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12/12/08, 12:53 PM
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#226
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Piston Honda
Undead Rogue
Stormrage (EU)
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Originally Posted by Murr
The relevant point being if you're not getting Berserking because of price (and I definitely fall into this category, Berserking is not worth the mat cost to me with Abyss Crystals as expensive as they are currently on Dark Iron), you're probably not looking at Accuracy either. Mongoose is cheap as hell for similar benefits.
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Of course there's also the bizarre nature of the side effect of the enchant. Anyone is going to have to think about getting an enchant that screws you over for solo and pvp. Do they expect us all to get two sets of weapons? I'm not sure what the thinking behind this "upgrade" to mongoose was. Caster enchants don't carry similar penaltys do they?
Going from an enchant that actualy makes you dodge more when solo to an enchant that actualy makes you take more damage is strange.
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12/12/08, 3:28 PM
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#227
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Von Kaiser
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My guess is they want it to be the DPS enchant, not the DPS and tank enchant like Mongoose turned into.
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12/12/08, 3:48 PM
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#228
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Glass Joe
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Originally Posted by Arindelest
There's clearly something weird going on with the cycle calculations regarding two-finisher and three-finisher cycles for Combat. For example, the sheet is showing a loss of 80 Rupture DPS going from 3s/5r to 3s/5r/1e, although it's pretty clear that you generate more than enough extra combo points (and have the extra ~28 energy to do a 1pt Eviscerate) without losing any Rupture uptime.
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I'm not sure, exactly, but I'd say that doing nothing and potentially wasting a little energy, or doing one more combo builder and potentially wasting one cp proves to be more efficient than a one point eviscerate (small damage at the cost of 1cp and 35 energy) over time.
e: 35 energy, hurr
more e: we're talking averages (as is the spreadsheet) here, there are undoubtedly some cases where what I said is incorrect. These days I just let my cycle smoothly vary over the course of a fight depending on how the rng is treating me. I need to sit down and do the math on that at some point. I suspect that while it may be locally better it averages out worse.
Last edited by laod : 12/12/08 at 4:06 PM.
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12/12/08, 4:53 PM
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#229
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Glass Joe
Undead Rogue
Archimonde (EU)
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According to Vulajin's spreadsheet, hit rating seems to be better than crit EVEN above poison hit cap, and AP better than agi
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12/12/08, 5:17 PM
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#230
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Aigriculteur
According to Vulajin's spreadsheet, hit rating seems to be better than crit EVEN above poison hit cap, and AP better than agi
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Those are only rough estimates of the EP values for people to start with. They may not be tailored specifically for your particular set of gear/stats.
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12/15/08, 1:44 PM
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#231
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Von Kaiser
Night Elf Rogue
Trollbane (EU)
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I've started using Pawn and AEP values to determine the value of my gear and the value of relevant upgrades. For the pawn numbers I've used those suggested at the first page. By chance I found other numbers at shadowpanther.net and i'm wondering which of the two are correct. I know many people here don't have a high regard for his site, but according to him these numbers are updated for LK and for Mutilate raiding.
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( Pawn: v1: "SP MAEP Dag": Armor=0.001, Strength=0.55, Agility=1, Stamina=0.01, HitRating=0.85, CritRating=0.8, Ap=0.5, ExpertiseRating=0.9, HasteRating=0.7, ArmorPenetration=0.55, ResilienceRating=0.001, DefenseRating=0.002, DodgeRating=0.001, ParryRating=0.001, BlueSocket=16, RedSocket=16, YellowSocket=16, MetaSocket=70, AllResist=0.001, ArcaneResist=0.001, FireResist=0.001, FrostResist=0.001, NatureResist=0.001, ShadowResist=0.001, Health=0.001, IsBow=1, IsCrossbow=1, IsGun=1, IsThrown=1, MeleeDps=1, MeleeMinDamage=0.5, MeleeMaxDamage=0.5, MeleeSpeed=-350, SpeedBaseline=2.9 )
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12/15/08, 1:58 PM
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#232
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by Jehryn
I've started using Pawn and AEP values to determine the value of my gear and the value of relevant upgrades. For the pawn numbers I've used those suggested at the first page. By chance I found other numbers at shadowpanther.net and i'm wondering which of the two are correct. I know many people here don't have a high regard for his site, but according to him these numbers are updated for LK and for Mutilate raiding.
