Abstract
A quick summary of the rogue theorycrafting work to date for Wrath of the Lich King. This
guide is a rough compilation of various posts made on the forums concerning rogue PVE dps.
Contributions made by Vulajin, Aldriana, Tinwhisker, Enova, drumbum, Shaker, spOOn, chalon,
Snowcrasher, Mavanas, and others from the rogue community.
If in doubt of any of the information posted here, please use the spreadsheet.
Read
Aldriana's 3.3 Rogue FAQ for a quick primer.
Spreadsheets
Most the information posted in this guide is derived from the following spreadsheets.
Please use these spreadsheets for a more accurate approach.
Aldriana's Combat and Mutilate Spreadsheets
Mavanas' Rogue DPS Simulation Spreadsheet
Talent Specs
Rotation, Weapon Speeds, and Poisons
The information posted below is just a quick and general outline of common strategies. Results
may differ for various armor and weapon combinations. Please use the spreadsheet for a more
accurate approach.
Originally posted by Tinwhisker.
PvE Mutilate, fast and flawed advice
Highest DPS dagger mainhand, have at least one fast dagger in either hand.
Fastest dagger - Deadly Poison, Other dagger - Instant Poison.
Priority:
* Ensure that there is a bleed (ie. Rupture, Deep Wounds, Rend) on the target.
* Start up Hunger for Blood.
* Start up Slice and Dice however you please, really.
* Use vanish whenever possible for Overkill buff.
1. Keep HFB up.
2. Keep SnD up (mainly via Envenom).
3. 4+ combo point Envenom.
4. ToT when off cooldown, especially with 2pc T10.
PvE Combat, fast and flawed advice
Mainhand a sword/axe, fist or mace weapon of generally slow speed.
Offhand a sword/axe, dagger or fist weapon of generally fast speed.
Mainhand Instant Poison, Offhand Deadly Poison.
Priority:
* Start up Slice and Dice however you please, really.
* Use cooldowns whenever possible. Killing spree + blade flurry, blade flurry +
adrenaline rush can be used. Adrenaline rush + killing spree is not recommended
due to energy capping.
1. Keep SnD up, no matter what the number of combo points are.
2. 5 point Eviscerate.
3. ToT when off cooldown, especially with 2pc T10.
Read Aldriana's post on combat cycles
here.
Combat Ratings
Combat Rating Table
| Rating | Conversion to 1% |
|---|
| Expertise | 32.78998947 |
| Hit | 32.78998947 |
| Spell Hit | 26.23199272 |
| Critical Strike | 45.90598679 |
| Haste | 32.78998947 |
| Armor Penetration | 13.99572719 |
| Agi to Crit | 83.33333333 |
Expertise Rating
For 6.5% boss dodge chance (26/26 expertise):
26 expertise (214 expertise rating) to cap.
16 expertise (132 expertise rating) to cap for rogues with 2/2 Weapon Expertise.
13 expertise (107 expertise rating) to cap for combat human rogues wielding a sword/mace.
11 expertise (91 expertise rating) to cap for combat dwarf rogues wielding a mace.
11 expertise (91 expertise rating) to cap for combat orc rogues wielding a fist/axe.
The above numbers are the expertise numbers needed from gear to cap.
The character tooltip should read 26 expertise.
Hit Rating
Originally posted by drumbum.
The following values assume that you have 5/5
Precision and that you are attacking a level 83 mob (i.e., boss level).
The following values assume that you have 2/5
Precision and that you are attacking a level 83 mob (i.e., boss level).
For PVP, assuming no Precision:
| Specials | Poisons | White |
|---|
| 164 | 105 | 787 |
Armor Penetration Rating
Armor penetration cap is not affected by target debuffs (ie. sunder/faerie fire)
so the caps are as follows:
100% armor penetration - 1400 armor pen rating
85% armor penetration (Mace spec) - 1190 armor pen rating
Critical Strike Cap
Crit Cap = 100% - 24% glancing blows - X% dodge chance - X% miss chance
where X% dodge chance is determined by expertise rating and X% miss chance is determined by hit rating.
Haste Cap
There is a haste cap but it is so high that is it not currently reachable with any
gear combination in the foreseeable future.
See Mavanas' post on the haste cap
here.
Equivalence Points
Definition
Equivalence points (EP) is a way to convert various item attributes--such as
agility, crit rating, hit rating, and others--to a single attribute for comparison
purposes. For this guide, all DPS attributes will be converted to attack power (AP),
where 1 EP = 1 AP. To compare items, simply multiply the EP weight with the
desired item attribute and sum up the results.
