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Old 03/30/09, 11:16 PM   #2301
hjs3rd
Glass Joe
 
Human Rogue
 
Frostwolf
Expertise Rating

Was wondering if anyone knows what is the cap rating (expertise) for a Human Rogue using 2/2 swords raiding Naxx(heroic). Only thing I could find was this post from from along time ago. Yes I know swords are bad but it is what I have for now.


Roguecraft 101

4. Regarding the Hit and Expertise Caps

In the context of stats, the term "cap" refers to the point at which equipping more of a particular stat will have no additional value. For hit rating and expertise rating in particular, the cap usually discussed is for the effect of these stats on raid bosses. For example, once you reach or surpass the hit cap, you will never miss an attack against a raid boss unless you are under the effect of some debuff that reduces your hit chance (for example, Attumen the Huntsman's curse). There is no "minimum" chance to miss melee attacks, nor to be dodged or parried.

Your base chance to miss a raid boss while dual wielding is 28% with auto-attack on both hands. Your base chance to miss a special attack is 9%. For each 15.77 hit rating you equip, you reduce your chance to miss by 1%. Thus we can calculate hit caps for auto-attack and special attacks:

Auto-attack, 0/5 Precision: 442
Auto-attack, 5/5 Precision: 363
Special, 0/5 Precision: 142
Special, 5/5 Precision: 64

Your base chance to be dodged by a raid boss with any attack is thought to be 6.5%. For each 3.94 expertise rating you equip, you gain 1 expertise, reducing your chance to be dodged by 0.25% (thus it takes exactly 15.77 expertise rating to reduce your chance to be dodged by 1%). Thus, we can calculate expertise caps for various combinations of talents and racial abilities:

0/2 Weapon Expertise, non-Human: 103
1/2 Weapon Expertise, non-Human: 83
2/2 Weapon Expertise, non-Human: 64
0/2 Weapon Expertise, Human (wielding swords or maces): 83
1/2 Weapon Expertise, Human: 64
2/2 Weapon Expertise, Human: 44

The hit and expertise caps are NOT magic numbers that every rogue [or any rogue] must reach. Whether you're in T4 or T6, there are NO MAGIC NUMBERS for how much hit or expertise rating you "should" have. There is no special benefit to being capped with either stat, nor is there any special benefit to reaching an arbitrary threshold. The purpose of listing the caps here is so that you do not accidentally overshoot either cap by equipping too much hit rating or expertise rating. Always remember that any hit rating or expertise rating beyond the cap will have zero positive effect on your DPS.

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Old 03/30/09, 11:23 PM   #2302
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by hjs3rd View Post
Was wondering if anyone knows what is the cap rating (expertise) for a Human Rogue using 2/2 swords
107 expertise rating.

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Old 03/31/09, 12:11 AM   #2303
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Originally Posted by hjs3rd View Post
Was wondering if anyone knows what is the cap rating (expertise) for a Human Rogue using 2/2 swords raiding Naxx(heroic). Only thing I could find was this post from from along time ago. Yes I know swords are bad but it is what I have for now.
The numbers you linked were at level 70. For the level 80 info you should use the http://elitistjerks.com/f78/t37183-pocket_guide_wotlk/.

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Old 03/31/09, 1:42 AM   #2304
Itlan
Glass Joe
 
Troll Rogue
 
Zangarmarsh
HAT Weapon Selection & Build Question

1.) Never been a hat build so thought I'd give it a whirl for something different. Using Anarchy MH I was planning on using Hatestrike OH or is there some reason to go with a dagger OH in which case my best I have is Knife of Incision?

2.) In looking at the typical 23-5-43 build has anyone seen any discussion about trying to add in Cold Blood and/or Shadowstep? Seems like being able to CB -Shadowstep- Ambush to start, Vanish for a Shadowsetp Ambush, and then Prep and do another CB with a Shadowstep Ambush on a boss fight could be a nice dps influx and added CP's. If you space those 30 seconds apart so you couple them with Premed+Shadowstep timers thats 4 CP's instant every 30 seconds for the first minute then you fall back into the normal Hat rotation etc. Ofcourse you then have to find 2 points and my thought was take one from Improved Posions (8% vs 10% that critical?) and one from Vile Poisons to fund CB & SS.

