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03/11/09, 4:49 AM
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#2076
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Glass Joe
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Am I supposed to be pulled out of stealth whilst DPS testing on a dummy then I click vanish and don't touch any other keys?
It just pulls me instantly out of stealth...
White Hitting Dummy to Vanish = Works fine.
Doing Mutilate rotation to Vanish = Pulls from Stealth.
Doing Mutilate rotation, walking away from Dummy, letting Rupture/Poisons tick, Vanishing = Works fine.
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03/11/09, 8:34 AM
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#2077
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Glass Joe
Blood Elf Rogue
Die Todeskrallen (EU)
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Originally Posted by Refrakt
so when my 2 daggers applied anaestheic posion, i can use FOK to denrage the elements, don't have to melee attack them?
can u provide me with the swap weapon macro, after FOK, it will swap back to 2 WD to dps the drake. tried to find the macro using goggle but no luck.
thanks
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Personally, I rather use only 1 anasthetic dagger, and prefer to use shiv to get single elementals de-enraged, since most of the times there are not more than 2 or 3 of them anyway. Worked absolutely fine for me so far, as I can still use FoK after I switched.
I'm using 2 macros, replacing my shiv and mutilate-button,
#showtooltip Shiv
/equipslot 17 Murder
/cast Shiv
for Shiv,
#showtooltip Mutilate
/startattack
/equipslot 17 Sinister Revenge
/cast Mutilate
for Mutilate, while Murder has anasthetic on it and SR goes with deadly. It switches Daggers on first keypress of shiv and starts shiving if I press again, and as soon as I start mutilating the dragon again it switches back. You can easily add "/equipslot 16 <insert your weapon>" in both for a second anasthetic dagger and your normal mainhand, and even change the first macro from "/cast shiv" to "/cast Fan of Knives" if that's your disenrage-key of choice. Just remember that on first keypress, it will only switch your dagger and not use any skill due to GCD.
Might be easier in case you don't want to use an addon ^^
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03/11/09, 3:42 PM
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#2078
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Glass Joe
Blood Elf Rogue
Aszune (EU)
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I might be a little noob, but just want to ask. What should i do for improving my gear? I usually do 1.5k-2k DPS in heroics (overall dps) and i think that is abit of low. So how i can squeeze little extra, what should i improve etc... and not sure also what poisons i should use for my gear/tree. . .
The World of Warcraft Armory
I am now using with 2x fister wound poisons on both, because i think the proc for the actual poison dmg (not the debuff) is better than instant ... i know i haven't reached hit cap and exprtise cap .... but just want to know your opinion what should i do?
i am working my way up to naxx10.. with new guild
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03/11/09, 3:54 PM
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#2079
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by Borbh
I might be a little noob, but just want to ask. What should i do for improving my gear? ...
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Start here -> http://elitistjerks.com/f78/t37183-pocket_guide_wotlk/
It will tell you all this and more:
First off, get a different offhand. something faster. Librarian's Paper Cutter is a nice, cheap, widely available BoE that you can use in the offhand. Wound poison is fine to use on both MH/OH if you pick up that dagger.
You've got a few pieces of PvP gear on, please don't use those for PvE. The itemization is horrible and Resilience eats up the budget; almost anything else would be better.
Don't worry about caps either, just use the best gear available to you.
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03/11/09, 5:24 PM
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#2080
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Glass Joe
Blood Elf Rogue
Tichondrius
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My character, link left.
27 expertise, or 25?
I replace the shoulder gem with +32 ap is option at the moment.
Any other options/opinions would be awesome. I have every BIS considered item, so that's not an issue. Frosted Adroit Gloves, T7.5 chest, and X gems? Etc?
add: I've actually been dodged and parried by KT 25 with 27 Expertise. Will post SS if needed, otherwise, wtf?
Thank you Ippon
Last edited by Vylent : 03/11/09 at 5:41 PM.
Reason: Further detail
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03/11/09, 5:31 PM
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#2081
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Piston Honda
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Dodge is not the same as Parry. It's unrealistic (and wasteful) for rogues to be parry-capped.
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03/11/09, 9:10 PM
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#2082
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Von Kaiser
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I've used this with good success. I found my weapons were changing often enough I begin to get tired of updating my macro constantly. It allows me to keep my swaps separate from my attack Macro's, and updating is reduced to a simple shift click.
Will handle up to three weapon sets.
Keep in mind swapping will reset your swing timer. Depending on circumstance, that may or may not be significant.
WeaponQuickSwap
WeaponQuickSwap - Combat Assist - World of Warcraft Mods, Addons, and More!
