For Combat, with my current gear, Spreadsheet says that [Stalk-Skin Belt] is a loss of around 50 DPS (4059 to 4008). But as such it is showing up as the best belt in people's pre-Uldaur raid gear list. Any ideas? This is for Combat Spec.
This got mentioned earlier but it's worth noting that the 2-piece Slayer Bonus is equal to at least 100 DPS at my gear level and continues to scale.
Best 2 pieces to use would be [Slayer's Bracers] and [Slayer's Belt] due to their ilvl and lower overall stats. When properly gemmed, I show them as best in slot even compared to T7.25 pieces.
This got mentioned earlier but it's worth noting that the 2-piece Slayer Bonus is equal to at least 100 DPS at my gear level and continues to scale.
Best 2 pieces to use would be [Slayer's Bracers] and [Slayer's Belt] due to their ilvl and lower overall stats. When properly gemmed, I show them as best in slot even compared to T7.25 pieces.
Bracers + Boots T6 combo comes top on my sheet. Worth noting is that if you change both T6 pieces to equivalent high end WotLK gear you net DPS gain and can dish out T6/setbonus.
I just noticed something... if you're a jewelcrafter (which is the best profession now), then using [Chestguard of the Recluse] as the offset piece is actually the best configuration, since it doesn't have a blue socket, letting you put the JC gem in [Favor of the Dragon Queen], while otherwise you'd need to use it in the chest.
With recluse as the off piece, you get expertise capped very easily, so [Sinner's Bindings] and [Dawnwalkers] would easily be the best for those slots.
With recluse as the off piece, you get expertise capped very easily, so [Sinner's Bindings] and [Dawnwalkers] would easily be the best for those slots.
Only true for combat.
For muti you want exp bracers and boots. Painfull if you need to spec combat sometimes for phys debuff as fulltime muti rogue =(
Don't forget expertise food, 40 expertise is half what you get from speccing combat. Then again, it's not permanent, but as the rule tells us , don't die
Just got [Valorous Bonescythe Helmet] to replace my engineering head so now Engineering became useless for me. any thought if there will be Schematic drops from uldar "like the old ones from Sunwell" or shall i just switch to JC.
I have a question. I hope this is the proper thread to ask it in, if not, I apologize.
To my question...
I know that for a Mutilate (PVE) rogue the hitcap to reach is the poison hitcap, 315 hitrating and the expertise cap is 214. I have both stats capped.
The thing is that when I look in our WWS reports from our heroic Naxx runs I see that my Mutilate and Poisons have a 0% miss rate which is good. But my white dmg (or swing as it is named in the WWS report) counts for around 30% of my total dmg and the miss rate is around 15%!
I know that white dmg is not important for a Mutilate rogue. But is not 30% of total dmg alot and isn't 15% missrate terrible?
Would be most grateful if someone could explain the matter to me.
Ok so basically, we can all see by spreadsheets and charts and what not, what the best 'optimal' setup for gear may be. However, what about in the process of actually gearing up and waiting on these pieces to drop? For example, I am combat specced currently, 7/51/13 fist/sword specced (4/5 sword spec.) using Greed MH and Avool's sword OH (because no upgrades have dropped yet obviously). Now obviously everyone says 4 pc t7.25 + 1 off-piece, being sarth legs, malygos gloves, or malygos chest. Well, what if I dont have 4 pieces of t7.25 yet and only have the malygos gloves, but still have 4 pieces of t7, with some of it being 10 man, and I actually have the t7.25 gloves. Is it worth sticking with the 4 piece bonus no matter what, even if some other items I have are upgrades to the 10 man t7? For example, I have 10 man legs and chest, however, I also have [Chestpiece of Suspicion] and [Leggings of Fleeting Moments] which according to what I have seen, are better than the 10 man t7 pieces in their corresponding slots, but would break up my 4 pc bonus. Is the dps increase in equpping the better items worth losing the bonus? And currently i dont have t7 shoulders at all, I lucked out however and got [Spaulders of Egotism] last week, but if I keep my 4 pc bonus, I lose out on wearing malygos gloves. Any insight on how to properly gear while in the process of picking up better gear would be greatly helpful and appreciated. Thank you in advance
I have a question. I hope this is the proper thread to ask it in, if not, I apologize.
To my question...
I know that for a Mutilate (PVE) rogue the hitcap to reach is the poison hitcap, 315 hitrating and the expertise cap is 214. I have both stats capped.