2a.) Speaking of ...should you even have Vile Poisons if your trying to go vHAT? Is the dispell resistance needed in boss fights etc? I havent seen nHAT or vHAT specific builds I dont think.....

Thanks for any input. I have to believe this has been analyzed to death...just didnt see it in the HAT thread..?

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Old 03/31/09, 9:30 AM   #2305
Wytryszek
Von Kaiser
 
Night Elf Rogue
 
Argent Dawn (EU)
Originally Posted by Tinwhisker View Post
DPS warrior is supposed to keep battle shout up for the raid. He shouts at the beginning but shout falls off after 2 min, you spend the rest of the fight with no shout (including the Heroism/Bloodlust).
In this situation it not immediately obvious that you lost the buff. It will show up in buffs gained in WWS so you will think you had it when you only had it of the time. Only by checking the logs, buff durations, etc and using a little critical thinking will you see that.
WWS now shows the buff duration as percentage of the fight. Big Improvement! Lots of finger pointing after the raid too.

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Old 03/31/09, 1:01 PM   #2306
zecatus
Glass Joe
 
zecatus's Avatar
 
Troll Rogue
 
Gilneas
Curiosity

I have been greatly ditrubed latley my my personal DPS. I am decently geared with the 2 T7 emblem peices and some various epics from 10-Man Naxx. I have some Heroic Epics and some Heroic Blues. but i still can only reach approx 1100-1200 dps in a roic Dungeon and 1200-1300 in a 10 man Raid. Theoretically it could either be my build or my roatation. To which it is i am unsure. could possibly anyone throw me a hand here is some suggestions. I am a combat Close Quarters Combat speced Troll Rogue The World of Warcraft Armory is my armory link with my Spec info and gear any suggestions are appreciated and valued.

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Old 03/31/09, 1:13 PM   #2307
Aorin
Glass Joe
 
Aorin's Avatar
 
Dwarf Rogue
 
Icecrown
Originally Posted by zecatus View Post
I have been greatly ditrubed latley my my personal DPS. I am decently geared with the 2 T7 emblem peices and some various epics from 10-Man Naxx. I have some Heroic Epics and some Heroic Blues. but i still can only reach approx 1100-1200 dps in a roic Dungeon and 1200-1300 in a 10 man Raid. Theoretically it could either be my build or my roatation. To which it is i am unsure. could possibly anyone throw me a hand here is some suggestions. I am a combat Close Quarters Combat speced Troll Rogue The World of Warcraft Armory is my armory link with my Spec info and gear any suggestions are appreciated and valued.
[The Stray] is a horrible offhand to be using, as a rogue. An appropriate CQC Combat build will have a nice slow fist MH with a fast dagger OH. That's the biggest issue with your current gear. If you replace that, you will see your DPS jump considerably because of that change.

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Old 03/31/09, 1:36 PM   #2308
Lyphe
Von Kaiser
 
Lyphe's Avatar
 
Night Elf Rogue
 
Mannoroth
Originally Posted by zecatus View Post
I have been greatly ditrubed latley my my personal DPS. I am decently geared with the 2 T7 emblem peices and some various epics from 10-Man Naxx. I have some Heroic Epics and some Heroic Blues. but i still can only reach approx 1100-1200 dps in a roic Dungeon and 1200-1300 in a 10 man Raid. Theoretically it could either be my build or my roatation. To which it is i am unsure. could possibly anyone throw me a hand here is some suggestions. I am a combat Close Quarters Combat speced Troll Rogue The World of Warcraft Armory is my armory link with my Spec info and gear any suggestions are appreciated and valued.

There are several issues at hand.

(1) You have a fast weapon in your MH and a slow weapon in your OH which is the reverse of what you should be doing. The only time you would put a fast weapon in your MH is if you were running a Shiv build, which you are not since I see that you have points allocated to SS in your combat tree. Switch your MH and OH weapon and you will IMMEDIATELY see a SIGNIFICANT dps increase.

(2) Regem. You should be looking at AP gems, or AGI gems. Remember that you can socket orange into yellow slots and still obtain your set bonus. Don't bother gemming for haste. Go check out the gem recommendations in the forums here. I'd also recommend swapping in that meta for a Relentless Earthsiege Diamond.

