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Old 03/04/09, 4:50 PM   #2001
blbrchnk
Glass Joe
 
Gnome Rogue
 
Crushridge
Originally Posted by Parra View Post
With the current mechanic that is implemented right now the best option for 3.1 seems to be low speed main hand ip, low speed offhand with deadly poison. This because deadly poison is not affected by the ppm mechanic and still requires a fast weapon to re-apply it.
You kinda contradicted yourself, don't you mean high speed (i.e. WD) OH w/ DP?

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Old 03/04/09, 7:55 PM   #2002
Lynbernard
Glass Joe
 
Night Elf Rogue
 
Silver Hand
<-- Advice requested:

Combat Swords; 15/51/5 -- still averaging 1.8k dps. Need find a way to boost it up to 3k or more. I may not been hitting combos right.

1 -> Sinster Strike 2 -> Slice / Dice 3 -> Blade FLurry 4 -> ARush 5-> Rupture 6-> Evi

I hit 1, then wait til 3CP, start 2, then hit 5 i start 5.
Hit 4, then hit 1 til 5 then hit 6 -- rinse and repeat.. keep the slice/dice active..

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Old 03/04/09, 8:02 PM   #2003
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Lynbernard View Post
<-- Advice requested:

Combat Swords; 15/51/5 -- still averaging 1.8k dps. Need find a way to boost it up to 3k or more. I may not been hitting combos right.

1 -> Sinster Strike 2 -> Slice / Dice 3 -> Blade FLurry 4 -> ARush 5-> Rupture 6-> Evi

I hit 1, then wait til 3CP, start 2, then hit 5 i start 5.
Hit 4, then hit 1 til 5 then hit 6 -- rinse and repeat.. keep the slice/dice active..

Get buffs. That'll boost it up to 3K. Don't bother with target dummies if you're looking for good numbers. But otherwise, yea 3s/5r/5e. Emphasis on the s, that should not fall off even if you have to cut the others out of the cycle due to luck or whatever.

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Old 03/04/09, 10:11 PM   #2004
Toxins
Glass Joe
 
Night Elf Rogue
 
Alleria
Hello EJ, I hit 80 on my new rogue (Ditched my old undead 80 for the alliance) and have been muti forever. I love muti but after testing the HFB changes I will definitely be going combat 3.1

I would also like to start playing combat now just for a change and I've got a few questions. My gear is pretty terrible and this much I do know. I was wondering:

1. For a newly geared rogue what would be the best weapons to get while trying to get greed? I was thinking Lpc OH and Reaper of Dark Souls MH but the other thing that caught my eye was Fang of Truth for the OH.

2. About the spec> Would the 15/51/5(4 points swords) be better than the 7/51/13? Or should I try out the shiv build for the lasts of its glory?



Lastly, I apologize for not going directly to the spreadsheets but currently I have no access to excel or an excel viewer, If I did that would definitely be my first check.

Last edited by Toxins : 03/04/09 at 10:22 PM.

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Old 03/04/09, 10:57 PM   #2005
Acyrith
Glass Joe
 
Human Rogue
 
Emerald Dream
So a question or two about mutilate rotations.

I am running the standard 4+/4+ envenom rotation where I drop a rupture at 4+ combo points, and then fit in 1-2 envenoms each at 4+ combo points before hitting rupture again. As well I generally try to pool to 60+ energy before using a finisher. There are however a few situations in which I'm not entirely sure what the best course of action is.

1) I have < 60 energy, and rupture is about to drop. If I rupture immediately I have minimal rupture downtime but I have left myself short a bit of energy for the next round of my rotation. The question then is whether rupturing at less than 60+ energy is a good idea or not? Intuitively it seems that casting the rupture early would be to my benefit, but I'm concerned that I'm leaving myself a bit energy starved and costing myself down the line.

2) I have > 60 energy, lots of time on hfb, 4+ combo points, and a rupture that still has a second or two on it. If I go for another envenom I'm guaranteeing a fairly big gap in rupture uptime , but I can't really wait to rupture because I risk capping out on energy. I'm assuming I probably just want to envenom as that should be more damage than a few lost seconds of rupture time?

