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Old 06/29/10, 1:12 PM   #1606
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Energy regen turns out to be fundamentally pretty powerful, so even though you don't necessarily get a lot of regen off the Heartpierce proc, it is about the right amount to make up for the lack of other stats. That is: Heartpierce is about as good as any other 277 1.8 speed weapon (i.e., it's quite similar in quality to Rib Spreader). Hence, which is better depends on exactly where you are gearwise and exactly how the items score for you - Rip Spreader may be better for some people, but Heartpierce is better for others. I assume it's on Mavanas's BIS list because it works out to be better for that selection of gear.

That said, the LK25 Heroic Dagger is better than either, so true BIS gear uses that instead; but short of that, Rip Spreader, Heartpierce (and, for that matter, a 2nd Lungbreaker) are totally reasonable dagger options. To figure out which is best for a specific set of gear, consult a spreadsheet or other modeling tool.

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Old 06/29/10, 4:52 PM   #1607
reg0ner
Glass Joe
 
Undead Rogue
 
Arthas
Originally Posted by Aldriana View Post
To figure out which is best for a specific set of gear, consult a spreadsheet or other modeling tool.
The problem is, the other modeling tools suggest either heartpiece or rib spreader instead of 2xlungbreaker. I personally go by what your spreadsheet says since you've been doing this a helluva lot longer.. but on some fights, the other mut rogue in my guild throws up some prettttty decent numbers with heartpiece277. So it's a bit weird sometimes.

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Old 06/29/10, 5:11 PM   #1608
Feist-Mok
It's just a sausage.
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Originally Posted by reg0ner View Post
The problem is, the other modeling tools suggest either heartpiece or rib spreader instead of 2xlungbreaker. I personally go by what your spreadsheet says since you've been doing this a helluva lot longer.. but on some fights, the other mut rogue in my guild throws up some prettttty decent numbers with heartpiece277. So it's a bit weird sometimes.
The point is, that even if Aldriana's sheet shows 2xLungbreaker to come out ahead for a particular, or hell, even all sets of gear, the difference is, when comparing all 277 daggers against each other, pretty damned small. Small enough to be easily eaten up by RNG, latency, skill, use of non-modeled consumables (Thistle Tea, Engineering Bombs, Flame Caps, Midsummer buffs, whatever), or any number of other factors. It's not like we're comparing a 277 dagger to a [Dulled Shiv] or even an LPC here. If he's playing well, and is wearing good gear, of course he'll put up good numbers with a 277 Heartpierce. It's a Good Dagger, and excepting the LK weapon, for many gear sets, is in fact the Best Dagger. It isn't always, as you've noted, but even when it isn't, it's close enough that, in practice, it'd be pretty hard to notice the difference.

Originally Posted by missiletoad View Post
You're still up for First Degree Slaughter of English Spelling, so sit the fuck down, defendant.

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Old 08/04/10, 3:31 PM   #1609
I have Fear?
Glass Joe
 
Undead Warlock
 
Executus
I do apologize if this has already been answered but I can not find it.

Agility vs Attack Power:
looking at the spreadsheet it shows a higher dps when using 40 AP gem vs 20 Agility gems.
However reference the pocket guide agility has a higher EP than AP almost a 2/1. so why is it that there are better gains from AP then Agility?

I know I am probably missing something obvious and once it is pointed out I will crawl into my noob hole and wonder how I could be so blind.

Thanks in advance.

Edit:
I believe I found the answer. I was under the incorrect assumption that Rogues were still double dipping from AGI 1AGI = 2 Ap. How ever it looks like Rogues get 1 AP = 1 AGI the addition EP comes from AGI contributing to Crit, Dodge, Armor and AP. Looking more carefully into Envenom, the dmg done is directly based off Deadly Poison dose plus AP.

5 doses: [1075 + (AP * 0.45)]

Sorry for the noob post. I am leaving this here for all to lol at me and hopefully prevent someone else the same humiliation.

FYI:
I want to thank everyone who post here, I have 6 different toons and this site has been the ultimate reference guide for all of them.

Last edited by I have Fear? : 08/04/10 at 3:43 PM.

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Old 08/04/10, 3:41 PM   #1610
Chronosus
Glass Joe
 
Night Elf Rogue
 
Defias Brotherhood (EU)
Originally Posted by I have Fear? View Post
I do apologize if this has already been answered but I can not find it.

Agility vs Attack Power:
looking at the spreadsheet it shows a higher dps when using 40 AP gem vs 20 Agility gems.
However reference the pocket guide agility has a higher EP than AP almost a 2/1. so why is it that there are better gains from AP then Agility?

I know I am probably missing something obvious and once it is pointed out I will crawl into my noob hole and wonder how I could be so blind.

Thanks in advance.
Because 20 Agility is only 20 stats and 40 AP is 40 stats and if Agi value isn't over 2 it's not worth more EP than 40 AP.