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03/12/09, 5:57 AM
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#2083
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Glass Joe
Bloodroze
Blood Elf Rogue
Non-US/EU Server (EU)
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Dps problem
Hey guys,
I have been reading your forums for a while to improve my dps. I am currently a combat fist spec.
Obtained some pretty nice gear from naxx 25, got enchanted, glyphed, talented, used the rotation suggested here. And it still seems a bit low to me. I consulted the spreadsheet as well -It says that without raidbuffs I should do over 3k...
The World of Warcraft Armory
Yesterday we did a couple of heroics and my dps was around 2200 -2300, while my mage and Dk mate did over 2400 in gear only obtanied by heroics.
So my question is basicly what Am I doing wrong?  Are they overpowered or Its just bee beeing noobish and missing something, plz help:S
Thanks for the help in advance!
Bloodroze
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03/12/09, 7:12 AM
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#2084
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Glass Joe
Dwarf Paladin
Nethersturm (EU)
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I have just noticed that anasthetic poison might me a better choice for dealing with enraged add in Obsidian Sanctum than using a hunter for the job.
I have read that the poison has a 50% proc chance. Would it be a viable solution to have it on my mainhand, while DP on offhand (I am Mutilate)? I would take a damage hit, but if I spam those mobs with FoK, I suppose I might de-enrage them faster than a hunter.
I am a bit suspicious about my reasoning, because I have never heard of anyone doing this... so there might be a flaw, that I don't see...
Last edited by Gungne : 03/13/09 at 11:04 AM.
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03/12/09, 7:29 AM
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#2085
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Von Kaiser
Night Elf Rogue
Argent Dawn (EU)
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The biggest problem with rogues and enraged adds at Sartharion is that the adds are almost never in range for FoK. So hunting them is probably a bigger DPS loss then having a hunter fire off a stray shot sometimes. And anesthetic poison is somewhat weaker, so it may not be a good idea if you have drakes to kill as fast as possible.
On the other hand, I usually put anesthetic poison on the second pair of (slow) weapons and if the need really arises, I switch to them using Outfitter, spam a few FoKs and go back to my big target. That seems to be the most comfortable arrangement so far.
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03/12/09, 7:54 AM
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#2086
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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One or two enraged elementals on your blaze tank is easily survivable - the only time action is needed is if something goes wrong with a fire wall and you get 3+ enraged blazes up. Given that Tranq shot has a cooldown of 6 seconds, a rogue is by FAR the superior solution. It goes without saying that you should not put Anesthetic poison on your main weapons - you have plenty of time to hit a weapon swap macro while running over to the blaze pile, and again when running back to your main target. Anyone putting Anesthetic poison on their main weapon in this fight is a bad player: end of story.
As to which weapons you should swap to, this is largely irrelevant. The de-enrage is the important bit, not the minimal damage you do in the process. If you're lucky enough to have had the DKP to buy additional high-ilvl slow weapons, by all means use those. A pair of grey vendor weapons would be equally effective in context. EVERY rogue should keep a swap pair of weapons handy in a Sartharion fight, with Anesthetic poison on both. NO rogue has any excuse whatsoever for not doing so.
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03/12/09, 11:38 AM
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#2087
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Piston Honda
Night Elf Rogue
Turalyon (EU)
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Rogues using FoK on Sartarion Elementals and Whelps.
Additional AoE is always a good thing, helps get them down faster.
Anesthetic Poisoned weapon useful for removing Enrage and can additionally used on a single target as well as multiple. No need to gimp your DPS during FoK, use any weapon for it because here the DPS is of secondary importance to getting rid of Enrage. Swap it out to do max DPS.
Tricks of the Trade these mobs off healers and onto the appropriate Tank.
We provide more flexibility in this encounter than any other class.
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03/12/09, 4:08 PM
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#2088
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Glass Joe
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Hello everyone!
Im currently having a lot of problems sustaining a high dps when running raid with my guild. I tried to figure out what was going wrong, I read a lot of articles, checked my recount data, checked other rogues, but still.
I am a combat spec, mostly epic 25 mans geared (missing MH and OH...). All my gear is enchanted and gemmed. My build is 7/51/13 ( WoW Armory Link)
I am running around 3200 DPS but nowhere close to pulling 4.5-5k like the other rogues in other guilds on my server.
My Rotation is 4Snd or 5Snd/5Rup/5SnD with using extra points to Eviscerate every now and then. On trash I use FoN with the occasional blade fury and killing spree on mobs or 4+.
Poisons : Wound on main hand, and deadly on offhand.
If anyone can give me an idea of what is going wrong, if it's only a question of weapons or bad luck. Thanks a lot!
