I have some questions about Haste and Haste Rating:
Is there any kind of cap or DR in regards to Haste, Haste Rating, or a combination of the two? I've been hearing lately that there is, though I can find no solid information to prove or disprove it.
Is WoW Wiki correct when it says that Haste stacks multiplicatively? For example, Slice and Dice (140% Haste) and Blade Flurry (120% Haste) give you 168% Haste? It also says that Haste Rating stacks additively with itself and multiplicatively with Haste, is that correct as well? As in, I have Slice and Dice (140% Haste) and Blade Flurry (120% Haste) up, and I also have 328 Haste Rating (rounded to 10% Haste). Do all three of those stack multiplicatively? So, does it end up as 184.8% Haste? While I generally consider WoW Wiki to be a good source of information, I've had some people tell me this is incorrect.
There are a LOT of crazy haste abilities, talents, and raid buffs these days. With things like Lightning Reflexes coming in 3.1 I'm starting to wonder if, in a raid situation where you have a LOT of Haste, stacking Haste/Haste Rating could be more beneficial than other stats you could gem/enchant for.
There are a LOT of crazy haste abilities, talents, and raid buffs these days. With things like Lightning Reflexes coming in 3.1 I'm starting to wonder if, in a raid situation where you have a LOT of Haste, stacking Haste/Haste Rating could be more beneficial than other stats you could gem/enchant for.
There is no DR to haste. The scaling isn't exactly linear but it's close enough that for any one upgrade you can treat it as such. Haste does benefit other stats and causes them to scale but haste itself will not scale better than our other major stats. It's good "B" stat to have on gear and a decent proc but there's no reason to stack haste.
Originally Posted by sqq
How much hit raiting is recommend to before doing 25 ?
As you can search for "hit" I guess I have to ask.
How much hit raiting is recommend to before doing 25 ?
The reason you can't find an answer to this question is that it fundamentally doesn't even make sense. Hit is a DPS stat; the more you have, the more DPS you will do. However, it's not a terribly good DPS stat, so there's little reason to stack it, and the quality of your gear is only tenuously linked to how much hit you have - my overall hit rating has barely changed since Black Temple, for instance. So there's no "threshhold" amount that you must have - it's a stat, like any other.
Hence, what you want to do is grab a spreadsheet, enter your gear, and see how much damage it thinks you can do in 25mans - if you feel that this is "enough" for 25mans, great. If not, then you can use it to explore upgrades to see what items you have access to will give you the greatest DPS improvements.
Yeah, I have explored various items and gems and found the highest dps with the gear currently in my grasp. Problem is the rogue officer, says i need more then 254 hit rating, and 17 expertise. I know a few items that will get me higher, and i've thrown away all the +32 ap stones for +16 hit ones, to raise it. Is he in the right, or was I before (had higher dps in the spreadsheet pre hit fixing)
Yeah, I have explored various items and gems and found the highest dps with the gear currently in my grasp. Problem is the rogue officer, says i need more then 254 hit rating, and 17 expertise. I know a few items that will get me higher, and i've thrown away all the +32 ap stones for +16 hit ones, to raise it. Is he in the right, or was I before (had higher dps in the spreadsheet pre hit fixing)
Tell your rogue officer that he's bad. This is WOTLK, and you simply don't stack hit unless you will be below the special or poison hit cap. Since you probably have a +Hit buff in your raid, you really only need 214 hit for the soft cap. Even if you're off by a few hit rating, it will come with gear, it's nothing to stack for. Expertise is certainly a worthy stat, however, especially for Mutilate rogues.
Is WoW Wiki correct when it says that Haste stacks multiplicatively? For example, Slice and Dice (140% Haste) and Blade Flurry (120% Haste) give you 168% Haste? It also says that Haste Rating stacks additively with itself and multiplicatively with Haste, is that correct as well? As in, I have Slice and Dice (140% Haste) and Blade Flurry (120% Haste) up, and I also have 328 Haste Rating (rounded to 10% Haste). Do all three of those stack multiplicatively? So, does it end up as 184.8% Haste? While I generally consider WoW Wiki to be a good source of information, I've had some people tell me this is incorrect.
Everything you mentioned is correct. Yes, haste rating increases in value as you obtain more haste from other sources, but even accounting for this, haste rating still comes out pretty low compared to the alternatives. The spreadsheets on this forum model this.
Sorry if this is the wrong thread... I thought this would be the best place for this question :]
Hokay, so I hear (Please don't bombard me with things pertaining to this) that information was finally leaked out on dual specs, and my question is,
Would having a Combat and a Mut build both saved really come into play in the game?
Meaning, are there enough fights where one barely trumps the other, so that by analyzing different bosses (and who's to say in ulduar right?) you could max your DPS by just simply switching from one spec to another and switching out some gear?
Or even possibly something like Combat for trash and Mut for bosses?
Or am I just completely oblivious to the fact that Mut builds take different modifiers? I've never went mut before, but I assume we use the same armor modifiers.
(Please delete this post, I was not aware that they are thinking of making a scribe able ot drop a lexicon of power for this to work, so that would be a good... 30+ times they would have to do this, not worth it IMO)
What is the best/easiest way to watch your deadly poison ticks?
You could install Mik's Scrolling Combat Text or Scrolling Combat Text and configure it to only show our DP ticks in a prominent part of your UI. Alternatively, you could use ClassTimers or NeedToKnow and watch the Timer (DP ticks every 3 seconds if I remember correctly).
I believe this is my first post here after a long time lurking. Hopefully I'm putting it in the right spot.
