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Old 11/27/08, 6:27 PM   2 links from elsewhere to this Post. Click to view. #76
Cjschuss
Glass Joe
 
Orc Rogue
 
Tichondrius
glyph help

So I was wondering what are the best glyph for my 7/51/13 since AR is giving KSp a 60 less CD also. Out of the 4 glyph which should i pick, i know i have pick SS so my question is out of SnD,Rupture,and AR which other two glyphs should I pick.
 
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Old 11/27/08, 7:46 PM   #77
Darkhavans
Glass Joe
 
Human Rogue
 
Dalaran
You're going to want Rupture, and I'm assuming the AR glyph will be fixed soon (unless it's not a bug, which I highly doubt). You're probably better off going with the AR glyph until it's fixed, then back to SnD.
 
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Old 11/27/08, 8:31 PM   #78
LuShiT
Glass Joe
 
Night Elf Rogue
 
Haomarush (EU)
I'm currently using SnD, Rupture and SS glyphs. My question now is if it's optimal. With the increased SnD I can use envenom/Eviscerate in almost every rotation, However I don't know wheter the AR glyph would give more DPS. Anyone that have tried it out? And since most bossfights now last for 5½-6 minutes, is it really necessary to have 4 minutes on AR? Will the decreased Killing spree CD make up for those envenoms/eviscerates lost with the SnD glyph?

Another thing I've been thinking about is: How good is Vile Poisons in comparision with Relentless strikes? I mean if we use a rotation like 5s/5r/5En(if more then 12 seconds left on SnD), Wouldn't Vile Poison be a very good addition to damage there Since the poisons and Envenom alike would be greatly increased damage-wise, and perhaps put just 2 points in Ruthlessness, or Imp poisons? That way we would probably not ever have to worry about DP downtime? Just some thoughts.

This is using a combat specc ofcourse.
Something like this:
Talent Calculator - World of Warcraft
or this:
Talent Calculator - World of Warcraft

Last edited by LuShiT : 11/27/08 at 8:46 PM.
 
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Old 11/27/08, 9:10 PM   #79
Echophantom
Von Kaiser
 
Undead Rogue
 
Garrosh
Originally Posted by LuShiT View Post
Another thing I've been thinking about is: How good is Vile Poisons in comparision with Relentless strikes? I mean if we use a rotation like 5s/5r/5En(if more then 12 seconds left on SnD), Wouldn't Vile Poison be a very good addition to damage there Since the poisons and Envenom alike would be greatly increased damage-wise, and perhaps put just 2 points in Ruthlessness, or Imp poisons? That way we would probably not ever have to worry about DP downtime? Just some thoughts.
Absolutely not. Relentless strikes is the only reason that 52/5r/5e(n) rotation is possible in the first place.
 
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Old 11/28/08, 1:59 AM   #80
Azsh
Von Kaiser
 
Night Elf Druid
 
Velen
Originally Posted by Leto View Post
Poison procs work exactly like spells. They cannot be dodged/parried/blocked/glanced, and they are not mitigated by armor.

The poison has a chance to hit or miss, and it also has a chance to be partially resisted (25%/50%/75% dmg). The chance for resistance is affected by mob resist (which can be overcome with spell penetration), and an unavoidable resist level based on how much higher level the mob is. Poison procs against a boss have a 6% chance to be partially resisted, which averages out to about a 3.2% loss of dmg.
Ahh, ok. The point I was wondering about was that the chance to proc (base + improved poisons) is different to the chance to hit. ie. Talented, you get a 40% chance to proc, then you have the normal roll to hit.

Was just curious as to whether the 10% imp poison talent counted towards the hit cap, but I guess it isn't. Thanks.
 
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Old 11/28/08, 2:59 AM   #81
Kireiray
Von Kaiser
 
Undead Rogue
 
Vashj
Just nabbed a sinister revenge and wondering if it's still better to use omen of ruin main, sinister revenge off. I'm guessing so, though it depresses me.
 
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Old 11/28/08, 4:34 AM   #82
 Neto-
AUGH ROGUE TIME
 
Neto-'s Avatar
 
Undead Rogue
 
Mal'Ganis
Originally Posted by Kireiray View Post
Just nabbed a sinister revenge and wondering if it's still better to use omen of ruin main, sinister revenge off. I'm guessing so, though it depresses me.
Considering the guide was posted a week ago and there were no patches or rogue changes at all, one would think it is quite up-to-date.

Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty
 
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Old 11/28/08, 4:28 PM   #83
Kumar
Don Flamenco
 
Blood Elf Rogue
 
Exodar
Latest spreadsheet I believe has Eviscerate as the better finisher for Combat builds and not Evenom. Might want to change that.
 