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03/12/09, 4:31 PM
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#2089
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Saluna
If anyone can give me an idea of what is going wrong, if it's only a question of weapons or bad luck. Thanks a lot!
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- Use dual wound poison
- Not spec'ed into sword spec while using an OH sword (4/5 it with filler points)
- Lack of enchant on OH sword
- 2 blue gems is 1 too many (prob change the chest one, pants socket bonus seems better)
- 20 hit on gloves changed to 44AP
- Mining as a prof (well no dps benefits like other profs)
Well that's all I can really see since can't be sure exactly what you do or get as buffs in raids. So read http://elitistjerks.com/f78/t37183-pocket_guide_wotlk/ use The Roguecraft Spreadsheet
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03/12/09, 4:46 PM
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#2090
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Glass Joe
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Originally Posted by saedo
- Use dual wound poison
- Not spec'ed into sword spec while using an OH sword (4/5 it with filler points)
- Lack of enchant on OH sword
- 2 blue gems is 1 too many (prob change the chest one, pants socket bonus seems better)
- 20 hit on gloves changed to 44AP
- Mining as a prof (well no dps benefits like other profs)
Well that's all I can really see since can't be sure exactly what you do or get as buffs in raids. So read http://elitistjerks.com/f78/t37183-pocket_guide_wotlk/ use The Roguecraft Spreadsheet
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-The sword is temporary since Webbed death haven't drop in a month ><
-OH will be enchanted with mongoose since it's cheap and well won't wait for the dagger to drop.
-Poison : Hum will check the spreadsheet
-Enchant will be changed, didn't realized it yet...
For the guides I already read them, thanks for the reminder anyways.
I'm trying to use the spreadsheet got some troubles understanding it and using it (doing my best to use it  )
Thanks for your help sir!
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03/12/09, 5:02 PM
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#2091
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Saluna
-The sword is temporary since Webbed death haven't drop in a month ><
-OH will be enchanted with mongoose since it's cheap and well won't wait for the dagger to drop.
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Well still, if you're gonna use a weapon, however temporary it is, spec into it. Or don't bother talking about maxing dps. Also Berserking is better, yes mongoose is cheaper, again not relevant if you're asking about maxing dps. Since it sounds like a month already who knows how long your bad luck will continue. I for one want a new MH, but it has never dropped in the 3-4 months, and it was a risk, but def used Berserking for its worth now due to my own luck.
Anyways, check a spreadsheet still, [Librarian's Paper Cutter] might still be better than that sword as an OH, or at least be very close.
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03/12/09, 5:22 PM
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#2092
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Von Kaiser
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Would it be worth dropping a little hit to get up to 44expr from 38expr? I'm at 287 hit rating/3993 AP/27.3% crit. 15/51/7 with swords. I usually have feral/hunter buffs, sunder, DK buffs (but no hysteria) but no arms/fury buffs, nor enh shammy. No Draenei.
Mostly doing 10 man stuff, and many of our regulars are on break till ulduar.
Working on Sarth+ with a lot of undergeared characters, so I'd like to minmax.
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03/13/09, 5:24 AM
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#2093
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Glass Joe
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One question is botherin me all night long but i guss u guys can give me an answer to it
My professions are Jewelcrafting & Alchemy and i am wondering which prismatic gems i should choose. The spreadsheet and wowhead almost equalize the 54AP and the 27Agility Gem but isn`t this dependant on your critrating a little bit cause of diminishing returns?
I am a little bit above 37% Crit without Raidvuffs of course and i am considering to change my gems from agility to pure AP Gems but i am not sure about it. I can get 116 more AP from the change. Of course i would lose a little bit critical strike chance though i should still be at around 35%.
What do you suggest?
Another thing which bothers me is gemming for expertise. One guy stated in another thrad that gemming for expertise is only worth it if you can exactly hit the cap with it. Even if you are a little bit above that it would be better to go straight for AP. Is that the truth or is geming for expertise until you reach the cap definitely the right way to go?
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03/13/09, 5:39 AM
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#2094
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Von Kaiser
Undead Rogue
Proudmoore (EU)
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Expertise gives you the best DPS upgrade if you have your hit cap. If you play combat you can reach it with Items, for Mutilate you need to take some gems into account, but can drop Quick Recovery for some better stat(e.g. Murder).
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~nothing to see here~
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03/13/09, 8:05 AM
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#2095
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Glass Joe
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I recently switched to a new guild and was assigned a more senior member to mentor me. He whispered me today to give me some suggestions that he had deduced from a few WWS of this weeks fights.
Here is a link to this week's Patchwerk kill that I believe he was basing his recommendation off of. Note that since this kill I have upgraded my trinket to Mark of Norgannon from Sphere of Red Dragon's Blood.
