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Old 06/18/09, 4:36 PM   #901
Feist-Mok
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Human Rogue
 
Ysera
Originally Posted by Aldriana View Post
Thus, unless I quite miss my guess, the intent of this change is to increase weapon overlap between us and enhancement shaman - they're still going to have to give us daggers and some fast OHs, but I suspect more and more the itemization for combat rogues is going to move towards axe/sword and fist/dagger setups - we'll see relatively few fast axes or slow swords, much as fast OH fists are somewhat rare at the moment - instead, we'll use a MH that is also of interest (in either hand) to enhancement shaman with a fast OH dagger or sword, as appropriate.
I also wouldn't be surprised if we see a move in what fast OH weapons exist to make them suitable for threat weapons for the Prot Warriors and Paladins of the world, much as we saw in the final tier of TBC content - a 1.4-1.5 Sword or Mace with Hit, Expertise, Agi, Stam and a Socket has a fair amount of overlap in it's desirability.

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Old 06/18/09, 4:40 PM   #902
Avirex
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Blood Elf Rogue
 
Sargeras
This is the kind of lazy, softheaded change that only a software developer could think of. Really, they should've just tokened the weapon system ala AQ40. Combat rogues and enhancement shamans don't exactly share the same stat priorities and trying to shoehorn both classes into one weapon type seems asinine when they could just give us a [Rusted Blade of Whatever] to turn in for something tailored to our class. It will be really interesting to see what happens with the new DK dual-wield talent. If it's intended to make dual wield their primary DPS mode, the 3.2 uber axe could have a very interesting stat distribution.

Last edited by Avirex : 06/18/09 at 5:45 PM.

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Old 06/18/09, 4:43 PM   #903
Naeramarth
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Undead Rogue
 
Twisting Nether
Originally Posted by Kytrarewn View Post
Dagger Spec      x         Fist Spec
Sword   Spec      x         Axe Spec
Mace Spec         x         Mace Spec
Anything that entails moving an item vertically or diagonally along that chart (or for that matter horizontally in the case of daggers vs. fists where Mutilate is concerned) fucks over anyone who has that item.

Moving an item horizontally between swords and axes fucks over one spec of one race's Rogues, or helps one spec of one race's rogues. It doesn't effectively change the whole talent requirement, making your enchantment useless and unused, and require you to take yet another weapon that might be better used by another player in your raid.
What in the world are you talking about? How is the talent change of Sword Spec becoming "Hack and Slash" (Swords/Axes) going to screw anyone over? It's not as if you're going to wake up and find that your weapons are suddenly ineffective. I don't understand your comment about this change screwing over anyone with a Fist MH. If you are Fist/Dagger CQC right now, you can still be Fist/Dagger CQC after the patch. I believe that Aldriana's comment about expecting to see slow Fist MHs be replaced by Axe MHs in the next patch was referring to the next tier of content, not the current weapons. I seriously doubt that Blizzard is going to "transform" existing Fist MHs into Axes overnight so that GSD becomes an Axe, thus ruining all CQC rogues. Forgive me if I am misunderstanding your "NOW WE'RE SCREWED" comment, but I don't know how else to interpret it.

I see this moving us more towards a system like Aldriana stated, where we can expect to see slow MHs like Fists and Axes that are shared between Rogues and Shamans, and then more specialized "faster" OHs like Swords and Daggers that will be customized more for Rogues. Whether or not you benefit from any racial weapon expertise benefit, that is certainly only a perk and not enough to "screw" a certain race of rogues over.

Personally I feel that shared itemization is more beneficial to us in the long run. I would rather see a single slow MH with a 10% drop rate that we have to share with Shamans than see 2 separate rogue- and shaman-specific MHs each with a 5% drop rate. Yes there will now be more competition on the MH weapons that we want, but it also could result in an increased chance to actually see those weapons drop. There's no benefit to having Rogue-only weapons that no other class can "steal" from us, because that would require such a large loot table of class-specific weapons that we would rarely even see the one that we want drop.

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Old 06/18/09, 4:50 PM   #904
Kytrarewn
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Kytrarewn
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Originally Posted by Naeramarth View Post
I believe that Aldriana's comment about expecting to see slow Fist MHs be replaced by Axe MHs in the next patch was referring to the next tier of content, not the current weapons. I seriously doubt that Blizzard is going to "transform" existing Fist MHs into Axes overnight so that GSD becomes an Axe, thus ruining all CQC rogues.
Yeah, I fail at reading today. That's exactly what he meant, and I misread it to mean "transformation" within the existing tier.

Apologies for my condescension to anyone involved.