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I don't see anywhere on his site where he cites exactly where or how he gets those equivalence values that he uses.
I wouldn't trust it, but the list is useful to see all the relevant items in a list. Use the spreadsheets if you want to actually weigh upgrades though.
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Rogue at heart.
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12/15/08, 5:57 PM
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#233
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Glass Joe
Human Rogue
Shadow Council
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All specs above are generally considered to be very close to each other in dps
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I'm finding that mutilate does significantly more damage than combat fists(with comparable weapons). With my gear, the spreadsheet seems to back this up to the tune of a 200 dps difference. Is my case isolated, or are you guys finding that mutilate is pulling away as the dominate spec?
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12/15/08, 6:36 PM
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#234
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Bald Bull
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Originally Posted by Kelci
I'm finding that mutilate does significantly more damage than combat fists(with comparable weapons). With my gear, the spreadsheet seems to back this up to the tune of a 200 dps difference. Is my case isolated, or are you guys finding that mutilate is pulling away as the dominate spec?
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Have you selected a murderable mob type?
What do you have the fight duration set to?
Combat is most powerful when it can make the most out of it's cooldowns, and when the mob is not affected by murder. It also provides significant 'off the sheet' advantages that allow it to compete with mutilate by providing more utility, better burst, more AoE, and more reliable quick target changing.
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12/15/08, 7:13 PM
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#235
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Glass Joe
Human Rogue
Shadow Council
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Have you selected a murderable mob type?
What do you have the fight duration set to?
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Undead target and six minute duration.
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12/15/08, 7:29 PM
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#236
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Von Kaiser
Night Elf Rogue
Trollbane (EU)
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Originally Posted by Kelci
I'm finding that mutilate does significantly more damage than combat fists(with comparable weapons). With my gear, the spreadsheet seems to back this up to the tune of a 200 dps difference. Is my case isolated, or are you guys finding that mutilate is pulling away as the dominate spec?
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Changing from combat to mutilate resulted for me in an increase of 150 dps, certainly not marginal.
Last edited by Jehryn : 12/15/08 at 7:35 PM.
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12/16/08, 2:33 AM
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#237
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Glass Joe
Troll Rogue
Burning Steppes (EU)
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I tried using the Wowhead gem stat links in the OP and to my surprise found the AGI gems rated on the top when everything else points me to AP gems as being the best for me with my current gear. After tweaking the weight stats even beyond normal (setting AP to five or even 10 times that of other stats) I realised that the pure AP gems aren't shown at all when using weight stats on Wowhead. Not sure why this is the case, but something to have in mind I guess.
Edit: Fixed it. It seems that using "Melee attack power" produces no results when filtering on gems/items. Using "Attack power" found under Offensive stats worked. Might want to update the links in the OP accordingly.
Last edited by lijana : 12/16/08 at 2:38 AM.
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12/16/08, 7:30 AM
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#238
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Glass Joe
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Great guide. Could you possibly add a section that explains good addons to use? Like RoguePowerBars to track Hunger For Blood, Slice and Dice, Rupture... that kind of thing. As well as Slice Commander or NugComboBar? These are things that people might want to look into to make it a bit easier to keep track of rotations.
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12/16/08, 8:13 AM
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#239
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by Forces
Great guide. Could you possibly add a section that explains good addons to use? Like RoguePowerBars to track Hunger For Blood, Slice and Dice, Rupture... that kind of thing. As well as Slice Commander or NugComboBar? These are things that people might want to look into to make it a bit easier to keep track of rotations.
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Please don't. Addon selection is a completely different topic, and warrants its own thread for interested parties - either here or in the UI forums.
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12/16/08, 1:14 PM
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#240
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Glass Joe
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Being the standard thought most gave prior to WotLK was "white dmg is king" is there any point or reason now to go past the poison hit cap?