While messing around in org today, I decided to put on my lvl 60 gear, which was 8/8 darkmantle. I beat a few people in duels with it on, and noticed that the proc rate on the 4pc bonus did NOT diminish with level. I went and tested the gear on the target dummies in org and confirmed my suspicion that there is also no internal CD on the proc. My question is, does this set bonus make this gear valuable again?
and used [Dragonspine Trophy] and [Meteorite Whetstone] as my trinkets to try and maximize procs. With limited raid buffs I saw between 3600 and 4000 dps in a 10 man pug archavon group.
I wasn't able to get a log, but I'm fairly certain there were times where my mutilates would effectively cost -13 energy from both mutilate hits proc'ing the set bonus and then the 4pc bonescythe set bonus.
If anyone has used the items after level 60, let me know. I have a feeling this would work better if I was spec'd combat or HaT.
Please excuse if my question was not simple enough :P
My question is, does this set bonus make this gear valuable again?
No, and I promise you that using additional suboptimal pieces like [Dragonspine Trophy] to increase the value of the suboptimal Darkmantle set won't make it worthwhile either.
Tonight I received [Twilight Mist], replaced [Omen of Ruin] as my offhand. Messing around in the spreadsheet if I replace LPC with my Omen and leave Twilight as my OH I gain a bit of DPS (not much very much at all). Just wondering if there would be any increase in it because I keep hearing how LPC trumps everything but Murder and WD currently.
Second question:
I had been sitting at 27/27 expertise but with new gear that I got tonight I've dropped down to 11. However, I've gained a ton of hit, around 300.. up from a bit below 200 if I remember correctly. Anyway, I was messing around with different gem options in the spreadsheet and even after being at the poison hit cap with Imp FF / Misery it said that more +hit would be a bigger DPS increase over some more expertise. Is it actually worth me gemming for more hit or should I drop a few and put in more expertise while staying above 237 cap?
I have read some conflicting reports as to which spec yields an overall higher DPS.
I am currently sword combat 7/51/13.
My guild has downed everything save 3D, but the maly gloves and 2D pants haven't dropped.
I'm currently using Silent Crusader and Hailstrom combo.
Is Calamity's/Webbed better? I picked both of them up, but was unsure currently.
I generally pull High 3k to lower mid 4k DPS. With 5K on our last Patwerk. ((w00 for 2:59 kill for achievement))
I generaly use a 3/4s 5r 3-5e rotation depending on energy procs and etc.
Is close quarters combat or sword spec better with the currentlyimplemented weapons?
The CG\WD setup with combat spec came up very close to my WD\murder standard raid pve dps mutilate build. All other slots of gear were kinda the same, except for a neck and some gemming( i did compare with another rogue ).
Originally Posted by ryal
What is the best/easiest way to watch your deadly poison ticks?
I use the XPERL debuff visual ( bigger debuffs for your ones ) to check both how many dp stacks i have on a target and the ticks ( not the values but when they occur ). Although is simple enough to check the amount of dp ticks : use WWS or Recount.
@MrPersonage
First off, your post could potentially have been more relevant in the spreadsheet thread. That's for moderators to decide, however.
In response to your questions: As a general rule, when comparing how different items influence your dps, I'd always recommend trusting the spreadsheet. Obviously, if you encounter something you find to be extraordinary, make sure you're using the latest version of the spreadsheet and double check all of your settings.
Do all of these buffs add to our poison damage, including envenom?
All spell damage buffs - including those 3 - apply to poisons. Envenom does benefit from the 13% spell damage buff, but uses the melee attack table rather than the spell one, such that it does not benefit from the spell crit buff; instead, it benefits from Leader of the Pack (or equivalent).
Hello all fellow rogues!
I have tried to read about it so many will think im weird.
But i have tried to do math about things with hitrate.
I have also talked with some fellow friends also rogues.
But we havent been sucessful in our way to find out what the hitcap is.
Anyone know or have a formula?
if your snd > 12 sec, rupture > 10 sec, hfb > 10 sec
u pooling energy and energy is going to cap.
do u evis or envenom? if the deadly poison stack is 5.
because i always caught in this situation where every timers are still running good. waste the combo point using expose armour? or just envenom off to avoid the energy cap.
Hey all I posted this in a semi-dead part of the forums so I figured I would repost in a more popular thread.
Im currently having a lot of problems sustaining a high dps when running raid with my guild. Thus i have been sat till i can figure out what is wrong. I am combat spec 15/51/5 The World of Warcraft Armory
Overall DD and DPS im running around 3200 but nowhere close to pulling 6-7k like the other rogues in the guild one is Mut and the other is Combat. My Rotation is 4Snd/5Rup/5SnD with using extra pts to evis every now and then. On trash I use FoN with the occasional blade fury and killing spree on mobs or 4+.
Poisons being used Wound in MH and Deadly in OH.
Pretty well geared just waiting on a few upgrades in weap shoulder back but other than that all 25 man Tier pieces enchanted and gemmed.
Just lookin for some ideas to fix this so I can get back in on raid before Ulduar comes out
This came from the Pocket Guide thread, but my question seems to simple to merit posting it anywhere but here. Am I correct in assuming that the conversion of hit rating to hit percent is linear, so that 1% increase to spell/attack hit (from Heroic Presence) accounts for 27 hit rating as the above table implies? I'm not sure on the math, but I think it makes sense assuming that base chance to miss is 27%, as is shown in the "retesting hit table assumptions" thread. I did read over the "retesting hit cap assumptions" but wasn't able to get what I was looking for out of it, or maybe I just don't understand the mechanics well enough. I ask mainly because I am in a casual raiding guild (hopefully this will change) and while I normally have a draenei in my group, we normally lack a spriest or an imp FF specced boomkin.
So, in short, is the conversion of hit rating to percent linear, and if so, what is it and where can I find it?