EDIT: In any event, with 5 encounters in the next raid instance, how many weapon drops do you really expect to see? Figure you need 4ish 2handers, 10ish 1-handers, a feral staff, and several caster weapons across the raid? Unless every encounter is guaranteed to drop 1x weapon, I think we'll still be using our Ulduar weapons (especially hard-mode 239) for the foreseeable future.

Of course, we'll know a lot more about all this once we see how Colliseum is itemized.

Last edited by Kytrarewn : 06/18/09 at 4:56 PM.

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Old 06/18/09, 5:25 PM   #905
• Aldriana
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Night Elf Rogue
 
Doomhammer
Originally Posted by Kytrarewn View Post
Stonerender's almost as good as Remorse, and Caress of Insanity is significantly better than Malice.

Shaman still use 2 weapons, anyway. Obviously, you're the modelling guru, not me... but what am I missing here?

EDIT: Oh, Void Sabre, not Remorse.

So you trade one red socket on Caress for a yellow and a red socket on Serilas and Void Sabre.

EDIT again: Err Rune-Etched Nightblade for 1.40 speed. No 1.40 mace, and Void Sabre < Remorse anyway. I'm really off today.
Well, so, skimming through the edits, I think the point here is that mace itemization is not clearly inferior to sword itemization - there are 232 weapons for both hands of matching speeds (2.6/1.5). Which is true. The difference here is that, in the abstract, assuming weapons of totally identical quality save for type, sword spec is the strongest of the three specs. Consider, with my current gear, the damage done by dual 239 PvP weapons:

CQC: 7378.4
Swords: 7370.5
Maces: 7329.2

That is: swords are significantly stronger than maces assuming identical weapons - almost as good as CQC despite the fact that the OH dagger is 1.4 speed while the OH Sword and Mace are 1.5 speed.

Basically: CQC performs well given that there are OHs faster than are available than for the other specs. Swords are a reasonable option given that it's in the abstract the strongest spec, which compensates to some extent for the inferior itemization. And maces, having neither advantage, just lose.

So: if they provide 1.4 speed maces (while leaving swords at 1.5) and providing MH weapons of comparable speed, ilvl, and itemization budget, all three specs would be somewhat competitive. Consider: I'm currently using Serlifas/Void Sabre, the best available sword option, and my estimated DPS is 7492.9. If I change the weapon type to fist/dagger and up the OH to 1.4, they do 7488.2. And if I instead convert to maces, again with a 1.4 speed OH, they do 7496.7. And that's about as close together as you can reasonably expect to see.

Thus: CQC and Swords are reasonably balanced given current itemization options - CQC wins because there are ilvl 239 options, and the best 232 fist is 2.7 versus 2.6 for the best sword. Maces are generally uninteresting due to lack of a 1.4 speed OH. Which is why, in the next patch, I expect to see 1.4 speed daggers, 1.5 speed swords, and 1.4 speed maces, with MHs being mostly 2.6 and 2.7 speed axes, fists, and maces, which will double as Enh shaman weapons. And which weapon spec is best will be a function of which one has options of the highest ilvl. Or at least, that's what I'm hoping.

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Old 06/18/09, 6:36 PM   #906
ShadowEric
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Human Rogue
 
Terenas
Originally Posted by Avirex View Post
This is the kind of lazy, softheaded change that only a software developer could think of. Really, they should've just tokened the weapon system ala AQ40. Combat rogues and enhancement shamans don't exactly share the same stat priorities and trying to shoehorn both classes into one weapon type seems asinine when they could just give us a [Rusted Blade of Whatever] to turn in for something tailored to our class. It will be really interesting to see what happens with the new DK dual-wield talent. If it's intended to make dual wield their primary DPS mode, the 3.2 uber axe could have a very interesting stat distribution.
They've also said that when it comes to class/item relationships, it's classes they'll tweak, not items. In other words, if the stats don't appeal to one class that HAS to share the weapon, they'll change the class. Example: making enh shamans care more about Armor Pen, which was mentioned in their Q&A. With rogues being able to wield axes, that explains it.

It's not a softheaded change at all, it's a practical one for them.



I'm frankly more concerned over the fact that simply because the Combat spec has a wider choice of weapons, it will become the de facto spec (perhaps subtelty too one day). Leaving efficiency and current itemization aside for a second, there will simply be more drops for a combat spec than mutilate. That's not really giving us much choice as far as specs go.

But all this is something that can only be fixed for the next expansion anyway.

