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04/13/09, 2:54 PM
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#501
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Glass Joe
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Originally Posted by ieatpaperbag
How will Sword Specialization be benefiting from the new poison mechanics more then any of the other specializations in combat, do the extra swings from the talent have a chance to proc poisons as well?
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That's the assumption I'm making based on the fact that the modified version of Vulajin's spreadsheet, using the ppm mechanics for poisons, seems to be giving swords more value than before. The only post I can find that touches on it is really old...
2a) extra swings caused by main-hand autoattacks trigger poisons and other mainhand enchants
2c) extra swings caused by abilities (this includes Shiv) don't trigger poisons, enchants or Combat Potency
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04/14/09, 9:52 PM
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#502
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Banned
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Originally Posted by Videlicet
That's the assumption I'm making based on the fact that the modified version of Vulajin's spreadsheet, using the ppm mechanics for poisons, seems to be giving swords more value than before. The only post I can find that touches on it is really old...
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So pretty much on the up and up say you have the gear and skills. Would sword spec still break even or come in par with say a cqc or mutli spec per say?
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04/14/09, 10:42 PM
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#503
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Glass Joe
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With the current models and gear, Sword Spec and Fist/Sword is coming up behind Fist/Dagger for Combat spec. Mutilate and Combat spec are pretty even with Mutilate being very very slightly ahead.
Ultimately, I would determine your spec (Combat or Mutilate) depending on whether you have access to either a Calamity's Grasp/Webbed Death or a Webbed Death/Sinister Revenge. Double WD is also viable for mutilate.
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04/15/09, 12:30 PM
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#504
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Glass Joe
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So are there going to be anymore updates to gear and the current content of Ulduar, like there was for 3.0? Like best itemization for maybe current specs and what not.
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04/15/09, 1:50 PM
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#506
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Von Kaiser
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Originally Posted by chalon
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I think given situations like this, we should hold off on "Mutilate it slightly better than combat". We still have not seen any of the gear. Consider how rare SR and WD were for some people. There is a high % chance that we have not seen all the weapons out there to base any decisions off of. Right now the obvious thing to do is dual spec combat/mut and go combat on non murderable mobs.
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04/15/09, 6:18 PM
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#507
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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Well, I don't plan on saying in this thread whether or not I think Combat or Mutilate is better, but rather pointing out what the gearing options are for us.
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04/18/09, 2:01 AM
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#508
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Raiding for Michelin Stars
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Combatant's Bootblade - Items - WOWDB Dropped for us off 10man Hard Thorim today. Extremely solid replacement for WD.
Last edited by Almehym : 04/18/09 at 2:07 AM.
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04/18/09, 6:56 AM
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#509
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Glass Joe
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I am currently trying the Calamity's Grasp / Sinister Revenge combo for Combat Daggers. So far it has worked well. Anyone else out there using that combo?
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04/18/09, 7:35 AM
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#510
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Glass Joe
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I'm curious if anyone has processed the info on the new Death DMC yet? Does the over doubling of the proc damage bring it up near other high-level trinkets at all? Or is it still mostly a joke compared to other mid to high level trinkets?
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04/18/09, 1:25 PM
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#511
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Glass Joe
Undead Rogue
Ravencrest (EU)
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Got a Kingsbane today from Yogg-Saron10. Obviously that Combatant's Bootblade is better than this, but is the Kingsbane superior to Webbed Death as combat even if I already have 25 expertise before equipping it?
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04/18/09, 6:44 PM
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#512
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Von Kaiser
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Originally Posted by Acaelus
I'm curious if anyone has processed the info on the new Death DMC yet? Does the over doubling of the proc damage bring it up near other high-level trinkets at all? Or is it still mostly a joke compared to other mid to high level trinkets?
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While good for PvP because of the burst damage, trinkets like this will never outweigh others in a PvE setting.
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04/18/09, 9:29 PM
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#513
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Von Kaiser
Human Rogue
Auchindoun (EU)
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Originally Posted by Omnipresent
I am currently trying the Calamity's Grasp / Sinister Revenge combo for Combat Daggers. So far it has worked well. Anyone else out there using that combo?
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I thought combat daggers used backstab as builder? A mainhand fist doesnt seem quite right.
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04/18/09, 11:07 PM
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#514
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Glass Joe
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is SR outperforming WD in for OH combat cqc?
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04/19/09, 3:43 AM
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#515
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Sylum
is SR outperforming WD in for OH combat cqc?
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No.
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04/19/09, 4:45 AM
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#516
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Glass Joe
Draenei Shaman
Silvermoon (EU)
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The answer is no, because combat relies on very quick offhand, which generates energy from combat potency.
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04/19/09, 11:34 AM
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#517
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Von Kaiser
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Originally Posted by Foxgloves
With the current models and gear, Sword Spec and Fist/Sword is coming up behind Fist/Dagger for Combat spec. Mutilate and Combat spec are pretty even with Mutilate being very very slightly ahead.
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While Mutilate may be ever so much better than Combat for single target dps, what we're encountering in Ulduar is quite a number of fights where Fan of Knives plays a huge difference in damage (even more so with FoK Glyph). Without BF, Combat Potency or Vitality, Multilate just can't compete in those fights. Not to mention the rather large utility of Throwing Spec for fights like Razorscale, Thorim and Yogg-Saron.
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04/19/09, 1:04 PM
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#518
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Von Kaiser
Gnome Rogue
Bleeding Hollow
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Does anyone else think that a run speed boot enchant might outweigh the standard Icewalker?