EP values example:
AP value: 1
Agi value: 1,9

40 AP gem: 40 stats x1 EP = 40 EP
20 Agi gem: 20 stats x1,9 EP = 38 EP

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Old 08/06/10, 1:25 PM   #1611
Belfadin
Glass Joe
 
Blood Elf Paladin
 
Rexxar
I have a two-parter question regarding a Rupture rotation.

1) Is a rupture rotation viable, or even higher DPS than an eviscerate only rotation? It seems a lot of the rogues in my guild are doing the eviscerate only rotation, but with the rupture changes to 3.3.3, it seems most spreadsheets tell me I should be doing a rupture rotation. Are these rogues just doing an out-of-date rotation?

2) In a rupture rotation, keeping 100% uptime proves harder than I thought, given it should always be a 5-point rupture. Say, for instance, both SnD and Rupture will be falling off at the same time. Which takes priority? 5-point rupture, 1-point SnD?

Also, in the case where I have 5 combo points and I will cap my energy before Rupture expires, is it better worth it to Eviscerate and spend time building 5 combo points to do a Rupture (losing a significant amount of rupture uptime), wait for Rupture to fall off and reapply it (capping your energy), or refresh SnD (even though it'd be clipping some of the remaining time of SnD)? Assume, for instance, that Rupture has 2 seconds remaining and SnD has 5 seconds remaining at the point where your energy caps.

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Old 08/06/10, 1:34 PM   #1612
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
1) Rupture is better... but with an asterisk. Running Rupture cycles will usually be more DPS for sustained burns (Festergut, Saurfang) but gives away a lot of its advantages on fights with lots of short-lived adds and target switching (Putricide, Sindragosa, and LK come to mind). You may note, however, that the list of fights where Rupture is unlikely to be better looks a lot like a list of the hardest fights in the instance. So: many rogues run a more evis-centric spec for those fights; some additionally swap to a rupture-based spec for the easier fights, while others decide it's not worth the effort to pad the meters slightly on farm fights.

2) SnD is always the higher priority. If you're heavily optimizing for rupture uptime, you want to plan your SnDs and energy maangement to ensure they aren't ending at the same time to the extent that such is possible. More typically, the rule of thumb is just "keep SnD up, Rupture if it's down, Evis otherwise" - which tends to wind up with ~70% rupture uptime but often is still better than anything else you could be doing.

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Old 08/06/10, 9:26 PM   #1613
Ash***
Glass Joe
 
Human Rogue
 
Feathermoon
Originally Posted by Aldriana View Post
1) Rupture is better... but with an asterisk. Running Rupture cycles will usually be more DPS for sustained burns (Festergut, Saurfang) but gives away a lot of its advantages on fights with lots of short-lived adds and target switching (Putricide, Sindragosa, and LK come to mind). You may note, however, that the list of fights where Rupture is unlikely to be better looks a lot like a list of the hardest fights in the instance. So: many rogues run a more evis-centric spec for those fights; some additionally swap to a rupture-based spec for the easier fights, while others decide it's not worth the effort to pad the meters slightly on farm fights.

Additionally, I've found that (at my current gear level) a rupture cycle is higher dps than an evisc-only by a very small amount in an ideal case. ~150 dps, if i recall correctly. Based on ease-of-use, I find it worth while to simply stick with the evisc-only rotation so I can focus more on timing cooldowns and watching the environment.

In the spreadsheet topic, there are instructions for setting up the sheet to evaluate a forced evisc-only rotation, so you can compare the numbers side-by-side.

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Old 08/06/10, 11:20 PM   #1614
Feist-Mok
It's just a sausage.
 
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Human Rogue
 
Ysera
Originally Posted by Ash*** View Post
.

In the spreadsheet topic, there are instructions for setting up the sheet to evaluate a forced evisc-only rotation, so you can compare the numbers side-by-side.
If you're uncomfortable mucking about with the spreadsheer, 9 times out of 10, you can force it to select an Eviscerate cycle by speccing appropriately (3/3 or 2/3 Improved Eviscerate, 0/2 Blood Spatter), and setting the Bleed Damage debuff (Mangle/Trauma) to false.

Originally Posted by missiletoad View Post
You're still up for First Degree Slaughter of English Spelling, so sit the fuck down, defendant.

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Old 08/22/10, 9:30 PM   #1615
Deadlywizard234
Glass Joe
 
Night Elf Rogue
 
<YO>
Kalecgos
Possible to use eviscerate glyph over killing spree glyph?

Here is my startup attack

/use Mark of Supremacy (+1000 AP for 20 seconds)
/use Potion of Speed
/castsequence [target=focus] tricks of the trade, blade flurry, killing spree

And just as killing spree runs out I use this macro
/cast sequence reset=60 Adrenaline Rush, Sin. Strikex5

After that first round of attacks I use the Killing Spree as soon as it pops up again (1:15 using the killing spree glyph). The timers on both blade flurry and killing spree are 2 minutes normally, and the timer on most usable trinkets is 2 minutes (particularly on the trinket I use which adds 1000ish AP bonus for 20 seconds). I also use speed potions (also 2 minute timer I believe).

