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Old 02/23/09, 3:06 AM   #1901
Joigahdenn
Piston Honda
 
Joigahdenn's Avatar
 
Night Elf Rogue
 
Cenarius
I know there is already a forum dedicated to UI, but while I was trying to streamline my UI today and looking through it, it occurred to me that having a resource similar to the Rogues Pocket Guide to WotLK for addons specific to rogues might be useful. However, knowing how unforgiving these forums can be at times, I thought getting some general feedback beforehand would be a good idea, especially since I don't know if I would even be qualified to start such a thread.

Please do redirect me if there is a better place for doing this.

Last edited by Joigahdenn : 02/23/09 at 3:32 AM. Reason: Grammar

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Old 02/23/09, 3:20 AM   #1902
Warbz
Glass Joe
 
Undead Rogue
 
Arthas
I know the spreadsheet tells all if you plug in everything correctly but I'm just curious (in general) if most combat (non shiv spec) rogues are using WP/WP+Evisc or still using WP/DP+Envenom.

Currently it tells me wp/wp+Evisc with a 3/5/5 is best.

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Old 02/23/09, 3:47 AM   #1903
Hildegard
Tinker
 
Hildegard's Avatar
 
Gnome Rogue
 
Forscherliga (EU)
Weapon Switch Questions

When fighting Sartharion I use two sets of weapons.

1. Single Target Set: 2x Webbed Death (both enchanted with Berserking)
2. FoK Set with Anesthetic Poison: 1x Sinister Revenge, 1x Anarchy

During the fight I want to switch between the sets as fast as possible. While switching from the Set1 (single target) to the set2 (FoK) works well, because I can use simple /equipslot macros, the switch back causes some issues.

What happens is that the macro can equip one Webbed Death back on either the mainhand or the offhand. When hitting the macro to equip the second Webbed Death it switches main- and offhand. The second Webbed Death remains in the bag and I have to switch manually, which costs quite some time and even lead to some early deaths of mine.

I just wanted to ask if someone has a working solution for this problem.

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
Hildes PVP Blog - Vom Stümper zum Gladiator

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Old 02/23/09, 4:11 AM   #1904
neg^
Von Kaiser
 
Undead Rogue
 
Talnivarr (EU)
Originally Posted by Hildegard View Post
When fighting Sartharion I use two sets of weapons.

1. Single Target Set: 2x Webbed Death (both enchanted with Berserking)
2. FoK Set with Anesthetic Poison: 1x Sinister Revenge, 1x Anarchy

During the fight I want to switch between the sets as fast as possible. While switching from the Set1 (single target) to the set2 (FoK) works well, because I can use simple /equipslot macros, the switch back causes some issues.

What happens is that the macro can equip one Webbed Death back on either the mainhand or the offhand. When hitting the macro to equip the second Webbed Death it switches main- and offhand. The second Webbed Death remains in the bag and I have to switch manually, which costs quite some time and even lead to some early deaths of mine.

I just wanted to ask if someone has a working solution for this problem.
Get ItemRack and make two different sets that just equip different weapons. Then make two different macros to equip those.

/itemrack equip setname

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Old 02/23/09, 4:26 AM   #1905
Neto-
Bald Bull
 
Neto-'s Avatar
 
wut
Gnome Warlock
 
No WoW Account
If you don't want to bother with itemrack, you can macro the same-name weapons by using the bag slot instead of item name. This link explains how it works perfectly.

Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty

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Old 02/23/09, 10:45 AM   #1906
Kmannkoopa
Von Kaiser
 
Night Elf Rogue
 
Alterac Mountains
The problem with using bag slots or item name is that sometimes for any number of reasons the items do not go back into their slot (sometimes something as little as another player tossing you a [Happy Fun Rock]). With item name, the game cannot difference between two items of the same name -- I tried that method. The most surefire way is almost certainly itemrack or a similar addon.

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Old 02/23/09, 11:30 AM   #1907
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
Originally Posted by Kmannkoopa View Post
The problem with using bag slots or item name is that sometimes for any number of reasons the items do not go back into their slot (sometimes something as little as another player tossing you a [Happy Fun Rock]). With item name, the game cannot difference between two items of the same name -- I tried that method. The most surefire way is almost certainly itemrack or a similar addon.
You're swapping two weapons from the bag into your hands. They will always be in the right spots unless you move them manually.

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Old 02/23/09, 6:00 PM   #1908
Dethrin
Glass Joe
 
Undead Rogue
 
Azgalor
Combat Rogues

This may not necessarily be a question, and if it breaks any rules I sincerely apologize.

I've searched around and haven't really been able to find many successful combat rogues to model myself after. I've been mutilate since the start of Wrath and I would love a play style change. If someone knows of a few well geared/specced combat rogues, I would really appreciate armory links so I can take a look at the different ways they handle expertise/hit/weapon speeds/spec.