(3) Go download the spreadsheet and work it. I'm only noting some of the most obvious issues which are all pretty basic for a rogue. You'll also want to examine which poisons you are using, rotations, etc ...

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Old 03/31/09, 2:04 PM   #2309
Braundo
Glass Joe
 
Blood Elf Mage
 
Kirin Tor
Originally Posted by Lyphe View Post
Switch your MH and OH weapon and you will IMMEDIATELY see a SIGNIFICANT dps increase.
The problem being, of course, that [The Stray] is an off-hand-only weapon, so he can't switch them.

The rest of your post is spot-on, though

Last edited by Braundo : 03/31/09 at 2:20 PM.

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Old 03/31/09, 2:14 PM   #2310
Oblique
Glass Joe
 
Orc Rogue
 
Kargath
Combat DPS HELP

Here is my character The World of Warcraft Armory

I am currently combat 15/51/5 Fist/Dagger

I need help and advice on rotations, gems, gear for my rogue currently, during a raid boss my DPS can range from 2800-4200 without AOE, I am not sure how to keep it sustained so high as some others do, I do not see what I am doing wrong besides my lack of Clamitys Grasp and my enchants on Webbed Death. Anything you say will be helpful, bash my character, anything, I really dont care, I just want to learn how to be a better rogue.

My current rotation is 3s/5r/5e depending on the fight and time left on SnD, I dont have a clue what I am doing wrong, I really want to start to pump out the numbers.

Thank you.

--EDIT--

I also have the dagger from 25 man kel, I could go mutliate ect no problem, just let me know what would be best for me.

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Old 03/31/09, 2:21 PM   #2311
magicp
Glass Joe
 
Human Warrior
 
Doomhammer
Originally Posted by Oblique View Post
Here is my character The World of Warcraft Armory

I am currently combat 15/51/5 Fist/Dagger

I need help and advice on rotations, gems, gear for my rogue currently, during a raid boss my DPS can range from 2800-4200 without AOE, I am not sure how to keep it sustained so high as some others do, I do not see what I am doing wrong besides my lack of Clamitys Grasp and my enchants on Webbed Death. Anything you say will be helpful, bash my character, anything, I really dont care, I just want to learn how to be a better rogue.

My current rotation is 3s/5r/5e depending on the fight and time left on SnD, I dont have a clue what I am doing wrong, I really want to start to pump out the numbers.
Your rotation for combat is fine. Your gear seems just fine to me (outside of the 2 expertise gems). You don't have any glaring stupidity in your choices there. Your spec is fine as well. What fights are you seeing really low DPS? Are you taking into account that fights like Patchwerk, where you never move and just stand and burn you're going to hit 4k+ DPS and fights like Heigan you're running around half the time so your DPS will obviously be much lower?

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Old 03/31/09, 2:32 PM   #2312
Oblique
Glass Joe
 
Orc Rogue
 
Kargath
Same fights like patch one week I could be hitting 4600 dps, next week I could be low as 3300, I am not sure whats going on, its just strange sometimes, also rogues with lesser gear than me will beat me by 500+ DPS, I dont get it.

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Old 03/31/09, 3:44 PM   #2313
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Oblique View Post
Same fights like patch one week I could be hitting 4600 dps, next week I could be low as 3300, I am not sure whats going on, its just strange sometimes, also rogues with lesser gear than me will beat me by 500+ DPS, I dont get it.
Without an WWS, best guess is you're slime dipping, maybe even if it's just once in the beginning of a fight thinking to lower your health so Prey on the Weak - Spell - World of Warcraft isn't active. Hateful strikes only lock on to the highest hp of the #2 and #3 in threat so just stay below them.

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Old 03/31/09, 4:55 PM   #2314
Oblique
Glass Joe
 
Orc Rogue
 
Kargath
Yes of course, Im quite aware that I am not doing that, just generally my DPS always dips below, just 15 miniutes ago I pulled 3200 DPS on Arch, its weak. no clue why.

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Old 03/31/09, 5:08 PM   #2315
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by Oblique View Post
Yes of course, Im quite aware that I am not doing that, just generally my DPS always dips below, just 15 miniutes ago I pulled 3200 DPS on Arch, its weak. no clue why.
*shrug*

Without a WWS report, we have no clue either (and this thread isn't the place for WWS). Just off the top of my head - raid buffs? If you've got a non-warrior tank, are the DPS warriors remembering to Sunder? Are shouts being kept up if required? Are the right totems getting dropped?