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Old 06/18/09, 6:51 PM   #907
Kytrarewn
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Kytrarewn
Undead Rogue
 
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Originally Posted by ShadowEric View Post
But all this is something that can only be fixed for the next expansion anyway.
Can it really? I probably looted 8 epic daggers over the course of 3.5 tiers of content in The Burning Crusade, and only ever equipped them when screwing around with that Hemo spec that seemed worthwhile for a month or so (11/27/23?) for an ambush following a vanish. That was for all of one raid, at any rate.

Right now, we've got it about as well as we ever will, as shown by Aldriana in his post earlier this page. The various combat specs and mutilate within a very small percentage of one another, and being preferable for different encounters, respectively.

When we start seeing what 3.2 252iLvl itemization looks like, we can begin to speculate as to what the different DPS ranges might be for different specs, but if they need to drop 1 fist, 1 axe, 2 maces, 1 sword and 2 daggers to keep things interesting, that might be doable, even over the course of 5 encounters, as 7 weapons. Assuming that the end boss has a chance to drop 2 of the one-handers, the other 4 hard modes only need to account for 5 of them, which seems reasonable.

Granted, as MaestroQuark made clear in the Simple Q&A, the whole "one hand has a different expertise cap than the other, or doesn't benefit from the same spec" thing could prove confusing and irritating, but on the whole? Meh.

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Old 06/18/09, 6:55 PM   #908
ShadowEric
Piston Honda
 
Human Rogue
 
Terenas
Sure, but you need to look at more than just 3.2. There's also all the existing content. That's why I said to forget about current itemization issues and/or efficiency of the specs. Generally speaking, you'll see more drops for one spec than another, which isn't ideal for a pure class.

Either way, it's almost off-topic since it can't be fixed for a content patch.

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Old 06/18/09, 9:15 PM   #909
Azuj
Glass Joe
 
Night Elf Rogue
 
Garona
I don't think players should worry about one spec having more drops than another, isn't that why we have multiple *gasp* specs for? We don't know who or why, but someone on the Item team loves daggers and generally ensures there's always 1-2 more dagger drops compared to other weapons in the same tier of content. We shouldn't see any spec losing out really unless a player is just that unlucky with drops, and if that is the case then that player ought to be speccing based on the available gear to him.

Just for a quick review, let's look at some quick numbers of available epic melee DPS weapons for TBC. I included arena epics because they are/were readily available to most people.

16 Maces
20 Axes
24 Fists
25 Swords (27 if you throw in the Warglaives)
29 Daggers

Not too bad of a spread, let's look at some fast numbers for WotLK epic melee DPS weapons so far... (Arena weapons included)

13-ish Axes (looks like there might be 2-3 extra PVP axes that probably don't exist)
19 Maces
23 Swords
24 Fists
35 Daggers

Definitely a jump in the number of accessible daggers for the current expansion compared to TBC, especially considering LK is at 2 tiers of content vs the 3.5 tiers of TBC.

Someone who is specced mutilate and can't get new daggers to come their way should grab other weapons and adapt to the current situation rather than waiting things out for the super magical drop that just wont drop for them. Given the rough numbers, I don' t see how anyone relying on melee daggers should ever worry about being "forced" into another spec as it looks like there will always be at least as many (or more) daggers versus other one hand melee weapons.

Edit: Changed numbers of axes to remove the 2 that are Hunter only. For those that absolutely must know, I did a fast search on Wowhead and then filtered out non-melee DPS weapons. While it is much more difficult to get Arena weapons these days, they are an option for rogues to use if necessary.

Last edited by Azuj : 06/20/09 at 3:23 AM.

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Old 06/18/09, 11:43 PM   #910
Grunge
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Human Rogue
 
Kor'gall (EU)
Originally Posted by Azuj View Post
15 Axes
19 Maces
23 Swords
24 Fists
35 Daggers
Well comperatively you can look at it as: 81 non-daggers, 35 daggers.

I think the main problem is just bad itemization.

Yes while there's a similar number of non-daggers, they're usually inferior to a single spec, with CG in Naxx, GSD in Ulduar making Fist/Dagger the dominant choice. This was also the case in TBC where Sword Spec dominated due to the availability of no alternatives (and sword spec is/was very good).

Also with WoTLK mutilate was viable again and I assume blizzard wanted people to have more chance to use it.


What I would personally like is the phasing out of Fists.
While usable by shaman, slow fists have been mainly main-hand only, which limits their potential for shamans (ie GSD/CoI is bis for shaman) and not usable by death knights.
Fast fists have been inferior to daggers.

Another thing to consider is that there's no use for fast offhand weapons beyond rogues, thus bloating the loot tables even more.
If FA and CP would be changed to a similar PPM-like method as poisons, it would eliminate the need for fast offhands.