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Old 03/04/09, 11:49 PM   #2006
ShadowEric
Piston Honda
 
Human Rogue
 
Terenas
1) Pool so as not to clip Rupture. EDIT: Misunderstood what you meant. I'd Rupture. Sitting waiting for energy after you applied Rupture is better than pooling before re-applying and having nothing else giving you extra DPS.
2) Yeah, envenom. The excess of energy should allow you to get 4+ combo points fairly quickly to reapply Rupture.

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Old 03/05/09, 1:27 AM   #2007
Phunkay
Glass Joe
 
Undead Rogue
 
Twisting Nether
Hey I've been reading up on all the 3.1 theorycrafting, and combat seems the best way to go, but I'm still not sure what weapons I should be using, someone told me that swords will be good again with the new LR.

I've got the following weapons to work with:

Webbed Death x2
Sinister Revenge
Hailstorm
Silent Crusader
Crimson Steel
The Hand of Nerub

Any thoughts?

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Old 03/05/09, 2:35 AM   #2008
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Phunkay View Post
Hey I've been reading up on all the 3.1 theorycrafting, and combat seems the best way to go, but I'm still not sure what weapons I should be using, someone told me that swords will be good again with the new LR.
Hang tight, 3.1 won't be on live for a while, there will certainly be more changes coming to what we know anyway. Any hardcore theorycrafting won't take place for a while yet. Yes, Combat looks good but it's mostly just napkin math at this point.

Keep the gear you have, try to fill holes in the slots you don't. To pass the time, I suggest watching the drama in the official forums. Some of it is very entertaining.


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Old 03/05/09, 10:46 AM   #2009
blbrchnk
Glass Joe
 
Gnome Rogue
 
Crushridge
Originally Posted by Toxins View Post
Hello EJ, I hit 80 on my new rogue (Ditched my old undead 80 for the alliance) and have been muti forever. I love muti but after testing the HFB changes I will definitely be going combat 3.1

I would also like to start playing combat now just for a change and I've got a few questions. My gear is pretty terrible and this much I do know. I was wondering:

1. For a newly geared rogue what would be the best weapons to get while trying to get greed? I was thinking Lpc OH and Reaper of Dark Souls MH but the other thing that caught my eye was Fang of Truth for the OH.

2. About the spec> Would the 15/51/5(4 points swords) be better than the 7/51/13? Or should I try out the shiv build for the lasts of its glory?



Lastly, I apologize for not going directly to the spreadsheets but currently I have no access to excel or an excel viewer, If I did that would definitely be my first check.
You could always download open office. It is a free office suite that should do everything you need it to.

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Old 03/05/09, 12:30 PM   #2010
Onslaught
Glass Joe
 
Human Rogue
 
Deathwing
I just picked up Calamity's Grasp last night and I already had WD so im going Combat til the patch goes live. The pocket guild says


Without sword spec (fist/mace MH and dagger/fist/mace OH):
OH speed = 1.4: DP/WP
OH speed > 1.4: WP/DP

Is this still the same or has it changed?


The World of Warcraft Armory

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Old 03/05/09, 1:11 PM   #2011
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
WP/WP is significantly better with BIS/near-BIS gear.

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Old 03/05/09, 3:06 PM   #2012
Mavanas
Great Tiger
 
Night Elf Rogue
 
Lightning's Blade
Rounding and time between attacks

Sorry if this is not a very simple question, but I could not find a better spot. Is there any rounding in wow with regards to time between attacks or times when attacks occur? Let's assume I have a 1.4 speed dagger, cumulative haste at the moment is 88%. So if there is no rounding, my autoattack should occur every 0.74468 seconds (ignoring the rest of the digits for now).

Which of the following best describe the calculation of autoattack times:
1. Absolutely no rounding:
Attacks occur at 0.74468, 1.48936, 2.23404 etc
2. Rounding of times at which attacks occur (let's say rounding to 0.1), but keeping track internally of exact time b/w attacks
Attacks occur at 0.7, 1.5, 2.2 etc (i.e. round the times in #1)
3. Rounding of time between attacks
Attacks occur every 0.7 seconds, at 0.7, 1.4, 2.1

Thanks for any insights. If there has been a discussion of this question before, I'd love to see the link to read the full discussion. My own search did not give me an exact answer.

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Old 03/05/09, 3:34 PM   #2013
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
There probably is no rounding. The accuracy is most likely based on the frequency the server updates the combat state.