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Old 04/01/09, 3:13 AM   #2316
Lazyboy-Cairne
Glass Joe
 
Undead Rogue
 
Cairne
Oblique,

Rogue dps is very sensitive to raid buffs. Without a shadowpriest or moonkin you're under the poison hit cap. I've noticed an ~300 dps difference between having an enhancement shaman in the raid and not having one. Does your raid composition vary considerably week to week? That could account for some of the change in dps, especially if that VoA you feel you underperformed in was a PuG.

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Old 04/01/09, 4:04 AM   #2317
zxw
Glass Joe
 
Undead Mage
 
Stormscale (EU)
Apologies if this is a very common question however although I have done a fair amount of research it hasn't fully answered all my questions.

I just leveled to 80 today and now have to choose a raid spec. From what I can tell there are 3 main specs, mutilate, combat, and HaT.
Since I'll be doing mostly instances for the time being HaT isn't practical.
That leaves combat and mutilate. What are the differences between them? Is it that combat does more damage but mutilate is considered to be more fun?

Since I'm here I might as well just unload on the things which are bugging me.
I plan on pvping once I get some gear. Since pvp mutilate uses slow daggers and pve mutilate uses fast ones how do people justify needing on these slow daggers? I can't offhand think of who a slow dagger might be useful for so is it simply that people take them since noone else will?

I think thats all for now.

Edit: What's the difference between 7/51/13 and 15/51/5? Does one do better dps than the other?

Last edited by zxw : 04/01/09 at 4:09 AM.

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Old 04/01/09, 4:47 AM   #2318
luke_twigger
Von Kaiser
 
Night Elf Rogue
 
Kilrogg (EU)
Originally Posted by zxw View Post
d mutilate. What are the differences between them? Is it that combat does more damage but mutilate is considered to be more fun?
...
I plan on pvping once I get some gear. Since pvp mutilate uses slow daggers and pve mutilate uses fast ones how do people justify needing on these slow daggers? I can't offhand think of who a slow dagger might be useful for so is it simply that people take them since noone else will?
...
Edit: What's the difference between 7/51/13 and 15/51/5? Does one do better dps than the other?
Spreadsheets show mutilate to do more damage in a raid boss fight environment. However combat may do better on interrupted fights or those with adds and also has more burst cooldowns. Some people may say mutilate is more fun due to being burned out from playing combat all through BC (and earlier) - it's down to personal preference in the end, I'd recommend you try both for a week or two if possible. The choice may also be determined by what the best weapons available to you are.

In general I believe 7/51/13 does more damage at low gear levels, 15/51/5 pulls ahead at higher gear levels. Use a spreadsheet to know for sure. Note that 7/51/13 gets some Subtlety utility.

Finally, when patch 3.1 comes the dagger speed issue for mutilate should be vastly reduced so grab any daggers, slow or fast, if they drop.

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Old 04/01/09, 6:13 AM   #2319
Kemistry
Glass Joe
 
Human Rogue
 
Aerie Peak
Originally Posted by dann462 View Post
Hi!
How should I start getting gear as a newly dinged lvl 80 quest geared rogue?
What I did was I started doing heroics right away. Buy you a tabard for all the Northrend factions. Run heroics wearing whatever tabard you want rep with, do dailys and get your rep up. Argent Crusade, Wyrmrest Accord, and Knights of Ebon Blade are the ones I remember trying to get quick right off the top of my head. That was the fastest way I started getting level 80 epics. Heroic and rep gear gives you a great start, and so does some gear from Emblems you get while doing the heroics. Farming heroics was the way to go.

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Old 04/01/09, 12:10 PM   #2320
Itlan
Glass Joe
 
Troll Rogue
 
Zangarmarsh
Hit Rating?

What should your Hit Rating be if your in a 8/20/43 build with only 3/5 into Precision (Troll). Doesn't the 99 Hit Rating figure for Boss fights only apply if your 5/5 prescision?

I cant find what my hit rating needs to be to compensate for the loss of those 2 points so I have a target to Gem for. ;/

Assume the 26 Expertise stays the same...see no reason it would change?

So this same thing asked once before mid way through the free hat thread but it was never answered.

