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Old 09/03/10, 5:48 PM   #1636
Feist-Mok
Im***est.
 
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Human Rogue
 
Ysera
Originally Posted by Deadlywizard234 View Post
Well, I still disagree. How likely is it that using the pot 3 to 5 seconds earlier than when you'd normally use it is going to net you an extra use of the pot in the battle? Unlikely. If it does, it's just going to net you an extra use during the very end of the battle just as the boss is dying, and by then it really won't have served much of a purpose since the boss is almost completely dead.
Erm... What? Have you just not used a potion since BC or something? The way it works is once you use a potion in combat, you can't use another until you leave combat, AND 60 seconds have passed - whichever comes later. If you use a potion BEFORE entering combat - even if only by a second - you can use another potion 60 seconds later. This is commonly referred to a prepotting and is a DPS gain on any fight over 1:10 in length, give or take.

Originally Posted by missiletoad View Post
You're still up for First Degree Slaughter of English Spelling, so sit the fuck down, defendant.

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Old 09/03/10, 5:51 PM   #1637
Saan
Von Kaiser
 
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Night Elf Rogue
 
Alleria
If the fight ends at 4:15-5:00 (5:15-6:00 etc.) you've gained nothing by doing this. If the fight ends at 4:00-:4:15, you've only gained less than one full round of 500 haste, and by then the fight is already won so who cares. Why not use you're first potion along with all you're other abilities to create a super condensed wave of dps early on in the fight, when it counts the most? Not try to gain an extra wave of dps at the end of the fight.
I guess I'm a little confused on your logic here. Potions have a 1 min cooldown when used OOC. After that 1 min, I can then use another whenever I please (such as stacked on top of a heroism with other cooldowns). So if I use a pot at -1 secs (for example), I get 14 secs of potion usage, with maybe 10 seconds of more optimal use when stacked with my other cooldowns. Later in the fight, (At any time past 1 min after first usage, so 59 secs and on) I get to use another, full 15 secs of 500 haste, stacked whenever I think it will be most appropriate for a maximum amount of damage. This makes a total of 29 seconds of 500 haste, with around 24-25 seconds of that being optimal or near-optimal usage. If I'm wrong about this, please explain.

Last edited by Aldriana : 09/03/10 at 6:05 PM. Reason: fixing broken quote

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Old 09/06/10, 11:47 AM   #1638
Asøme
Glass Joe
 
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Undead Rogue
 
Quel'dorei
So i have been thinking of this for a bit. And i came to one question concerning the prepot idea. If your raid were to BL about 10sec into the pull, you would only be getting a minor uptime of your pot while lusted. Now if you were to not prepot but instead use a pot while BL is up for maximum uptime would it out damage a prepot?

What im really asking is [(Prepot)+(BL)+(Later Pot)] vs [(Pot+BL)]


*This is all placed in the first 1min of a fight where a pot is still on cd.

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Old 09/06/10, 1:56 PM   #1639
Palanuial
Don Flamenco
 
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Human Rogue
 
Sylvanas (EU)
Que common sense: The only time using one pot during BL is going to beat using two pots outside BL, is when BL increases your damage by 100%; and it doesn't.


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Old 09/06/10, 2:24 PM   #1640
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
That assumes that prepotting gives the full benefit of the potion, which it doesn't - both because you lose duration, and because boss debuffs take time to go up. So it's not a completely ludicrous question. That said, prepotting probably is still a larger DPS increase than a single potion during Heroism, but not by as much as you might expect.

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Old 09/07/10, 10:27 PM   #1641
boogiepop
Glass Joe
 
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Night Elf Rogue
 
Executus
Does anyone open up with Ambush? or is that just a bad idea compared to pre potting

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Old 09/08/10, 8:13 AM   #1642
Eustache
Glass Joe
 
Human Rogue
 
Wrathbringer (EU)
Originally Posted by boogiepop View Post
Does anyone open up with Ambush? or is that just a bad idea compared to pre potting
Depends on the fight. On some, you can prepot and stealth with a macro and THEN ambush (Saurfang comes to mind). I still prefer opening with garrote as mutilate whenever possible simply because I "tested" other openers and sometimes, you lose a couple of seconds of HfB because a bleed isn't up instantly.

