Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Rogues

Closed Thread
 
LinkBack Thread Tools
Old 04/08/09, 3:13 PM   #2376
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
A) The sheet isn't hardcoded to do anything, other than model mechanics.
B) You're up "50-120" DPS. What are you expecting, exactly?

Offline
Old 04/08/09, 4:33 PM   #2377
Okuno
Von Kaiser
 
Undead Death Knight
 
Hyjal
I heard some rumors they had buffed Darkmoon Card: Death - Item - World of Warcraft in 3.1.

Does anyone have any testing on this?

Offline
Old 04/08/09, 4:49 PM   #2378
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Okuno View Post
I heard some rumors they had buffed Darkmoon Card: Death - Item - World of Warcraft in 3.1.

Does anyone have any testing on this?

They did. A 1750-2250 proc from the old 744-956 proc. Supposedly ICD the same as before at 45 sec.

Canada Offline
Old 04/08/09, 4:49 PM   #2379
wykedtron
Von Kaiser
 
wykedtron's Avatar
 
Night Elf Rogue
 
Arthas
Originally Posted by PessimiStick View Post
A) The sheet isn't hardcoded to do anything, other than model mechanics.
B) You're up "50-120" DPS. What are you expecting, exactly?

I guess i was expecting such a important stat to have a much greater impact on numbers. Having 13 exp compared to 26 is a pretty big differense. I would expect since you have to sacrifice so much as far as gemming goes, that the DPS gain would not be so small. Going further, having better gear then the other rogue leads me to believe I could pull ahead if i focused more on AGI rather than expertise. I guess the real question is, Is 26 exp really optimal? Or would 16, 17,18,19 etc be better?

Right now i have to slot a 27EXP gem, 2x 16 EXP, and a 8 exp orange gem to become capped. This is also causing me to not wear the BIS belt because doing so drops me down to 21 exp.

Should note that the armory now shows me wearing Belt of the tortured, tunic of indulgance and Valorous gloves and my "optimal" gear is Val Chest, Frosted adroit gloves and Jorach's Crocolisk Skin Belt.

Offline
Old 04/08/09, 4:53 PM   #2380
Okuno
Von Kaiser
 
Undead Death Knight
 
Hyjal
So it actually rates around Naxx level trinkets with that increase.

Also do the crits really hit for 4500~?

Offline
Old 04/08/09, 5:04 PM   #2381
Ticia
Piston Honda
 
Undead Rogue
 
Lothar
Originally Posted by wykedtron View Post
I guess i was expecting such a important stat to have a much greater impact on numbers. Having 13 exp compared to 26 is a pretty big differense. I would expect since you have to sacrifice so much as far as gemming goes, that the DPS gain would not be so small. Going further, having better gear then the other rogue leads me to believe I could pull ahead if i focused more on AGI rather than expertise. I guess the real question is, Is 26 exp really optimal? Or would 16, 17,18,19 etc be better?

Right now i have to slot a 27EXP gem, 2x 16 EXP, and a 8 exp orange gem to become capped. This is also causing me to not wear the BIS belt because doing so drops me down to 21 exp.

Should note that the armory now shows me wearing Belt of the tortured, tunic of indulgance and Valorous gloves and my "optimal" gear is Val Chest, Frosted adroit gloves and Jorach's Crocolisk Skin Belt.
The simple answer is "use the spreadsheet." Whatever it tells you gives you the most DPS is the best gear / gemming you can do. There is no "hard coding" in the spreadsheets to say "Always do Expertise" or anything like that, it just models the rogue mechanics as best we know them and determines how much DPS you will do in an ideal situation with a given set of gear.

As for the difference with your gems between Agi and Exp, using the EP Weights from the http://elitistjerks.com/f78/t37183-pocket_guide_wotlk/, Expertise and Agility are equal, so you shouldn't see any major difference between gemming for Expertise or gemming for Agility, a few DPS up or down, but RNG factors on any given day have a much bigger impact than a change of gems would.

Offline
Old 04/08/09, 5:05 PM   #2382
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by wykedtron View Post
I guess i was expecting such a important stat to have a much greater impact on numbers. Having 13 exp compared to 26 is a pretty big differense. I would expect since you have to sacrifice so much as far as gemming goes, that the DPS gain would not be so small. Going further, having better gear then the other rogue leads me to believe I could pull ahead if i focused more on AGI rather than expertise. I guess the real question is, Is 26 exp really optimal? Or would 16, 17,18,19 etc be better?
Gemming the best stat vs the 2nd best stat isn't a huge difference. Expertise for mutilate especially helps protects you from RNG that could break down your rotations.

