Was wondering if anyone knows what is the cap rating (expertise) for a Human Rogue using 2/2 swords raiding Naxx(heroic). Only thing I could find was this post from from along time ago. Yes I know swords are bad but it is what I have for now.
Roguecraft 101
4. Regarding the Hit and Expertise Caps
In the context of stats, the term "cap" refers to the point at which equipping more of a particular stat will have no additional value. For hit rating and expertise rating in particular, the cap usually discussed is for the effect of these stats on raid bosses. For example, once you reach or surpass the hit cap, you will never miss an attack against a raid boss unless you are under the effect of some debuff that reduces your hit chance (for example, Attumen the Huntsman's curse). There is no "minimum" chance to miss melee attacks, nor to be dodged or parried.
Your base chance to miss a raid boss while dual wielding is 28% with auto-attack on both hands. Your base chance to miss a special attack is 9%. For each 15.77 hit rating you equip, you reduce your chance to miss by 1%. Thus we can calculate hit caps for auto-attack and special attacks:
Your base chance to be dodged by a raid boss with any attack is thought to be 6.5%. For each 3.94 expertise rating you equip, you gain 1 expertise, reducing your chance to be dodged by 0.25% (thus it takes exactly 15.77 expertise rating to reduce your chance to be dodged by 1%). Thus, we can calculate expertise caps for various combinations of talents and racial abilities:
The hit and expertise caps are NOT magic numbers that every rogue [or any rogue] must reach. Whether you're in T4 or T6, there are NO MAGIC NUMBERS for how much hit or expertise rating you "should" have. There is no special benefit to being capped with either stat, nor is there any special benefit to reaching an arbitrary threshold. The purpose of listing the caps here is so that you do not accidentally overshoot either cap by equipping too much hit rating or expertise rating. Always remember that any hit rating or expertise rating beyond the cap will have zero positive effect on your DPS.
Was wondering if anyone knows what is the cap rating (expertise) for a Human Rogue using 2/2 swords raiding Naxx(heroic). Only thing I could find was this post from from along time ago. Yes I know swords are bad but it is what I have for now.
1.) Never been a hat build so thought I'd give it a whirl for something different. Using Anarchy MH I was planning on using Hatestrike OH or is there some reason to go with a dagger OH in which case my best I have is Knife of Incision?
2.) In looking at the typical 23-5-43 build has anyone seen any discussion about trying to add in Cold Blood and/or Shadowstep? Seems like being able to CB -Shadowstep- Ambush to start, Vanish for a Shadowsetp Ambush, and then Prep and do another CB with a Shadowstep Ambush on a boss fight could be a nice dps influx and added CP's. If you space those 30 seconds apart so you couple them with Premed+Shadowstep timers thats 4 CP's instant every 30 seconds for the first minute then you fall back into the normal Hat rotation etc. Ofcourse you then have to find 2 points and my thought was take one from Improved Posions (8% vs 10% that critical?) and one from Vile Poisons to fund CB & SS.
2a.) Speaking of ...should you even have Vile Poisons if your trying to go vHAT? Is the dispell resistance needed in boss fights etc? I havent seen nHAT or vHAT specific builds I dont think.....
Thanks for any input. I have to believe this has been analyzed to death...just didnt see it in the HAT thread..?
DPS warrior is supposed to keep battle shout up for the raid. He shouts at the beginning but shout falls off after 2 min, you spend the rest of the fight with no shout (including the Heroism/Bloodlust).
In this situation it not immediately obvious that you lost the buff. It will show up in buffs gained in WWS so you will think you had it when you only had it of the time. Only by checking the logs, buff durations, etc and using a little critical thinking will you see that.
WWS now shows the buff duration as percentage of the fight. Big Improvement! Lots of finger pointing after the raid too.
I have been greatly ditrubed latley my my personal DPS. I am decently geared with the 2 T7 emblem peices and some various epics from 10-Man Naxx. I have some Heroic Epics and some Heroic Blues. but i still can only reach approx 1100-1200 dps in a roic Dungeon and 1200-1300 in a 10 man Raid. Theoretically it could either be my build or my roatation. To which it is i am unsure. could possibly anyone throw me a hand here is some suggestions. I am a combat Close Quarters Combat speced Troll Rogue The World of Warcraft Armory is my armory link with my Spec info and gear any suggestions are appreciated and valued.