I know specifics can be found in the pocket guide and all over these forums, but I'd like to use those and the spreadsheets along with details from actual combat rogues to see how I should begin.

-Thanks

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Old 02/24/09, 11:36 AM   #1909
naknekm
Glass Joe
 
Night Elf Rogue
 
Baelgun
I have really tried to find the answer on this on the forums, but have been unable.

I am combat. I have Calamity/webbed for main weapons.

I also have Sinister. I want to replace Webbed with Sinister for trash FOK. I have outfitter and can switch between them readily.

My question is whether it is helpful in these trash pulls to have Beserker on the Sinister. In fact, for purely FOK does an enchant help?

If it is helpful, I will spend the gold and do it, but if so, I wonder if Beserker is significantly better than Mongoose for FOK only?


Thanks in advance.

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Old 02/24/09, 11:54 AM   #1910
Valustria
Banned
 
Blood Elf Rogue
 
Mal'Ganis
Of course it is helpful, and yes, Berserking is better than Mongoose. But the real question to ask yourself: is it worth it? Personally, I played around with using CG/SR for FoK on trash and the conclusion I came to is that it was way more trouble than it was worth.

For starters, you're talking about swapping weapons -- something that takes time even with a macro or addon (1 second global cooldown) and effort (remembering to do it) -- for a little bit more offhand damage whenever you use one special that you can't even spam as often as you could if you were getting increased Combat Potency procs with the WD. Secondly, as soon as you switch to a single target, you are doing less damage. Finally, consider that future content is a lot less likely to be entirely AoE-able and the value of FoK goes down.

For what it's worth, the single most important raiding use of FoK that I have experienced occurs when you are mopping up the whelps after killing Tenebron in a Sarth+3D attempt. I trick to the add tank, blow Adrenaline Rush, and spam the hell out of FoK -- and I do it with Webbed Death in my offhand.

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Old 02/24/09, 12:10 PM   #1911
Tetmikem
Glass Joe
 
Undead Rogue
 
Dunemaul (EU)
I am a combat fist/dagger rogue and prior to the last patch the spreadsheet was telling me that DP/WP was the best poison set-up for me. Since the last patch I am now finding that the spreadsheet gives me more DPS with WP/WP. I was under the impression that one benefit of using DP is that is has a DOT effect, so if you have to move from the boss for any reason you will still have some dmg ticking on him. Obviously with a WP/WP set-up this will not be the case. Would it make sense to go with WP/WP on bosses like Patch where no movement is really occuring, but sticking to DP/WP for fights like Satharion where you are moving between the boss and the adds? Or does the spreadsheet take that into account, therefore indicating that WP/WP will be optimal in all encounters?

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Old 02/24/09, 12:13 PM   #1912
vspecii34
Glass Joe
 
Blood Elf Paladin
 
<orz>
Ner'zhul
Hi, I'm currently a horde player trying to reroll a rogue.
I've looked as much as I could in the forums on which race would be best for PvE dps, but only real post that mentioned it that I found was someone suggesting that there be a section that explained which race would be best.
Which brings me to my obvious question, which race on the horde side is best for PvE dps. Only considering PvE and even the smallest of advantages.
I've looked around the internet as well, but every forums I've been to has people who have no idea what they are talking about and it is mostly a waste of my time. (one said something along the lines of, shadowmeld is useless because rogues already have stealth -_-)
I believe that people here would have the most knowledge and experience, as well as the numbers and reasons that can back up a race choice.

I completely understand that orcs or trolls would probably be best for PvE, but a VAST majority of top pve rogues (and not surprisingly, pvp) I find are undead. Which is the only reason I'm asking around for advice.

Thank you so much for your time.


ps: Also, though I'm pretty sure I could probably find the best 2 professions for a pve rogue within the forums, can someone simply list them if it's not too much trouble?

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Old 02/24/09, 1:20 PM   #1913
miteethor
Glass Joe
 
Undead Rogue
 
Gnomeregan
What's the status on HaT? First it was bugged, but then they fixed it in 3.0.8 right? Why do I keep seeing people who are switching to HaT? Is HaT still a top DPS spec - and will it still be that way in 3.1?

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Old 02/24/09, 1:42 PM   #1914
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Originally Posted by miteethor View Post
What's the status on HaT? First it was bugged, but then they fixed it in 3.0.8 right? Why do I keep seeing people who are switching to HaT? Is HaT still a top DPS spec - and will it still be that way in 3.1?
HaT is a decent spec for PvE DPS provided your raid can stack a well-geared group to support you. Realistically, the best results for HaT come in 25man raids where there is a large pool to pull your group from.

It's still too early to tell what 3.1 will bring for any spec. Blizzard has made some changes to Rogue mechanics that will probably necessitate changes in other areas we haven't seen yet.


