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02/08/09, 10:34 AM
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#1676
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Glass Joe
Undead Rogue
Scarlet Crusade
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Energy Pooling
Is there any value to pooling energy prior to using Rupture? I understand the benefit of pooling between consecutive Envenoms in order to avoid overwriting the poison buff, but with the days of the AToL behind us is it still recommended to do the same with Rupture? If so, why?
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02/08/09, 10:52 AM
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#1677
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Time your Rupture to maximise Rupture uptime. So if there's a few seconds to run on your previous Rupture, pool energy and then refresh. If it's about to drop, refresh it immediately. If it dropped more than a couple of seconds ago, you should have refreshed it on your previous finisher, pooling if needed.
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02/08/09, 2:30 PM
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#1678
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Von Kaiser
Night Elf Rogue
Arthas (EU)
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There is a small benefit to getting you'r rupture in under the envenom buff too if you have the luxory of paying attention to such things.
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02/08/09, 3:57 PM
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#1679
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Glass Joe
Undead Rogue
Scarlet Crusade
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Originally Posted by Rilias
There is a small benefit to getting you'r rupture in under the envenom buff too if you have the luxory of paying attention to such things.
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Could you elaborate further on this, please? Rupture being a bleed effect, I can't think of how it could benefit from the buff. Is Rupture able to proc MH poisons? Is that what you're referring to?
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02/08/09, 4:13 PM
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#1680
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Von Kaiser
Night Elf Rogue
Arthas (EU)
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Yes, melee Finishers that actually hit the enemy (even Expose Armor) do so with the main hand weapon and can also proc main hand poisons.
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02/09/09, 1:11 AM
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#1681
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Glass Joe
Calide
Goblin Rogue
No WoW Account
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I was reading some stuff about crit ratings and as far as I can tell ~45.9 crit rating = 1% crit.
Now.. I fail at math so I was wondering, what % of crit is 1 crit rating?
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02/09/09, 1:22 AM
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#1682
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King Hippo
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Just divide 1% by 45.90598679. That is, 1 crit rating = 0.021783651% crit chance.
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02/09/09, 4:53 AM
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#1683
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Banned
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I figured it would be something very easy like this.. Thanks 
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02/09/09, 5:53 AM
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#1684
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Glass Joe
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For a 7/51/13 spec'd Rogue, with the following Glyphs; Sinister Strike, Rupture, and SnD, and a cycle of 4s/5r - Im currently trying to figure out how the rest of the Combat Rogue world utilize their cooldowns/rotation -
Current rotation: SS to 4 Combo, SnD, Pop [Sphere of Red Dragon's Blood] + Bladefurry, Pop Killing Spree, Once ended I pop Aren. Rush, SS to 5 Combo, Rupture, SS to 4 Combo, SnD and rinse and repeat (Using Cooldowns as per above when up).
Apart from the obvious upgrades (Grasp/Hailstorm etc) am I doing anything wrong that one can point out?
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02/09/09, 8:00 AM
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#1685
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Von Kaiser
Troll Druid
Executus (EU)
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For Mutilate raiders opting for IP/IP getting their alternate poison from a Hunter - do you spec 3/3 imp Eviscerate and if so, where do you take the talent points from? I'm already glyphed for Eviscerate in my third slot anyway, just as a PvP leftover mainly.
As of last week I'm now using Dual Webbed Death and with the impending 3.0.9 changes I'd like to try out running double IP. Will start on a simple fight like patchwerk just so I can be sure the hunter is having 100% uptime and then will see how it goes.
EDIT: After actually *thinking* for myself, I imagine Turn the Tables to be the talent of choice to swap out Eviscerate with.
Last edited by Fonzey : 02/09/09 at 8:06 AM.
