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07/21/09, 10:01 AM
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#976
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Von Kaiser
Blood Elf Rogue
Frostmane (EU)
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Originally Posted by Yurichi
I was thinking about agi v ArP v ap socketing, i've seen a lot of rogues using all the 3 named ones, and im curious to know which one seem to be the better, running 15/51/5 CQC.
is it better to chose agi for the lower tier gear as naxx and goes towards ArP in uld25~ etc?
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It heavily depends on your gear.
ArP gets better the more you have. You need quite alot of it to take over socketing for AP though.
Agi and AP are really close. Most of the time you will be between 1.9-2.1 AeP for Agi. Ap has the added benefit that you don't have to worry about your Crit cap when you get Dark Matter from Algalon.
If I remember it right AP is better when your still gearing in Naxx, Agi is around the same or slightly better when your gearing in Ulduar and ArP takes over when you are aproaching max Ulduar gear but only if you heavily stack it.
When you switch between Mutilate and Combat alot, then just going for Agi for convenience is perfectly viable.
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07/21/09, 11:43 AM
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#977
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Von Kaiser
Blood Elf Paladin
Blackrock (EU)
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Originally Posted by minuten1
Is Flask of endless rage really needed? My rogue does 6k+ dps in 25 Uld and is geared to go into next raid content. With or without flask my dps doesn't change much so im curious if others still use the flask.
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I consider Flasks and Buff-Food as a must-have during 25 man raids for everybody. Including the use of "single" buff food when no fish feast is prepared. I think a reasonable discussion can be made about wether or not to use Potions of Speed and Thistle Tea, since both aren't always to come by easily when you are no herbalist - and wether or not to use those on trash mobs.
But since your raid seems to be progressing at the moment, this is not just a question of some seconds you spend longer per fight or about your dps being "okay" - but doing all you can do, to give your raid more margin for mistakes, when trying to get first kills.
Keep in mind, that those ~140 DPS pretty much equal uprading your weapons one tier.
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07/21/09, 12:50 PM
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#978
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Piston Honda
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Originally Posted by Onodrim
At Naxx level, Attack Power was considered the way to gem, while Ulduar progress, especially the introduction of the T8 4pc set bonus, tipped the scale in favour of Agility and eventually ArPen. Recent findings about gemming BIS gear when combat specced can be found in this post, made by Aldriana.
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Wasn't that post back before Blizzard dropped the hammer on ArP and placed the cap on it?
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07/21/09, 2:40 PM
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#979
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Piston Honda
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That could be, but ArP remains a very powerful stat nonetheless, and continues to become more valuable per point of ArP you get until you reach the cap.
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07/21/09, 8:50 PM
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#980
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Von Kaiser
Blood Elf Rogue
Ravencrest (EU)
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Garona's Battlegear - Item Sets - Sigrie
The name "of Conquest" ilvl 232 set indicates that it's purchasable for Emblems of Conquest. So we can stockpile emblems now and get at least x2 t9 at 3.2 start?
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07/21/09, 9:12 PM
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#981
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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Nope, even the 232 set requires Triumph badges last I heard on PTR. The 245 set requires more triumph badges + a "Trophy of Conquest" which drops in 25 man normal mode (and presumably 10 man hard). The 258 set requires just a token which drops in 25 man hard mode.
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07/22/09, 3:20 AM
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#982
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Von Kaiser
Human Rogue
Aggramar (EU)
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Originally Posted by Rambaral
Wasn't that post back before Blizzard dropped the hammer on ArP and placed the cap on it?
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Good question. I don't think so, though. Here's a post made by Ghostcrawler where the theorycrafting behind ArPen, including the ArPen cap, is explained. It's dated April 17th, whereas Aldriana's updated BIS sheet for combat is dated May 14th; but to be honest, I can't remember precisely when Blizzard implemented the ArPen cap on live servers.
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07/22/09, 3:37 AM
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#983
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Mike Tyson
Night Elf Rogue
Doomhammer
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That gear post is somewhat obsoleted at this point; it was made before the ArPen cap was put in. That said, it still tends to be optimal to gem ArPen with all red and prismatic sockets at full BIS gear; however, it tends to be better to use Deadly gems in Yellow Sockets than the socketing shown there. Also, a number of new items have been discovered since then, which similarly renders that list somewhat obsolete.
I think there's actually some debate as to what the ideal set - Mavanas has made some posts on what he finds best, which is different than what I've come up with. Who's right is totally up to you, but for the moment I can't do much other than advocating what my numbers show, which, last I checked, is:
Regardless: the whole gemming thing is answered in the FAQ anyway, so I might suggest reading that.
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07/23/09, 1:52 AM
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#984
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Great Tiger
Night Elf Rogue
Lightning's Blade
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The difference we are talking about is whether Solar Bindings are part of the BiS set or not. In order to work them in, you have to switch out some expertise heavy items and that leads to choosing Embrace of the Gladiator as the off piece and Conq Leggings as the fourth T8 piece. That combination of items I find slightly superior to Fluxing Energy Coils, Conq Chest and Legguards of cunning Deception. Except for the three items in question, everything else stays same.
