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Old 04/12/09, 5:43 PM   #2426
Zalder
Glass Joe
 
Night Elf Rogue
 
Ysera
Hey guys,

I have some questions about rogues. I have a rogue that has some epic gear and I'm only doing about 1500-1800 dps overall (depending on the instance or raid). My main concern is about the trash mobs dps (I do about 1.8k-2.5k on bosses). I saw here that most people spam FoK. Up to now I was doing mostly SS and Eviscerate. Is it really better to spam FoK (I assume equipping daggers is better in that case?).

Also, what are the best poisons for combat swords spec (I'm currently using a sword in MH and dagger in OH). I'm currently using two WP but I'm wondering if WP/DP would be better.

The informations in this thread are really helpful, BTW. Thanks in advance for the answers!

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Old 04/12/09, 7:11 PM   #2427
wykedtron
Von Kaiser
 
wykedtron's Avatar
 
Night Elf Rogue
 
Arthas
Originally Posted by Zalder View Post
Hey guys,

I have some questions about rogues. I have a rogue that has some epic gear and I'm only doing about 1500-1800 dps overall (depending on the instance or raid). My main concern is about the trash mobs dps (I do about 1.8k-2.5k on bosses). I saw here that most people spam FoK. Up to now I was doing mostly SS and Eviscerate. Is it really better to spam FoK (I assume equipping daggers is better in that case?).

Also, what are the best poisons for combat swords spec (I'm currently using a sword in MH and dagger in OH). I'm currently using two WP but I'm wondering if WP/DP would be better.

The informations in this thread are really helpful, BTW. Thanks in advance for the answers!
You should really consider equiping two Libram Paper Cutters and learning the Mutilate cycle. It will outperform combat by alot.

FOK is probably the best thing to use if there are 3 or more mobs. Daggers do more damage but any weapons will do.

Your DPS would go up if you gemmed/enchanted your gear.

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Old 04/12/09, 7:24 PM   #2428
Arkhangel-Nord
Glass Joe
 
Night Elf Rogue
 
Nordrassil
What would be the best HaT spec for a level 70 (PreWrath)

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Old 04/12/09, 9:07 PM   #2429
Zalder
Glass Joe
 
Night Elf Rogue
 
Ysera
I recently got two very good daggers from Naxxramas : Anarchy and Omen of Ruin. Would they make good daggers for Mutilate (better than the ones you talked about?)?

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Old 04/12/09, 11:07 PM   #2430
Eyonath
Glass Joe
 
Eyonath's Avatar
 
Blood Elf Rogue
 
Argent Dawn (EU)
I need some advice on weapons...

I'm trying to learn how to work the spreadsheets but I find it hard to trust what it tells me. :P

I've only recently started doing Naxx 25 so I haven't had that many chances on the weapons yet.

So far i have been using MH Greed and OH LPC

I got Omen yesterday and though I'd finally got an upgrade, but it keeps telling me to use LPC.

Should I keep that combination or am I missing something? The weapons I have to choose from so far are;

[Greed] [Grasscutter] [Torment of the Banished] [The Fleshshaper] and [Omen of Ruin]

If I am to stay combat with either CqC or CqC + Sword spec, I've never tried mutilate.

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Old 04/13/09, 1:01 AM   #2431
Grunge
Don Flamenco
 
Grunge's Avatar
 
Human Rogue
 
Kor'gall (EU)
Originally Posted by Eyonath View Post
I need some advice on weapons...

If I am to stay combat with either CqC or CqC + Sword spec, I've never tried mutilate.
Greed+LPC (A fast offhand currently provides more Combat Potency procs as well as more wound poison procs).

Post-Patch it's hard to say, but you might be better off with Greed/Omen of Ruin.

However as always, I suggest you use the spreadsheet since it is quite reliable and trustworthy.

Fans glory to the Gladiators,
Gods glory to the Heroes.

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Old 04/13/09, 2:43 AM   #2432
Escatore
Glass Joe
 
Night Elf Rogue
 
Dalaran
I have a quick question - does anybody know the formula for the way Attack Power augments garrote?

Or is it a general equation that is the same for all DOT's modified by attack power?

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Old 04/13/09, 3:23 AM   #2433
Xaoc
Piston Honda
 
Tauren Druid
 
Eitrigg
Garrote uses 7% of your AP at the time of application, along with multipliers based on what talents you have.