I have been greatly ditrubed latley my my personal DPS. I am decently geared with the 2 T7 emblem peices and some various epics from 10-Man Naxx. I have some Heroic Epics and some Heroic Blues. but i still can only reach approx 1100-1200 dps in a roic Dungeon and 1200-1300 in a 10 man Raid. Theoretically it could either be my build or my roatation. To which it is i am unsure. could possibly anyone throw me a hand here is some suggestions. I am a combat Close Quarters Combat speced Troll Rogue The World of Warcraft Armory is my armory link with my Spec info and gear any suggestions are appreciated and valued.
[The Stray] is a horrible offhand to be using, as a rogue. An appropriate CQC Combat build will have a nice slow fist MH with a fast dagger OH. That's the biggest issue with your current gear. If you replace that, you will see your DPS jump considerably because of that change.
I have been greatly ditrubed latley my my personal DPS. I am decently geared with the 2 T7 emblem peices and some various epics from 10-Man Naxx. I have some Heroic Epics and some Heroic Blues. but i still can only reach approx 1100-1200 dps in a roic Dungeon and 1200-1300 in a 10 man Raid. Theoretically it could either be my build or my roatation. To which it is i am unsure. could possibly anyone throw me a hand here is some suggestions. I am a combat Close Quarters Combat speced Troll Rogue The World of Warcraft Armory is my armory link with my Spec info and gear any suggestions are appreciated and valued.
There are several issues at hand.
(1) You have a fast weapon in your MH and a slow weapon in your OH which is the reverse of what you should be doing. The only time you would put a fast weapon in your MH is if you were running a Shiv build, which you are not since I see that you have points allocated to SS in your combat tree. Switch your MH and OH weapon and you will IMMEDIATELY see a SIGNIFICANT dps increase.
(2) Regem. You should be looking at AP gems, or AGI gems. Remember that you can socket orange into yellow slots and still obtain your set bonus. Don't bother gemming for haste. Go check out the gem recommendations in the forums here. I'd also recommend swapping in that meta for a Relentless Earthsiege Diamond.
(3) Go download the spreadsheet and work it. I'm only noting some of the most obvious issues which are all pretty basic for a rogue. You'll also want to examine which poisons you are using, rotations, etc ...
I need help and advice on rotations, gems, gear for my rogue currently, during a raid boss my DPS can range from 2800-4200 without AOE, I am not sure how to keep it sustained so high as some others do, I do not see what I am doing wrong besides my lack of Clamitys Grasp and my enchants on Webbed Death. Anything you say will be helpful, bash my character, anything, I really dont care, I just want to learn how to be a better rogue.
My current rotation is 3s/5r/5e depending on the fight and time left on SnD, I dont have a clue what I am doing wrong, I really want to start to pump out the numbers.
Thank you.
--EDIT--
I also have the dagger from 25 man kel, I could go mutliate ect no problem, just let me know what would be best for me.
I need help and advice on rotations, gems, gear for my rogue currently, during a raid boss my DPS can range from 2800-4200 without AOE, I am not sure how to keep it sustained so high as some others do, I do not see what I am doing wrong besides my lack of Clamitys Grasp and my enchants on Webbed Death. Anything you say will be helpful, bash my character, anything, I really dont care, I just want to learn how to be a better rogue.
My current rotation is 3s/5r/5e depending on the fight and time left on SnD, I dont have a clue what I am doing wrong, I really want to start to pump out the numbers.
Your rotation for combat is fine. Your gear seems just fine to me (outside of the 2 expertise gems). You don't have any glaring stupidity in your choices there. Your spec is fine as well. What fights are you seeing really low DPS? Are you taking into account that fights like Patchwerk, where you never move and just stand and burn you're going to hit 4k+ DPS and fights like Heigan you're running around half the time so your DPS will obviously be much lower?