For example I sit at 380 hit rating atm. For boots I have the Argent Crusade Boots of the Never Ending Path which offer a good amount of HR. Am I better served using a lower lvl item that gives a tiny bit more AR, Crit or Exp?
Downloaded OpenOffice and am going to try and get the hang of spreadsheets but even with the numerous pages in this thread I tend to remain a little lost in how HR has changed since BC and fret about dropping it too much.
Also concerning Mutilate weapon use. I am currently at a 10-man lvl and my options seem to be Librarian Paper Cutters, Titansteel Shanker and Namlak's Sticker. I assume the Paper Cutter is the best match for OH but is it the ideal for MH given the weapon dmg of the other two?
Thank you.
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12/16/08, 1:25 PM
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#241
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by theirwin
Am I better served using a lower lvl item that gives a tiny bit more AR, Crit or Exp?
I tend to remain a little lost in how HR has changed since BC and fret about dropping it too much.
Also concerning Mutilate weapon use. I am currently at a 10-man lvl and my options seem to be Librarian Paper Cutters, Titansteel Shanker and Namlak's Sticker. I assume the Paper Cutter is the best match for OH but is it the ideal for MH given the weapon dmg of the other two?
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Take gear upgrades as they come, gem for AP/Agi paying attention to socket bonuses. If you use the spreadsheets, they may not give you the perfect answer but they certainly won't give the wrong answer.
There are several optimal 25-man gear sets theorized and posted in these forums in prominent places but as you gear up don't worry about stat minimums or stacking one stat over another. Concerning +hit specifically, being at the specials hit cap is a good idea, being at the poison hit cap is good but hardly required.
As for your weapons, that's a spreadsheet answer based on you current gear.
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12/16/08, 6:42 PM
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#242
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Glass Joe
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I personally found for myself as going to combat from my mut spec I'm doing more consistent DPS and on almost all bosses I'm doing more dps because now instead of having to focus on keeping hfb and snd up 100%, I can focus on the fights more and my rotations and I'm pulling more dmg then my mut, not to mention the extra 2% physical dmg that everyone else is getting since we are a heavy melee dps guild. This most likely won't be the case for everyone but I'm loving being combat again, oh and I love accuracy. I enchanted them the other day since after getting beserking I died way too much and took a lot more dmg, and I think it works best for me overall, but granted it is a little pricey but well worth it in my opinion for the crit and hit. On the calculator mut vs combat only shows about a 200dps loss for me but I think because of the utility of the spec it actually for me comes out on top.
On a side note beserking is expensive to do on my server as well so thats the main reason I'm not looking at it right now until maybe later on down the road.
Last edited by Ambits : 12/16/08 at 6:52 PM.
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12/16/08, 8:04 PM
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#243
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Von Kaiser
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Originally Posted by Ambits
I personally found for myself as going to combat from my mut spec I'm doing more consistent DPS and on almost all bosses I'm doing more dps because now instead of having to focus on keeping hfb and snd up 100%, I can focus on the fights more and my rotations and I'm pulling more dmg then my mut, not to mention the extra 2% physical dmg that everyone else is getting since we are a heavy melee dps guild. This most likely won't be the case for everyone but I'm loving being combat again, oh and I love accuracy. I enchanted them the other day since after getting beserking I died way too much and took a lot more dmg, and I think it works best for me overall, but granted it is a little pricey but well worth it in my opinion for the crit and hit. On the calculator mut vs combat only shows about a 200dps loss for me but I think because of the utility of the spec it actually for me comes out on top.
On a side note beserking is expensive to do on my server as well so thats the main reason I'm not looking at it right now until maybe later on down the road.
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First you said that you do more DPS as Combat than Mut, but then you said that your spreadsheet shows Mut beign 200 DPS higher.
If you did your cycles/rotations right then you would have done more damage as Mut.
You also said that youre not looking at getting Berserking, but before that you said you had it and you were taking too much damage. Which is should have no affect on you for raid damage.
Shenanigans I say.