The thing is that when I look in our WWS reports from our heroic Naxx runs I see that my Mutilate and Poisons have a 0% miss rate which is good. But my white dmg (or swing as it is named in the WWS report) counts for around 30% of my total dmg and the miss rate is around 15%!
I know that white dmg is not important for a Mutilate rogue. But is not 30% of total dmg alot and isn't 15% missrate terrible?
Would be most grateful if someone could explain the matter to me.
Merry Christmas!
Yeah, this isn't the forum for this but I don't understand what there is to explain. Posion hit cap is 315 so you don't miss with those. White cap is 722 so you miss with white attacks. What's there to explain?
<wall of text> Any insight on how to properly gear while in the process of picking up better gear would be greatly helpful and appreciated. Thank you in advance
Take upgrades as they come, use the spreadsheet to determine what combination of gear you have will provide the most DPS. This is exaclty what the spreadsheets are for; determining the best gearset is an end result, not the purpose of the sheets.
Originally Posted by remanis
I know that white dmg is not important for a Mutilate rogue. But is not 30% of total dmg alot and isn't 15% missrate terrible?
For arguments sake, rogue DPS comes from four areas: Specials, Poisons, Bleeds, and White. Trying to max out your white damage through hit will not help any of the other three areas at all past the poison hit cap (not directly anyway). It will however rob stats from all those areas. Getting another 15% in one area a the cost of 10-30% in three other areas will result in a huge net loss of damage.
[quote=Tinwhisker;1026239]Take upgrades as they come, use the spreadsheet to determine what combination of gear you have will provide the most DPS. This is exaclty what the spreadsheets are for; determining the best gearset is an end result, not the purpose of the sheets.
Pardon my ignorance, can you pinpoint, link, or direct me to, the optimal combat gear spreadsheet... I see a thread for mutilate, and I found a dps spreadsheet that had nothing to do with gear pieces
Pardon my ignorance, can you pinpoint, link, or direct me to, the optimal combat gear spreadsheet... I see a thread for mutilate, and I found a dps spreadsheet that had nothing to do with gear pieces
The DPS spreadsheet you refer to is the one I was refering to and what most people use, there's a tab for inputting your spec, a tab where you use drop-down menus to select gear/gems/enchants and other less-used tabs. As you make changes the DPS number will change to reflect that.
The DPS spreadsheet you refer to is the one I was refering to and what most people use, there's a tab for inputting your spec, a tab where you use drop-down menus to select gear/gems/enchants and other less-used tabs. As you make changes the DPS number will change to reflect that.
Any insight on how to properly gear while in the process of picking up better gear would be greatly helpful and appreciated.
One not-completely-obvious thing to keep in mind if you have Sunwell Slayer gear - the two-piece bonus scales very well as you get better gear. You may find that boot/belt/bracer items the sheet told you were upgrades early on are better off in your bank for a while once rest of your gear gets better. In my case the value of the bonus has more than doubled since I hit 80. I will eventually get a boot/bracer combination that scores better, but no individual boot or bracer is worth swapping just one of my Slayer pieces out.
If you've already broken your 2-piece Slayer bonus and still have the Slayer items in your bank, you may want to check out what the sheet says about putting them back on each time you upgrade some other piece.
One not-completely-obvious thing to keep in mind if you have Sunwell Slayer gear - the two-piece bonus scales very well as you get better gear. You may find that boot/belt/bracer items the sheet told you were upgrades early on are better off in your bank for a while once rest of your gear gets better. In my case the value of the bonus has more than doubled since I hit 80. I will eventually get a boot/bracer combination that scores better, but no individual boot or bracer is worth swapping just one of my Slayer pieces out.
If you've already broken your 2-piece Slayer bonus and still have the Slayer items in your bank, you may want to check out what the sheet says about putting them back on each time you upgrade some other piece.
Unfortunately, I have never stepped foot into sunwell. However, this spreadsheet is proving to be most helpful now that I found the rest of it haha. Thank you though for that information
edit: for anyone who is curious about anything regarding information that relates to my question (2pc//4pc while gearing up) using the spreadsheet, I have come to the conclusion that even though I only have 2 pieces t7.25, while my other 2 pieces of my 4pc bonus are just 10 man, and I even have upgrades to them as individual pieces, while equipping the 4pc bonus, there is still a very noticeable increase in dps. At very best without 4pc I could get was about 70dps lower than my 4pc bonus gear.
I know that white dmg is not important for a Mutilate rogue. But is not 30% of total dmg alot and isn't 15% missrate terrible?