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07/23/09, 2:43 AM
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#985
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Von Kaiser
Human Rogue
Alterac Mountains
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I've been looking at the armor pen, and I have some quick questions or request for clarifications.
I understand the Major armor debuff does not actually reduce the armor pen cap. If that's true, then the post on the first page of pocket guide which states that Sunder+FF acctualy lowers the armor pen rating required to reach the around 1250 armor pen to reach a straight 50 percent increased dmg (or reduce the A value to 0 in the armor calculation is acutaly not correct? Is the post on pocket guide regarding armor pen wrong?
Edit: I am sorry, I just realized that I should probably ask this question on the pocket guide post, I hope this isn't too big of a problem for people who are discussing gear sets.
Edit#2 ok, I just read the pocket guide and realize my entire post has been answered, thanks.
Last edited by Tofuu : 07/23/09 at 2:55 AM.
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07/24/09, 3:24 PM
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#986
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Piston Honda
Draenei Shaman
Earthen Ring
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How far behind CQC or even Mutilate is Mace spec?
I've heard the only reason Mace spec is held back is because of better itemization on fists and daggers, but is it so far behind that I should ignore any Mace drops that may be upgrades?
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07/24/09, 3:38 PM
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#987
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by Rahdik
How far behind CQC or even Mutilate is Mace spec?
I've heard the only reason Mace spec is held back is because of better itemization on fists and daggers, but is it so far behind that I should ignore any Mace drops that may be upgrades?
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Upgrades are upgrades.
You should use the spreadsheet ahead of time to get a rough idea of what drops are upgrades for you and baring that it's easy to have a spreadsheet open while you play. Keep in mind that holding up looting while you "check something" is annoying and frustrating to raid leaders. So plan things out ahead of time.
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07/25/09, 5:25 AM
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#988
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Glass Joe
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Arm Pen
Hey guys.
Quick question about armor pen. Atm I am stacking arm pen gear and gems but I am also Mace spec wich equals an extra 15% armor pen. So My thoughts are, Assuming you have atleast one armor pen trinket (Grim Toll or Mjolnir Runestone) How much Armor pen should you aim for. My understanding is that Armor pen stakcs with Expose Armor/Sunder amor and Fairy Fire. So in a general 25man setup that would equal an extra 25% Armor pen.
Atm I have 28% passive and 15% from mace spec + Mjolnir runestone.
So with 25man raid buffs and my own armor pen that equals 68% armor pen (FF, Sunder/EA, Passiev armor pen + mace spec) Then when Mjolnir runestone procs, I am 18% over the armor pen cap.
So my question is, wouldnt it be better to shave of 18% armor pen (in gemming) and throw in Agi instead ?
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07/25/09, 6:22 AM
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#989
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Von Kaiser
Human Rogue
Aggramar (EU)
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Originally Posted by kris13
So my question is, wouldnt it be better to shave of 18% armor pen (in gemming) and throw in Agi instead ?
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If you by better mean more dps, my advice would be to consult one of the available spreadsheets to help determine what gems are optimal for your gear and spec.
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07/25/09, 6:40 AM
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#990
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Von Kaiser
Blood Elf Rogue
Frostmane (EU)
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Originally Posted by kris13
Hey guys.
Quick question about armor pen. Atm I am stacking arm pen gear and gems but I am also Mace spec wich equals an extra 15% armor pen. So My thoughts are, Assuming you have atleast one armor pen trinket (Grim Toll or Mjolnir Runestone) How much Armor pen should you aim for. My understanding is that Armor pen stakcs with Expose Armor/Sunder amor and Fairy Fire. So in a general 25man setup that would equal an extra 25% Armor pen.
Atm I have 28% passive and 15% from mace spec + Mjolnir runestone.
So with 25man raid buffs and my own armor pen that equals 68% armor pen (FF, Sunder/EA, Passiev armor pen + mace spec) Then when Mjolnir runestone procs, I am 18% over the armor pen cap.
So my question is, wouldnt it be better to shave of 18% armor pen (in gemming) and throw in Agi instead ?
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I'm pretty sure that the value you should be aiming at in raids is 1234 armour penetration rating. Mace Spec shaves 15% off of that value making it 1049 rating. Mjolnir proc is 665 rating. So you need 384 armour penetration rating from gear and gems when you have 5 points in Mace Spec.