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Old 11/28/08, 7:28 PM   #84
Arindelest
Piston Honda
 
Night Elf Rogue
 
Garona
Originally Posted by Kumar View Post
Latest spreadsheet I believe has Eviscerate as the better finisher for Combat builds and not Evenom. Might want to change that.
What is "optimal" tends to vary quite a bit right now depending on your gear. I've heard a lot of people reporting that 3-finisher cycles output higher DPS estimates, while in my case I'm getting much more DPS out of a simple Xs/Yr cycle.
 
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Old 11/28/08, 9:07 PM   #85
Echophantom
Von Kaiser
 
Undead Rogue
 
Garrosh
Originally Posted by Kumar View Post
Latest spreadsheet I believe has Eviscerate as the better finisher for Combat builds and not Evenom. Might want to change that.

There's actually a thread up right now trying to figure out whether Envenom is better than Evisc, so it's probably not an error - until we know for sure, it can't be said either way which is better, since any data straight out of game is anecdotal at best.
 
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Old 11/29/08, 12:06 AM   #86
natox
Glass Joe
 
Orc Rogue
 
Nazjatar (EU)
4. Does Slice and Dice have >12 seconds left? If no, Eviscerate. Go to Step 1.
my spreadsheet says that env is 70dps better than evi. i have sinister revenge in my OH with DP

edit: standard mutilate specced (51/13/7)
 
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Old 11/29/08, 12:34 AM   #87
Leto
The Duke
 
Night Elf Rogue
 
Shattered Hand
Originally Posted by natox View Post
my spreadsheet says that env is 70dps better than evi. i have sinister revenge in my OH with DP

edit: standard mutilate specced (51/13/7)
according to the spreadsheet at least, envenom is clearly better for mutilate builds, because of vile poisons and improved poisons (more dmg to envenom, and faster rebuild of a dp stack afterward).

That snippet you quoted is referring to a combat cycle.

Rogue at heart.
 
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Old 11/29/08, 1:18 AM   #88
Darkwyng
Von Kaiser
 
Night Elf Rogue
 
Eldre'Thalas
Should I open with Garrote or Ambush? I'm standard 51/13/7
 
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Old 11/29/08, 1:26 AM   #89
Kireiray
Von Kaiser
 
Undead Rogue
 
Vashj
I believe I read somewhere on these boards that the only way using a stealth opening was greater then running up and starting your cycle was to have a feral druid cat destealth on the boss. However, I think if you're going to sprint up and you don't lose any downtime, overkill might be worth it now (though I may be wrong). In my opinion, garrote (third major glyph!) would be the best option here, especially because the damage, unlike ambush, is much less random.
 
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Old 11/29/08, 5:14 AM   #90
ajpursell
Glass Joe
 
Night Elf Rogue
 
Ner'zhul
Originally Posted by Leto View Post
Poison procs work exactly like spells. They cannot be dodged/parried/blocked/glanced, and they are not mitigated by armor.

The poison has a chance to hit or miss, and it also has a chance to be partially resisted (25%/50%/75% dmg). The chance for resistance is affected by mob resist (which can be overcome with spell penetration), and an unavoidable resist level based on how much higher level the mob is. Poison procs against a boss have a 6% chance to be partially resisted, which averages out to about a 3.2% loss of dmg.
So they are affected by Imp FF/Misery?

Because this has been a debate between me and guildies who say that Imp FF and Misery no longer benefits poisons along with physical attacks.
 
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Old 11/29/08, 5:16 AM   #91
 Neto-
AUGH ROGUE TIME
 
Neto-'s Avatar
 
Undead Rogue
 
Mal'Ganis
Originally Posted by ajpursell View Post
So they are affected by Imp FF/Misery?

Because this has been a debate between me and guildies who say that Imp FF and Misery no longer benefits poisons along with physical attacks.
In this very own pocket guide:

Extra buffs or debuffsSpecialsPoisonsWhite
None132315755
Imp FF or Misery on target132237755
Imp FF or Misery & Heroic Presence (draenei)99210722

Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty
 
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Old 11/29/08, 6:33 AM   #92
drumbum
Don Flamenco
 
Human Rogue
 
Sargeras
Originally Posted by ajpursell View Post
So they are affected by Imp FF/Misery?

Because this has been a debate between me and guildies who say that Imp FF and Misery no longer benefits poisons along with physical attacks.
Poisons work exactly like spells. They have a 1.5x base critical strike multiplier, can be partially and fully resisted, and miss at the standard spell miss rates (i.e., 17% against level 83). Unless your guild mates can provide concrete evidence that Imp FF and/or Misery do not apply to poisons, then there's no reason to believe that they don't.
 
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Old 11/29/08, 9:11 AM   #93
natox
Glass Joe
 
Orc Rogue
 
Nazjatar (EU)
Originally Posted by Leto View Post
according to the spreadsheet at least, envenom is clearly better for mutilate builds, because of vile poisons and improved poisons (more dmg to envenom, and faster rebuild of a dp stack afterward).