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Old 04/13/09, 9:55 AM   #2434
 Maestroquark
Soda Popinski
 
Maestroquark's Avatar
 
Ramala
Orc Rogue
 
No WoW Account
Originally Posted by Arkhangel-Nord View Post
What would be the best HaT spec for a level 70 (PreWrath)
Unless you are raiding at 70, which I doubt at this point, I would highly advice not using a HaT spec.

Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.

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Old 04/13/09, 10:44 AM   #2435
Iscis
Glass Joe
 
Human Rogue
 
Azgalor
Originally Posted by Zalder View Post
I recently got two very good daggers from Naxxramas : Anarchy and Omen of Ruin. Would they make good daggers for Mutilate (better than the ones you talked about?)?
I currently use OoR/Anarchy with my Mutilate spec. Omen is MH, Anarchy OH, with IP/DP. You should note, however, that Anarchy was a very minor upgrade over LPC. This may vary for you depending on your gear, and you should use a spreadsheet to determine the best setup for you.

When 3.1 comes out (next week?), you'll want to move Anarchy to your MH because of the change to poison mechanics.

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Old 04/13/09, 12:34 PM   #2436
Kanan
Von Kaiser
 
Human Death Knight
 
Elune
Just hit 80... First impressions

Let me preface this by saying I love my rogue. He is my alt (or was), but I decided to bring him up to 80 before my warrior. I've taken my time getting to 80, and did several instances along the way (all of them except Oculus, most several times). In most cases, my DPS would outperform everyone in my instance group, except maybe the odd DK here and there.

So, fast forward a bit. I hit 80, equipped 2 Librarian's Paper Cutters I had picked up cheap on the AH, and re-spec'd Mutilate. I jumped in my first Heroic last night (HoL)... and was underwhelmed.

My overall DPS was 3rd (above the healer and DK tank). Around 1050-1100. Boss DPS was around 1150-1200. Overall damage done, I was last, by a significant margin (I forget the total).

I realize a few things. First, I have a total of 3 gems, and really no enchants. I wasn't planning to spend money on that until I get some decent Heroic ups. Second, I have never touched Mutilate before last night, so I need to get used to that cycle. I leveled using CQC, 15/51/5. Let me just say, I'm not loving Mutilate. Not only do I have to keep track of SnD (which is shorter thanks to no Improved SnD) and Rupture, but also HfB and poison stacks. It's like a cooldown mangement mini-game.

I guess my question is... Is the DPS I described typical for where I stand gear-wise? I was putting out ~1500 as combat (granted, in non-Heroics).

Here is my Armory link:
The World of Warcraft Armory

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Old 04/13/09, 1:52 PM   #2437
Kryptyx
Von Kaiser
 
Orc Rogue
 
Drak'thul
Originally Posted by Kanan View Post
Let me preface this by saying I love my rogue. He is my alt (or was), but I decided to bring him up to 80 before my warrior. I've taken my time getting to 80, and did several instances along the way (all of them except Oculus, most several times). In most cases, my DPS would outperform everyone in my instance group, except maybe the odd DK here and there.

So, fast forward a bit. I hit 80, equipped 2 Librarian's Paper Cutters I had picked up cheap on the AH, and re-spec'd Mutilate. I jumped in my first Heroic last night (HoL)... and was underwhelmed.

My overall DPS was 3rd (above the healer and DK tank). Around 1050-1100. Boss DPS was around 1150-1200. Overall damage done, I was last, by a significant margin (I forget the total).

I realize a few things. First, I have a total of 3 gems, and really no enchants. I wasn't planning to spend money on that until I get some decent Heroic ups. Second, I have never touched Mutilate before last night, so I need to get used to that cycle. I leveled using CQC, 15/51/5. Let me just say, I'm not loving Mutilate. Not only do I have to keep track of SnD (which is shorter thanks to no Improved SnD) and Rupture, but also HfB and poison stacks. It's like a cooldown mangement mini-game.

I guess my question is... Is the DPS I described typical for where I stand gear-wise? I was putting out ~1500 as combat (granted, in non-Heroics).

Here is my Armory link:
The World of Warcraft Armory

Itemization is very important for Rogues, I would first look at proper enchants on your gear. All of your gear is missing enchants besides your gloves, which are mis-enchanted. That should help your stats a little more, however if you do not like the Mutilate rotations then you might as well stay combat at this point. The two specs are very close in terms of DPS once 3.1 deploys, each having their own advantages in different situations.