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Old 04/01/09, 4:15 PM   #2321
Joigahdenn
Piston Honda
 
Joigahdenn's Avatar
 
Night Elf Rogue
 
Cenarius
One of our Mutilate rogues recently switched to combat because of weapons and Savage Combat. As I somewhat act as class leader for rogues in our guild (it is pretty casual) he turned to me with his questions about a combat rotation. I haven't run combat since early Wrath, at which point I was running a 5s/5r/5e cycle with specced and glyphed SnD. Shortly after I went mutilate I remember hearing that 2s/5r/5e or 3s/5r/5e are better cycles, however when I started looking to confirm that today I ran into some posts stating that leaving evis out was the way to go. What I gather out of this is that you want to run a 2s/5r cycle and throw in any 5point evis you can along the way, with priority on keeping SnD up and then rupture up while 5pt eviscerating when the opportunity arises. Is that correct? I tried using the spread sheet, but as our raid composition currently changes weekly, I couldn't get a generalized answer and felt asking would be a better bet.

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Old 04/01/09, 4:27 PM   #2322
Miskington
Glass Joe
 
Undead Rogue
 
Medivh
Okay, so hey. I've researched out the ass for my Rogue the past two months, and have been tossing around both Combat and Mutilate spec. (Calm's Grasp/Webbed Death) For Combat, and (Webbed Death/Sinister Revenge) For Mutilate. (I do have two webbed deaths though). After all the reading of done, I can only seem to get both specs up to 4200 DPS max in raids. It's incredibly irritating and I don't know if I'm just overlooking something. Here's a WWS of our clear of naxx last night: Wow Web Stats , and here is my armory. The World of Warcraft Armory ... I'm wearing pretty damn good gear for my class, and I'm positive I should be pulling more then I am. Comments?

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Old 04/01/09, 5:00 PM   #2323
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Links View Post
One of our Mutilate rogues recently switched to combat because of weapons and Savage Combat. As I somewhat act as class leader for rogues in our guild (it is pretty casual) he turned to me with his questions about a combat rotation. I haven't run combat since early Wrath, at which point I was running a 5s/5r/5e cycle with specced and glyphed SnD. Shortly after I went mutilate I remember hearing that 2s/5r/5e or 3s/5r/5e are better cycles, however when I started looking to confirm that today I ran into some posts stating that leaving evis out was the way to go. What I gather out of this is that you want to run a 2s/5r cycle and throw in any 5point evis you can along the way, with priority on keeping SnD up and then rupture up while 5pt eviscerating when the opportunity arises. Is that correct? I tried using the spread sheet, but as our raid composition currently changes weekly, I couldn't get a generalized answer and felt asking would be a better bet.
Generalized answer is yes. Prioritize SnD first, Rupture second, Evis last. Depending on gear and buffs, your rate with various procs will change. So average case a 2-3s/5r/5e would work. But sometimes you're unlucky and have to forgo doing the Evis. Sometimes you get really lucky and wind up doing 2 Evis, though most likely the 2nd one can be a 4 point Evis. 5s/5r/5e is likely just the most stable unchanging one, but of course doesn't squeeze out the last bit of dps.

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Old 04/02/09, 1:50 AM   #2324
korereactor
Glass Joe
 
Night Elf Rogue
 
Windrunner
Can someone give me some gem advice? Here's my character in the armory. I initially thought that going more hit with my gems would be correct up until around 315. When I check this out in the Roguecraft LK spreadsheet however it states I should get more DPS with Pristine Monarch Topaz (for yellow), Bright Scarlet Ruby (for red), and Balanced Twilight Opal (for blue) socketed, even though my hit is at 237? It's also showing I should choose AP food over hit food. Thoughts?

Last edited by korereactor : 04/02/09 at 2:04 AM.

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Old 04/02/09, 2:25 AM   #2325
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by korereactor View Post
Can someone give me some gem advice? Here's my character in the armory. I initially thought that going more hit with my gems would be correct up until around 315. When I check this out in the Roguecraft LK spreadsheet however it states I should get more DPS with Pristine Monarch Topaz (for yellow), Bright Scarlet Ruby (for red), and Balanced Twilight Opal (for blue) socketed, even though my hit is at 237? It's also showing I should choose AP food over hit food. Thoughts?
The spreadsheet would be correct.

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