It was discussed this week in the pocket guide. See this post: http://elitistjerks.com/f78/t37183-p...7/#post1322470
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07/28/09, 12:34 PM
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#991
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Glass Joe
Night Elf Druid
Deathwing
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Murder vs Fleshshaper
Hello all, while many of you are all focus'd on ulduar25 gear and 3.2, I'd like to chime in with a quick question reguarding a naxx25 dagger [Murder] vs a H HoS dagger [The Fleshshaper] (hope those item tags worked) for my MH as mutilate. I know slow/fast is the rule of thumb but my rating buster shows that I only lose 4 top end damage and -.18% hit (which I have enough of if I need to I can re-equip grim toll), and gain 13ap 0.04% crit and +1.01% haste. I'm wondering if the high ap, crit and haste outweigh the 4 top end weapon damage and the slight ammount of hit (which once again isn't a big factor I manage a lot of hit on my gear).
Sorry to bud in with my naxx25 question but in the spredsheet I used (Roguecraft) it did not have Murder as a option for MH, only OH. Which makes sense.
Thank you and happy raiding!
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07/28/09, 1:03 PM
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#992
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by Gunner52
Sorry to bud in with my naxx25 question but in the spredsheet I used (Roguecraft) it did not have Murder as a option for MH, only OH. Which makes sense.
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You can put whatever gear you like into any of the sheets. In that sheet you can simply "unhide" the appropriate sheet and add the items (and it's associated stats) to the list. This allows you to make those determinations for yourself.
More precise instructions on how to do that for that sheet can be found inside it's thread.
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07/28/09, 1:07 PM
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#993
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Von Kaiser
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As a rule of thumb, in the main hand weapon dps and stats will generally come before weapon speed for mutilate, Murder is a full 13 item levels higher and has superior stats to the fleshshaper, you should check a spreadsheet to confirm but I would be surprised if murder wasn't considerably superior.
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08/04/09, 4:21 AM
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#994
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Von Kaiser
Human Rogue
Black Dragonflight
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Looking ahead to 3.2 and the loot that has been revealed so far:
2.6 speed Axe
1.6 speed Axe
1.8 speed Dagger
1.4 speed Dagger
Is it just me, or are they basically saying "These are your weapons for each spec, deal with it". Since Axe MH/Dagger OH is backwards for any dual spec ideas, it looks like we will be stuck with some uninteresting choices. Golden Saronite/1.4 speed dagger would be ok for a while, but probably couldn't compete with a 258 Axe.
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08/04/09, 5:32 AM
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#995
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Von Kaiser
Blood Elf Rogue
Ravencrest (EU)
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Am I the only one not obsessing too much about getting tier9-set since it seems rather underwhelming if the 2% proc chance makes it to live? ( Item - Rogue T9 2P Bonus (Rupture) - Spell - World of Warcraft ). Especially since the t9 items aren't that optimal itemized.
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08/04/09, 6:57 AM
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#996
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Von Kaiser
Blood Elf Rogue
Frostmane (EU)
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Your Rupture ability has a chance each time it deals damage to reduce the cost of your next ability by 40 energy.
Rupture does dmg every 2 seconds so that will be 30 times a minute. On a 5 minute fight your rupture does damage 150 times with a proc chance of 2%. So on average you will probably proc it three times a fight.
I think this setbonus will probably gain you as much energy as 2 piece T8. (Around 100 energy a fight)
Shame it isn't all your attacks in those 15 seconds the buff can last, that would be some serious damage
Edit: Rupture ticks every 2 seconds, sorry for the confusion.
Last edited by Aéquitas : 08/04/09 at 1:40 PM.
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08/04/09, 7:51 AM
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#997
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Don Flamenco
Human Rogue
Laughing Skull
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Originally Posted by Aéquitas
Your Rupture ability has a chance each time it deals damage to reduce the cost of your next ability by 40 energy.
Rupture does dmg every 3 seconds so that will be 20 times a minute. On a 5 minute fight your rupture does damage 100 times with a proc chance of 2%. So on average you will probably proc it twice per fight.
I think this setbonus will probably gain you as much energy as 2 piece T8.
Shame it isn't all your attacks in those 15 seconds the buff can last, that would be some serious damage 
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Rupture ticks every 2 seconds, not every 3 seconds.
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08/04/09, 9:06 AM
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#998
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Soda Popinski
Ramala
Orc Rogue
No WoW Account
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Originally Posted by Lokar
Looking ahead to 3.2 and the loot that has been revealed so far:
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I'd rather people wait to judge what items aren't there until we have complete loot tables.
Also, the 1.6 Axe has been turned to 1.5.
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Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.
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08/04/09, 9:08 AM
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#999
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Glass Joe
Night Elf Rogue
Silver Hand
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Are you also taking into consideration the period between rupture dropping and reapplying, as well as the 20~ seconds it takes to get the combo points (mutilate is rather quicker)?
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08/04/09, 11:58 AM
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#1000
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Bald Bull
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Originally Posted by Maestroquark
I'd rather people wait to judge what items aren't there until we have complete loot tables.
Also, the 1.6 Axe has been turned to 1.5.
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The alliance variant was still 1.6 as of the most recent build I saw. 
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