For example, assuming Agi=2, Crit=1.5, AP=1:
Item 1 - 22 Agi, 40 Crit, 50 AP = (22*2) + (40*1.5) + 50 = 154
Item 2 - 43 Agi, 70 AP = (43*2) + 70 = 156
In this case, Item 2 is better.
Sample EP Weights
Assumes a reasonably T9 geared rogue with JC + one other 80 EP
profession. Combat/Mutilate EP values taken from Aldriana's spreadsheet.
Note: These EP weights are a SAMPLE only and gives a rough approximation
of what to look for in gear. EP weights will change with different gear sets. Also,
the sample EP weights are calculated with full 25 man raid buffs in mind.
| Stat | Combat EP | Mut EP |
|---|
| Str | 1.1 | 1.1 |
| Agi | 1.96 | 1.94 |
| | | |
| AP | 1 | 1 |
| Crit | 1.74 | 1.72 |
| White Hit | 1.86 | 1.84 |
| Spell Hit | 2.65 | 3.09 |
| Exp | 2.15 | 2.31 |
| Haste | 1.81 | 1.9 |
| ArPen | 2.02 | 1.19 |
| | | |
| T8 2/5 | 55.3 | 79.5 |
| T8 4/5 | 0 | 0 |
| T9 2/5 | 0 | 0 |
| T9 4/5 | 81.5 | 50.8 |
| T10 2/5 | 163.2 | 234.6 |
| T10 4/5 | 40.5 | 74.6 |
| | | |
| MH DPS | 5.82 | 3.28 |
| OH DPS | 2.45 | 2.46 |
Gear
Use the spreadsheets first and foremost for a more accurate approach to
gearing. The lists below use sample EP weights from Aldriana's spreadsheets
for a T9 to early T10 geared rogue.
T10 vs T9
The general consensus is that the 2pc T10 is very strong and that the 4pc T10
bonus is decent. The 4pc T9--if a rogue should have it--should be dropped
immediately once 2pc T10 is acquired.
Read
Aldriana's FAQ for more details.
Best In Slot
Mavanas' T10 BIS Gear List can be found
here.
Rankings
Combat
Mutilate
Trinkets
Onyxia Weapons
Rough estimates show that the ilvl 245 weapons dropped from Onyxia (ie. Vis'kag, Deathbringer)
are roughly equivalent to their ilvl 232 counterparts. For example,
[Tempered Vis'kag the Bloodletter]
is a sidegrade to
[Serilas, Blood Blade of Invar One-Arm].
Glyphs
Professions
Aldriana's post on professions.
| Profession | EP |
|---|
| * Engineering | 80-89 (Mut), 90-99 (Combat) |
| Jewelcrafting | 84+ |
| Blacksmithing | 80+ |
| Leatherworking | 80 |
| Enchanting | 80 |
| Inscription | 80 |
| Alchemy | 80 |
* Engineering EP is highly dependent on using bombs every cooldown. If bombs are
not used optimally, engineering EP can be below that of other professions.
Enchants
Regular Enchants
Profession Only Enchants
Gems
Only the most commonly used gems are listed. Please consult the spreadsheet
for more accurate gemming choices.
* Use
[Nightmare Tear] to activate the Relentless Earthsiege Diamond metagem.
Consumables
Raid Buffs/Debuffs
| Buff/Debuff | Talent/Ability |
|---|
| Major Armor Debuff | Sunder Armor, Expose Armor |
| Minor Armor Debuff | Faerie Fire, Curse of Recklessness |
| Physical Vulnerability Debuff | Savage Combat, Blood Frenzy |
| Melee Haste Buff | Improved Icy Talons, Windfury Totem |
| Melee Critical Strike Chance | Leader of the Pack, Rampage |
| Attack Power Buff | Blessing of Might, Battleshout |
| Attack Power Percentage Buff | Unleashed Rage, Abomination's Might, Trueshot Aura |
| Bleed Damage Buff | Mangle, Trauma |
| Spell Critical Strike Chance Buff | Moonkin Aura, Elemental Oath |
| Spell Critical Strike Chance Debuff | Improved Scorch, Winter's Chill, Improved Shadow Bolt |
| Spell Damage Debuff | Ebon Plaguebringer, Earth and Moon, Curse of Elements |
| Spell Hit Debuff | Improved Faerie Fire, Misery |
| Haste Buff (All types) | Improved Moonkin Aura, Swift Retribution |
| Damage Buff (All types) | Ferocious Inspiration, Sanctified Retribution |
| Critical Strike Chance Debuff (All types) | Heart of the Crusader, Totem of Wrath, Master Poisoner |
| Percentage Stat Buff | Blessing of Kings |
| Additive Stat Buff | Mark of the Wild |
| Strength + Agility Buff | Strength of Earth Totem, Horn of Winter |