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04/03/09, 10:56 AM
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#2351
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Von Kaiser
Human Rogue
Shadowsong (EU)
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Originally Posted by chalon
Short answer is we won't really know how Cold Blood interacts with it (if at all) until someone gets the set bonus. Long answer, I find it hard to believe it will crit every tick. In fact if I had to guess I'd bet Cold Blood would have no effect on Rupture, even with the set bonus.
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Correct me if I'm wrong but as far as I remember, Cold Blood (buff) doesn't disappear after Garrote/Rupture like it does after Mutilate, Evis or Envenom. So until there are some hidden changes, it won't disappear in 3.1. I don't think that having or not particular item worn would change it.
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04/03/09, 10:59 AM
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#2352
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Glass Joe
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I'm also levelling a Rogue who had been shelved for a while, currently Combat Swords (still using S1). I have found the advice given above to largely fit with what I have been finding. Stealth at the last possible second on approach, but go into it with more of a melee DPS mentality than a 'stealth around obstacles' one. I'll skip clusters I don't want to deal with but I largely wade in and hit stuff.
I do have a related question: I am considering making a change to my build to drop some DPS talents to add back in a bit of survivability. At the moment I'm looking at dropping the 3 points I have in Ruthlessness to pick back up Deflection and Riposte. More parries plus an additional counterattack that disarms. My hope is that it will add to survivability and allow less downtime between larger fights or multiple mobs. What is the general take on something like Talent Calculator - World of Warcraft with one floater point available as purely a solo leveling/questing build?
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04/03/09, 12:29 PM
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#2353
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Glass Joe
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Spreadsheets vs. WWS
This is my first post here on EJ... so hello everyone!
I do apologize if this question has been asked before in the spreadsheet thread. I tried a couple searches, and skimmed as much of the 64 pages as I could... but did not find what I was looking for.
My raid lead has asked the class leads to put numbers behind evaluations of our raiders. To do that, I've been using Vulajin's spreadsheet (v0.4.7) for dps calculations for both myself and the rogues in my guild. Obviously, the spreadsheet is a "perfect world" calculation, and some percentage of deviation is expected. My question is what percentage would be considered good?
All of us run between -5.4% and -6.8% of the sheet's estimations on the basic 25 man Patchwerk fight. To put real numbers behind that... the sheet says I should be around 5200dps, but I'm consistently coming in 4900dps.
Granted... using Patch as a test of "is this person a good raider" isn't the best example. But what I'm looking for here is simply a way to measure how well someone understands and puts to use the basic mechanics of the class. I'm thinking anything within 10% could be considered decent and a good sign the player knows how to use the class to put out the damage expected given their gear and buffs.
I appreciate any and all responses. Thank you.
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04/03/09, 3:42 PM
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#2354
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Von Kaiser
Troll Rogue
Eldre'Thalas (EU)
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The spreadsheet , is accurate most of the times... I'd say + or - 1% ...
You have to check your raid buffs and the fight duration between your WMO or WWS and the fight duration set in the spreadsheet ( a short figth means more dps)
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04/03/09, 4:47 PM
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#2355
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Glass Joe
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Originally Posted by Rapskallion
All of us run between -5.4% and -6.8% of the sheet's estimations on the basic 25 man Patchwerk fight. To put real numbers behind that... the sheet says I should be around 5200dps, but I'm consistently coming in 4900dps.
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Given how much difference buffs from other players and precise timing on trinket/skill usage (e.g. using Cold Blood on a 5 point Envenom is going to be more dps than using it on a Mutilate), a difference that small is really to be expected in a real fight. It's just that difficult to have every buff up 100% of the time and to time everything perfectly. The spreadsheet gives you a goal. It does not tell you where you can expect to be all of the time. Even the best players will have a very hard time approaching the theoretical max dps. And if a particular raider is outside your proposed 10% threshold, look at why that is before you decide they need to improve. Perhaps they're doing something else that is necessary for the raid as a whole to do well. Perhaps they are assigned to apply Expose Armor, which will certainly drop their dps, while helping to improve everyone else's.
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04/04/09, 8:38 PM
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#2356
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Glass Joe
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Combat Dagger
Can this build still do good dps?
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04/04/09, 9:07 PM
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#2357
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Von Kaiser
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I was dpsing a target dummy after installing an addon to track DP tics, I found that waiting for the DP ticks actually was under preforming hitting envenom immediately at 4-5 cps when I didn't need to rupture, I know target dummies aren't the same as raid conditions but I cant think of anything that would change these results from raid buffs.
Everything I have read has stated that waiting for the DP tick is ideal, so is there something I'm doing wrong.
