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06/07/09, 4:36 PM
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#876
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Abides...
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Originally Posted by bankyz
Now that I have a few Ulduar 25 pieces and 4/5 8.5 but I'm not recieving the DPS increase I expected with set bonus. I'm worried I might have passed crit cap. Whats the crit cap for someone with my gear? > The World of Warcraft Armory.
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Do you have Dark Matter?
Are you fighting Loatheb?
If the answer to both of these is no, you probably aren't crit capped.
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06/07/09, 8:17 PM
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#877
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Von Kaiser
Undead Rogue
Emerald Dream
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Originally Posted by Feist-Mok
Do you have Dark Matter?
Are you fighting Loatheb?
If the answer to both of these is no, you probably aren't crit capped.
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To give you a valid picture for future reference in current tiers and later,
if: your crit chance + your chance to miss + your chance to be dodged + 24(glancing) + 4.8(boss crit reduction) = greater than 100% then you are indeed crit capped for white hits.
But as he said at this point in gear your pretty much need to have dark matter to to worry about that. The problem will come again in later tiers when base stats from gear increases on top of the raid buffs put us much closer to crit cap for white hits.
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06/07/09, 8:19 PM
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#878
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Glass Joe
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Originally Posted by bankyz
Now that I have a few Ulduar 25 pieces and 4/5 8.5 but I'm not recieving the DPS increase I expected with set bonus I'm worried I might have passed crit cap. Whats the crit cap for someone with my gear? > The World of Warcraft Armory.
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If you are refering to your current armory stats/spec, you will notice the largest increase in DPS with a bit higher DPS mainhand. If you were to get somthing along the lines of [Golden Saronite Dragon] or even [The Masticator] you will notice a large dps increase.
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06/08/09, 5:39 AM
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#879
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King Hippo
Night Elf Warrior
Antonidas (EU)
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Originally Posted by Valyrra
To give you a valid picture for future reference in current tiers and later,
if: your crit chance + your chance to miss + your chance to be dodged + 24(glancing) + 4.8(boss crit reduction) = greater than 100% then you are indeed crit capped for white hits.
But as he said at this point in gear your pretty much need to have dark matter to to worry about that. The problem will come again in later tiers when base stats from gear increases on top of the raid buffs put us much closer to crit cap for white hits.
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I think the boss crit reduction should be subtracted, not added in your condition statement.
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06/08/09, 7:59 AM
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#880
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Von Kaiser
Undead Rogue
Emerald Dream
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Originally Posted by suicuique
I think the boss crit reduction should be subtracted, not added in your condition statement.
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Good call, it would actually be something like this:
If: your crit chance(raid buffs added, 4.8% boss crit reduction subtracted) + your chance to miss + your chance to be dodged + 24% glancing = more than 100% then over white crit cap.
Last edited by Valyrra : 06/08/09 at 7:38 PM.
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06/11/09, 9:21 PM
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#881
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Von Kaiser
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Comet's Trail just showed up on mmo-champion; looks pretty good to me--likely bis or 2nd bis.
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06/11/09, 9:28 PM
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#882
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Glass Joe
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Originally Posted by mdn
Comet's Trail just showed up on mmo-champion; looks pretty good to me--likely bis or 2nd bis.
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aswell from mmo:
According to Karlita who got the trinket the haste bonus isn't 612 as stated in the tooltip but 726.
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06/11/09, 9:32 PM
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#883
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Maniq is awesome.
Troll Rogue
Nazjatar (EU)
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06/11/09, 10:21 PM
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#884
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Super Macho Man
Night Elf Rogue
Proudmoore
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Off the top of my head it looks like Comet's Trial + Mjolnir Runestone will be BIS for Combat; Mutilate's a little harder to say for certain, but there's a very good chance it will be worth using there as well. To get exact answers will require working out full gear sets and seeing how things come out relative to the hit/expertise/crit/ArPen caps.
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06/11/09, 10:37 PM
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#885
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Glass Joe
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That trinket reminds me about DST in TBC, which stayed quite powerful whole expansion. If its on same inner CD with Mjolnir Runestone, seems the haste might work very well together with armor penetration from MR. There isn't many choices actually, the 10man Algalon trinket gives crit, and we already have like +/- 45% crit before buffs.
