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Old 04/14/09, 6:03 AM   #2451
evoslayer
Von Kaiser
 
Orc Rogue
 
Azjol-Nerub
I was wondering what kind of dps other rogues could get on target dummies (I cant consistently break 2550 which I thought seemed low)

In order to find out about other people's numbers I did a google search and I came across the idea on some forum of using shiv at 4 cps in a mutilate cycle.

Now I'm pretty sure that is a DPS loss especially with the change to shiv in the patch, but I figured I would ask anyway, is that possibly a good idea?

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Old 04/14/09, 9:52 AM   #2452
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Originally Posted by evoslayer View Post
In order to find out about other people's numbers I did a google search and I came across the idea on some forum of using shiv at 4 cps in a mutilate cycle.

Now I'm pretty sure that is a DPS loss especially with the change to shiv in the patch, but I figured I would ask anyway, is that possibly a good idea?
I'm not going to dig up the posts with the math but the answer is no. Shiv should not be used in a PvE setting; it was meant to be a utility move for PvP and remains as such.


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Old 04/14/09, 12:09 PM   #2453
Kanan
Von Kaiser
 
Human Death Knight
 
Elune
Originally Posted by Thargood View Post
I sort of agree, in that I don't think the usual IP/DP/envenom raid spec works very well when undergeared. But there are other specs that work better in those low gear situations.

When I first hit 80 I was not trying to run the usual Mutilate raid spec, it always underwhelmed me at that gear level. Instead I levelled to 80 and did heroics for a while using an eviscerate spec with dual wound poison. This always felt like it worked a lot better. In late november I started hitting heroics in quest blues, I think I started out at around 1700-1800 dps on heroic bosses and went up from there, and was pretty much always top dps in any group at that time. But trying a IP/DP/envenom spec always felt horrible comparatively until I started reaching about 2200-2300 dps on heroic boss fights. It was around then that the usual raid spec finally started to feel that it was working better.

So, Kanan, I might recommend to you that you try fiddling with your mutilate spec to support eviscerate/WP/WP for a while until you gear up more from heroics. Instead of putting points in improved poisons, put them into improved eviscerate and get the evis glyph. Also, at this point you don't need to go all out for dps. Make sure you stick 1 or even 2 points into Improved SnD, it just makes it a whole lot easier to keep SnD up while you're getting used to the spec.
I was kind of thinking along the same lines, but I took it a step further, and went back to Combat. So, last night, I ran H CoS and did see an improvement. Unfortunately, I didn't break out my boss DPS, but I'm sure it was higher. On trash, I was doing ~1300... but then again, that's a lot of FoK on weak zombies. Regardless, I'm running WP/WP/Evis. I will give that some time, then go back and see how Mutilate goes after some Heroic gear. After all, being that Assassination is a viable raid spec, and arguably, THE spec, I do need to be comfortable with it.

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Old 04/14/09, 1:19 PM   #2454
Guntz
Glass Joe
 
Undead Rogue
 
Andorhal
I need some help picking a combat build for 3.1. In the early preview thread I saw 3 viable choices.
7/51/13
18/51/2
15/51/5

I know that poison damage has been buffed as well as armor pen rating. 7/51/13 would give me more armor pen and 18/51/2 would give me more poison damage. There is also the standard 15/51/5 build. What looks like the best choice at the moment?

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Old 04/14/09, 2:19 PM   #2455
Reynus
Glass Joe
 
Blood Elf Priest
 
<TG>
Arthas
Any consensus on [dropping the 2 points Opportunity and only dropping 1 point in Turn the Tables] versus [dropping all 3 points in TtT] - This is for freeing up points to go 3/3 in Master Poisoner.

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Old 04/14/09, 2:20 PM   #2456
Sarah
Glass Joe
 
Human Rogue
 
Al'Akir (EU)
I had a quick question regarding Envenom and its buff.