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Old 02/24/09, 2:21 PM   #1915
Genre
Von Kaiser
 
Blood Elf Rogue
 
Undermine
I havent been keeping up to date with the recent updates concerning patch 3.1. I just read the thread about the upcoming changes, but it seems no one took the time to agglomerate the "proposed" changes in a single post. Would anyone be so kind as to make a quick summary of what we are looking at (rumored and confirmed)?

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Old 02/24/09, 2:33 PM   #1916
Valustria
Banned
 
Blood Elf Rogue
 
Mal'Ganis
Originally Posted by Genre View Post
I havent been keeping up to date with the recent updates concerning patch 3.1. I just read the thread about the upcoming changes, but it seems no one took the time to agglomerate the "proposed" changes in a single post. Would anyone be so kind as to make a quick summary of what we are looking at (rumored and confirmed)?
So you want someone to consolidate all the potential changes in 3.1 into one post... why? For people not willing to skim through the entire thread dedicated to it? All of it is still subject to change -- if they want a consolidated list of changes to read over, they should wait until the patch hits PTR or goes live and the patch notes are available.

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Old 02/24/09, 2:58 PM   #1917
Genre
Von Kaiser
 
Blood Elf Rogue
 
Undermine
Originally Posted by Auturgist View Post
So you want someone to consolidate all the potential changes in 3.1 into one post... why? For people not willing to skim through the entire thread dedicated to it? All of it is still subject to change -- if they want a consolidated list of changes to read over, they should wait until the patch hits PTR or goes live and the patch notes are available.
I thought the "Rogue: Simple Questions/Simple Answers" thread was the appropriate place for such a question. Your logic by which you imply that I am too lazy to skim the appropriate thread could apply to every single question in here. Perhaps I should've asked something like: "I am sorry, should I be using a fast or a slow MH in a combat build?" in order to be in the incrowd.

In any event, perhaps you skimmed the said thread? Perhaps you know where people suddenly began to test PPM proc rates on instant poisons? Or the proposed changes to envenom? Or the new glyphs they are talking about? I was simply wondering if someone was up-to-date enough to enumerate the changes in a single post so that we stop jumping between various pages to get the most updated information.

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Old 02/24/09, 3:03 PM   #1918
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Genre View Post
I thought the "Rogue: Simple Questions/Simple Answers" thread was the appropriate place for such a question. Your logic by which you imply that I am too lazy to skim the appropriate thread could apply to every single question in here. Perhaps I should've asked something like: "I am sorry, should I be using a fast or a slow MH in a combat build?" in order to be in the incrowd.

In any event, perhaps you skimmed the said thread? Perhaps you know where people suddenly began to test PPM proc rates on instant poisons? Or the proposed changes to envenom? Or the new glyphs they are talking about? I was simply wondering if someone was up-to-date enough to enumerate the changes in a single post so that we stop jumping between various pages to get the most updated information.

Simple Questions, Simple Answers. You want a long ass post from someone that's collected all the info from various posts so you don't have to do that work. Your question will not get you a simple answer. So unless someone really feels like doing it, read 3.1 Rogue Changes - Early Preview The last few pages will have various posts on it.

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Old 02/24/09, 5:44 PM   #1919
wykedtron
Von Kaiser
 
wykedtron's Avatar
 
Night Elf Rogue
 
Arthas
I'm trying to figure out how IP can go to a PPM system when improved poisons is being changed to :

Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)

So we have a 50% chance to apply IP on a PPM minute basis? Seems like it's combining "chance on hit" which makes us believe PPM but the talent says otherwise?? Or the talent will increase the PPM by 50%? Can someone please explain?

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Old 02/24/09, 5:48 PM   #1920
Leto
King Hippo
 
Leito
Troll Rogue
 
No WoW Account
Originally Posted by wykedtron View Post
I'm trying to figure out how IP can go to a PPM system when improved poisons is being changed to :

Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)

So we have a 50% chance to apply IP on a PPM minute basis? Seems like it's combining "chance on hit" which makes us believe PPM but the talent says otherwise?? Or the talent will increase the PPM by 50%? Can someone please explain?
The talent increases the PPM by 50%.

So for example, if it has a PPM of 8.57, a 50% increase will bring it to 12.85

8.57 PPM would be a 20% proc rate with a 1.4 speed weapon, while 12.85 would be a 30% proc rate with a 1.4 speed weapon, so the talent basically has the same effect it has now.

Rogue at heart.

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Old 02/24/09, 6:11 PM   #1921
wykedtron
Von Kaiser
 
wykedtron's Avatar
 
Night Elf Rogue
 
Arthas
Originally Posted by Leto View Post
The talent increases the PPM by 50%.