Mutilate IMO requires more attention than combat, some people like this type of play-style, while others like the more forgiving combat spec. Its really personal preference once 3.1 is out, which should be soon.

Take a good look on the pocket guide for help with your enchants and rotations.

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Old 04/13/09, 1:59 PM   #2438
Kanan
Von Kaiser
 
Human Death Knight
 
Elune
Originally Posted by Kryptyx View Post
Itemization is very important for Rogues, I would first look at proper enchants on your gear. All of your gear is missing enchants besides your gloves, which are mis-enchanted. That should help your stats a little more, however if you do not like the Mutilate rotations then you might as well stay combat at this point. The two specs are very close in terms of DPS once 3.1 deploys, each having their own advantages in different situations.

Mutilate IMO requires more attention than combat, some people like this type of play-style, while others like the more forgiving combat spec. Its really personal preference once 3.1 is out, which should be soon.

Take a good look on the pocket guide for help with your enchants and rotations.
Thanks. Yeah... as noted, I know the enchants and gems aren't there at the moment... but then again, I'm not looking to jump right into Ulduar.

I've read the Pocket Guide several times over, and always keep it handy. I think it comes down to what you suggest... playstyle preference. I am curious to see how I continue, so I'll stay Mutilate for a little bit, and maybe change over to Combat again, after I've had a chance to try Mutilate in 3.1 too. Upping HfB to 1 minute and removing the 3-stack might make it more "casual" a-la-Combat.

I kinda miss Adrenaline Rush and Blade Flurry, though, TBH.

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Old 04/13/09, 2:02 PM   #2439
Kryptyx
Von Kaiser
 
Orc Rogue
 
Drak'thul
Originally Posted by Zalder View Post
Up to now I was doing mostly SS and Eviscerate. Is it really better to spam FoK (I assume equipping daggers is better in that case?).
Any big AoE pull we do with my guild, I usually manage to top DPS by a decent lead. Granted I'm Mute spec so I use daggers, weapon difference shouldnt make a huge difference. For Naxx-25 I can break 35k DPS when we pull the entire Grand-Widow room (5 encounters). With TotT up the tanks never loose a mob, then its just fun to watch the healers get stressed. Most of the trash fights in spider I average 15-20k dps... FoK spam is the way go if there are more than 3 mobs up. So have fun FoKing

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Old 04/13/09, 2:05 PM   #2440
Cyllan
Von Kaiser
 
Cyllan's Avatar
 
Undead Rogue
 
Rexxar
Another thing to note is that currently, Mutilate seems to perform poorly in low-gear situations.

There seems to be a breakpoint in gearing where maintaining a smooth cycle becomes much easier. At a guess, once you've achieve about 30% crit, you'll find that your cycle becomes much easier to maintain, as you're spending less energy Mutilating and more energy on finishers. If I recall correctly, Mutilate also has trouble performing well when you first jump into 5-man content...the extra buffs you get in 10 or 25-man raiding help out with some of the gear deficiencies.

Additionally, if you haven't played Mutilate at all, it does take some adjustment. If you let HfB drop, you lose a big chunk of damage. If you are forced to switch targets a lot (trash) or spend time off the boss and need to restart SnD, you'll lose some more damage.

Maintaining SnD shouldn't really be a problem, since Cut to the Chase keeps it up, assuming your cycle doesn't get totally wrecked.

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Old 04/13/09, 2:16 PM   #2441
Kanan
Von Kaiser
 
Human Death Knight
 
Elune
Originally Posted by Cyllan View Post
Another thing to note is that currently, Mutilate seems to perform poorly in low-gear situations.

There seems to be a breakpoint in gearing where maintaining a smooth cycle becomes much easier. At a guess, once you've achieve about 30% crit, you'll find that your cycle becomes much easier to maintain, as you're spending less energy Mutilating and more energy on finishers. If I recall correctly, Mutilate also has trouble performing well when you first jump into 5-man content...the extra buffs you get in 10 or 25-man raiding help out with some of the gear deficiencies.

Additionally, if you haven't played Mutilate at all, it does take some adjustment. If you let HfB drop, you lose a big chunk of damage. If you are forced to switch targets a lot (trash) or spend time off the boss and need to restart SnD, you'll lose some more damage.