After casting Envenom and you cast Fan of Knives while the Envenom buff is up, does it give increased instant/deadly poison proc chances on all targets hit? -- I know there is no reason it shouldn't do this, but to me it would seem rather imbalanced on some fights (i.e. Sartharion with adds), and was wondering if anyone has done any testing to confirm that it actually works.

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Old 04/14/09, 3:53 PM   #2457
Okuno
Von Kaiser
 
Undead Death Knight
 
Hyjal
I see it all the time but whats the value of :

Agility versus AP?

From the MANY posts I have searched the data seems to say AP is slightly better. I must be missing some mechanic on why AP is better but I have been unable to locate it. Everywhere I look I see AP as the way to go when it comes to gemming items, but was just curious as to the reason behind it.

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Old 04/14/09, 3:59 PM   #2458
Warbz
Glass Joe
 
Undead Rogue
 
Arthas
Originally Posted by Guntz View Post
I need some help picking a combat build for 3.1. In the early preview thread I saw 3 viable choices.
7/51/13
18/51/2
15/51/5

I know that poison damage has been buffed as well as armor pen rating. 7/51/13 would give me more armor pen and 18/51/2 would give me more poison damage. There is also the standard 15/51/5 build. What looks like the best choice at the moment?

I am wondering the same thing, as well as poison choices. Can anyone shed some light on the situation?

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Old 04/14/09, 4:39 PM   #2459
wykedtron
Von Kaiser
 
wykedtron's Avatar
 
Night Elf Rogue
 
Arthas
Enchant Weapon - Giant Slayer

Has anyone researched the damage increase of the Giant Slayer enchantment?

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Old 04/14/09, 5:42 PM   #2460
ThatDude
Glass Joe
 
Undead Rogue
 
Zul'Jin
I've looked but not been able to find an answer, so hopefully someone does.

With poisons going on PPM system and being normalized on weapon speed, what are Mutilate's best dagger setup suppose to be? I also don't have more than 1 Sinister Revenge or Webbed Death so I wouldn't really be able to find when the servers come up. But I see SRx2 and I also see that WDx2. So what's the real answer? I also read that apparently MH is suppose to have a slow dagger and fast for OH, is this correct?


Edit: This is based on 3.0 gear
Edit: Since I'm asking for my hand to be held let me rephrase


I have read through pages and pages looking for this answer but I haven't seen any FIRM ANSWER. I can theorycraft but that doesn't answer my question. I can use common sense, but that doesn't answer my question. I know what my current setup is and am only questioning what others are saying because I cannot disprove them. So all I'm asking for is alittle incite.

Last edited by ThatDude : 04/14/09 at 6:19 PM.

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Old 04/14/09, 6:09 PM   #2461
Mosq
Glass Joe
 
`
Gnome Priest
 
No WoW Account
Originally Posted by Okuno View Post
I see it all the time but whats the value of :

Agility versus AP?

From the MANY posts I have searched the data seems to say AP is slightly better. I must be missing some mechanic on why AP is better but I have been unable to locate it. Everywhere I look I see AP as the way to go when it comes to gemming items, but was just curious as to the reason behind it.
With the 4% boost from AP to Deadly Poison the slight advantage AGI gems had is closed/smaller.

Until we learn how useful crit is with the 4pt8 I wouldn't start re-gemming to AP if you gemmed AGI prior.

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Old 04/14/09, 6:16 PM   #2462
Skatanic
Glass Joe
 
Blood Elf Rogue
 
Lightning's Blade
deleted

Last edited by Skatanic : 04/14/09 at 6:59 PM.

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Old 04/14/09, 7:11 PM   #2463
DavidMB
Glass Joe
 
Undead Rogue
 
Kirin Tor
Originally Posted by ThatDude View Post
I've looked but not been able to find an answer, so hopefully someone does.

With poisons going on PPM system and being normalized on weapon speed, what are Mutilate's best dagger setup suppose to be? I also don't have more than 1 Sinister Revenge or Webbed Death so I wouldn't really be able to find when the servers come up. But I see SRx2 and I also see that WDx2. So what's the real answer? I also read that apparently MH is suppose to have a slow dagger and fast for OH, is this correct?