25 is probably more optimal. Though the character sheet doesn't show it, expertise does not round. So when you're seeing 26, it's probably 26.x, so a bit overcapped. What'd you want go by is Expertise Rating, and the cap there is 214.


Originally Posted by Okuno View Post
So it actually rates around Naxx level trinkets with that increase.
My initial guess is that though the proc is better, the passive stats still make it below [Bandit's Insignia]. So it's probably as good as any level 200 trinket (other than Greatness).

Canada Offline
Old 04/08/09, 5:23 PM   #2383
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Originally Posted by saedo View Post
Gemming the best stat vs the 2nd best stat isn't a huge difference. Expertise for mutilate especially helps protects you from RNG that could break down your rotations.
I'd like to expound on this if I could.

Right now if you run a very tight Mutilate cycle, dodges can really mess you up at a bad time. Waste enough energy on a dodged 5CP Envenom and the energy you expected to be returned so you could refresh HfB won't be there. Now you're dropping SnD or HfB or (God forbid) both. Simply put, if you're a tight cycle player it buys stability and the DPS itself that you gain from not having other attacks dodged is equal to or greater than the DPS lost from the lower Agi/AP (generally speaking).

In 3.1 though I don't see myself gem'ing as heavily for Expertise though. From what I can tell, I'll be Envenoming more often and the penalty for dropping HfB is orders of magnitude less. Dodges will still waste energy but by gem'ing for Agi/AP, I'll be more able to take advantage of dual spec'ing for Combat without wearing so much needless Expertise on my Combat set.


United States Offline
Old 04/08/09, 7:00 PM   #2384
Jankage
Von Kaiser
 
Goblin Rogue
 
<Og>
Burning Legion
Originally Posted by Tinwhisker View Post
In 3.1 though I don't see myself gem'ing as heavily for Expertise though. From what I can tell, I'll be Envenoming more often and the penalty for dropping HfB is orders of magnitude less. Dodges will still waste energy but by gem'ing for Agi/AP, I'll be more able to take advantage of dual spec'ing for Combat without wearing so much needless Expertise on my Combat set.
I would agree with this. It also appears we will have a healthy helping of expertise from gear alone. There are chests, boots, legs, rings, and a few weapons itemized with expertise that have already been discovered. From the looks of it, we'll be all set on expertise without the need to gem extensively for the cap.

United States Offline
Old 04/08/09, 8:48 PM   #2385
croenaur
Glass Joe
 
Human Rogue
 
Azgalor
Hola! This is my first post. I have a few questions that I have been thinking of for the last few days.

A few days ago I was in Naxx 25 and a problem kept occurring. I was combat at the time but I'm now mutilate and see the same issue arise at times. Once into my rotation I will build 5cp and attempt to refresh rupture as to move on to building more cps and refreshing SnD. There are certain times that rupture will not reapply because it is currently a more powerful spell. This was happening to me with sometimes 10 seconds left on my current rupture. I'm fairly new to raiding and honestly I had no idea what to use in this situation. I was in a group with a prot warrior that wasn't sundering so I used my 5cp on expose thinking possibly it could help out the raid overall to up their dps quite a bit. I'm sure this was probably a bad idea and in hind site i should probably have used eviscerate. But for clarification what should I use when this problem comes up. Should I just keep Mutilating or SSing until I can refresh? Should I use the 5cp on evis, expose? If it is very close to rupture falling off I don't want to spend the 5cp and not be able to build 5 more while the target isn't bleeding. Any advise for this would be helpful.

A mutilate question I have... What do I open with? I read a couple of posts somewhere on this forum about opening with mut. I know a mut rogue that opens consistently with ambush but I don't think that serves any purpose except for in heroics considering the targets die so fast. Or should I garrote? Also, what should my third major glyph be? Garrote (if that should be my proper opener)? I've heard a lot of people trash Vigor.