Here is my question:

Is there any conceivable reason to use eviscerate glyph in place of killing spree glyph, so that you can always time your second killing spree with 3 other abilities (Blade Flurry, 1000 AP Stat Bonus Trinket, Potion of Speed)


The difference in dps from using the killing spree and eviscerate glyphs is only about 20ish according to iDPS (at least with my poor equipment).

Maybe this would work well for some bosses (the longer ones), and not for others?

Last edited by Deadlywizard234 : 08/22/10 at 9:47 PM.

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Old 08/22/10, 11:11 PM   #1616
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
No.

The only way it's advantageous to delay the use of cooldowns for procs/other cooldowns is if you can guarantee you won't lose a use of it during the encounter by doing so. For instance, you can typically afford to save the very last killing spree for a blade flurry if you can be sure it wouldn't be up again before the fight finishes should you just use it on cooldown.

Glyph of eviscerate is a terrible dps boost. The only reason it's used is because, for people who choose not to use the glyph of tott (which is wrong), there are really no other options.

More importantly, you said yourself what the answer is. It's a dps loss. The simulators take procs and on-use abilities into account, so when you disable the glyph of ks it's lining up the cooldowns by itself. And even then it's still a dps loss. The difference in dps if it *didn't* receive the benefit of further stacking would be larger. Glyph of KS is pretty much the only glyph combat rogues would never drop, and glyph of tott is essentially the only glyph a raider should never drop.

Personally, I'm against castsequence macros for raiding rogues. They're just not going to let you react and play as effectively as keybinds. I assume you open with garrote before you hit that macro, anyways, or you'd be wasting energy left and right. The only really useful macros for rogues are tricks macros and adding /startattack to your ss and fok binds.

Your armory link is broken so we can't see what gear you're talking about.

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Old 08/23/10, 4:23 PM   #1617
Saweni
Von Kaiser
 
Worgen Rogue
 
Kirin Tor (EU)
Originally Posted by Deadlywizard234 View Post
/use Mark of Supremacy (+1000 AP for 20 seconds)
/use Potion of Speed
/castsequence [target=focus] tricks of the trade, blade flurry, killing spree
Maybe I misunderstood something, but isn't this macro what you right after the pull? (or right before for the potion).
You lose lots of energy via overpooling by doing this. That's a much more significant dps loss than switching your glyphs.

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Old 08/23/10, 8:42 PM   #1618
Deadlywizard234
Glass Joe
 
Night Elf Rogue
 
<YO>
Kalecgos
Originally Posted by Saweni View Post
Maybe I misunderstood something, but isn't this macro what you right after the pull? (or right before for the potion).
You lose lots of energy via overpooling by doing this. That's a much more significant dps loss than switching your glyphs.
I failed to mention that I use 2 to 4 sinister strikes, and pop SnD, before I use this macro. By the time I get through using all those sinister strikes and SnD, my energy bar is usually depleted. I get the adrenaline rush off as soon as the killing spree runs out (so I still have time on BF, speed potion, and 1000 AP) - my energy bar usually has not fully recovered after this.



Here are the list of abilities that I pop together, in order, at the beginning of a boss fight:

Sinister Strike until i've gotten 3 or 4 bubbles > SnD > 1000 AP trinket > potion of speed > TotT > blade flurry > Killing Spree > Adrenaline Rush > Sin. Strike x (until i've got 5 bubbles) > Eviscerate

Is this a good sequence overall (do all these abilities complement eachother efficiently), or am I losing out on dps with this?



I only use combat macros at the beginning of the fight to try to get in all of the complimentary abilities in as close to eachother as possible (and to not forget to type in something). The rest the time I just fight manually - trying to keep SnD up while popping eviscerate every 5 bubbles.


Sorry about the link, should be fixed.


Edit: I forgot to mention that I do open with garrote.

Last edited by Deadlywizard234 : 08/23/10 at 9:16 PM.

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Old 08/23/10, 9:00 PM   #1619
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
Open with garrote, then use slice and dice. You're losing easy dps by spending more time without snd than necessary. *Then* empty your energy and start the trinket/bf/ks process. That way when your killing spree finishes you'll have plenty of energy and several combo points waiting to refresh snd within the next few seconds.

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Old 08/25/10, 9:54 AM   #1620
evl
Piston Honda
 
evl's Avatar
 
Blood Elf Rogue
 
<nam>
Stormscale (EU)
Originally Posted by Sarvius View Post
Open with garrote, then use slice and dice.
I was under the impression that opening with garotte is a net DPS loss over starting without stealth and opening with Sinister Strike. There is usually no +bleed effect on the boss that early when you apply garrote and if you're waiting for it you might have lost precious white DPS time.


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