Maintaining SnD shouldn't really be a problem, since Cut to the Chase keeps it up, assuming your cycle doesn't get totally wrecked.
This sounds encouraging, if not exactly great news. I know my cylce was definitely not as smooth as in Combat. Mutilate should be more efficient (2 combo points for 60 energy vs. 1 for 40 with Imp. SS), but there were many times where I'd end up with 4 CPs quickly. Then it's like... well, might as well pop a finisher intead of wasting a point. Plus the CP generation wasn't as smooth.

There was also a good bit of time off target, in which Mutilate seems to suffer more than Combat. FoK was equally underwhelming. Granted, there weren't many LARGE trash pulls. Most groups are 3-4. It almost seemed like a wash betweej FoK spam and just going with Mutilate/finishers.

Based on what I'm seeing maybe I'll go back to Combat until I gear up a bit. Then again, by then Combat may be wirth sticking with anyway, in 3.1.

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Old 04/13/09, 2:45 PM   #2442
Synnove
Glass Joe
 
Human Rogue
 
Chamber of Aspects (EU)
Okay, not too simple a question, but I have seven weapons and no idea which to use and what spec to go, I don't like Mutilate a lot, so I'd like to try and avoid that, here are the weapons I have:

Silent Crusader,
Sinister Revenge,
Angry Dread,
Hand of Nerub,
Hatestrike,
Rolfsen's Ripper,
Torment of the Banished

Yeah, I'm the only rogue in my guild, so I seem to gorge myself on weapons. So basically my options are HaT or a variant of Combat specs, which two do I choose? I've heard that Silent Crusader is the best MH sword ingame, but I've also heard that Sinister Revenge is one of the best daggers only second to Webbed Death.

If I do go combat with the two weapons, do I go for CQC or Sword Spec? Of course this depends on which ones I use, but there's a lot of debate as to which is more worth it.

And my second question, I have the crossbow Drake-Mounted Crossbow, I've looked up other ranged weapons but as far as I can see, the improvement on any of them is so minor it's not worth spending my EPGPs on them, which is the distribution system my guild uses. Should I bother going for any other ranged weapon? Or take something more rogue-worthy, suchas a thrown weapon?

Thanks :]
Syn

P.S. My armory hasn't updated if anyone's thinking of checking it, I have several new pieces of gear so it should be discluded at this point. I am currently HaT specced and using Silent Crusader/Sinister Revenge

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Old 04/13/09, 3:45 PM   #2443
Stevesucks
Glass Joe
 
Stevesucks's Avatar
 
Undead Rogue
 
Malfurion
Quick question on HAT, what are the classes/specs that will benefit me the most in my group? I am trying to figure out if I can put together a group do this well. I know that classes with pets are good because of the crits from pets pets help as well, but is a Survival Hunter better than Marksman? Is an Affliction lock better than a Destro? I apologize if this has been answered before. .

Also, is there a certain crit rate I should look for as a baseline?

If anyone even has a link to where this has been answered it would be very appreciated

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Old 04/13/09, 4:21 PM   #2444
ieatpaperbag
Piston Honda
 
ieatpaperbag's Avatar
 
Gnome Rogue
 
Eonar
Originally Posted by Stevesucks View Post
Quick question on HAT, what are the classes/specs that will benefit me the most in my group? I am trying to figure out if I can put together a group do this well. I know that classes with pets are good because of the crits from pets pets help as well, but is a Survival Hunter better than Marksman? Is an Affliction lock better than a Destro? I apologize if this has been answered before. .

Also, is there a certain crit rate I should look for as a baseline?

If anyone even has a link to where this has been answered it would be very appreciated
If you take a look at Mavanas's simulator, there's a Group Setup tab that includes Crit/Sec data for a large number of classes/specs based on WWS reports. It unfortunately does not include Marksmanship Hunters or Destruction Warlocks but briefly skimming it, Survival Hunters, Elemental Shamans, Arcane Mages, Fury Warriors, Balance Druids, and Holy Paladins have the highest Crit/Sec in order from the highest.