Thanks again for your time. In advance I would also like to say thank you for the ample amount of information this site provides to people who are trying to get into raiding. It's much appreciated. Also I do not know how to use a spreadsheet. If there is a post telling me how to do this I'd be open to check it out. Sorry for the noobish post. We were all noobs once though right...? =D

Offline
Old 04/08/09, 9:09 PM   #2386
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by croenaur View Post
There are certain times that rupture will not reapply because it is currently a more powerful spell. This was happening to me with sometimes 10 seconds left on my current rupture. I'm fairly new to raiding and honestly I had no idea what to use in this situation. I was in a group with a prot warrior that wasn't sundering so I used my 5cp on expose thinking possibly it could help out the raid overall to up their dps quite a bit. I'm sure this was probably a bad idea and in hind site i should probably have used eviscerate. But for clarification what should I use when this problem comes up. Should I just keep Mutilating or SSing until I can refresh? Should I use the 5cp on evis, expose? If it is very close to rupture falling off I don't want to spend the 5cp and not be able to build 5 more while the target isn't bleeding. Any advise for this would be helpful.

A mutilate question I have... What do I open with? I read a couple of posts somewhere on this forum about opening with mut. I know a mut rogue that opens consistently with ambush but I don't think that serves any purpose except for in heroics considering the targets die so fast. Or should I garrote? Also, what should my third major glyph be? Garrote (if that should be my proper opener)? I've heard a lot of people trash Vigor.

It's because you had more AP (through procs probably) with the first rupture than the 2nd rupture. So the weaker rupture won't be able to override the stronger one.

A prot warrior should be sundering. Yes if there are no sunders expose armor is better, but a prot warrior should be sundering (or rather Devastate which does the same thing). And if you are exposing, then yea, prioritize that above the others, let rupture fall off, that does not need to be up 100%.

Open with Mutilate. There's no 3rd major glyph atm, wait til 3.1 to fill up all 3 slots. Well filler for anything right now, Expose Armor if you're really needing to do that a lot.

Canada Offline
Old 04/09/09, 1:04 AM   #2387
Cyno01
Glass Joe
 
Night Elf Rogue
 
Madoran
HAT and 3.1

I plan to continue raiding as HAT in 3.1, i run a somewhat standard 5/22/44 build. Right now im using 2x WD with WP/WP. 2 simple questions;

Am i correct in my understanding that with poisons going to PPM, i want to switch to a slow MH for bigger hemo hits and a better chance to proc poison on eviscerates?

Without any poison talents is WP/WP still the way to go for sub builds? Or have there been changes in the coeficient to IP to make that worthwhile for HAT again?

Offline
Old 04/09/09, 5:30 AM   #2388
Onodrim
Von Kaiser
 
Human Rogue
 
Aggramar (EU)
At Cyno01: To my understanding, the entire concept of implementing ppm poison mechanics is to increase the viability of heavier weapons and be done with the notion of two fast weapons as the way to go; incidentally, this was probably highly motivated by the near profane oddity of dual Librarian Paper Cutters taking you well into Naxxramas raiding. That's just speculation, though.

At croenaur: A suggestion could be to read The Pocket Guide to WOTLK where I suspect you might find some answers to all your questions. Regarding your request to find a post describing the purposes and uses of a gear spreadsheet, reading The Roguecraft Spreadsheet just might be what you're looking for.

Offline
Old 04/09/09, 6:58 AM   #2389
Krollin
Piston Honda
 
Night Elf Rogue
 
Turalyon (EU)
Originally Posted by saedo View Post
It's because you had more AP (through procs probably) with the first rupture than the 2nd rupture. So the weaker rupture won't be able to override the stronger one.

A prot warrior should be sundering. Yes if there are no sunders expose armor is better, but a prot warrior should be sundering (or rather Devastate which does the same thing). And if you are exposing, then yea, prioritize that above the others, let rupture fall off, that does not need to be up 100%.

Open with Mutilate. There's no 3rd major glyph atm, wait til 3.1 to fill up all 3 slots. Well filler for anything right now, Expose Armor if you're really needing to do that a lot.
You should not be overwriting Rupture anyway, you will be decreasing your DPE and wasting Rupture ticks.
Edit: the above statement is too simplistic. If you have the DMC:Greatness buff, Berserker/Mongoose and other short duration buffs all stacked then Rupture could be overwritten for an overall DPS gain. It is better to do this than to Rupture after these buffs wear off.

As Mutilate you should be Envenoming (or Eviscerating) if Rupture has more time to run than pooling 60 energy takes.

