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Old 06/23/09, 7:13 PM   #926
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
What I see in that 2pc set bonus is another mechanic to ensure we keep Rupture in all rogue damage rotations.


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Old 06/23/09, 8:14 PM   #927
00bastard
Glass Joe
 
Human Rogue
 
Alexstrasza (EU)
I hope the 2T9 effect will show up as a buff. Otherwise it would essentially kill engery pooling.

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Old 06/23/09, 8:51 PM   #928
Shaker
AUGH CHAMPION TIME
 
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Human Rogue
 
Elune
The T5 version showed up as a buff, I'd assume as a baseline that the T9 version would do something similar.

in EJBSG 12

Consistency. It's only a virtue if you're not a screwup.

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Old 06/23/09, 9:07 PM   #929
Palanuial
Don Flamenco
 
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Orc Rogue
 
Jaedenar (EU)
It will lower the amount of energy you can safely pool nonetheless. And depending on the proc-rate, you would (to an extent) want to avoid pooling before finishers; so you don't "waste" more procs on finishing moves which could have been used on abilities with a cost of +40e. It remains to be seen exactly what comes out ahead; pooling energy for tighter cycles, or using as many of the procs as possible on +40e abilities.


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Old 06/24/09, 1:28 AM   #930
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Originally Posted by Aldriana View Post
Well, the 4/5 T9 bonus is clearly underwhelming - in my current gear, it's worth only 113 EP, which is quite a bit less than the other 4/5 set bonuses. The 2/5 is a bit less clear-cut - it's going to depend very heavily on the proc rate. If the proc rate is, like, 10%, it's going to be extremely good - dare I say overpowered. If it's 1%, it's going to be utterly useless crap - to the extent that we'll probably just skip T9 in favor of keeping 4/5 T8. So we'll have to wait and see what the numbers actually look like before we can comment on its viability.
Thats in a big part due to dots critting needing to be a talent not a gearing decision. I know hunters got a trap who's dots can crit, but most classes got dot crits via talents. And the obvious scaling issues with it lock rogues into lower ilvl gear for that one bonus alone.

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Old 06/24/09, 4:27 AM   #931
pies
Glass Joe
 
Blood Elf Rogue
 
Frostmourne
Tier sets are now listed on MMO champ

5 man
http://static.mmo-champion.com/mmoc/..._rogue_232.jpg

10man
http://static.mmo-champion.com/mmoc/..._rogue_245.jpg

25man
http://static.mmo-champion.com/mmoc/..._rogue_258.jpg

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Old 06/24/09, 4:33 AM   #932
Kedrin
Glass Joe
 
Undead Rogue
 
Deathwing
Having 28.79 exp just from t9 set and being combat is a bad idea. If they do not change the stats a bit they are almost forcing us to "off-set" shoulders or bp. I guess we could go 1/2 Weapon Expertise but there is no real dps gain putting that one point into anything else.

Last edited by Kedrin : 06/24/09 at 4:43 AM.

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Old 06/24/09, 5:12 AM   #933
Special K 554
Glass Joe
 
Dwarf Rogue
 
Gorefiend
Back to blue gems? =( With the upcoming JC prismatic gem changes, that really stings.

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Old 06/24/09, 5:22 AM   #934
Chack
Piston Honda
 
Troll Rogue
 
Twilight's Hammer (EU)
Anyone else wondering about the heavy shift towards stamina? T8.25 has actually slightly more agility on every piece then it has stamina. For example chest 97 agi 90 sta. New top level rogue chest has 137 agi and 157 (!) sta.

So basically agility went up 41%, and stamina went up 62%.

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Old 06/24/09, 6:25 AM   #935
00bastard
Glass Joe
 
Human Rogue
 
Alexstrasza (EU)
T8 had less stamina then T7. If T9 is itemised similar to T7 in regards to stamina it would gain two Tiers worth of stamina over T8 but only one tier worth of every other stat.

Edit: Is ist confirmed that we got T9 dropping from a 5 man instance? When i saw the three Tier Sets i assumed tahat at least one would be for hard modes.