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04/05/09, 5:10 AM
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#2358
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Piston Honda
Human Priest
Sporeggar (EU)
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The next victum of rng. Of course it is best to envenom just right the dp tick, but it is not a 500dps difference, but a mere 60 or something, so in order to practically see it you have to perform tests with length of days in order to minimize the rng effect. Just accept it as a fact
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04/05/09, 4:42 PM
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#2359
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Von Kaiser
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When the DP happened about 1 second ago is it smart to envenom or wait for the next tick. If so at what point does it become smart to envenom immediately.
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04/05/09, 6:01 PM
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#2360
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Piston Honda
Human Priest
Sporeggar (EU)
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DP ticks every 3 seconds. Say you have 5 stacks that will tick in 1 second. If you envenom 1 second earlier you are left with 0 poisons, so you lost that mad tick. If you wait for the tick to happen, then envenom 0.5 second later, you will have the 5 stacks rebuilded before the next tick time, effectively losing no DP damage
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04/05/09, 11:27 PM
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#2361
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Glass Joe
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Greater Assault vs Icewalker
Would Greater Assault (32ap) be better for boots than Ice Walker after reaching the poisons cap?
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04/06/09, 3:14 PM
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#2362
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Von Kaiser
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Originally Posted by Montollio
Can this build still do good dps?
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This depends upon several important factors. Combat daggers hasn't really been competitive since the end of AQ40 days. So when you say "still do good dps". I'm hoping that you're referring to the old days.
Try a simpler solution. Grab a spreadsheet. Put in the build you'd like. Put in a standard combat swords/maces or a mutilate build. Look at the results.
Determine whether or not the dps that combat daggers puts out is sufficient to not be laughed at in a raid.
tl;dr: No
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04/06/09, 3:46 PM
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#2363
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Glass Joe
Orc Warlock
Archimonde (EU)
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Which race is the best ?
Hello,
I would like to apologize for my bad english (i'm French)
I would like to know what is the best choice between Trolls and Orcs for a pve rogue?
Could you explain me with some theorycraft ?
Thx for answers !
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04/06/09, 9:12 PM
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#2364
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Von Kaiser
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Originally Posted by Tinwhisker
If you don't like melee, you don't like melee and nothing anyone says is going to make it fun for you if you don't find it fun already.
That said, here's some tips I use to make leveling fast and easy with little downtime. - Spec Combat and take talents like Endurance and Unfair Advantage.
- Use your cooldowns (AR/BF/Evasion/etc); there's really no point is saving them.
- Don't stealth around, pretend you're a fury warrior. The XP you get from not stealthing past mobs makes leveling faster than just skipping them... Plus, they drop stuff.
- You shouldn't need to eat much, but you will have to bandage. Shamans can heal themselves, rogues have to bandage. But you shouldn't have to eat much more than any other class.
As fight lengths increase, your method of startup becomes less and less important.
Ideally though, you would use SnD to consume those first CPs from your opener (be that either 1 or 2 CPs) and then begin 3s/5r/5e (or whatever your rotation is). SnD is your biggest damage boosting ability and the faster you can get it started, the higher your total damage.
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Have found the advice very useful, just a quick thank you.
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04/07/09, 1:28 PM
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#2365
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Glass Joe
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hit now devalued because of... ?
I'm mostly just an observer who likes to know how everything works (though I do have a rogue alt), but I was wondering if it's easy to sum up what changed from BC to LK to devalue hit so much. The old EPs were in the 2.4-2.5 range, and now hit's down in the 1.4-1.7 range below agi even before the first hit threshold is broken.
I've noticed that white damage is only ~50% of rogue dps instead of the ~70% that it was at the end of BC, but isn't that a self-fulfilling thing where fully capping hit is what produced that distribution in the first place? I'm just curious which mechanics are the real source of the change. Poison scaling? Regen talents? It seems like Potency should still favor a lot of hit for a Combat spec, so I'm especially curious why that isn't even the case.
(Sorry if it's been discussed. I saw the new EP tables but couldn't find the discussion behind them. I can use the spreadsheet but that will mostly just show me that they're correct, not why they're correct.)
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04/07/09, 1:40 PM
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#2366
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Piston Honda
Human Priest
Sporeggar (EU)
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Windfury. In BC hit scaled twice because of it - once for the weapon to hit at all and 2nd time - the windfury proc chance to hit. In LK windfury got converted to just haste buff
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04/07/09, 1:45 PM
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#2367
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Mike Tyson
Night Elf Rogue
Doomhammer
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For a lengthier discourse on the differences, see this post.
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04/07/09, 1:58 PM
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#2368
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Von Kaiser
Night Elf Rogue
Mannoroth
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Originally Posted by kujararanch
Would Greater Assault (32ap) be better for boots than Ice Walker after reaching the poisons cap?