Ideally, we'd want top-end weapons to be Axes and Swords, since they would cater to the widest audience and also account for racials and in general is the best spec, normalizing FA and CP would allow the current 5 offhands out of 10 1h melee DPS to be changed to viable alternatives and "options".

Although I doubt Blizzard would implement such a change at least not in a content patch. Perhaps in the Expansion.

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Old 06/19/09, 7:55 PM   #911
Cirocco
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Undead Rogue
 
Stormrage (EU)
Originally Posted by Azuj View Post
I don't think players should worry about one spec having more drops than another, isn't that why we have multiple *gasp* specs for? We don't know who or why, but someone on the Item team loves daggers and generally ensures there's always 1-2 more dagger drops compared to other weapons in the same tier of content. We shouldn't see any spec losing out really unless a player is just that unlucky with drops, and if that is the case then that player ought to be speccing based on the available gear to him.

Just for a quick review, let's look at some quick numbers of available epic melee DPS weapons for TBC. I included arena epics because they are/were readily available to most people.

16 Maces
20 Axes
24 Fists
25 Swords (27 if you throw in the Warglaives)
29 Daggers

Not too bad of a spread, let's look at some fast numbers for WotLK epic melee DPS weapons so far... (Arena weapons included)

15 Axes
19 Maces
23 Swords
24 Fists
35 Daggers

Definitely a jump in the number of accessible daggers for the current expansion compared to TBC, especially considering LK is at 2 tiers of content vs the 3.5 tiers of TBC.

Someone who is specced mutilate and can't get new daggers to come their way should grab other weapons and adapt to the current situation rather than waiting things out for the super magical drop that just wont drop for them. Given the rough numbers, I don' t see how anyone relying on melee daggers should ever worry about being "forced" into another spec as it looks like there will always be at least as many (or more) daggers versus other one hand melee weapons.
Where are you getting those numbers from,? Even counting offhand and mainhand axes from each WOTLK arena season there aren't 15 axes. Arena weapons shouldn't even be under consideration when we're talking about pve content, as far as axes go there are a grand total of two dps axes, one mainhand and one offhand.

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Old 06/19/09, 11:59 PM   #912
MerkeMan
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Night Elf Rogue
 
Silvermoon (EU)
Originally Posted by Azuj View Post

Definitely a jump in the number of accessible daggers
I think there has been a lot more focus played on Mutilate in this expansion; in fact, there has been for every spec of every class. TBC, it was all about and always about Combat Swords with the Warglaives. I don't think there was a competitive option for Rogue. Daggers are on the rise due to Mutilate having them as a core need; unlike with Combat where a simple respec can switch between Swords/Fists/Maces etc. the same cannot be done on Muti side (Well, not yet anyway, we know what Blizz is like *grins* Muti Axes will be interesting)

We can definately expect a large influx of slow axes; the question is will the OH swords keep up or be as much of a let-down as they were for 3.0/3.1. I've also grown quite attached to my 5% Crit increase, especially with Rupture critting now.

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Old 06/20/09, 11:13 AM   #913
DaxosBG
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Blood Elf Rogue
 
<TBG>
Shattered Halls (EU)
Originally Posted by MerkeMan View Post
I've also grown quite attached to my 5% Crit increase, especially with Rupture critting now.
CQC crit bonus doesnt affect rupture crit ! And i really doubt to see muti axes. About that there are more daggers than all other type of weapons - Well it's the only assasination wpn, combat can go mace,fist,swords + oh daggers i think its fair and square

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Old 06/20/09, 11:19 AM   #914
Mavanas
Great Tiger
 
Night Elf Rogue
 
Lightning's Blade
Originally Posted by DaxosBG View Post
CQC crit bonus doesnt affect rupture crit ! And i really doubt to see muti axes. About that there are more daggers than all other type of weapons - Well it's the only assasination wpn, combat can go mace,fist,swords + oh daggers i think its fair and square
Why do you think CQC does not affect rupture? I think it uses the same crit rate as any other attack, such as sinister strike for example.

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Old 06/20/09, 11:26 AM   #915
DaxosBG
Glass Joe
 
Blood Elf Rogue
 
<TBG>
Shattered Halls (EU)
With each ss you make extra swing thats why the crit bonus affects there but with rupture you just apply bleed efect wich has nothing to do with the wpn type you are playing. But after thinking now you guys might be right and I`m wrong but can't find a way to check this.

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Old 06/20/09, 4:08 PM   #916
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Rupture, like all finishers, is performed with the main hand weapon (and can, for instance, proc main hand attacks). Thus, unless there's evidence to suggest otherwise (and feel free to present such evidence), the logical assumption is that it would use MH crit rate, which would include CQC.