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Old 03/05/09, 3:36 PM   #2014
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
So, for other in-game parameters - for instance, damage ranges - what seems to happen is that the extra decimal places are tracked, and the observed value is randomly rounded up or down with probability so as to leave the mean in the correct place. For instance: if an ability (internally) does 100.36 damage, in practice it will do 100 damage 64% of the time and 101 damage 36% of the time, with the rounding decided randomly and independently for each attack. So it is reasonable to assume that something similar occurs here.

Now, that said: if you actually look at timestamps in a combat log, that's clearly not what actually happens - or at least, if it is, there are confounding effects (and I mean a *lot* of confounding effects), as the actual observed swing times vary significantly from the theoretical value. It's not simply that it rounds up on one swing and down on the next - the observed spacing between swings can easily vary by 20% or more. I suspect that this has something to do with latency and the like.

Thus: it's natural to assume - and usually is assumed - that the actual swing timings average out to the right thing - in your case, .74468 seconds. However, so far as I know this has never been studied or tested in any material way, so it's entirely possible that underneath the wild fluxuations in swing time there is some oddity of rounding or other bias that is concealed. So until a detailed examination of the observed swing times is performed, I'm not sure we can say conclusively how it works.

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Old 03/05/09, 3:42 PM   #2015
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Well, the time stamps in the combat log aren't the time stamps of when things are evaluated on the server. That's just when your client receives the data. There would really be no way to definitively test the behavior of the server.

I'd suspect what happens though is there's a certain combat time step update frequency, probably something like 30 Hz. So if the swing timer has 0.74468 seconds remaining, every time step it updates all the combat timers by 0.033 seconds. Eventually it'd hit -0.021979 seconds on the swing timer, which means the swing would execute. And to prevent compound errors, maybe that 0.021979 will be subtracted from the time for the next swing.

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Old 03/05/09, 3:44 PM   #2016
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Sure, we can't tell exactly what's happening on the server. But it would probably be worth taking a couple hours on a combat dummy to make sure the average is what we think it should be.

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Old 03/05/09, 4:01 PM   #2017
Mavanas
Great Tiger
 
Night Elf Rogue
 
Lightning's Blade
Ok thanks for your answers.

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Old 03/05/09, 8:40 PM   #2018
Drakthol
Glass Joe
 
Orc Rogue
 
Rivendare
Hello, I had some questions concerning dps in general. To be honest I'm not sure what kind of numbers I should be seeing.
I'm been doing fast trials to try and document my dps and the highest I've gotten it on a target dumby 2437.5

My opening rotation is Garrote > SnD (1point) Mut > Mut > (shiv if not 5 points) > Rupture (5 point) > Mut > 3 - 4 point envenom > Mut > Mut > Envenom --- Standard Rotation
This is done without losing the initial 12s SnD which is refreshed to the cap.

The World of Warcraft Armory For my current gear, sockets, spec ect.

One thing I am wondering about is am I hurting my dps by forcing 5 point rupture 9/10 times by using shiv (wasting 35e) In 10 man Sartharion 3 drakes I was only ever able to avg 3.3k dps
(I realise this can change due to group comp and the only other melee was a DK without abomitable might)

In short I am wondering if there is anything I can do to better my dps.

I use IP/DP for poison assignment. Armory link is current.

I was stacking hit until the caps were released then I switched it to agi but I'm now wondering if that was a mistake since it seems my dps for patchwerk for example was 4.8k and is now closer to 4.4k.
(Maybe the change was simply due to group comp but 400 is still a rather large margin.)

Before I switched my gear I was around 520 hit rating + precision. I'm wondering if since I use double fast daggers hit EP weights should be higher due to a larger number of attacks over a given combat period.

Based off of my gear in a perfect rotation world how high do you think my dps should be with no down time such as on fights like patchwerk?

I also have 2 sinister revenge and am wondering if changing weapon assignment will boost my dps or if using the Shiv spec or going combat in general is a better option.

Sorry I have so many questions.

:EDIT: Another thing I wanted to mention is I use the vigor glyph to have a higher cap to help recover lost energy in fight down times and to have a higher energy pool when I open.

