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Old 12/10/08, 8:52 AM   #196
FullGore
Glass Joe
 
Human Rogue
 
Archimonde (EU)
Shs

In fact in alot of situation Shs is really a nice option to get back on the mob you want to as fast as you can because of the crazy CP generation ( Sartharion, Malygos, lots of naxx fights, etc ..). That with the fact that eviscerate spam seams as viable as maintaining rupture on a boss, Shs is not so bad.

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Old 12/10/08, 9:41 AM   #197
Wytryszek
Von Kaiser
 
Night Elf Rogue
 
Argent Dawn (EU)
Originally Posted by Aldriana View Post
2) If you're worrying about the white hit cap, you're doing something wrong anyway, as hit above the poison hit cap (which, depending on your raid composition, is somewhere between 200 and 300) is not particularly valuable for rogues of any spec. You should be socketing Agi, AP, or Expertise (depending on spec), not Hit.
You know, with the almost complete lack of hit on the new gear I am right now floating just above the yellow cap. If I drop below it, the spreadsheet shows +hit practically as good as pure AP and better than everything else... (7/51/13 build)
So something to keep an eye on. (my gear is still evolving, maybe I am just in a +hit hole)

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Old 12/10/08, 11:50 AM   #198
Kytrarewn
In 1st, e-brake activated.
 
Kytrarewn's Avatar
 
Kytrarewn
Undead Rogue
 
No WoW Account
Glyph of Rupture.

Has anyone else found themself somewhat disappointed in this glyph? I really like it for the purposes of trash where a 2 or 3CP rupture might well last until the death of the trash mob, thereby adding my 300DPS or whatever to the mob if tanked by a feral.

On bosses, though, it as well seems to cause some cycle instability in that, due to oddities with "spell rank/duration" mechanics, you can't refresh a 5CP rupture with 3 seconds remaining with a 4CP Ruptuer (lasting 19 seconds), forcing one to wait on the duration to drop (wasting energy or refreshing HfB, which may well be the optimal time to do so), burn the CPs with an envenom and lose Rupture uptime (still worth more than envenom DPS, per the spreadsheet, ignoring the bonus to instant poison from the envenom buff being up) or mutilating again and wasting, at minimum, 1CP?

Has anyone else experienced this issue, and if so, which of the above choices do you go with (I'm assuming refreshing HfB if lower than like 15 seconds is probably optimal among the choices listed, though refreshing it at 15 seconds would rarely be my preference)?

Also, re: Sinister Revenge or Webbed Death as mainhand... the jury's still out. I tried out SR in the mainhand last night, but rarely got an opportunity to use it to full advantage as I was only in for Gluth, Loatheb, and a painful night of Thaddius attempts (a boss who we one-shot last week). Key feature of both Gluth and Loatheb is that every so often, you'll be running away from the boss to do something else, during which time your deadly poison stack might drop and if your mutilate doesn't refresh it, your envenom might not be usable.

I'll have to mess around with it a bit more.

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Old 12/10/08, 4:06 PM   #199
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
I am having cycle nightmares with the rupture glyph to be honest. I tried to go back to a simply slice/rupture cycle with it using as short a slice combo point generator as possible (dropping the slice glyph along the way since it seemed pretty unnecessary) and things are messy as all get out. Sometimes it seems like 2s/5r is sustainable, sometimes it seems like 3s/5r is not sustainable. I don't have a good mod to watch the slice timer in the middle of the screen (any thoughts?), but regardless, once forced to refresh slice oddly with some arbitrary number of combo points, rupture uptime goes way, way down.

And this seems to vary from fight to fight in Naxx. I should note I'm doing this with combat, so the problem is not limited to mutilate.

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Old 12/10/08, 4:15 PM   #200
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Mideci View Post
I don't have a good mod to watch the slice timer in the middle of the screen (any thoughts?), but regardless, once forced to refresh slice oddly with some arbitrary number of combo points, rupture uptime goes way, way down.

And this seems to vary from fight to fight in Naxx. I should note I'm doing this with combat, so the problem is not limited to mutilate.
I use ClassTimers, I know some others use NeedToKnow. As for your cycles, even when at the 5r part, you can throw in more SS to burn energy while waiting for Rupture to finish.

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Old 12/10/08, 5:02 PM   #201
xvvx01
Von Kaiser
 
Blood Elf Rogue
 
Blackrock
Originally Posted by Kytrarewn View Post
Glyph of Rupture.

Has anyone else found themself somewhat disappointed in this glyph? I really like it for the purposes of trash where a 2 or 3CP rupture might well last until the death of the trash mob, thereby adding my 300DPS or whatever to the mob if tanked by a feral.

