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-   -   Rogue: Simple Questions/Simple Answers (http://elitistjerks.com/f78/t36781-rogue_simple_questions_simple_answers/)

Boethius 11/13/08 1:25 AM

Rogue: Simple Questions/Simple Answers
 
Welcome to the Rogue Simple Questions thread. This thread is for all your simple questions which you expect to have simple answers and thus do not require their own thread.

Note that all forum rules still apply: we said simple questions, not stupid questions (which have no place on these forums). You're still expected to make a reasonable effort to find the answer yourself by searching and reading the threads and making use of spreadsheets and any other tools that may be available. If, however, you're fairly confident that your question is not easily answered with available information, but don't think it will generate sufficient discussion to require it's own thread, this is the place to ask.

Sakkara 11/14/08 1:48 PM

Lockpicking In WotLK
 
Was wondering if anyone knows where to start your Lockpicking after 350 ?

rescoto 11/14/08 2:49 PM

The simple answer is to hunt out level 70+ humanoids in Northrend and pickpocket Reinforced Junkboxes (skill 350 required).

Ashere 11/14/08 3:00 PM

Also keep a look out for the "old" highend lockboxes and doors etc.
The gate for Kara comes to mind for example ;)

Grao 11/14/08 11:48 PM

Quote:

Originally Posted by Sakkara (Post 977539)
Was wondering if anyone knows where to start your Lockpicking after 350 ?

You can still gain skill from the ones in Zangarmarsh.

Zaniel 11/15/08 10:27 AM

Quote:

Originally Posted by rescoto (Post 977573)
The simple answer is to hunt out level 70+ humanoids in Northrend and pickpocket Reinforced Junkboxes (skill 350 required).

I have also found this to be all that was required, as there are so many humanoids around (and they "drop" lots of boxes when pickpocketed).

Just remember, however, that your top end lockpicking limit is determined by your level. So first things first, you have to level to 71 before you'll ever gain another point in lockpicking.

songster 11/16/08 7:23 AM

Could we transfer the hit rating tables from this post into the sticky thread? Seems like they'd answer quite a few of the obvious simple questions. Similar tables for expertise caps with/without Weapon Expertise would probably also be helpful.
http://elitistjerks.com/956961-post3931.html

Apologies for not doing it myself, but I don't know how to get the tables to display properly.

Aldriana 11/16/08 2:11 PM

THe goal is that that sort of information will go into the TTT article once it's updated.

typ0ninja 11/16/08 2:55 PM

I was wanting to get confirmation that mongoose decays in effect as you level. According to paper doll stats it still gives the correct amount of agi(120), would they have nerfed only the proc rate for it?

songster 11/16/08 4:31 PM

Envenom tooltip indicates that ranks 2-4 all do the same damage - can anyone confirm whether this is a tooltip error or a really strange design?

Vulajin 11/16/08 7:53 PM

Quote:

Originally Posted by songster (Post 978291)
Envenom tooltip indicates that ranks 2-4 all do the same damage - can anyone confirm whether this is a tooltip error or a really strange design?

Tooltip error. The higher ranks deal increased damage, confirmed via testing in beta (and anecdotally from my live use last night in instances).

koaschten 11/16/08 8:33 PM

Less a question, more a suggestion.

As there are currently not so many spreadsheets around, it might be handy to put a list of guidelines up for gearing. I sadly failed at safing the EP lists around in the old mega threads so, if anyone still has them and would post them, i guess this would safe us from quite some questions.

Deke 11/17/08 6:01 AM

Armor Penetration.

There seems to be a metric tonne of this on the gear that we're seeing (unfortunately at the expense of hit it seems). My initial view of armor pene is that it is one of the least desirable stats available to rogues, is this still the case post the boss armor buff?

I know that there is never a 'magic answer', but is there a rough estimate of the value of ArP we can get without using a spreadsheet?

Imiut 11/17/08 6:14 AM

Quote:

Originally Posted by Deke (Post 978508)
Armor Penetration.

There seems to be a metric tonne of this on the gear that we're seeing (unfortunately at the expense of hit it seems). My initial view of armor pene is that it is one of the least desirable stats available to rogues, is this still the case post the boss armor buff?

I know that there is never a 'magic answer', but is there a rough estimate of the value of ArP we can get without using a spreadsheet?

It is the least desirable of our offensive stats, bar strength. With poisons doing more damage than ever and Envenom being the main finisher for Assassination, ArP got even less attractive. The recent change has increased it's relative worth somewhat, as 1 point of ArP will now give a greater benefit on higher armour targets, but on the other hand, it's still greatly outscaled by even hit and crit, not to mention agility and AP.

The item budget needed for ArP is very low though, only double the armour value one, so while it's on our gear a lot, it shouldn't prove a replacement of our more useful stats.

antonied90 11/17/08 6:29 AM

could you give some info on about how much armor pen rating is equivalent to 1agi? i know it scales so it wont be a solid number but i reckon its somewhere between 3-4?


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