Other glyphs are SnD and Rupture

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Old 03/05/09, 9:09 PM   #2019
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
Originally Posted by Aldriana View Post
So, for other in-game parameters - for instance, damage ranges - what seems to happen is that the extra decimal places are tracked, and the observed value is randomly rounded up or down with probability so as to leave the mean in the correct place. For instance: if an ability (internally) does 100.36 damage, in practice it will do 100 damage 64% of the time and 101 damage 36% of the time, with the rounding decided randomly and independently for each attack. So it is reasonable to assume that something similar occurs here.
Someone once claimed on these forums that, at least for damage ranges, was not actually random (or at least not independent), but rather did something like tracking the fractions and rotated the damage amounts in a set pattern. So if you're supposed to do 10.4 damage you would always see {10, 11, 10, 11, 10}*. I never bothered to test myself and I've never seen verification either way, and honestly it doesn't actually matter in the long-term, it averages out the same way. With stuff like hit and crit chance it's quite impossible to tell the difference, since flipping a coin to determine which coin you're flipping is quite literally indistinguable from flipping a single coin with more decimal digits. With haste, I'm also leaning towards net and game latency making it really impossible to tell. More impossible than the hit/crit stuff which was already impossible.


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Old 03/05/09, 9:52 PM   #2020
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Drakthol View Post
Hello, I had some questions concerning dps in general. To be honest I'm not sure what kind of numbers I should be seeing.
I'm been doing fast trials to try and document my dps and the highest I've gotten it on a target dumby 2437.5

1. Open with Mutilate, well for now at least
2. Never shiv, should never need it
3. You don't need 5 combo points to start doing things, 4 or more will do
4. Don't spec into Vigor, move that point to CQC. You shouldn't cap energy often to receive its benefits.
5. Use a spreadsheet to figure out what dps you *should* be at. This one in particular: http://elitistjerks.com/f78/t39136-o...r_spreadsheet/ Still a rough guess with your gear level, should be in the 5K assuming all buffs.
6. Gem on helm could be upgraded
7. Enchant on bracers should probably be switched to 50AP. Maybe gems switched around for Exp to cap that
8. Hit rating on gloves changed to 44AP (crusher)

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Old 03/06/09, 6:38 AM   #2021
nukec
Glass Joe
 
Undead Priest
 
Kazzak (EU)
Hi. I would be gratefull if someone can share with me what DoT tick addon do you use?
I cannot find addon that will show me when deadly poison made a tick, so I can use envenom for finish.

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Old 03/06/09, 8:41 AM   #2022
TheXo
Glass Joe
 
TheXo's Avatar
 
Undead Rogue
 
Garrosh (EU)
There are some like ClassTimer and DotTimer, i personally like nugRunning

edit: thought you where looking for timers

Last edited by TheXo : 03/06/09 at 8:54 AM. Reason: sry, missed your point

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Old 03/06/09, 8:48 AM   #2023
grindfreak
Glass Joe
 
Undead Rogue
 
<DOD>
Bladefist (EU)
This post is mainly aimed at Aldriana since he is the original author of this,
but if someone has concrete answers, go ahead.

http://elitistjerks.com/f78/t37183-pocket_guide_wotlk/

http://elitistjerks.com/978806-post21.html

The EP values here differ.

Can we always assume the rough ep values in the pocket guide are closer to be correct over the old post?

Last edited by grindfreak : 03/06/09 at 9:55 AM.

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Old 03/06/09, 9:40 AM   #2024
Tridav
Glass Joe
 
Orc Rogue
 
Skullcrusher
If I wanted to try out Mace spec in 3.1 should I pick up the Deadly Maces or the Angry/Split?

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Old 03/06/09, 9:58 AM   #2025
Len
Von Kaiser
 
Len's Avatar
 
Undead Rogue
 
Vek'nilash (EU)
Originally Posted by Tridav View Post
If I wanted to try out Mace spec in 3.1 should I pick up the Deadly Maces or the Angry/Split?
Personally, I saved Angry/Split from sharding, and if theorycrafting finds out that they are much better than e.g. CG+WD, then I might enchant and try them out. Deadly weapons have a cost associated to them, so if you have extra arena points and rating, feel free, but I don't see why; the new macespec isn't very interesting by itself, and so far, pve drops can't reach the dps either. Maybe if Ulduar has MH mace drop ... maybe.

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