That snippet you quoted is referring to a combat cycle.
well i quoted the mutilate cycle but it is fixed now
 
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Old 11/29/08, 11:04 AM   #94
Rogi
Glass Joe
 
Orc Rogue
 
Anetheron
Combat Swords: 7/51/13 or 15/51/5
Combat Fists: 7/51/13 or 15/51/5
Combat Fist/Sword:7/51/13 or 15/51/5


I'm wondering how is 7/51/13 equivalent to 15/51/5, is wasting 5 combo points in Camouflage and Oppurtunity worth getting Serrated Blades? when you can rather get Ruthlessness and Lethality.

explain please
 
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Old 11/29/08, 11:22 AM   #95
Kumar
Don Flamenco
 
Blood Elf Rogue
 
Exodar
Originally Posted by Rogi View Post
Combat Swords: 7/51/13 or 15/51/5
Combat Fists: 7/51/13 or 15/51/5
Combat Fist/Sword:7/51/13 or 15/51/5


I'm wondering how is 7/51/13 equivalent to 15/51/5, is wasting 5 combo points in Camouflage and Oppurtunity worth getting Serrated Blades? when you can rather get Ruthlessness and Lethality.

explain please
Serrated Blades also increases the damage of your Rupture.
 
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Old 11/29/08, 2:57 PM   #96
Arindelest
Piston Honda
 
Night Elf Rogue
 
Garona
Originally Posted by Rogi View Post
I'm wondering how is 7/51/13 equivalent to 15/51/5, is wasting 5 combo points in Camouflage and Oppurtunity worth getting Serrated Blades? when you can rather get Ruthlessness and Lethality.

explain please

The reason we have spreadsheets is to figure stuff like this out, instead of having to do ridiculous amounts of math for every single scenario. Basically, you get more DPS out of Serrated Blades than Lethality + Ruthlessness, that's really all there is to it.

Edit: sentences start with capital letters.
 
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Old 11/29/08, 4:37 PM   #97
Deathgodryuk
Glass Joe
 
Deathgodryuk's Avatar
 
Undead Rogue
 
Ravencrest
I'm currently running a 15/51/5 spec and I was wondering if it might be worthwhile to drop one point from either lethality or relentless strikes to pick up vigor. With the glyph of vigor it seems that extra 20 energy could really help but I haven't seen any information on whether this would be helpful or just a wasted talent point.
 
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Old 11/29/08, 4:45 PM   #98
 Neto-
AUGH ROGUE TIME
 
Neto-'s Avatar
 
Undead Rogue
 
Mal'Ganis
Originally Posted by Deathgodryuk View Post
I'm currently running a 15/51/5 spec and I was wondering if it might be worthwhile to drop one point from either lethality or relentless strikes to pick up vigor. With the glyph of vigor it seems that extra 20 energy could really help but I haven't seen any information on whether this would be helpful or just a wasted talent point.
No, it is a waste.

Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty
 
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Old 11/29/08, 4:59 PM   #99
Thelyna
Delusions of Competency
 
Thelyna's Avatar
 
Draenei Warrior
 
Dragonblight
Originally Posted by Deathgodryuk View Post
I'm currently running a 15/51/5 spec and I was wondering if it might be worthwhile to drop one point from either lethality or relentless strikes to pick up vigor. With the glyph of vigor it seems that extra 20 energy could really help but I haven't seen any information on whether this would be helpful or just a wasted talent point.
The extra energy (and energy cap) boils down to two things:

1: 20 extra energy at the start of a fight.
2: A 20 higher energy cap.

Point #1 is a relatively small amount of damage (vanishingly small over a boss fight - 20 extra energy per fight gets less and less relevant the longer the fights go) and point #2 is completely irrelevant (because if you're routinely letting energy cap you're (generally) doing it wrong and should tighten up your cycle before you try and optimise it). There's also the point of having to drop a major glyph to fit Vigor in.

DeeNogger: "No dot timer? Get your belt off, its spanking time."
 
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Old 11/29/08, 6:18 PM   #100
Leto
The Duke
 
Night Elf Rogue
 
Shattered Hand
Originally Posted by Deathgodryuk View Post
I'm currently running a 15/51/5 spec and I was wondering if it might be worthwhile to drop one point from either lethality or relentless strikes to pick up vigor. With the glyph of vigor it seems that extra 20 energy could really help but I haven't seen any information on whether this would be helpful or just a wasted talent point.
Definitely a waste for combat. Mutilate not so much... personal preference there I'd say, but that's only because mutilate doesn't have 3 required major glyphs, while combat does.

Rogue at heart.
 
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