So for example, if it has a PPM of 8.57, a 50% increase will bring it to 12.85

8.57 PPM would be a 20% proc rate with a 1.4 speed weapon, while 12.85 would be a 30% proc rate with a 1.4 speed weapon, so the talent basically has the same effect it has now.

So does this mean the proc rate of IP has gone down and our overall damge has gone too? I saw your post saying that WP is reletively the same proc rate so i just want to confirm that IP is the same as well. Thanks

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Old 02/24/09, 6:17 PM   #1922
Leto
King Hippo
 
Leito
Troll Rogue
 
No WoW Account
Originally Posted by wykedtron View Post
So does this mean the proc rate of IP has gone down and our overall damge has gone too? I saw your post saying that WP is reletively the same proc rate so i just want to confirm that IP is the same as well. Thanks
Testing thus far seems to indicate the proc rate will stay the same for 1.4 speed weapons, and increase for slower weapons.

Rogue at heart.

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Old 02/25/09, 5:11 AM   #1923
Kukulcan
Von Kaiser
 
Troll Rogue
 
Nagrand (EU)
Originally Posted by vspecii34 View Post
Hi, I'm currently a horde player trying to reroll a rogue.
I've looked as much as I could in the forums on which race would be best for PvE dps, but only real post that mentioned it that I found was someone suggesting that there be a section that explained which race would be best.
Which brings me to my obvious question, which race on the horde side is best for PvE dps. Only considering PvE and even the smallest of advantages.
I've looked around the internet as well, but every forums I've been to has people who have no idea what they are talking about and it is mostly a waste of my time. (one said something along the lines of, shadowmeld is useless because rogues already have stealth -_-)
I believe that people here would have the most knowledge and experience, as well as the numbers and reasons that can back up a race choice.

I completely understand that orcs or trolls would probably be best for PvE, but a VAST majority of top pve rogues (and not surprisingly, pvp) I find are undead. Which is the only reason I'm asking around for advice.

Thank you so much for your time.


ps: Also, though I'm pretty sure I could probably find the best 2 professions for a pve rogue within the forums, can someone simply list them if it's not too much trouble?
Horde best races as of pve advantages ( not considering pvp here ), are Troll and possibly Orc : and just those.

Troll is slightly better imho , cause of the haste scaling with haste on gear and from effects while the simple AP boost doesn't. Troll racial can be much more powerful than a pure 10% attack speed too : if you go Berserk while you are low on health is like 30% boost to attack speed.

Undeads are pvp their racial has like no use for pve, except some encounters where a cc break like a second Improved Sprint, could even be useful.

Blood elves racial somehow improved since TBC, but is still better for the silence component for pvp than any real pve use.

So, in the end, if you want the best pve dps race, go Troll.

P.S. : BTW Trolls got a very good PVP racial too since wotlk , called "Da voodoo shuffle".

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Old 02/25/09, 5:27 AM   #1924
Onodrim
Von Kaiser
 
Human Rogue
 
Aggramar (EU)
Originally Posted by Auturgist View Post
For starters, you're talking about swapping weapons -- something that takes time even with a macro or addon (1 second global cooldown) and effort (remembering to do it)
Regarding the effort part, I suppose a suggestion could be to simply include the weapon swap in a macro for both abilities in question; Fan of Knives and your combo point builder.

I'm by no means an adept macro writer, so here are some very simplistic examples (presupposing Itemrack).

For the combo point builder:
/startattack
/itemrack equip setname
/cast Sinister Strike
And, obviously, for Fan of Knives:
/startattack
/itemrack equip setname
/cast Fan of Knives
Keybind these macros to whatever keys you normally use for Sinister Strike and Fan of Knives, and that way you'd at least spare yourself the trouble of actually having to remember to equip the correct weapons for either ability.

Disclaimer: When using an addon like Itemrack, I'm not entirely sure whether or not you'd experience any error related problems when trying to equip already equipped weapons. I've only used a similar macro that merely included the name of the weapon itself, but I suspect it'd be the same and, if so, the suggested macros shouldn't cause any such problems.

Last edited by Onodrim : 02/26/09 at 10:16 AM.

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Old 02/25/09, 5:55 AM   #1925
kwinto
Von Kaiser
 
Human Rogue
 
Shadowsong (EU)
PPM

In 3.1 Blizzard will most probably introduce PPM mechanic for poisons. I'm not sure if for all of them, or only those dealing damage on application (IP/AP/WP). This is intended to solve some weapon speed concerns.

I have question about this mechanic. Why is PPM better than scaling poison damage in the way that white swings damage scales? I mean - leaving current proc chance, leaving attack power scaling, leaving everything as it is already, but multiplying overall damage by weapon speed/1.4 ? (Or 2.0, if 1.4 would be too overpowered ofc)

This is not question about current mechanics, I know - but for few days I've been trying to find out why this is so bad idea that nobody even considers it, and I haven't found any answer so far.

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