Any warrior should be maintaining Sunders, if a Warrior is tanking then well and good but DPS Warriors can maintain Sunder far more easily than Rogues can Expose Armor.

Last edited by Krollin : 04/09/09 at 7:07 AM.

Offline
Old 04/09/09, 7:38 AM   #2390
Usunar
Glass Joe
 
Troll Rogue
 
Пиратская бухта (EU)
I'm novice in combat, and want an advice of professionals:what is the best cycle for CG/WD? 2s\5r\5e or 5s\5r\5e(currently i'm using this), or maybe some other?
When was testing on dummies snd fall of with 2\5\5, will the situation be better in raid enviroment?

Offline
Old 04/09/09, 8:58 AM   #2391
Onodrim
Von Kaiser
 
Human Rogue
 
Aggramar (EU)
Originally Posted by Usunar View Post
What is the best cycle for CG/WD? 2s\5r\5e or 5s\5r\5e[...]
My advice would be to spreadsheet it. A spreadsheet can be found at the bottom of this post.
Originally Posted by Usunar View Post
When was testing on dummies snd fall of with 2\5\5, will the situation be better in raid enviroment?
Yes.

Offline
Old 04/09/09, 10:06 AM   #2392
grew
Glass Joe
 
Night Elf Rogue
 
Draenor
I'm trying to figure out what I'm doing incorrectly. We've been having some trouble on the 6 min Maly fight. (not all top DPS logging in at the same time). We've been calling the attempt if we can't get him into phase 2 before the 2nd vortex.

Every attempt, I'm constantly being beat by a rogue with equal gear, but not expertise capped (9 exp vs my 26 exp), yet he's still beating me by a fair amount every attempt (~500 dps). I'm doing everything I can but still seem to be missing something?

Wow Web Stats

Offline
Old 04/09/09, 10:47 AM   #2393
grew
Glass Joe
 
Night Elf Rogue
 
Draenor
Originally Posted by Lokkun View Post
At the first glance, I see that you have by far less Hit Rating than your colleague. So he is hitting more often with auto attack than you. You missed ~ 19%, while he missed ~13% of the auto attacks (already accounting Expertise). Next thing is, that he is using the slightly better weapon combination (2 x Webbed Death), hence he gets more Focused Attack procs and that means more finisher, because of the extra energy. At the end, I can see that you provide the Master Poisoner debuff (3% Crit). So he is able to spec into Turn The Tables instead, having 6% more crit on Mutilate than you. This results in a higher amount combo points per finisher.

All in all, this means he is doing more white damage, more finisher and more damage per finisher. That should explain the overall difference of 500 dps he is in front of you.
Wow, I really didn't expect it to account for 500 dps! that's crazy

Offline
Old 04/09/09, 11:02 AM   #2394
luke_twigger
Von Kaiser
 
Night Elf Rogue
 
Kilrogg (EU)
Grew, not an explanation of 500 DPS deficit, but a couple of differences I noticed:

You bring the raid buff (Master Poisoner) which benefits Nikkino while he also gains more personal DPS (Turn the Tables).

Nikkino got a lot more finishers in than you did (71 envenoms vs 53, 637 rupture ticks vs 502). Hence he got a lot more energy back from Relentless Strikes (4525 vs 3575).

Offline
Old 04/09/09, 11:12 AM   #2395
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by grew View Post
Wow, I really didn't expect it to account for 500 dps! that's crazy
Lokkun is unfortunately talking rubbish. Your colleague's hit rating is way too high, well beyond the poison cap, so a lot of his stat points are wasted. He would do well to swap out some hit rating for expertise.

As to why your damage is below his, part of it is simple RNG. There's less than a 1% tooltip crit rate between you, and yet he had 5% more IP crits and 2% more Mutilate crits. You won the RNG battle for Envenom crits, but Envenom is a much smaller percentage of your total damage. Over and above that though, it looks to me as though there's also something wrong with your cycle. You are using way fewer finishers than him: 110 Envenoms compared to 139, 499 Rupture ticks compared to 637. If anything this should be the other way round, since he has a ~3.5% dodge rate on his finishers due to low expertise. Turning to the buffs and debuffs section, I notice that your HfB and SnD uptimes are consistently lower than the other guy's. This will naturally affect matters.