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Based on your current Armory, I would recommend you stick with Icewalker - but that's just at a glance. But to be absolutely certain, hit the spreadsheet and compare the two.
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04/07/09, 5:52 PM
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#2369
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Glass Joe
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i'll narrow it down, then
combat post 3.1, WD or SR offhand on FoK-spam fights? with poison normalization and an SR acting like a 2.6? fist for FoK damage (20-40%, depending on the FoK fight), is WD still better?
Last edited by Incupsof : 04/07/09 at 7:13 PM.
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04/07/09, 6:00 PM
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#2370
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Incupsof
combat post 3.1, WD or SR offhand?
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SR is terrible for combat OH.
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04/07/09, 7:25 PM
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#2371
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Von Kaiser
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Combat
In what case would 7/51/13 be better than 15/51/5? The spreadsheet shows them very close for me but I'm wondering if there is a particular raid makeup that would allow 7/51/13 to exceed 15/51/5.
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04/07/09, 8:19 PM
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#2372
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by kwinto
Correct me if I'm wrong but as far as I remember, Cold Blood (buff) doesn't disappear after Garrote/Rupture like it does after Mutilate, Evis or Envenom.
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<facepalm> Of course it doesn't - because they don't crit.
Originally Posted by kwinto
So until there are some hidden changes, it won't disappear in 3.1.
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You mean like the highly non-hidden change that Rupture will crit when you have the Tier bonus?
Originally Posted by kwinto
I don't think that having or not particular item worn would change it.
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What you think is irrelevant - the question is anyone knows or whether it's been tested.
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04/07/09, 9:41 PM
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#2373
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Don Flamenco
Human Rogue
Kor'gall (EU)
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Originally Posted by Incupsof
i'll narrow it down, then
combat post 3.1, WD or SR offhand on FoK-spam fights? with poison normalization and an SR acting like a 2.6? fist for FoK damage (20-40%, depending on the FoK fight), is WD still better?
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If you're only comparing FoK for those two weapons then SR would be yes superior, but ideally you'd be swapping them, for FoK: SR, for single-target dps: WD.
However if you're already swapping weapons for FoK, then you're much better off with a Angry Dread, Silent Crusader or The Stray (5% extra crit and a slower speed most likely outweighs the stat bonuses) due to the PPM Poisons procing more on a slow weapon.
Originally Posted by Hellbor
In what case would 7/51/13 be better than 15/51/5? The spreadsheet shows them very close for me but I'm wondering if there is a particular raid makeup that would allow 7/51/13 to exceed 15/51/5.
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If I remember correctly then 7/51/13 is only superior to 15/51/5 at a low gear-level, at Valorous-BiS level 15/51/5 should be superior to 7/51/13 in every case.
You can emulate this through enabling/disabling various buffs and debuffs in the spreadsheet. I'm sure at some point 7/51/13 might be superior (No Battleshout/Might perhaps).
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Fans glory to the Gladiators,
Gods glory to the Heroes.
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04/08/09, 3:58 AM
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#2374
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Glass Joe
Gnome Rogue
Frostmane (EU)
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In the "3.1 preview"-thread we have established that the 18/51/2 is the best combatspec if you have BiS gear, but its very close followed buy 15/51/5, but the later one seems to be prefered buy many due to it being more forgiving and not needing to keep as tight rotations.
Anyway, this leaves me as a total questionmark when it comes to Glyphs! SnD and SS glyphs seems to be a wise choice in my oppinion, but what to put in the 3rd slot? Killing Spree? Arush? Or use both of those and drop SnD or SS glyphs?
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04/08/09, 2:49 PM
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#2375
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Von Kaiser
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I read all forums on this page daily and even did a search for the this question so please forgive me if it has been addressed.
I understand that Expertise plays a vital role in standard mutilate build however I would like to "challenge" the need to place it above everything else. I am currently capped at 26 expertise and through the past week of watching WWS i have noticed a fellow HAT rogue who recently switched to MUT coming close to my DPS. His exp is only 13 and uses AP food. This now leads me to belive that I am wasting gem slots on EXP to reach cap for no reason when i could in fact replace them with 16AGI and replace my Prismatic 27EXP with 27AGI.
At first i was going to chop it up to a RNG factor and he was getting lucky but how can it consistantly be happening? I am still 50-120 DPS higher but i can't explain why something so vital as exp really is not making that much of a differense. My general idea is my DPS would go up if i dropped my EXP gems and replaced with agi (and still have higher exp than him). I would like to use the spreadsheet but my fear is the sheet is hardcoded that EXP will always trump anything else and yield less DPS.
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