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Old 06/20/09, 4:26 PM   #917
saedo
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Night Elf Rogue
 
Gorgonnash
A question comes to mind, if your crit rate changes in between ruptures, would the tick crit rate change along with it, or would it go by the crit rate you had when you applied it?

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Old 06/20/09, 5:01 PM   #918
Joigahdenn
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Night Elf Rogue
 
Cenarius
In light of saedo's question, another question comes to mind. *If* crit rate affects rupture the same way AP does (i.e. rupture ticks go by the crit rate you had when you applied it), then how would overwriting rupture work? Would both AP and crit rate need to be higher relative to when you applied the last rupture? Maybe this is a moot point since one shouldn't be overwriting ruptures in the first place, but it does occasionally happen.

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Old 06/21/09, 7:35 AM   #919
Palanuial
Don Flamenco
 
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Orc Rogue
 
Jaedenar (EU)
All dots use the casters current stats to calculate damage. Fluctuating crit-rates wont affect rupture after it has been applied.

Generally the game will overwrite a rupture if the new application will do more damage then the last. Exactly how this interacts with the 4pc, I don't know. Either the game disregards the crit-rate, or it calculates the average case-dps based on both crit and AP values, and chooses accordingly.

Last edited by Palanuial : 06/21/09 at 7:59 AM.


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Old 06/21/09, 10:49 PM   #920
Alexsiss
Von Kaiser
 
Blood Elf Warrior
 
Doomhammer
Originally Posted by Palanuial View Post
Generally the game will overwrite a rupture if the new application will do more damage then the last. Exactly how this interacts with the 4pc, I don't know. Either the game disregards the crit-rate, or it calculates the average case-dps based on both crit and AP values, and chooses accordingly.
I don't believe crits are pre calculated so it just goes by whether the non crit damage per tick is larger or not.

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Old 06/23/09, 5:52 PM   #921
Amante
Glass Joe
 
Human Rogue
 
Korgath
A few interesting tidbits from PTR that I didn't see posted:

Coliseum 25 Normal Melee Trinket: When you deal damage you have a chance to gain Paragon, increasing your Strength or Agility by 450 for 15 sec. Your highest stat is always chosen.

Rogue T9 2pc Set Bonus: Your Rupture ability has a chance each time it deals damage to reduce the cost of your next ability by 40 energy.
Rogue T9 4pc Set Bonus: Increases the critical strike chance of your Hemorrhage, Sinister Strike, Backstab, and Mutilate abilities by 5%.

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Old 06/23/09, 5:53 PM   #922
Rambaral
Piston Honda
 
Human Rogue
 
Bronzebeard
T9 bonus

Rogue

* Rogue T9 2P Bonus (Rupture) (Class: Rogue) -- Your Rupture ability has a chance each time it deals damage to reduce the cost of your next ability by 40 energy.
* Rogue T9 4P Bonus (Hemorrhage, Sinister Strike, Backstab, and Mutilate) (Class: Rogue) -- Increases the critical strike chance of your Hemorrhage, Sinister Strike, Backstab, and Mutilate abilities by 5%.

The 2 piece sounds OP, the 4 piece sounds like it should be the 2 piece.

Edit: posted before refresh.

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Old 06/23/09, 6:01 PM   #923
nonmagical
Von Kaiser
 
Undead Rogue
 
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Probably a nasty ICD with the 2 piece, sadly.

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Old 06/23/09, 6:05 PM   #924
Valyrra
Von Kaiser
 
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Undead Rogue
 
Emerald Dream
Originally Posted by Amante View Post
A few interesting tidbits from PTR that I didn't see posted:

Rogue T9 2pc Set Bonus: Your Rupture ability has a chance each time it deals damage to reduce the cost of your next ability by 40 energy.
Rogue T9 4pc Set Bonus: Increases the critical strike chance of your Hemorrhage, Sinister Strike, Backstab, and Mutilate abilities by 5%.

Keep in mind it is HIGHLY possible that alot of these bonus' are still place holder. Most of the 4pc bonus' are crit to some ability and some of them don't even make sense with current game mechanics.

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Old 06/23/09, 6:08 PM   #925
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Well, the 4/5 T9 bonus is clearly underwhelming - in my current gear, it's worth only 113 EP, which is quite a bit less than the other 4/5 set bonuses. The 2/5 is a bit less clear-cut - it's going to depend very heavily on the proc rate. If the proc rate is, like, 10%, it's going to be extremely good - dare I say overpowered. If it's 1%, it's going to be utterly useless crap - to the extent that we'll probably just skip T9 in favor of keeping 4/5 T8. So we'll have to wait and see what the numbers actually look like before we can comment on its viability.

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