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Old 04/13/09, 5:29 PM   #2445
Thargood
Glass Joe
 
Troll Rogue
 
Antonidas
Originally Posted by Kanan View Post
... re-spec'd Mutilate... and was underwhelmed.
Originally Posted by Cyllan View Post
Another thing to note is that currently, Mutilate seems to perform poorly in low-gear situations.
I sort of agree, in that I don't think the usual IP/DP/envenom raid spec works very well when undergeared. But there are other specs that work better in those low gear situations.

When I first hit 80 I was not trying to run the usual Mutilate raid spec, it always underwhelmed me at that gear level. Instead I levelled to 80 and did heroics for a while using an eviscerate spec with dual wound poison. This always felt like it worked a lot better. In late november I started hitting heroics in quest blues, I think I started out at around 1700-1800 dps on heroic bosses and went up from there, and was pretty much always top dps in any group at that time. But trying a IP/DP/envenom spec always felt horrible comparatively until I started reaching about 2200-2300 dps on heroic boss fights. It was around then that the usual raid spec finally started to feel that it was working better.

So, Kanan, I might recommend to you that you try fiddling with your mutilate spec to support eviscerate/WP/WP for a while until you gear up more from heroics. Instead of putting points in improved poisons, put them into improved eviscerate and get the evis glyph. Also, at this point you don't need to go all out for dps. Make sure you stick 1 or even 2 points into Improved SnD, it just makes it a whole lot easier to keep SnD up while you're getting used to the spec.

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Old 04/13/09, 6:39 PM   #2446
Arkhangel-Nord
Glass Joe
 
Night Elf Rogue
 
Nordrassil
Originally Posted by Maestroquark View Post
Unless you are raiding at 70, which I doubt at this point, I would highly advice not using a HaT spec.

Well, I don't have Wrath, so I'm doing a lot of dungeons and raids to get some gear. I decided upon 7-0-54. Anyone have opinions on this build? It's as creative as I'd like to get, since I've always been 0-0-61. Well, it's also mostly for doing PVP, as well...

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Old 04/13/09, 7:41 PM   #2447
Zelkiiro
Glass Joe
 
Zelkiiro's Avatar
 
Tauren Druid
 
Kilrogg
I'm sure it's been asked to death, but with the changes to 3.1 Assassination, which of these weapon sets would be better for PvE DPS?

[Librarian's Paper Cutter] x2
or
[Anarchy][Knife of Incision]

Or in general: Will Slow/Slow, Slow/Fast, or Fast/Fast be the end-all-be-all for Mutilate in the future?

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Old 04/13/09, 10:52 PM   #2448
Feriarius
Glass Joe
 
Undead Rogue
 
Haomarush
Speccing combat after weeks of mutilate, I'm not sure if I'm getting the rotation right. Granted my experiences have all been on test dummies, so in a raid situation I'm sure CP generation will be faster, but I'm having a hard time keeping up rupture. Is there more downtime of rupture for combat than the near 100% uptime for mutilate?

I've tried 3s/5r/5e and had a substantial downtime of rupture, a little bit less of the downtime running 2s/5r/4e.

Edit: Zelkiiro - just a while ago on the PTR running cookie mutilate with master poisoner, over 3.5 million damage for each I got 3116 dps with WD/WD and 3200 dps with Anarchy/WD. So my evidence supports slow/fast and the idea that with PPM poisons slow MH will be better.

Last edited by Feriarius : 04/13/09 at 10:58 PM.

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Old 04/13/09, 11:31 PM   #2449
campiona
Von Kaiser
 
Night Elf Rogue
 
Eitrigg
Originally Posted by Feriarius View Post
I've tried 3s/5r/5e and had a substantial downtime of rupture, a little bit less of the downtime running 2s/5r/4e.
Try eliminating Eviscerate/Envenom from the cycle... or using it only when SnD has +12 ticks left, and Rupture has +6 ticks...

I won't lie -- and this may betray the fact that I am a crappy newb, but I often times get Rupture up with 1 to 3 CPs... just as long as its active... ya know?

Good luck!

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Old 04/14/09, 1:59 AM   #2450
lurid
Glass Joe
 
Undead Rogue
 
Maelstrom
So has there been any real determination on whether 51/13/7 or 51/18/2 will be better for mutilate come tommorrow? The later would probably help smooth out the rotation, but the energy gain from RS makes me hesitant to believe it. I'm not too confident in the spreadsheets ATM because they don't always take into account how smoothing out rotations improves DPS and I'm wondering if anyone here has tested this on the PTR?

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