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12/16/08, 8:06 PM
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#244
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Glass Joe
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The issue at hand is trying to keep 100% HFB and SnD up, if you even for once miss it and it drops off and screw up your rotation your done over, thats why I say I'm doing more dps now because I don't care how perfect you are its not hard to miss a HfB and once you loose it, its over. As far as beserking for me, right now I don't care much for it cause I can notice a big difference when its proc'ing I'm taking a lot more damage and have died on occasions due to it so thats why I changed back to accuracy for now. If your dead you can't do dps, my issue right now is we have some healers not fully geared yet, once we do and mana isn't a issue I will go back to beserking, but seeing how I'm not hit capped yet and will be after a few more items from naxx, then I'll revisit it.
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12/16/08, 10:23 PM
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#245
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Glass Joe
Night Elf Rogue
Draenor (EU)
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Hey, if you play better as combat, you're of course going to do more DPS as combat; regardless of spreadsheets.
But, if you are willing to learn muti properly, and don't drop your HfB stacks, you will do more damage.
By the way, mongoose > accuracy.
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12/16/08, 10:49 PM
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#246
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Raiding for Michelin Stars
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There are three fights in Naxx where it's possible for HfB to drop, and all are avoidable (the last one not so much so, but to some extent). Maexxna, Sapphiron, and KT. There are timers for the first two, so you can have your HfB fully refreshed before you lose control of your character. The last one can be solved by refreshing HfB <6 seconds and it won't matter when you get tombed.
Berserking drops your armor by 25% for each weapon. Since we don't run with more than even 9k armor, I have to cry foul here. First of all, we shouldn't be taking extra physical damage almost ever (most raid damage is magical if I'm remembering right), and second, 25% less armor on a rogue isn't going to be the end all and be all. That's akin to getting a lucky dodge when you moved in front of a cleaving boss (or an unlucky one, for that matter).
As for your statement about hit caps, this further verifies my opinion that you probably just have to re-read the first post in a few of these threads, and maybe practice on a training dummy for a bit. There is no magic number for hit that you need to have.
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12/17/08, 2:53 AM
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#247
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Bald Bull
wut
Gnome Warlock
No WoW Account
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Originally Posted by Almehym
The last one can be solved by refreshing HfB <6 seconds and it won't matter when you get tombed.
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This might actually not be worth doing. By refreshing HfB at >6 seconds (I assume that's what you mean), you'd HfB once every 23 seconds instead of once every 30 seconds, therefore, you spend 1.3 energy per second to do this. The only time HfB would drop if you get Frost Blasted would be if it is below 7 seconds. So, if you refresh HfB normally at 29.x seconds, and you happen to get frost tombed, there's a 23% chance that when you get blasted, it's below 7 seconds. If it happens anyway, you can Vanish and, while under Overkill, restack it up, spending a total of 60 extra energy. That's still less than the 391 energy you would spend just refreshing HfB >6 seconds. I don't think I got hit by Frost Blast any time on my guild's last KT, but it's admittedly totally based on luck.
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Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty 
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12/17/08, 4:45 AM
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#248
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Piston Honda
Blood Elf Rogue
Stormscale (EU)
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Originally Posted by Ambits
The issue at hand is trying to keep 100% HFB and SnD up, if you even for once miss it and it drops off and screw up your rotation your done over
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I usually recover from this pretty easily by doing Vanish -> HfBx3 and you're back on track.
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12/17/08, 1:16 PM
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#249
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Soda Popinski
Orc Death Knight
Mal'Ganis
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I was taking a look at the new Wowhead links for gem weightings, and noticed a problem with the versions of hit/crit/haste ratings. The original link uses the melee version of these, for example:
Gems - Items - World of Warcraft
However, in the offensive stats section, there's also the raw hit/crit/haste ratings, which dramatically change the results:
Gems - Items - World of Warcraft
Those are more in line with what I'd expect, but maybe I'm missing something.
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12/18/08, 9:42 AM
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#250
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Glass Joe
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Cally, I love your work, but would it be possible to post this on the official forums so we could get a sticky perhaps? Every day the forums are clogged with people asking simple questions which would be answered very effectively by the guide. With the guide, maybe some of that could be trimmed down.
Last edited by Fazzmania : 12/18/08 at 9:48 AM.
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