On my combat sheet I drop about 26 dps, and mutilate about 30 dps. Cat's Swiftness makes up for a little less than half of that with just the agility. It seems like with all the movement in fights, unholy aura losing its group buff, and most bosses being murderable (no fleet footed), it may be worth going back to a run speed enchant.
From what I remember, Cat's Swiftness was 8%. Is Tuskarr's Vitality 8% as well?
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04/19/09, 2:38 PM
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#519
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Nerio
From what I remember, Cat's Swiftness was 8%. Is Tuskarr's Vitality 8% as well?
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Yes it is. I've gone back to it as well.
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04/19/09, 2:43 PM
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#520
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Bald Bull
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Originally Posted by Nerio
Does anyone else think that a run speed boot enchant might outweigh the standard Icewalker?
On my combat sheet I drop about 26 dps, and mutilate about 30 dps. Cat's Swiftness makes up for a little less than half of that with just the agility. It seems like with all the movement in fights, unholy aura losing its group buff, and most bosses being murderable (no fleet footed), it may be worth going back to a run speed enchant.
From what I remember, Cat's Swiftness was 8%. Is Tuskarr's Vitality 8% as well?
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I've swapped to Cat's Swiftness, and after a week in Ulduar, I'm exceptionally glad of that.
Thanks Mimiron, Iron Council, Kologarn, and Hodir for making it painfully clear just how good run speed is.
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Originally Posted by Actovision
If BB trends were to be taken as indicators of where the country is headed, then the trajectory of America would seem to be towards a technocratic, mercenary, debtor nation of violently atheistic, unmarried, childless hyper-polygamists with strong social safety nets. I can't wait!
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04/19/09, 4:00 PM
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#521
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Glass Joe
Undead Rogue
Altar of Storms
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since i cant afford berserker chant atm on my wps, was wondering if mongoose would be better than a flat 50 atk pwr ?
yesterday night got Murder, but i alrdy have sinister revenge and webbed dagger (wiht mongoose), wonderinf if murder would be a slight upgrade compared to wd ? seems to me the crit and the speed u get from wd its better but not sure.
thx for any input, 
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04/19/09, 4:34 PM
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#522
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Glass Joe
Undead Rogue
Blackwing Lair
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Originally Posted by zullaa
since i cant afford berserker chant atm on my wps, was wondering if mongoose would be better than a flat 50 atk pwr ?
yesterday night got Murder, but i alrdy have sinister revenge and webbed dagger (wiht mongoose), wonderinf if murder would be a slight upgrade compared to wd ? seems to me the crit and the speed u get from wd its better but not sure.
thx for any input, 
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Yes, mongoose is better than 50 AP
No, murder is not better than WD with the new mechanics
You can answer these questions for yourself by utilizing a spreadsheet
http://elitistjerks.com/f78/t39136-c...updated_3_1_a/
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04/19/09, 7:14 PM
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#523
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Von Kaiser
Night Elf Mage
Windrunner
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Originally Posted by Vardisk
While Mutilate may be ever so much better than Combat for single target dps, what we're encountering in Ulduar is quite a number of fights where Fan of Knives plays a huge difference in damage (even more so with FoK Glyph). Without BF, Combat Potency or Vitality, Multilate just can't compete in those fights. Not to mention the rather large utility of Throwing Spec for fights like Razorscale, Thorim and Yogg-Saron.
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While it's obviously not as powerful as burning AR with FoK, Mutilate can use FoK just fine with FA procs. The only spec I can see having problems with extended FoK use is HaT as they don't have energy returns off of melee hits.
I agree that Combat in general, has better tools to deal with multiple mobs though. If I had a fist MH, I'd probably be trying it.
But are people actually using FoK that often? While DPS-wise, FoK might be worth it; I've found most encounters required single burns because adds were threats the longer they're alive, ex: caster add on Razorscale or Thorim. There are obviously things like Auriaya spawns and Freya adds but I don't know how much worth it'd be to glyph FoK for one aspect of that fight. If you're talking about trash, I guess it's useful but it's not really make or break.
I'm sure strategy matters a bit per raid. If you kill the adds in Deconstructor, FoK might matter. I've generally been on the boss the whole time though.
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04/20/09, 4:29 AM
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#524
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Piston Honda
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New sword off Freya-10 Hardmode today..
http://static.mmo-champion.com/mmoc/...18_9767_21.jpg
Just using Aldriana's Combat Sheet I see a boost going from CG/WD to that + Rune-Etched Nightblade, I would enjoy using swords against just for variety, but really only relevant for 10 man raiders like myself. But there is hope for sword spec yet!
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04/20/09, 11:29 AM
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#525
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Glass Joe
Blood Elf Warrior
Shattered Hand
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Originally Posted by Murr
New sword off Freya-10 Hardmode today..
http://static.mmo-champion.com/mmoc/...18_9767_21.jpg
Just using Aldriana's Combat Sheet I see a boost going from CG/WD to that + Rune-Etched Nightblade, I would enjoy using swords against just for variety, but really only relevant for 10 man raiders like myself. But there is hope for sword spec yet!
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I saw that also and I'm hoping for the same, I was combat swords as most of us were all through BC and to be honest, I loved it, the idea that my character wasn't prancing in the shadows he was just a guy with two swords wrecking everything. Overall though I'd have to say rogues as a whole still have a lot to look forward to and I hope that there's going to be a nice set of 25 man swords. (Like me pulling 6.7k dps on XT)
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