He was very concerned with how much i was missing on my melee swings...20% missed on Patch...
I had already taken note of that in previous weeks and had changed my gems on my spreadsheet to put myself closer to the Poison hit cap but found that replacing all of my 32 ap gems with ones that gave hit was actually a dps loss.
I just chalked it up to Instant Poison scaling so well right now and assumed that the damage I would gain from less melee misses would be dwarfed by the damage i was losing on my poisons.
In short...I trusted my spreadsheet over everything else.
So his advise for me was to make this change that I had already deemed to be sub optimal, but I had a lot of trouble arguing because he obviously didn't put as much stock in (or understand) spreadsheets as I do. It DOES make sense to get some Hit Rating but...but...the spreadsheet?? ya know?
Does anyone have an opinion on this?
EDIT:I went ahead and made some of the gem changes to fit his suggestions for anyone who decides to look at my armory prof. I would still like thoughts on whether or not you think this is wise considering current IP scaling.
Last edited by Spookydookie : 03/13/09 at 12:06 PM.
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03/13/09, 8:35 AM
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#2096
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Von Kaiser
Troll Rogue
Stormreaver (EU)
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Originally Posted by Nerevarine
Expertise gives you the best DPS upgrade if you have your hit cap. If you play combat you can reach it with Items, for Mutilate you need to take some gems into account, but can drop Quick Recovery for some better stat(e.g. Murder).
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Actually, for Combat specs Expertise is less valuable than Agility and AP - consult the Pocket Guide or Vulajin's spreadsheet for confirmation. This is mostly due to Surprise Attacks, obviously. Agility and AP are pretty much interchangeable, so it's partly personal preference which one you go for. (Using the Roguecraft sheet and my current gear+spec, Agility is a very marginal dps increase compared to AP, but going back a couple of item upgrades, it's showing the opposite.) There has been some debate about gemming Agility for the added Dodge bonus, as well.
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03/13/09, 3:10 PM
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#2097
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Glass Joe
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Originally Posted by Spookydookie
...
He was very concerned with how much i was missing on my melee swings...20% missed on Patch....
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First, if the other Rogue in the WWS is your "mentor", he is Combat, so his hit rating is a LOT easier to reach than yours.
Second, as a Mutilate Rogue, you are not as concerned with hitting the white cap. It's way too high and way too little of our total dmg to be reasonable. You should be aiming for the poison cap (found here).
At a little over 100, you're still well below where you need to be on hit. Try to pick up some more +hit gear. Grim Toll is very nice for this. Beyond this, you should go with Rigid gems in your yellow sockets instead of the orange AP/Hit ones. you don't have to absolutely get above the number quoted in the Pocket Guide, but you should definitely be a lot closer than you are now. 7% misses from your Envenoms and 9.3% misses from your DP is a ton of missed damage for a boss fight. A missed Envenom alone can throw your entire rotation off for a good 30 seconds or more.
Finally, with regard to the spreadsheet, it is very good at deducing your theoretical max dps with the gear you have, but a single flaw in your mechanics can significantly throw off your results. Further, if something is set incorrectly (check the buffs page - that's where I usually find where I have something set wrong), it can make it appear that one piece of gear (or one gem) is better than another.
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03/13/09, 7:39 PM
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#2098
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Glass Joe
Night Elf Rogue
Eldre'Thalas
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Hello everyone I would just like some advice on my rogues stats and what not are they where they should be because I have been trying to break 5k dps on steady fights like patchwerk, and for some reason I am stuck around 4700 at times. The way I to start off is 3 stacks of hfb, garrote then I slice and dice mut to 4-5 combo points rup mut to 4-5 combo points then evenom and I repeat am I doing it right?
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03/13/09, 7:43 PM
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#2099
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Shazzrah
Hello everyone I would just like some advice on my rogues stats and what not are they where they should be because I have been trying to break 5k dps on steady fights like patchwerk, and for some reason I am stuck around 4700 at times. The way I to start off is 3 stacks of hfb, garrote then I slice and dice mut to 4-5 combo points rup mut to 4-5 combo points then evenom and I repeat am I doing it right?
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It sounds right. Though the "repeat" should probably mean you might get 2-3 envenoms before the next rupture.
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03/13/09, 7:49 PM
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#2100
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Glass Joe
Night Elf Rogue
Eldre'Thalas
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Originally Posted by saedo
It sounds right. Though the "repeat" should probably mean you might get 2-3 envenoms before the next rupture.
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See the problem is I am not sure when I should envenom am I suppose to be waiting on a certain amount of DP stacks before each envenom or does it matter?
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