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11/12/09, 8:45 AM
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#1201
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Don Flamenco
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Originally Posted by Hassam
...Rupture...
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Rupture isn't going to suddenly become better than eviscerate because we get three additional combo-points every 7th/8th finisher.
What might be worth noting is that there's only one piece with expertise on it, potentially making it less of a hassle to gear around the expertise-cap.
Especially if you're a(n) -insert race with more expertise-
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11/12/09, 9:33 AM
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#1202
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Glass Joe
Orc Rogue
Earthen Ring (EU)
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Your quote is misleading: my post is there not so as to say that Rupture will become a priority once more, but so as to speculate that it may have a place in our rotation that is distinctly below eviscerate, yet nonetheless present. I suppose you could argue that the 3 CPs could be used to build yet another 5pt Eviscerate hit, but I would like to think that it is being introduced for the sakes of a more diverse rotation.
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11/12/09, 9:46 AM
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#1203
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Don Flamenco
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It is not misleading at all. On the contrary, it is straight to the point. It is my understanding that you believe that rupture will be worth using if your cp-gain increases slightly. You are mistaken. If eviscerate is a better use of 5 combo-points, then you _should_ use eviscerate. The only reason to use rupture, is if doing so results in a net damage gain, in which case rupture *is* taking priority over eviscerate. If that is not the case, then there is no reason to use rupture. (Save for some gimmick where you wish to back-load damage)
It is not the same situation as when rupture is the finisher doing the most damage, where you use eviscerate as the second finisher. In that case you use eviscerate because rupture is already applied, and it is a better use of combo-points to do eviscerate, rather than overwriting rupture.
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11/12/09, 9:51 AM
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#1204
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Von Kaiser
Undead Rogue
Shadow Council
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As he Palanuial is saying, there is nothing about that set that would make you want to use a rupture, so why would you?
There is no buff or Proc that makes it worth using if you are already ruptureless. It would be like throwing in a shiv just to make the the rotaton more diverse
Edit: Palanuial beat me to it
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11/12/09, 9:57 AM
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#1205
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Glass Joe
Orc Rogue
Earthen Ring (EU)
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Fair points. I would still argue that an energy efficient combination of Eviscerates and Ruptures would result in comparatively more net damage done than Eviscerates alone when taking into account the more pragmatic factors of the average boss fight such as rapid boss movements / kick-backs or burrowing.
I'm not sure if it has been discussed, but I'd also hypothesize that the net damage done in using a Killing Spree would also be increased if there was to be a rupture applied to the target to be KSed.
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11/12/09, 10:04 AM
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#1206
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Von Kaiser
Undead Rogue
Shadow Council
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Right now Eviscerate damge makes up for the energy diffrence between the two thats why Rupture has been droped otherwise it would still be used.
Why would it make any diffrence if you used rupture before a killing spree? Nothing about rupture would make KS do any more damage. If your using a finnisher before a KS just Eviscerate ans get all the damage done all at once.
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11/12/09, 10:06 AM
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#1207
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Glass Joe
Orc Rogue
Earthen Ring (EU)
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Yes, but that is now, and we're hypothesizing at 3.3.
I'd also assume that as the tooltip for KS reads "all damage done" said damage would include ticks from DP and Rupture. If not, so much the better for an Eviscerate-only rotation.
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11/12/09, 10:08 AM
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#1208
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Mike Tyson
Night Elf Rogue
Doomhammer
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The premise is that the KSp damage multiplier will boost the 1-2 rupture ticks that occur during the Killing Spree. Which is true. It's just a relatively small effect, and I don't think it's going to much matter. Edit: Actually, it appears to not be true. So much for that idea.
Ultimately, what's happening is simple: rupture has a high base damage but doesn't scale very well (or rather, only scales with one stat), and eviscerate has lower base damage but scales better (with 3 stats). As such, in the early parts of the expansion, where gear levels were relatively low, rupture was good, because of it's high base damage. Now that we're later in the expansion and Eviscerate has had time to scale, it's taken over. It's a very similar effect to Deadly Poison vs Wound Poison offhand. There's really nothing complicated happening here.
Last edited by Aldriana : 11/12/09 at 10:23 AM.
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11/12/09, 10:10 AM
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#1209
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Von Kaiser
Undead Rogue
Shadow Council
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The killing spree damage increase will not effect a Rupture already ticking so again no point. I am also going to drop this now since we are not going anywere productive.
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11/12/09, 10:46 AM
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#1210
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Glass Joe
Dwarf Rogue
Azjol-Nerub (EU)
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Hmm, so far there aren't any daggers mentioned in the 10/25man IC raids.
Just some in the 5man heroic instances.
Let's hope some get added...
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11/12/09, 12:18 PM
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#1211
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Piston Honda
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Originally Posted by Soundlevel
Hmm, so far there aren't any daggers mentioned in the 10/25man IC raids.
Just some in the 5man heroic instances.
Let's hope some get added...
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Doubtful that what has been posted on mmo-champion is everything if that is where you are referring to. Looking at the list, there's a fist weapon (Black Bruise) with a +9% damage proc which was part of an earlier list of weapon procs posted a while back. On the list there's a pair of daggers with procs that appear to be for melee dps, in fact Black Bruise is the only weapon with a proc posted so a large part of the loot list is missing.
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11/12/09, 2:28 PM
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#1212
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Piston Honda
Human Paladin
Doomhammer (EU)
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Originally Posted by Hassam
Fair points. I would still argue that an energy efficient combination of Eviscerates and Ruptures would result in comparatively more net damage done than Eviscerates alone when taking into account the more pragmatic factors of the average boss fight such as rapid boss movements / kick-backs or burrowing.