Having a 15% miss rate does cost you some damage... but only to the extent that not having a 100% crit rate costs you some damage, or that not having 10k AP costs you some damage.
Put simply: yes, having more hit would allow you to do more damage; however, all stats increase your damage. Having more AP increases your damage. Having more Agility increases your damage. Having more ArPen increases your damage. The relevant measure is not *if* a given stat increases your damage - it's by how much.
So, in this case, the question you have to ask is: how much of other stats would you have to give up to eliminate your white miss chance, and how much damage would you gain/lose by making this tradeoff? And the answer that the community has found is that it tends to be inefficient to stack hit all the way to the white hit cap - there are other stats that give more damage.
I just noticed something... if you're a jewelcrafter (which is the best profession now), then using [Chestguard of the Recluse] as the offset piece is actually the best configuration, since it doesn't have a blue socket, letting you put the JC gem in [Favor of the Dragon Queen], while otherwise you'd need to use it in the chest.
With recluse as the off piece, you get expertise capped very easily, so [Sinner's Bindings] and [Dawnwalkers] would easily be the best for those slots.
Basically, my optimal pre-Ulduar gear list comes up to (with Professions at LW/Ench):
COMBAT Spec, 7/51/13 All Enchants set to NONE, except for Mongoose on the Weapons, and Eternal Belt Buckle for Waist.
Default Sheet Buffs.
I've fine tuned my wishlist to be identical to yours for combat Kumar. However, as I stated earlier in this thread - take your 4 floater points in the combat tree and stick them in Sword Spec and equip Hailstorm in your offhand. You'll find that it should be roughly 30 DPS better then offhanding Webbed Death. You're only likely giving up Endurance and Throwing Specialization or other non-DPS talents for 30 DPS.
I've fine tuned my wishlist to be identical to yours for combat Kumar. However, as I stated earlier in this thread - take your 4 floater points in the combat tree and stick them in Sword Spec and equip Hailstorm in your offhand. You'll find that it should be roughly 30 DPS better then offhanding Webbed Death. You're only likely giving up Endurance and Throwing Specialization or other non-DPS talents for 30 DPS.
Interesting.
Changing to Hailstorm as OH and switching to WP MH/DP OH puts me at 4702 DPS. Will put in enchants again and see if its the lack of enchants giving me a higher DPS number than the Calamity/Webbed build which was believed to be the best Combat build for pre-Ulduar raiding.
Edit:
Putting in Enchants that I have available to me, [Calamity's Grasp] - WP/[Hailstorm] - DP provide a Spreadsheet DPS of 5012
So I am not seeing the 30 DPS difference, but certainly a +18 DPS difference on spreadsheet with Fist/Sword compared to Fist/Dagger. So maybe the proclamation of Calamity Grasp/Webbed Death being the best Combat weapon combo (here and on WoW Rogue forums) needs to be looked at again. In the end, its not that huge of a difference.
I've been 'trying' to have the exact same decision in the Spreadsheet topic (wondering if it was a bug with SnD within it), but have had no luck. So I'll bring it here :
I'm currently running a 7/51/13 setup with 5/5 Sword Spec, 5/5 CQC and 1/2 SnD [For the record, using [Kel'Thuzad's Reach] MH and [Widow's Fury] OH]. However, even when switching back to a 7/51/13 with 5/5 CQC, 2/2 SnD (with the other points spread variously) using [Kel'Thuzad's Reach] MH and [Webbed Death] OH I don't gain any DPS, in turn, I actually lose DPS.
Doing some more testing I found DPS value doesn't change with either 1/2, or 2/2 in SnD. I was under the assumption the [Kel'Thuzad's Reach] MH and [Webbed Death] OH would be the most OPTIMAL setup for Combat [Subbing in [Calamity's Grasp] into MH obviously when attained].
Is this simply not showing an increase in DPS because the Spreadsheet assumes that with 1/2 SnD, SnD Glyph and Rupture Glyph you can keep a 4s/5r 100% uptime - and with the stats on [Widow's Fury] just buffs it that much more? Or does [Kel'Thuzad's Reach] MH and [Widow's Fury] OH infact pass due to Sword Spec?
If that is the case, would a 4/5 Sword Spec, 2/2 SnD be more optimal? Even though the Spreadsheet shows that 5/5 Sword Spec, 1/2 SnD more viable DPS.
My main questions were; why the 4/5 Sword Spec? Was the whole Grasp/Webbed Death the 'best' setup a myth, and indeed a Fist/Sword out DPS's it or..?