Edit: This is based on 3.0 gear
Edit: Since I'm asking for my hand to be held let me rephrase


I have read through pages and pages looking for this answer but I haven't seen any FIRM ANSWER. I can theorycraft but that doesn't answer my question. I can use common sense, but that doesn't answer my question. I know what my current setup is and am only questioning what others are saying because I cannot disprove them. So all I'm asking for is alittle incite.
Word of fair warning, this is just what I've gathered and it is not set in stone, as the usual answer is when a Spreadsheet is completely updated and accurate to 3.1's new mechanics we can be sure, but from what I've gathered the best setup to go into Ulduar with would be Dual-Sinister Revenge.

However, if you had two daggers of equal iLevel / Stats, you would want slow/fast (I assume its due to IP/DP and finishers proc'ing Instant Poison). However, even if you don't have Dual-Sinister Revenge I've heard that Sinister Revenge Main-Hand with Webbed Death Off-Hand is slightly inferior if not equal.

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Old 04/14/09, 8:17 PM   #2464
Kapla
Glass Joe
 
Huggiestab
Gnome Rogue
 
No WoW Account (EU)
Enlighten a clueless newbie please.

Why isn't 3/3 Master Poisoner chosen over 3/5 Close Quarters Combat in the cookie cutter pve mutilate specs? Seems to me you'd be trading 3% crit for 3% crit and the post Envenom buff to Deadly Poison application. Or am I just oblivious to some outlandish quirks in the mechanics making the crit from CQC better than of MP? :P

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Old 04/14/09, 8:26 PM   #2465
MrPersonage
Glass Joe
 
Orc Rogue
 
Kel'Thuzad
Originally Posted by Kapla View Post
Enlighten a clueless newbie please.

Why isn't 3/3 Master Poisoner chosen over 3/5 Close Quarters Combat in the cookie cutter pve mutilate specs? Seems to me you'd be trading 3% crit for 3% crit and the post Envenom buff to Deadly Poison application. Or am I just oblivious to some outlandish quirks in the mechanics making the crit from CQC better than of MP? :P
My understanding is that the pally talent Heart of the Crusader gives us the same 3% as Master Poisoner so we take the 3% for daggers since stacking Master Poisoner with HotC would be wasted points. I could be mistaken though, I read this a while ago.

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Old 04/14/09, 9:26 PM   #2466
Grimmauld
Glass Joe
 
Troll Rogue
 
Runetotem
Originally Posted by MrPersonage View Post
My understanding is that the pally talent Heart of the Crusader gives us the same 3% as Master Poisoner so we take the 3% for daggers since stacking Master Poisoner with HotC would be wasted points. I could be mistaken though, I read this a while ago.
This is correct. An elemental shaman's Totem of Wrath also provides the same, unstacking benefit as the rogue and ret paladin talents. Also, Master Poisoner is the least reliable of the three because of Envenom causing the DP stacks to drop off.

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Old 04/14/09, 9:43 PM   #2467
Joigahdenn
Piston Honda
 
Joigahdenn's Avatar
 
Night Elf Rogue
 
Cenarius
Am I misunderstanding, the discussion taking place in the last few posts this is a moot point now that 3.1 is out?

I was under the impression that 3/3 MP with 3/5 CQC is superior to 3/3 TtT and 3/5 CQC with the buff to MP. There seems to be some speculation on this, according to this post: http://elitistjerks.com/f78/t39136-c...1/#post1192846

but the general idea is that you want to spec into MP now instead of TtT, correct?