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Rupture doesn't magically become better than evis because of time off target, evis does all its damage on application so time away from target will do absolutely nothing to this overal damage. That said, rupture doesn't become worse either, since to my knowledge all things that buff rupture are taken into account upon application so things such as mangle falling off bare no relevenace.
If you rather meant keeping rupture on several targets which was rumoured to be optimal on fights like Kologarn, just consider this a slightly OT remark that someone might find useful anyway. 
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11/12/09, 3:19 PM
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#1213
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Von Kaiser
Undead Rogue
Shadow Council
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Originally Posted by mofidik
If you rather meant keeping rupture on several targets which was rumoured to be optimal on fights like Kologarn, just consider this a slightly OT remark that someone might find useful anyway. 
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But you would also need someone else applying debuffs on the extra targets as well to make this remotly worth the time to do it, with Rupture or Evis.
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11/12/09, 4:40 PM
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#1214
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Von Kaiser
Blood Elf Rogue
Blackrock
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Originally Posted by mofidik
Rupture doesn't magically become better than evis because of time off target, evis does all its damage on application so time away from target will do absolutely nothing to this overal damage. That said, rupture doesn't become worse either, since to my knowledge all things that buff rupture are taken into account upon application so things such as mangle falling off bare no relevenace.
If you rather meant keeping rupture on several targets which was rumoured to be optimal on fights like Kologarn, just consider this a slightly OT remark that someone might find useful anyway. 
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It can't possibly be optimal, as assuming a scaled Eviscerate >= Rupture, applying 3 Rs will still be inferior to dishing out 3 Eviscerates. It would in fact be weaker to apply Rupture on 3 different targets because they won't have the same debuffs.
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11/12/09, 5:42 PM
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#1215
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Glass Joe
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Did anyone else notice there isnt a single piece of our T10 with hit on it?
chest- ap, crit, arp
gloves- ap, haste, crit
helm- ap, crit, arp
legs- ap, crit, exp
helm- ap, crit, arp
I can only assume that at least one or two pieces will have their stats changed, or the offset pieces will be loaded with hit.
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11/12/09, 5:42 PM
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#1216
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Glass Joe
Night Elf Rogue
Thunderhorn
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Grats Aldriana on the named gear. Blizzard likes you!
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11/12/09, 5:49 PM
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#1217
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Glass Joe
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Originally Posted by cengel79
Grats Aldriana on the named gear. Blizzard likes you!
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wow that's amazing! Congrats Aldriana!
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11/12/09, 7:56 PM
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#1219
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Piston Honda
Human Paladin
Doomhammer (EU)
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Originally Posted by zhrgg
It can't possibly be optimal, as assuming a scaled Eviscerate >= Rupture, applying 3 Rs will still be inferior to dishing out 3 Eviscerates. It would in fact be weaker to apply Rupture on 3 different targets because they won't have the same debuffs.
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I'd just like to make clear that I wasn't promoting any such kind of playstyle since I agree with your (and Ormack's) assessment that it's unlikely to be viable, rather that I was just making sure I wasn't replying to something the person I quoted didn't at all intend.
In any case, yes, if Eviscerate beats Rupture, it beats rupture. No other way about it.
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11/13/09, 6:46 AM
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#1221
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Piston Honda
Draenei Shaman
Earthen Ring
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Well the non-heroic version is pretty slightly less DPS than the gloves from Emblems of Frost, so hopefully the heroic version will be a large step up.
What I'm really interested in is Deathbringer's Will
The proc was listed a while back Patch 3.3 PTR Build 10623
It's basically 600 AGI/STR/Crit/Haste/ArP or 1200 AP. What I'm hoping is it looks at your AGI or STR and determines which one of the two NOT to give you so we dont end up with a bogus proc from a trinket. The ArP part worries me, as we can't really balance our set around a possible 600 ArP proc, unlike the MR or GT where we knew we would get ArP each time it proc'd, in this case we may never get it for one fight or it may be all we get for one fight.
Of course, we also run the risk of crit capping if the AGI or the Crit procs. Not too sure I can get really excited over this, of course without testing this is all guessing.
Last edited by Rahdik : 11/13/09 at 6:54 AM.
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11/13/09, 12:29 PM
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#1222
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Bald Bull
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Notably the proc duration is 30 seconds. Which indicates that the trinket will have some pretty non-standard proc mechanics regardless (unless we're talking obscenely high uptime to make up for the potential of a really bad random proc, which feels unlikely).
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11/14/09, 12:02 PM
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#1223
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Glass Joe
Blood Elf Rogue
Blackhand
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An offset chest with hit and expertise.
From MMO-Champion.
Ikfirus's Sack of Wonder - Items - Sigrie
That might serve as a way to solve some of the hit issues present with T10 up to this point -- granted, you're forced to choose between that and Ald's gloves if you're interested in the 4-piece, and the chest has no ArP, but it's an interesting piece of loot.
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11/14/09, 12:52 PM
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#1224
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Bald Bull
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Originally Posted by Loiacono
From MMO-Champion.
Ikfirus's Sack of Wonder - Items - Sigrie
That might serve as a way to solve some of the hit issues present with T10 up to this point -- granted, you're forced to choose between that and Ald's gloves if you're interested in the 4-piece, and the chest has no ArP, but it's an interesting piece of loot.
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Using it along with the tier pants causes Expertise cap issues very quickly as well.
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11/14/09, 2:42 PM
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#1225
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Glass Joe
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So far our T10 hit issues are going to cause most of us to actually Gem hit, something I haven't even seen in proper use since naxx... unless they make every offset piece have hit and lots of it, which i doubt.
Hit seems to be a strong stat for White hits for Mut when you are envenom spamming and weapon swapping(better than Arpen)...
I just hope our final tier this content isn't this over-sighted.
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