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Old 06/24/09, 7:05 AM   #936
Flaxiz
Glass Joe
 
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Troll Rogue
 
Draenor (EU)
Originally Posted by 00bastard View Post
T8 had less stamina then T7. If T9 is itemised similar to T7 in regards to stamina it would gain two Tiers worth of stamina over T8 but only one tier worth of every other stat.

Edit: Is ist confirmed that we got T9 dropping from a 5 man instance? When i saw the three Tier Sets i assumed tahat at least one would be for hard modes.
I THINK it'll work out like this:

the 232 set is from 10man normal mode.

the 245 set is from 10man heroic mode and 25man normal mode.

the 258 set is from 25man heroic mode.

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Old 06/24/09, 9:57 AM   #937
pies
Glass Joe
 
Blood Elf Rogue
 
Frostmourne
No confirmation. I just assumed 3 sets are from 3 versions. I'll edit it once it becomes clearer, mods can feel free to clarify it if I forget.

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Old 06/24/09, 10:08 AM   #938
Valustria
Banned
 
Blood Elf Rogue
 
Mal'Ganis
Originally Posted by Kedrin View Post
Having 28.79 exp just from t9 set and being combat is a bad idea. If they do not change the stats a bit they are almost forcing us to "off-set" shoulders or bp. I guess we could go 1/2 Weapon Expertise but there is no real dps gain putting that one point into anything else.
You could pick up 2/2 Throwing Spec if you are CQC without dropping any points from Lethality. Not a DPS gain, but your raid might love you for the utility.

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Old 06/24/09, 1:40 PM   #939
Ehlissa
Glass Joe
 
Blood Elf Rogue
 
Azuremyst
Originally Posted by Aldriana View Post
Well, the 4/5 T9 bonus is clearly underwhelming - in my current gear, it's worth only 113 EP, which is quite a bit less than the other 4/5 set bonuses. The 2/5 is a bit less clear-cut - it's going to depend very heavily on the proc rate. If the proc rate is, like, 10%, it's going to be extremely good - dare I say overpowered. If it's 1%, it's going to be utterly useless crap - to the extent that we'll probably just skip T9 in favor of keeping 4/5 T8. So we'll have to wait and see what the numbers actually look like before we can comment on its viability.
Under ideal conditions (100% Rupture uptime, not becoming energy capped), if the proc rate on the 2/5 Tier 9 set bonus is 10% it appears it should provide the equivalent of 40 energy every 20 seconds (Rupture damages every 2 seconds x 10% chance to proc). Simplified this comes out to the equivalent of 2 energy/second and would appear to be roughly six times the value of the 2/5 Tier 8 bonus (Deadly Poison causes you to gain 1 energy each time it does damage). In this light would you still consider it overpowered, and would it be more balanced if the 2/5 Tier 9 bonus had a proc rate of around 5%?

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Old 06/24/09, 1:52 PM   #940
MerkeMan
Glass Joe
 
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Night Elf Rogue
 
Silvermoon (EU)
With 5%, you're looking at 1 Energy per second, as opposed to the 1 per Deadly Poison tick. However, you're more likely to have Deadly Poison ticking (FoK, for example, and opening up) than you are Rupture. In ideal conditions, the rupture is, quite obviously, superior. While FoKing, it isn't; though I doubt the majority of us here really care about energy regen from FoKing VS Single-target DPS stats.

Edit: Obviously to pick up the 2/5 T9 you need to drop the 4/5 T8. How does that weigh up?

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Old 06/24/09, 2:56 PM   #941
Xaoc
Piston Honda
 
Tauren Druid
 
Eitrigg
Originally Posted by MerkeMan View Post
Edit: Obviously to pick up the 2/5 T9 you need to drop the 4/5 T8. How does that weigh up?
It will depend on the proc rate of the bonus, which isn't working yet on the PTR.

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Old 06/24/09, 4:26 PM   #942
Tectonic
Von Kaiser
 
Orc Warrior
 
Dethecus
Has anyone else noticed that the rogue set now has 4 blue sockets and a complete lack of yellow sockets? This seems like a huge mistake since no other T9 sets on any class has this many blue sockets. Not even the tanking sets. I suspect an error here.