On bosses, though, it as well seems to cause some cycle instability in that, due to oddities with "spell rank/duration" mechanics, you can't refresh a 5CP rupture with 3 seconds remaining with a 4CP Ruptuer (lasting 19 seconds), forcing one to wait on the duration to drop (wasting energy or refreshing HfB, which may well be the optimal time to do so), burn the CPs with an envenom and lose Rupture uptime (still worth more than envenom DPS, per the spreadsheet, ignoring the bonus to instant poison from the envenom buff being up) or mutilating again and wasting, at minimum, 1CP?

Has anyone else experienced this issue, and if so, which of the above choices do you go with (I'm assuming refreshing HfB if lower than like 15 seconds is probably optimal among the choices listed, though refreshing it at 15 seconds would rarely be my preference)?

Also, re: Sinister Revenge or Webbed Death as mainhand... the jury's still out. I tried out SR in the mainhand last night, but rarely got an opportunity to use it to full advantage as I was only in for Gluth, Loatheb, and a painful night of Thaddius attempts (a boss who we one-shot last week). Key feature of both Gluth and Loatheb is that every so often, you'll be running away from the boss to do something else, during which time your deadly poison stack might drop and if your mutilate doesn't refresh it, your envenom might not be usable.

I'll have to mess around with it a bit more.
I would just Envenom again while pooling energy to allow for more DP ticks.

Once Rupture is close to running out, I keep 4CP and pool some energy to decide what to do. Refresh SnD or HFB as neccessary or Rupture again.

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Old 12/10/08, 5:17 PM   #202
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Mideci View Post
I am having cycle nightmares with the rupture glyph to be honest. I tried to go back to a simply slice/rupture cycle with it using as short a slice combo point generator as possible (dropping the slice glyph along the way since it seemed pretty unnecessary) and things are messy as all get out. Sometimes it seems like 2s/5r is sustainable, sometimes it seems like 3s/5r is not sustainable. I don't have a good mod to watch the slice timer in the middle of the screen (any thoughts?), but regardless, once forced to refresh slice oddly with some arbitrary number of combo points, rupture uptime goes way, way down.

And this seems to vary from fight to fight in Naxx. I should note I'm doing this with combat, so the problem is not limited to mutilate.
So, the point here is that with the SnD and Rupture glyphs, no straight XsYr cycle is sustainable. A 5 point rupture lasts 20 seconds; the shortest SnD that can cover this is a 2-pointer. So it costs 7 combo points to do 2s5r; however, over the duration of the the rupture, you regenerate enough energy for about 7.5-8 Sinister Strikes - some of which crit, giving you perhaps 9 combo points on average. And Ruthlessness procs can add another one (or so) past that, giving you an average of maybe 10 combo points during your 5-pt rupture. Thus, keeping SnD and Rupture up is not enough to use all the combo points you're generating - hence, you want to do something with the extra ones. You could run, for instance, a 2s5r3e cycle or some such, but a straight SnD/Rupture cycle is going to be very wasteful.

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Old 12/10/08, 7:59 PM   #203
Kumar
Don Flamenco
 
Blood Elf Rogue
 
Exodar
Originally Posted by Aldriana View Post
So, the point here is that with the SnD and Rupture glyphs, no straight XsYr cycle is sustainable. A 5 point rupture lasts 20 seconds; the shortest SnD that can cover this is a 2-pointer. So it costs 7 combo points to do 2s5r; however, over the duration of the the rupture, you regenerate enough energy for about 7.5-8 Sinister Strikes - some of which crit, giving you perhaps 9 combo points on average. And Ruthlessness procs can add another one (or so) past that, giving you an average of maybe 10 combo points during your 5-pt rupture. Thus, keeping SnD and Rupture up is not enough to use all the combo points you're generating - hence, you want to do something with the extra ones. You could run, for instance, a 2s5r3e cycle or some such, but a straight SnD/Rupture cycle is going to be very wasteful.
4s/5r currently provides the best DPS for me, according to spreadsheet (with Energy Pooling).

I think the new rotatons are all above adjusting to the situation, in TBC the advice was, "Don't let SnD drop". Its very hard to let SnD drop now (unless fights have complete stops like Maxeena),

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Old 12/10/08, 11:39 PM   #204
Paxs
Glass Joe
 
Gnome Rogue
 
Shadowmoon
For people who too chap to afford Berserking for the time being im' curious to know what would the 2nd best enchant be? according to the spreadsheet mongoose seems to be but i find it hard to believe with it being pre-expac. it would be good to know b/c it will probably be the pvp enchant also

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Old 12/11/08, 1:12 AM   #205
Rath
Glass Joe
 
Undead Rogue
 
Elune
Originally Posted by Paxs View Post
For people who too chap to afford Berserking for the time being im' curious to know what would the 2nd best enchant be? according to the spreadsheet mongoose seems to be but i find it hard to believe with it being pre-expac. it would be good to know b/c it will probably be the pvp enchant also
I would trust the spreadsheet.