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Old 04/14/09, 9:51 PM   #2468
Lyphe
Von Kaiser
 
Lyphe's Avatar
 
Night Elf Rogue
 
Mannoroth
Originally Posted by Guntz View Post
I need some help picking a combat build for 3.1. In the early preview thread I saw 3 viable choices.
7/51/13
18/51/2
15/51/5

I know that poison damage has been buffed as well as armor pen rating. 7/51/13 would give me more armor pen and 18/51/2 would give me more poison damage. There is also the standard 15/51/5 build. What looks like the best choice at the moment?
Right now, the early thinking is 15/51/5, although they are likely to be very close ...
Rogue DPS Simulation Spreadsheet

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Old 04/14/09, 10:46 PM   #2469
Grunge
Don Flamenco
 
Grunge's Avatar
 
Human Rogue
 
Kor'gall (EU)
Originally Posted by Links View Post
Am I misunderstanding, the discussion taking place in the last few posts this is a moot point now that 3.1 is out?

I was under the impression that 3/3 MP with 3/5 CQC is superior to 3/3 TtT and 3/5 CQC with the buff to MP. There seems to be some speculation on this, according to this post: http://elitistjerks.com/f78/t39136-c...1/#post1192846

but the general idea is that you want to spec into MP now instead of TtT, correct?
Correct, you spec MP because of the +45% DP application after envenom, not because of the extra crit.
And as for TtT vs CQC, 3% crit on everything > 6% crit on combo moves.

Fans glory to the Gladiators,
Gods glory to the Heroes.

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Old 04/15/09, 6:58 AM   #2470
Grishmaluk
Glass Joe
 
Orc Rogue
 
Mazrigos (EU)
With the dual-specc function coming up and all, I though about having one of my speccs to maximize FoK dmg. Will this be it? Feedback plox: 38/33/0

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Old 04/15/09, 10:32 AM   #2471
Mech0z
Von Kaiser
 
Mech0z's Avatar
 
Undead Rogue
 
Al'Akir (EU)
Just a quick question before my server gets up, is mutilate talent points set as they used to? Or have any talent points changed?

Also which of the new glyphs should be used with mutilate now?

HFB
Mutilate
Rupture?

Last edited by Mech0z : 04/15/09 at 10:46 AM.

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Old 04/15/09, 10:33 AM   #2472
Gilin
Glass Joe
 
Night Elf Rogue
 
Lothar
Originally Posted by Grishmaluk View Post
With the dual-specc function coming up and all, I though about having one of my speccs to maximize FoK dmg. Will this be it? Feedback plox: 38/33/0
you probably want to go for Adrenaline Rush in a FoK spam spec. AR+FoK is pretty powerful on trash packs of things that have a reasonable amount of health.

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Old 04/15/09, 11:26 AM   #2473
Tuon
Glass Joe
 
Undead Rogue
 
Grim Batol (EU)
Might be slacking on my part, but i have followed the rogue threads and need a final answer.

With the new glyphs, i plan on getting HfB/rupture and mutilate glyphs. This makes me loose alot of time on my slice uptime, and make my rotation even tighter.

So, right now im sitting on 309 hit rating and want to put points from Precision, into imp slice and dice. 1 or 2 points?
I also have Grim toll in my bank, with the armor penetration buff is it worth switching out mirror of truth? This will also help on the hit rating problem by switching out points in precision.

Any help?

thanks!

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Old 04/15/09, 1:28 PM   #2474
Kukulcan
Von Kaiser
 
Troll Rogue
 
Nagrand (EU)
Well, i would have not asked this in 3.0 but now i have some doubts..

I find myself with 3 good daggers for mutilate spec from Naxx25 and i don't know what would be the optimal way to use them ; namely i have..

- Sinister Revenge
- Webbed Deathx1
- Murder

Until now i am using WD in MH and Murder in OH.. but is that the best way with new PPM and differential factor importance of weapon speed?

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Old 04/15/09, 1:42 PM   #2475
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Originally Posted by Kukulcan View Post
Well, i would have not asked this in 3.0 but now i have some doubts..

I find myself with 3 good daggers for mutilate spec from Naxx25 and i don't know what would be the optimal way to use them ; namely i have..

- Sinister Revenge
- Webbed Deathx1
- Murder

Until now i am using WD in MH and Murder in OH.. but is that the best way with new PPM and differential factor importance of weapon speed?
MH SR w/ IP, OH WD w/ DP

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