TLDR version: He has worse gear than you, and poor gem choice (lack of expertise). However, he's playing better than you are. You need to watch your timers more, and sort out your rotation. Are you perhaps waiting for 5 points for every finisher? That would explain why you have fewer finishers, and also why you're ending up letting HfB and S'n'D drop.

Great Britain Offline
Old 04/09/09, 5:47 PM   #2396
doctorhay53
Glass Joe
 
Draenei Shaman
 
Cenarius
I have a question regarding the spreadsheet (Vulajin's) and the DPS estimate that it outputs. I am using the sheet as an aid to common sense to make gear / cycle decisions. I have a suspicion that at lower gear levels, the contour of DPS as a function of all of the inputs may not react the same way as it does for near-BiS gear. Has anyone experienced this as well? I am consistently falling 300-500 DPS short of the ~2300 DPS that the sheet is estimating. I have all buffs set to 'FALSE' in the sheet, so in raids where I do have some buffs, this seems to be a very big discrepancy. I assume this is a function of a) inexperience on my part in maintaining the proper cycle, b) the fact that recount reports a DPS that is always lower than simply dividing damage by time, and c) a potential non-linearity in the effect that stats have on DPS for lower gear levels. I am perfectly willing to accept that b) accounts for ~ 100 dps difference, since I am only using recount. I am also willing to accept that a) has a contribution, but not enough to account for 200-400 dps. Has anyone experienced a similar gear-scaling issue with the spreadsheet? I note that 100% of the time the spreadsheet has been correct in the scaling of different gear choices and rotations, as I have tested them myself. However, I am stumped by the overall constant offset.

Offline
Old 04/09/09, 6:10 PM   #2397
animagic
Glass Joe
 
Undead Rogue
 
Burning Blade
Don't take the "Max DPS" output that the spreadsheet gives you as what you should be hitting every time you go at a boss. That number is a theoretical Max for what you COULD do in a perfect world. Being close to it is good, but even the best rogues will have a hard time hitting that number as no fight as ever perfect.

You are right, in a sense, about low gear levels. The l,ower your gear the more your DPS will differ due to the more random nature of your attack table. Sometimes you could get lucky, sometimes you dont. The better your gear is, the closer you can come to reaching the theoretical Max because of the decrease of available "bad" swings so to speak.

Changes in your rotation can effect your overall DPS by s few hundred, especially if they happen frequently during a fight. SnD falling off, Rupture not being up as much as it should, etc... as well as Time on Target and positioning has a non-minute effect on your dps.

Offline
Old 04/10/09, 2:22 AM   #2398
ryu1313
Glass Joe
 
Night Elf Hunter
 
Cho'gall
The higher level you are compaired to a mob, the harder time they have detecting you while in stealth. Is there a break point where no matter how much higher you are your chances of staying stealthed are the same or is it a case of more is always better?

Offline
Old 04/10/09, 2:35 AM   #2399
Inserrection
Glass Joe
 
Inserrection's Avatar
 
Orc Rogue
 
Proudmoore
Leatherworking

I've noticed that in my leatherworking book, I can create Earthen Leg Armor using arctic furs and such, but I'm not able to make for myself like i can with the Icescale Leg Armor (Nerubian Leg Reinforcements), and the Frosthide Leg Armor (Jormunger Leg Reinforcements) in the Emboss section of my book. Does anybody know if Blizzard is going to add this later on? Or if there is a recipe I'm not aware of?

Offline
Old 04/10/09, 4:20 AM   #2400
Treveo
Glass Joe
 
Night Elf Rogue
 
Skullcrusher (EU)
Hello guys,

Which dagger combo will be better for Mutilate with 3.1?

Sinister Revenge (IP) + Sinister Revenge (DP) or Sinister Revenge (IP) + Webbed Death (DP)? I think that dual SR will be better with Grim Toll equiped, am I correct?

Offline
Closed Thread

Go Back   Elitist Jerks » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Death Knight: Simple Questions/Simple Answers Boethius Death Knights 2880 12/10/10 10:50 PM
Priest: Simple Questions/Simple Answers Boethius Priests 2077 12/06/10 5:01 PM
Mage: Simple Questions/Simple Answers Boethius Mages 2838 12/06/10 9:05 AM
Hunter: Simple Questions/Simple Answers Boethius Hunters 1974 12/02/10 9:53 AM