Same fights like patch one week I could be hitting 4600 dps, next week I could be low as 3300, I am not sure whats going on, its just strange sometimes, also rogues with lesser gear than me will beat me by 500+ DPS, I dont get it.
Same fights like patch one week I could be hitting 4600 dps, next week I could be low as 3300, I am not sure whats going on, its just strange sometimes, also rogues with lesser gear than me will beat me by 500+ DPS, I dont get it.
Without an WWS, best guess is you're slime dipping, maybe even if it's just once in the beginning of a fight thinking to lower your health so Prey on the Weak - Spell - World of Warcraft isn't active. Hateful strikes only lock on to the highest hp of the #2 and #3 in threat so just stay below them.
Yes of course, Im quite aware that I am not doing that, just generally my DPS always dips below, just 15 miniutes ago I pulled 3200 DPS on Arch, its weak. no clue why.
Yes of course, Im quite aware that I am not doing that, just generally my DPS always dips below, just 15 miniutes ago I pulled 3200 DPS on Arch, its weak. no clue why.
*shrug*
Without a WWS report, we have no clue either (and this thread isn't the place for WWS). Just off the top of my head - raid buffs? If you've got a non-warrior tank, are the DPS warriors remembering to Sunder? Are shouts being kept up if required? Are the right totems getting dropped?
Rogue dps is very sensitive to raid buffs. Without a shadowpriest or moonkin you're under the poison hit cap. I've noticed an ~300 dps difference between having an enhancement shaman in the raid and not having one. Does your raid composition vary considerably week to week? That could account for some of the change in dps, especially if that VoA you feel you underperformed in was a PuG.
Apologies if this is a very common question however although I have done a fair amount of research it hasn't fully answered all my questions.
I just leveled to 80 today and now have to choose a raid spec. From what I can tell there are 3 main specs, mutilate, combat, and HaT.
Since I'll be doing mostly instances for the time being HaT isn't practical.
That leaves combat and mutilate. What are the differences between them? Is it that combat does more damage but mutilate is considered to be more fun?
Since I'm here I might as well just unload on the things which are bugging me.
I plan on pvping once I get some gear. Since pvp mutilate uses slow daggers and pve mutilate uses fast ones how do people justify needing on these slow daggers? I can't offhand think of who a slow dagger might be useful for so is it simply that people take them since noone else will?
I think thats all for now.
Edit: What's the difference between 7/51/13 and 15/51/5? Does one do better dps than the other?
d mutilate. What are the differences between them? Is it that combat does more damage but mutilate is considered to be more fun?
...
I plan on pvping once I get some gear. Since pvp mutilate uses slow daggers and pve mutilate uses fast ones how do people justify needing on these slow daggers? I can't offhand think of who a slow dagger might be useful for so is it simply that people take them since noone else will?
...
Edit: What's the difference between 7/51/13 and 15/51/5? Does one do better dps than the other?
Spreadsheets show mutilate to do more damage in a raid boss fight environment. However combat may do better on interrupted fights or those with adds and also has more burst cooldowns. Some people may say mutilate is more fun due to being burned out from playing combat all through BC (and earlier) - it's down to personal preference in the end, I'd recommend you try both for a week or two if possible. The choice may also be determined by what the best weapons available to you are.
In general I believe 7/51/13 does more damage at low gear levels, 15/51/5 pulls ahead at higher gear levels. Use a spreadsheet to know for sure. Note that 7/51/13 gets some Subtlety utility.
Finally, when patch 3.1 comes the dagger speed issue for mutilate should be vastly reduced so grab any daggers, slow or fast, if they drop.
Hi!
How should I start getting gear as a newly dinged lvl 80 quest geared rogue?
What I did was I started doing heroics right away. Buy you a tabard for all the Northrend factions. Run heroics wearing whatever tabard you want rep with, do dailys and get your rep up. Argent Crusade, Wyrmrest Accord, and Knights of Ebon Blade are the ones I remember trying to get quick right off the top of my head. That was the fastest way I started getting level 80 epics. Heroic and rep gear gives you a great start, and so does some gear from Emblems you get while doing the heroics. Farming heroics was the way to go.
