side effect of taking Shiv off Combat Potency. If I'm right, and offhand yellow attacks cannot proc anything, we would also predict that Shiv will not proc Blade Flurry, nor will it proc Focused Attacks.

This would also suggest that FoK is being treated as a yellow attack rather than a white attack, which implies two things: 1) yellow hit cap rather than white hit cap for FoK, and 2) FoK might use normalised attack power. Do we know if either of these are the case?

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Old 01/09/09, 8:26 AM   #1059
drumbum
King Hippo
 
Human Rogue
 
Sargeras
Originally Posted by songster View Post
I would imagine this is a side effect of taking Shiv off Combat Potency. If I'm right, and offhand yellow attacks cannot proc anything, we would also predict that Shiv will not proc Blade Flurry, nor will it proc Focused Attacks.

This would also suggest that FoK is being treated as a yellow attack rather than a white attack, which implies two things: 1) yellow hit cap rather than white hit cap for FoK, and 2) FoK might use normalised attack power. Do we know if either of these are the case?
Well, we already know it's a yellow attack (the numbers appear in yellow ) -- plus it clearly isn't afflicted by the DW miss penalty. And FoK is unnormalized.

I'll test the Shiv theory, but keep in mind that Focused Attacks *does* work with Mutilate offhand attacks.

Edit: Shiv works with both Blade Flurry and Focused Attacks.

Last edited by drumbum : 01/09/09 at 8:33 AM.

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Old 01/09/09, 9:34 AM   #1060
Diahi
Glass Joe
 
Orc Rogue
 
Lightning's Blade (EU)
How does weapon switching actually work in combat? I assume the swing timer will reset, but does it reset both hands or just the one you switched the weapon in?

I'm wondering if switching to 2 slow daggers while running (WD SR -> SR SR) on fights where your energy caps due to moving from mob to mob for the 2 first mutilates and then changing back to the original ones while waiting to gain energy for envenom/rupture would be beneficial. Would the extra damage from the 1 or 2 mutilates and a couple of auto attacks with higher ilvl weapon yield a dps gain for the 1 gcd loss and a swing timer reset?

Edit: typo

Last edited by Diahi : 01/09/09 at 10:29 AM.

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Old 01/09/09, 9:50 AM   #1061
Tiefling1007
Glass Joe
 
Tiefling1007's Avatar
 
Night Elf Rogue
 
Turalyon
Combat seems to be behind. I'm not geared all that well, but not bad.
The other rogue that raids is Mutilate and I seem to be behind him most times, while outgearing him by a bit. He usually sits around 100-200 DPS above me, but when Murder comes into play he jumps up to be about 300-400 DPS above me, granted this could also be that I mangle rotations sometimes.
Rupture doesn't like to refresh as the spreadsheet would like me to with my attack power jumping all over the place. (Just switched to Fury of the Five Flights over Sphere last night; hoping it will help keep a more constant Attk Pwr).

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Old 01/09/09, 11:27 AM   #1062
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Originally Posted by Helscythe View Post
Since we're on the subject could anyone point me to the way of reasoning behind energy pooling and what to do effectively...Currently I feel like my dps is on the low side and can't see to find some answers.. Currently i am doing 4-5point envemons as soon as possible as long as I have a rupture up, and decent time on HfB..

That being said is it better to only 5pt rupture? or if u got 4 cp to just rupture instead of muting again and losing the 1-2 cps
So generally if I'm pooling energy it's for one of a couple of reasons. First, if my remaining Rupture uptime is sufficiently low enough that I won't cap by pooling energy (and my SnD uptime is healthy), I'll wait until Rupture fades before doing a finisher. Second, I will pool energy if it's something fight-specific (such as Thaddius between shifts) or if I want to maximize my Vanish/Overkill usage. Otherwise, I will do a finisher/refresh HfB as soon as I have the energy for it.

As for 5 pt finishers, no. If you're at 4 CPs, you should not do another Mutilate, as at a minimum you're wasting 1 CP, and more likely you're wasting 2 CPs.

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Old 01/09/09, 11:30 AM   #1063
Fearendil
Von Kaiser
 
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Troll Rogue
 
Eldre'Thalas (EU)
Hello,

I'm reading blue post about 3.0.8 and i can't find an information.

Is there any change on the energy cost of Fan of knives??

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Old 01/09/09, 11:50 AM   #1064
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Fearendil View Post
Is there any change on the energy cost of Fan of knives??
No, it is still 50 energy. The cooldown has been removed and the coefficient for daggers has been increased to 150%. That is all that specifically affect FoK. Other changes like the change in range on poisons affect FoK damage but not the spell itself directly.


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Old 01/09/09, 1:20 PM   #1065
Neto-
Bald Bull
 
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wut
Gnome Warlock
 
No WoW Account
Pooling energy will only be necessarily bad when you get 4cp finishers, as it could get you capped before your next Envenom... but every time you Mutilate twice after Envenoming, it should be a DPS increase - though, it is a very minimal DPS gain at best, don't expect to gain more than a dozen DPS from doing this.

Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty

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Old 01/09/09, 8:24 PM   #1066
iliopsoas
Glass Joe
 
Undead Rogue
 
The Maelstrom (EU)
no deadly poison damage

I checked the WWS for a Naxx25 raid, and noticed that my Deadly poison (on offhand) did between 0 and 2K damage on bosses, in total. My main hand damage (Wound) did abt 10% of my damage. Is this expected with 240 hit rating? Should I eat 40 hit food?

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Old 01/09/09, 10:08 PM   #1067
 Almehym
Raiding for Michelin Stars
 
Undead Rogue
 
Turalyon
Originally Posted by Tinwhisker View Post
No, it is still 50 energy. The cooldown has been removed and the coefficient for daggers has been increased to 150%. That is all that specifically affect FoK. Other changes like the change in range on poisons affect FoK damage but not the spell itself directly.
Is it still 47 energy with the T7 4 piece bonus?

And to the poster above me: could you link your WWS? It sounds extremely unlikely that you would have such low DP damage, especially if you're using wound poison (and thus, combat spec and not envenoming).

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Old 01/09/09, 11:39 PM   #1068
Fusive
Banned
 
Blood Elf Rogue
 
Balnazzar
I've been curious about what's going to become of Mutilate builds if the Vile Poison change goes live, and assuming it changed from it's current state to "...gives your damage over time poisons x% increased chance to resist dispell effects". So, assuming it does, has anyone done the math and testing on it to tell what's the best setup?

My assumption is that it will result in 1 of 2 things.

1) You put those 3 into Imp. Eviscerate and fill a major glyph slot with Evis glyph. Then, run IP/IP (assuming you have another raider to apply the poison debuff, which you should) and use Evis as the finisher for CottC. Whether the increased Evis damage and Evis crit chance and having two IPs applied will outweigh the loss of poison and Envenom is what I am not sure on.

2) We put the remaining points throughout the tree, such as QR.



The unfortunate part is that if this change goes through, there doesn't seem to be many desirable fillers point in the early tiers of Assassination. I see myself getting on the PTRs in the very near future to test things for myself, but if anyone has any input at the moment, that would be greatly appreciated.

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Old 01/09/09, 11:58 PM   #1069
 Almehym
Raiding for Michelin Stars
 
Undead Rogue
 
Turalyon
I'm almost certain that all they did was change the wording (and mechanics) of the dispel portion of the talent, and left the damage increase alone.

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Old 01/10/09, 12:13 AM   #1070
Fusive
Banned
 
Blood Elf Rogue
 
Balnazzar
Okay, that is what I was hoping. Thank you.

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Old 01/10/09, 12:44 AM   #1071
Ormack
Von Kaiser
 
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Undead Rogue
 
Shadow Council
Originally Posted by Almehym View Post
Is it still 47 energy with the T7 4 piece bonus?

And to the poster above me: could you link your WWS? It sounds extremely unlikely that you would have such low DP damage, especially if you're using wound poison (and thus, combat spec and not envenoming).


Why would in only cost 47 energy? Unless i missed somthing T7 4p Only effects combo moves, and FoK is not a combo move.

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Old 01/10/09, 1:01 AM   #1072
drumbum
King Hippo
 
Human Rogue
 
Sargeras
Originally Posted by Ormack View Post
Why would in only cost 47 energy? Unless i missed somthing T7 4p Only effects combo moves, and FoK is not a combo move.
It does reduce energy cost of FoK for whatever reason.

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Old 01/10/09, 1:13 PM   #1073
ShadowEric
Piston Honda
 
Human Rogue
 
Terenas
Originally Posted by iliopsoas View Post
I checked the WWS for a Naxx25 raid, and noticed that my Deadly poison (on offhand) did between 0 and 2K damage on bosses, in total. My main hand damage (Wound) did abt 10% of my damage. Is this expected with 240 hit rating? Should I eat 40 hit food?
Swap your poisons.

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Old 01/11/09, 5:16 AM   #1074
Kitherdra
Glass Joe
 
Human Rogue
 
Whisperwind
Originally Posted by iliopsoas View Post
I checked the WWS for a Naxx25 raid, and noticed that my Deadly poison (on offhand) did between 0 and 2K damage on bosses, in total. My main hand damage (Wound) did abt 10% of my damage. Is this expected with 240 hit rating? Should I eat 40 hit food?
May be perhaps too simple of an answer but make sure you are using the highest rank DP.
Mere moments after i hit 80 i was ushered in to naxx and was not able to stack DP or envenom as a side effect because the other rogue with a higher rank DP was overriding mine.

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Old 01/11/09, 6:48 AM   #1075
Shadovv
Von Kaiser
 
Draenei Shaman
 
Dath'Remar
I know there are a number of published numbers for hit ratings for a number of situations, but I have noticed looking at different armory's that a lot of high end rogue put no emphasis on hit, and are in fact quite far below the hit cap, some having as little as 120 hit rating, with AP gems in every socket.

My rogue has only been 80 for a week now and I have been finding a lot of contradicting information regarding what stat is best to stack. I always believed that being hit capped was a highly important attribute but this no longer seems to be the case.

My armory link can be found here and as you can see I have put hit gems in every slot as I am below the hit cap and don't have a meta gem requirement to meet at the moment.



So my question is, should I get rid of all the hit gems and just put in pure +AP gems?

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