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Old 06/24/09, 5:05 PM   #943
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Tectonic View Post
Has anyone else noticed that the rogue set now has 4 blue sockets and a complete lack of yellow sockets? This seems like a huge mistake since no other T9 sets on any class has this many blue sockets. Not even the tanking sets. I suspect an error here.
I don't.

The rogue T8 gear has zero blue sockets, T9 now has no yellow sockets. As was said earlier, Stam took less than a half tier's jump from T7 to T8 and from T8 to T9 it looks to take more than a full tier's jump to "catch up." DMC:G is still a great trinket even though its ilvl is on par with Naxx10. Some of the best T8 level weapons come from the 10man.

Some of that is poor itemization but some is that Blizzard expects the community to have to choose wisely in their gear upgrades if they want maximum benefit. I believe GC has said on several occasions that "adding 2 to every stat" when increasing gear levels is boring for both the devs and the community.


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Old 06/24/09, 10:31 PM   #944
Kedrin
Glass Joe
 
Undead Rogue
 
Deathwing
Originally Posted by Tinwhisker View Post
I believe GC has said on several occasions that "adding 2 to every stat" when increasing gear levels is boring for both the devs and the community.
At the same time I sometimes wish they would do just that. Looking at gear sometimes leaves me with the feeling that Blizzard or at least the people who make the items and select where these items drop know very little about the game. Examples of this can be listed over and over and I'm sure a good majority of them have surfaced in this thread alone.

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Old 06/25/09, 2:20 AM   #945
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Kedrin View Post
At the same time I sometimes wish they would do just that. Looking at gear sometimes leaves me with the feeling that Blizzard or at least the people who make the items and select where these items drop know very little about the game. Examples of this can be listed over and over and I'm sure a good majority of them have surfaced in this thread alone.
They will never design the perfect gear for us. They want imperfection so choices have to be made, sacrifice one stat for another, etc. They probably do know what we want exactly, which is why we'll never see gear like that.

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Old 06/25/09, 12:34 PM   #946
xvvx01
Von Kaiser
 
Blood Elf Rogue
 
Blackrock
Seems like there will be an upgrade to DMC:Greatness in 3.2:

Item - Coliseum 25 Normal Melee Trinket - Spell - World of Warcraft

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Old 06/25/09, 2:22 PM   #947
Rambaral
Piston Honda
 
Human Rogue
 
Bronzebeard
Well, until we see the static stats it has, only the proc is better. Being agility or strength points that it may very well have none, similar to the sarth trinket.

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Old 06/25/09, 2:27 PM   #948
Feist-Mok
Bald Bull
 
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Human Rogue
 
Ysera
Originally Posted by Rambaral View Post
Well, until we see the static stats it has, only the proc is better. Being agility or strength points that it may very well have none, similar to the sarth trinket.
Or it may have a stat that isn't Agility or Strength? Static Hit, Crit, Haste, AP, or Armor Pen would make it pretty desirable to just about any Str. or Agi user.

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Old 06/26/09, 4:57 PM   #949
Sabmiqys
Banned
 
Blood Elf Rogue
 
Kilrogg
Originally Posted by Chack View Post
Anyone else wondering about the heavy shift towards stamina? T8.25 has actually slightly more agility on every piece then it has stamina. For example chest 97 agi 90 sta. New top level rogue chest has 137 agi and 157 (!) sta.

So basically agility went up 41%, and stamina went up 62%.
Perhaps the bosses of Icecrown Citadel will be inflicting damage that will require more HP. More HP loss is more to heal and hence a greater challenge to the healing classes.

With the preponderance of jewelcrafters in the raiding community and the stricter gem slot requirements, I'll be curious to see how much of a loss we will incur on our key stats: AP, agility, crit, etc.

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Old 06/27/09, 9:21 PM   #950
Jimmywibble
Glass Joe
 
Jimmywibble
Blood Elf Rogue
 
Dreadmaul
Arpen trinkets and the cap

I know everybody is discussing 3.2 at this point, but I do have a question regarding the current raiding gear.

With the agi gemming combat spec listed on the front page of this thread, what is the reasoning behind Mjolnirs and DCG being the trinkets of choice? If you go with Grim Toll + Mjolnirs, and they both proc, is it that much over the arpen cap to not warrant such a choice? I'm just unsure of the reasoning behind using DCG for this particular setup.

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