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02/09/09, 8:08 AM
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#1686
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Von Kaiser
Troll Druid
Executus (EU)
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Originally Posted by Venomous
For a 7/51/13 spec'd Rogue, with the following Glyphs; Sinister Strike, Rupture, and SnD, and a cycle of 4s/5r - Im currently trying to figure out how the rest of the Combat Rogue world utilize their cooldowns/rotation -
Current rotation: SS to 4 Combo, SnD, Pop [Sphere of Red Dragon's Blood] + Bladefurry, Pop Killing Spree, Once ended I pop Aren. Rush, SS to 5 Combo, Rupture, SS to 4 Combo, SnD and rinse and repeat (Using Cooldowns as per above when up).
Apart from the obvious upgrades (Grasp/Hailstorm etc) am I doing anything wrong that one can point out?
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One of the things I'd suggest which could make a big difference is to coordinate with your BL popping shaman to make sure that your trinket/BF/AR/etc is timed with the first popping of BL for maximum benefit.
My guild pops bloodlust ~20secs into the Patchwerk fight for example so we can all settle into rotations then blow our CDs/Trinkets nice and early along with BL, and then every cooldown from there on in.
It depends how you use BL though, some guilds save it for <40% for Execute spam but we prefer to dump it as early as possible.
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02/09/09, 8:24 AM
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#1687
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Glass Joe
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As my world of warcraft math is not really good, I am asking this question:
If, as an Asassination rouge, i put one talent point into Vigor and then add the "Glyph of Vigor" , which makes up 120 energy plus taking into account the second bonus of t7 gear, in how far does this affect my normal cycle and in how far will it increase or even decrease my dps ?
So, in my eyes it only comes down to whether it is worth putting one point into vigor instead of CQC (as a third point) and replacing the sinsiter strike glyph with the glyph of vigor.
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02/09/09, 9:46 AM
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#1688
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Glass Joe
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Originally Posted by Fonzey
One of the things I'd suggest which could make a big difference is to coordinate with your BL popping shaman to make sure that your trinket/BF/AR/etc is timed with the first popping of BL for maximum benefit.
My guild pops bloodlust ~20secs into the Patchwerk fight for example so we can all settle into rotations then blow our CDs/Trinkets nice and early along with BL, and then every cooldown from there on in.
It depends how you use BL though, some guilds save it for <40% for Execute spam but we prefer to dump it as early as possible.
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Thanks for that, so you suggest using one cooldown after another consecutively as opposed to say grouping KS and BF together on single-target bosses?
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02/09/09, 9:51 AM
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#1689
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Von Kaiser
Troll Druid
Executus (EU)
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Originally Posted by Venomous
Thanks for that, so you suggest using one cooldown after another consecutively as opposed to say grouping KS and BF together on single-target bosses?
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No, definitely time your CDs together so you get most use of the AP bonus from your trinket.
The more attacks you land during the 670AP buff the better, and timing it with BL, BF, Haste Potion, KS, AR will allow you to maximise the number of attacks landed, hence making use of the trinket more.
But on the same hand, you want to make use of your cooldowns as many times as possible. On a 3min Patchwerk kill, you don't have much to worry about - you'll only be using 2min CDs once so feel free to save them for whenever your shammy decides to pop BL, but on a 4, 6, 8, 10minute fight it would be preferable if you could blow everything at the start alongside BL, then use every 2 mins until the end of the fight.
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02/09/09, 10:15 AM
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#1690
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Glass Joe
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I am wondering about upgrading my Wrists. I am Combat. I will be able to get the Wrist of Cutthroat with badges. I am also up in epgp if the Thrusting Bands drop.
I put them both into the spreadsheet and the difference in dps is minimal +/- 5 dps with my gear and with potential upgrades.
I would like to get Cutthroat, using badges rather than using epgp for Thrusting (plus waiting for them to drop).
I have 15 exp right now. Thrusting will increase that. I do understand that Exp is not as important for Combat as for Mutilate.
Notwithstanding the fact that they have about even dps, I wonder if there is an advantage to Thrusting Bands, in that it will increase my exp, and potentially smooth out my cycles. But, there is also nothing else I can use Emblems of Valor for.
My question is whether the increased exp is worth getting, given that there is no dps increase?