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Old 09/09/10, 9:02 AM   #1643
Hildegard
King Hippo
 
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Gnome Rogue
 
Aegwynn (EU)
Assuming a bleed would be up, Mutilate seems like the best choice because of the additional poison proc or did I get this wrong?

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Old 09/13/10, 10:05 AM   #1644
Redrúm
Glass Joe
 
Gnome Rogue
 
Kel'Thuzad
Originally Posted by Asøme View Post
So i have been thinking of this for a bit. And i came to one question concerning the prepot idea. If your raid were to BL about 10sec into the pull, you would only be getting a minor uptime of your pot while lusted. Now if you were to not prepot but instead use a pot while BL is up for maximum uptime would it out damage a prepot?

What im really asking is [(Prepot)+(BL)+(Later Pot)] vs [(Pot+BL)]


*This is all placed in the first 1min of a fight where a pot is still on cd.
I think this question is a little more worthy than it first appears, though I do agree that 2x 500 haste (even if the 1st isn't with ideal buffs) is the better way to go.

An enormous source of Mut. damage is from poisons (obviously), but if we look at when those poison procs. occur, it's largely b/c of the Envenom buff. Barring impossibly good RNG, it's not possible to keep Envenom up 100% of the time... outside of Hero., at least. The first thing that needs to be taken into consideration is the multiplicative nature of Hero. (which is the case, unless what I've read is incorrect), wherein 500 haste rating is effectively more than that ([haste %*1.3]+30%). At this point, does relentless strikes (and this question will be largely gear dependent) generate enough additional energy to allow for 100% Envenom uptime? If it does, the additional Mutilates w. Envenom up will generate a significant amount of poison damage that wouldn't exist w/out Pot+Hero. Enough damage that, just maybe, because of Hero's multiplicative nature and the potential to push for 100% Envenom uptime the comparison is marginal.

Because of this, I do find definite value to potting during Hero, though not enough to warrant ceasing to pre-pot.

Sadly, I'm still running DBW as one of my trinks., though potting during 2/3 DBW buffs is a worthwhile use in most cases.

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Old 09/13/10, 11:29 AM   #1645
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Zulkeir View Post
  • Sindragosa -> ahhahahahahaha
Actually, pre-potting and re-stealthing on Sindragosa is impossibly easy. You're are not put into combat and the aura doesn't start until she actually lands. Simply mount up on the stairs and ride to where your guild fights her (mine goes to the opposite side) if yours fights on the stairs simply don't mount. When you're in position, simply stealth to start the Overkill buff and open on your choice of moves when she lands. Even though we fight her on the far side, I always have several seconds where I'm standing around waiting for her to land in front of me in which I can stealth/tricks/pot/etc.


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Old 09/17/10, 1:47 AM   #1646
Deadlywizard234
Glass Joe
 
Night Elf Rogue
 
<YO>
Kalecgos
Is it ever ok to use the elixir of armor piercing (+45 armor pen) over the flask of endless rage?

Even if you were ideally geared, the EP you get with 45 ArmPen would never come close to comparing to 180 AP. I am a tiny bit conflicted though, because my guild leader seems so sure of this (and he is ideally geared and seems knowledgable on his class). Is he just plain wrong on this one, or would there be gear combinations or boss situations where this would be optimal?

EDIT: Ok, now my guildmaster says dps doesn't matter. Damage matters.

What is he talking about? What is the difference between DPS and damage?

Last edited by Deadlywizard234 : 09/22/10 at 11:26 PM.

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Old 09/17/10, 5:03 AM   #1647
Vinn
Glass Joe
 
Human Rogue
 
Steamwheedle Cartel (EU)
Using Aldriana's spreadsheet; at 1382 ArP, I find that ArP has a value of 3.1193 ep, which makes elixir's ep value 45x3.1191=140.3685 ep; so it is around 40 ep below Flask of Endless Rage even near ArP cap.

So unless you want to get a benefit of a guardian elixir; flask is always better.

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Old 09/17/10, 9:22 AM   #1648
ieatpaperbag
Piston Honda
 
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Gnome Rogue
 
Eonar
This is a little beside the point but you would not want to use an ArP elixir at 1382 rating since you would only benefit from 18 of the 45 ArP rating (the cap is 1400 rating). To get the maximum benefit of an elixir of armor piercing, you should have 1355 rating or less. At 1355 rating, the EP of ArP will be lower then it is at 1382 rating so regardless, a flask is always better.

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