What should your Hit Rating be if your in a 8/20/43 build with only 3/5 into Precision (Troll). Doesn't the 99 Hit Rating figure for Boss fights only apply if your 5/5 prescision?
I cant find what my hit rating needs to be to compensate for the loss of those 2 points so I have a target to Gem for. ;/
Assume the 26 Expertise stays the same...see no reason it would change?
So this same thing asked once before mid way through the free hat thread but it was never answered.
One of our Mutilate rogues recently switched to combat because of weapons and Savage Combat. As I somewhat act as class leader for rogues in our guild (it is pretty casual) he turned to me with his questions about a combat rotation. I haven't run combat since early Wrath, at which point I was running a 5s/5r/5e cycle with specced and glyphed SnD. Shortly after I went mutilate I remember hearing that 2s/5r/5e or 3s/5r/5e are better cycles, however when I started looking to confirm that today I ran into some posts stating that leaving evis out was the way to go. What I gather out of this is that you want to run a 2s/5r cycle and throw in any 5point evis you can along the way, with priority on keeping SnD up and then rupture up while 5pt eviscerating when the opportunity arises. Is that correct? I tried using the spread sheet, but as our raid composition currently changes weekly, I couldn't get a generalized answer and felt asking would be a better bet.
Okay, so hey. I've researched out the ass for my Rogue the past two months, and have been tossing around both Combat and Mutilate spec. (Calm's Grasp/Webbed Death) For Combat, and (Webbed Death/Sinister Revenge) For Mutilate. (I do have two webbed deaths though). After all the reading of done, I can only seem to get both specs up to 4200 DPS max in raids. It's incredibly irritating and I don't know if I'm just overlooking something. Here's a WWS of our clear of naxx last night: Wow Web Stats , and here is my armory. The World of Warcraft Armory ... I'm wearing pretty damn good gear for my class, and I'm positive I should be pulling more then I am. Comments?
One of our Mutilate rogues recently switched to combat because of weapons and Savage Combat. As I somewhat act as class leader for rogues in our guild (it is pretty casual) he turned to me with his questions about a combat rotation. I haven't run combat since early Wrath, at which point I was running a 5s/5r/5e cycle with specced and glyphed SnD. Shortly after I went mutilate I remember hearing that 2s/5r/5e or 3s/5r/5e are better cycles, however when I started looking to confirm that today I ran into some posts stating that leaving evis out was the way to go. What I gather out of this is that you want to run a 2s/5r cycle and throw in any 5point evis you can along the way, with priority on keeping SnD up and then rupture up while 5pt eviscerating when the opportunity arises. Is that correct? I tried using the spread sheet, but as our raid composition currently changes weekly, I couldn't get a generalized answer and felt asking would be a better bet.
Generalized answer is yes. Prioritize SnD first, Rupture second, Evis last. Depending on gear and buffs, your rate with various procs will change. So average case a 2-3s/5r/5e would work. But sometimes you're unlucky and have to forgo doing the Evis. Sometimes you get really lucky and wind up doing 2 Evis, though most likely the 2nd one can be a 4 point Evis. 5s/5r/5e is likely just the most stable unchanging one, but of course doesn't squeeze out the last bit of dps.
Can someone give me some gem advice? Here's my character in the armory. I initially thought that going more hit with my gems would be correct up until around 315. When I check this out in the Roguecraft LK spreadsheet however it states I should get more DPS with Pristine Monarch Topaz (for yellow), Bright Scarlet Ruby (for red), and Balanced Twilight Opal (for blue) socketed, even though my hit is at 237? It's also showing I should choose AP food over hit food. Thoughts?
Can someone give me some gem advice? Here's my character in the armory. I initially thought that going more hit with my gems would be correct up until around 315. When I check this out in the Roguecraft LK spreadsheet however it states I should get more DPS with Pristine Monarch Topaz (for yellow), Bright Scarlet Ruby (for red), and Balanced Twilight Opal (for blue) socketed, even though my hit is at 237? It's also showing I should choose AP food over hit food. Thoughts?