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06/18/09, 3:26 PM
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#886
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Von Kaiser
Undead Rogue
Laughing Skull
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Originally Posted by Blizzard
After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
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Woah. No change to the talent effect though so will this really mean much for us?
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06/18/09, 3:35 PM
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#887
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Abides...
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Originally Posted by nonmagical
Woah. No change to the talent effect though so will this really mean much for us?
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Could mean nothing. Could mean a ton. Depends a lot on itemization. I'd suspect we'll see a /very/ high quality slow axe show up in 3.2 content, suitable for a Rogue MH, or for either hand for a Shaman or DK. Rogues would be expected to OH a fast sword, while the Shaman/DK's can OH a Slow Axe/Mace/Fist. Slow swords are probably headed the way of the dodo.
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06/18/09, 3:42 PM
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#888
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Von Kaiser
Undead Rogue
Laughing Skull
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Originally Posted by Feist-Mok
Could mean nothing. Could mean a ton. Depends a lot on itemization. I'd suspect we'll see a /very/ high quality slow axe show up in 3.2 content, suitable for a Rogue MH, or for either hand for a Shaman or DK. Rogues would be expected to OH a fast sword, while the Shaman/DK's can OH a Slow Axe/Mace/Fist. Slow swords are probably headed the way of the dodo.
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Hrm. I was under the impression sword spec as dead because the other specs simply outperformed it (if all other things were equal) currently.
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06/18/09, 3:52 PM
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#889
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Abides...
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Originally Posted by nonmagical
Hrm. I was under the impression sword spec as dead because the other specs simply outperformed it (if all other things were equal) currently.
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No, sword spec is dead because current itemization doesn't support it. It's easily close enough that if the only 239 MH availiable to us were a sword instead of a fist, the BIS setup for combat would be a sword build.
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06/18/09, 3:55 PM
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#890
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Maniq is awesome.
Troll Rogue
Nazjatar (EU)
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Well last time i checked there were exactly ZERO axes that were usable for rogues stat-wise in the current content.
[Touch of Madness] basically is the only item worth looking at and one of the better enhancement shaman mainhands 
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06/18/09, 3:57 PM
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#891
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Abides...
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Originally Posted by koaschten
Well last time i checked there were exactly ZERO axes that were usable for rogues stat-wise in the current content.
[Touch of Madness] basically is the only item worth looking at and one of the better enhancement shaman mainhands 
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And the reason for that is because currently, rogues can't use them. Hence, there are a whole lot of fist weapons around, and not many Axes. Expect a number of those slow fists in the next tier to be replaced by Axes thanks to this change.
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06/18/09, 4:29 PM
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#892
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Glass Joe
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Originally Posted by Feist-Mok
And the reason for that is because currently, rogues can't use them. Hence, there are a whole lot of fist weapons around, and not many Axes. Expect a number of those slow fists in the next tier to be replaced by Axes thanks to this change.
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Agreed, I think we'll definitely see some loot changes.
It was either us get axes, or shamans get swords. (Or DKs fist, I suppose)
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06/18/09, 4:37 PM
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#893
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Super Macho Man
Night Elf Rogue
Proudmoore
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I suspect this is primarily an effort to combat the current issue with increased melee weapon specialization. With warriors moving to two-handed weapons and dual-wielding DKs being unviable in current content, there's really only two classes interested in one-handed weapons with DPS stats on them - rogues and enhancement shaman. And shaman can only use maces, fists, and axes, while rogues prefer daggers, fists, and swords - thus, the only weapons shared between the two classes in any real way is MH fist weapons. All the other 1H DPS weapons - daggers, maces, swords, axes, all fast weapons, and all slow OHs - are really only of interest to one class.
The problem with this is that in terms of gearing up, it's highly desirable to share your gear with several other classes - the inevitable result of having your weapons usable by only one class is limited selections. They're not going to gum up the loot table with large stacks of weapons that only 10% of the raid will ever care about. And given that they have to cover multiples weapons types for rogues with the segment of the loot table they *can* afford to devote to us.
Thus, under the current situation, we're pretty much destined to have exceedingly limited weapon selection. And we're seeing this to some extent in Ulduar - I suspect this is at least in part responsible for the lack of decent swords in Ulduar 25.