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Old 12/11/08, 1:21 AM   #206
MasterDinadan
Piston Honda
 
Human Rogue
 
Staghelm
Originally Posted by Aldriana View Post
So, the point here is that with the SnD and Rupture glyphs, no straight XsYr cycle is sustainable. A 5 point rupture lasts 20 seconds; the shortest SnD that can cover this is a 2-pointer. So it costs 7 combo points to do 2s5r; however, over the duration of the the rupture, you regenerate enough energy for about 7.5-8 Sinister Strikes - some of which crit, giving you perhaps 9 combo points on average. And Ruthlessness procs can add another one (or so) past that, giving you an average of maybe 10 combo points during your 5-pt rupture. Thus, keeping SnD and Rupture up is not enough to use all the combo points you're generating - hence, you want to do something with the extra ones. You could run, for instance, a 2s5r3e cycle or some such, but a straight SnD/Rupture cycle is going to be very wasteful.
3 pt eviscerates are wasteful. You are basically just throwing combo points out the window if you are using eviscerate with 3 points. 3 pt evis is barely even energy efficient.

But try it out on the spreadsheet. You will probably find a XsYr cycle that is superior to any XsYrZe cycle you try. 4s/5e (SS and rupture glyph, no Snd) may seem "wasteful" because the cycle is usually lower than rupture's duration. However, we've been cutting our SnD's short forever, which is wasteful. Why not do the same with rupture? If I realize that my energy will cap before rupture ends, I'll just refresh rupture before the last tick. If it tells me a more powerful effect is already active (because I have AP procs up when I used my previous rupture) I'll just SS again to let rupture drop and then put it back up. I'm wasting 1-2 combo points by SSing when I have 5, but it's better than wasting 3 combo points popping a worthless finisher.

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Old 12/11/08, 1:58 AM   #207
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by Rath View Post
I would trust the spreadsheet.
I would not. There has not much much structured testing regarding Mongoose in Wrath, and I'm pretty sure (based on my anecdotal and highly unscientific analysis of it) that Mongoose's proc rate has scaled down on the way to 80. That belief is not reflected in the spreadsheet since there's no hard data on it, but I'm pretty sure Mongoose is not genuinely desirable anymore.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 12/11/08, 2:50 AM   #208
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
I did some testing on Mongoose, and it's proc rate, while no longer the 1.2 PPM it was at 70, still seems to be at least 1 PPM. Meaning it's still clearly superior to everything other than Berserking.

Originally Posted by MasterDinadan View Post
3 pt eviscerates are wasteful. You are basically just throwing combo points out the window if you are using eviscerate with 3 points. 3 pt evis is barely even energy efficient.

But try it out on the spreadsheet. You will probably find a XsYr cycle that is superior to any XsYrZe cycle you try. 4s/5e (SS and rupture glyph, no Snd) may seem "wasteful" because the cycle is usually lower than rupture's duration. However, we've been cutting our SnD's short forever, which is wasteful. Why not do the same with rupture? If I realize that my energy will cap before rupture ends, I'll just refresh rupture before the last tick. If it tells me a more powerful effect is already active (because I have AP procs up when I used my previous rupture) I'll just SS again to let rupture drop and then put it back up. I'm wasting 1-2 combo points by SSing when I have 5, but it's better than wasting 3 combo points popping a worthless finisher.
A 3 point eviscerate has higher damage per energy efficiency than a SS, so saying it's always wasteful is misleading. And I'm not really advocating a 2s5r3e cycle; once gear permits, however, I think a 3s5r5e cycle seems pretty strong - and all my estimates show that to be the case. It's entirely possible I've made a mistake, of course, and such cycles prove to be inferior; but I think it's easily possible that there's a bug in the spreadsheet as well, so I'm not sure I'd flat-out assume that a 3-finisher cycle isn't going to compete.

Last edited by Aldriana : 12/11/08 at 3:12 AM.

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Old 12/11/08, 3:05 AM   #209
drumbum
King Hippo
 
Human Rogue
 
Sargeras
Assuming exactly 1 PPM, Enchant Weapon - Accuracy seems to be on par with Mongoose, with the difference being less than 1 DPS on mainhand and less than 3 DPS on offhand, while all other settings are at default values. So it's not "clearly superior" to that enchant, but probably to anything else.

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Old 12/11/08, 3:12 AM   #210
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Hmm... I'm coming up with a difference closer to 10 DPS, at least for Mutilate. Not that that's necessarily a lot, but it's a definite advantage.

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