Thank you in advance.
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02/09/09, 10:27 AM
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#1691
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In the rear with the gear!
Worgen Rogue
Auchindoun (EU)
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A DPS increase you can have NOW is always better than a DPS increase you might get sometime in the future, but not for sure....
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02/09/09, 4:34 PM
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#1693
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Lyphe
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Yes combat will favor Fury more. Also, sustained fights where you don't let Fury drop off is also required for it to be good. Mirror would be better if you're forced to restack it sufficiently.
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02/09/09, 4:36 PM
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#1694
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Glass Joe
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My simple question: Do you trust MaxDPS or Shadow Panther for rogue item values?
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02/09/09, 4:40 PM
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#1695
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by JarL
My simple question: Do you trust MaxDPS or Shadow Panther for rogue item values?
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Neither really. Try one of the spreadsheets here.
Edit: They may be decent for a quick glance, but not if you truly want to optimize dps.
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02/09/09, 4:46 PM
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#1696
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Bald Bull
wut
Gnome Warlock
No WoW Account
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Re: Fury of the Five Flights versus Mirror of Truth, refer to this post.
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Originally Posted by JarL
My simple question: Do you trust MaxDPS or Shadow Panther for rogue item values?
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No.
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Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty 
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02/09/09, 8:13 PM
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#1697
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Glass Joe
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Build question
Hi, I've got a a question about spec.
I've got a level 80 human rogue, and the best weapons I'm using the Dagger of Betrayal and Widow's Fury currently specced combat. I know dagger rogues get maligned a bit, but I noted the other day that a cdc/sword specialization build may be viable, at least with Fist MH/Sword OH.
I've improved my gear quite a bit, and recognize that I need better legs and main hand. Not really a simple question, I guess, but what build advice for dagger/sword should I be following for right now to maximize my dps?
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02/09/09, 9:59 PM
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#1698
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Von Kaiser
Night Elf Rogue
Mannoroth
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Expertise gems?
I was reading through the Rogue gear thread today and noticed that +16 expertise gems are recommended as the best gem for a red socket ( up to the cap ). I was under the impression that Agi and AP were better, even if you were under the cap.
After seeing this, I ran a spreadsheet to compare a +32 AP gem with the +16 Expertise gem, and my AP still comes out ahead. I also armoried a few of the EJ crew to see how they were gemming, and some were AP and some were Expertise.
Can anyone clear this up for me? The AP comes out ahead on my spreadsheet, but I'm seeing a lot of ppl with Expertise now and the gear thread seemed pretty explicit about expertise being the best if you are under the cap.
Any commentary appreciated ...
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02/09/09, 10:03 PM
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#1699
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Lyphe
I was reading through the Rogue gear thread today and noticed that +16 expertise gems are recommended as the best gem for a red socket ( up to the cap ). I was under the impression that Agi and AP were better, even if you were under the cap.
After seeing this, I ran a spreadsheet to compare a +32 AP gem with the +16 Expertise gem, and my AP still comes out ahead. I also armoried a few of the EJ crew to see how they were gemming, and some were AP and some were Expertise.
Can anyone clear this up for me? The AP comes out ahead on my spreadsheet, but I'm seeing a lot of ppl with Expertise now and the gear thread seemed pretty explicit about expertise being the best if you are under the cap.
Any commentary appreciated ...
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Expertise has a benefit that spreadsheets don't really account for. Dodged finishers can cause your cycle to collapse if you're going down to the last second for refreshes.
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02/09/09, 10:20 PM
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#1700
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Von Kaiser
Night Elf Rogue
Mannoroth
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Ok, so this is where I'm a bit confused ...
It sounds like you agree that Experise is the better gem for people under the cap ( correct me if I'm wrong on that ), yet if I amory you, I notice that you are gemming for AGI ... even though you are well under the expertise cap.
Do you recommend AGI over Expertise then and disagree with the Gear thread? Or is there a reason you are gemming the way you are?
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