Thus, unless I quite miss my guess, the intent of this change is to increase weapon overlap between us and enhancement shaman - they're still going to have to give us daggers and some fast OHs, but I suspect more and more the itemization for combat rogues is going to move towards axe/sword and fist/dagger setups - we'll see relatively few fast axes or slow swords, much as fast OH fists are somewhat rare at the moment - instead, we'll use a MH that is also of interest (in either hand) to enhancement shaman with a fast OH dagger or sword, as appropriate.
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06/18/09, 4:38 PM
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#894
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Von Kaiser
Orc Rogue
Steamwheedle Cartel
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Granted this is just the first glimpse of the 3.2 changes, I don't see anything major in store for Assassination. I suppose they are keeping HfB as is.
The itemization for Axes could be big for Combat. My only concern is that it does not push Combat far ahead of Assassination. Too early to tell I suppose.
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06/18/09, 4:44 PM
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#895
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Captain N
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Originally Posted by Feist-Mok
And the reason for that is because currently, rogues can't use them. Hence, there are a whole lot of fist weapons around, and not many Axes. Expect a number of those slow fists in the next tier to be replaced by Axes thanks to this change.
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I would definitely hope not. Screwing over every combat rogue with Insanity's Grasp or Golden Saronite Dragon and a dagger OH using CQC would seem to be a little bit, well, over-the-edge.
Naxx already drops a 1h fist and a 1h axe off the same boss... I can't see where it would make sense to switch them, especially if they leave "viable" sword offhands at 1.5 speed when compared with there being two good 1.4 speed daggers, and especially with axes and fists sharing a spec for Warriors going forward.
I'm not sure what I expect, other than different itemization overall in the next tier of content.
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ΜΟΛΩΝ ΛΑΒΕ
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
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06/18/09, 4:54 PM
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#896
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Von Kaiser
Undead Rogue
Laughing Skull
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Aldriana: Both Rogues and Shamans can use Maces. Fists isn't the only current overlay.
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06/18/09, 4:57 PM
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#897
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Super Macho Man
Night Elf Rogue
Proudmoore
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Yes, but because there are no decent *offhand* maces, the mainhand maces that *do* drop aren't exactly useful. However, that, too, is something I expect to improve at some point.
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06/18/09, 4:59 PM
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#898
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Captain N
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Originally Posted by Aldriana
Yes, but because there are no decent *offhand* maces, the mainhand maces that *do* drop aren't exactly useful. However, that, too, is something I expect to improve at some point.
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Stonerender's almost as good as Remorse, and Caress of Insanity is significantly better than Malice.
Shaman still use 2 weapons, anyway. Obviously, you're the modelling guru, not me... but what am I missing here?
EDIT: Oh, Void Sabre, not Remorse.
So you trade one red socket on Caress for a yellow and a red socket on Serilas and Void Sabre.
EDIT again: Err Rune-Etched Nightblade for 1.40 speed. No 1.40 mace, and Void Sabre < Remorse anyway. I'm really off today.
Last edited by Kytrarewn : 06/18/09 at 5:06 PM.
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ΜΟΛΩΝ ΛΑΒΕ
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
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06/18/09, 5:14 PM
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#899
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Von Kaiser
Dwarf Rogue
Blood Furnace
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Originally Posted by Kytrarewn
I would definitely hope not. Screwing over every combat rogue with Insanity's Grasp or Golden Saronite Dragon and a dagger OH using CQC would seem to be a little bit, well, over-the-edge.
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Whats the difference between screwing them and screwing the people with Serilas/Malice and a sword OH?
Not every guild has a surplus of a certain item. I'm all for more weapon accessibility.
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06/18/09, 5:18 PM
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#900
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Captain N
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Originally Posted by tymoney321
Whats the difference between screwing them and screwing the people with Serilas/Malice and a sword OH?
Not every guild has a surplus of a certain item. I'm all for more weapon accessibility.
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Dagger Spec x Fist Spec
Sword Spec x Axe Spec
Mace Spec x Mace Spec
Anything that entails moving an item vertically or diagonally along that chart (or for that matter horizontally in the case of daggers vs. fists where Mutilate is concerned) fucks over anyone who has that item.
Moving an item horizontally between swords and axes fucks over one spec of one race's Rogues, or helps one spec of one race's rogues. It doesn't effectively change the whole talent requirement, making your enchantment useless and unused, and require you to take yet another weapon that might be better used by another player in your raid.
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ΜΟΛΩΝ ΛΑΒΕ
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
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