With the 10% SnD buff in 3.0.9 has the hit EP changed enough to mention, and if so has it been changed in the OP? Also, with the LR haste and mace haste coming in 3.1, I'm guessing it's still going to be a negligible change, but I am curious as to the numbers.
I was 22 hit under poison cap. This was against the heroic dummy in OG, with no FF or Misery debuff. I was also cookie-cutter combat at the time.
My DPS using the Sphere actually gave me a dps increase of about 100dps. I put this down to the SnD buff. I did have some recount parses but I wiped them by accident... I had PM'd a more detailed breakdown to the Thread Creator, but they seem to be inactive.
Forgive me if I've made any monumentally stupid error, first post ^^
P.S. At no point did I use the "On Use" effect of the Sphere.
First I need to thank for this lovely information it trully helped me alot, not only the first post but most of the replies, though I would love to get the "masters" comments on my poor (i think) dps.
My AP is 3120, and I'm doing around 1800 dps in heroic instances I trully believe I should be doing more and that's the main reason I would like to have the opinions from you experts :P
The rotation I've been using I read it here so it's 5xSS, SnD, 5xSS, R... well basically I'm focused on maintaining SnD always up.
Are the EP weights in the original post taking into account the added haste from slice and dice? Just wondering as the added 40% haste should at least affect the value of hit rating if it isn't already assumed to be active 100% of the time.
Are the EP weights in the original post taking into account the added haste from slice and dice? Just wondering as the added 40% haste should at least affect the value of hit rating if it isn't already assumed to be active 100% of the time.
Yes it accounts for every buff we can get. Every cycle we should be doing. Because otherwise, it has little value.
I did pretty good with that spec, 3000+ DPS on Patch, but thought I'd try something different as another rogue in our guild is catching me rapidly, and he doesn't have quite as good gear: The World of Warcraft Armory <-My friend
I'm using Snapper Extreme for food and Flask of Endless Rage during runs. While I haven't even tried the new spec yet, I'm thinking that messing with Lethality is a no no. Any recommendations? Should I just stick to what I had?
I did pretty good with that spec, 3000+ DPS on Patch, but thought I'd try something different as another rogue in our guild is catching me rapidly, and he doesn't have quite as good gear: The World of Warcraft Armory
I'm using Snapper Extreme for food and Flask of Endless Rage during runs. While I haven't even tried the new spec yet, I'm thinking that messing with Lethality is a no no. Any recommendations? Should I just stick to what I had?
Vigor is near useless. Imp Evis is not as good either if he's doing rupture cycles. And he doesn't have CQC despite using a MH fist. But as for gear, I'd say he surpasses you, which is why he's "catching up" to you with that poor spec.
A lot of your gear appears to be the same, except that his helm is better purely by meta gem, enchanted his chest better, better belt, better legs, a better ring, better ranged, better main hand, though your offhand is better.
I did pretty good with that spec, 3000+ DPS on Patch, but thought I'd try something different as another rogue in our guild is catching me rapidly, and he doesn't have quite as good gear: The World of Warcraft Armory
I'm using Snapper Extreme for food and Flask of Endless Rage during runs. While I haven't even tried the new spec yet, I'm thinking that messing with Lethality is a no no. Any recommendations? Should I just stick to what I had?
Your friend is Fist/Sword, but does not take CQC. If he is less geared than you, but closing in on your DPS, it is not the spec, but other factors on your end that is the problem. More than likely its the cycle you are using or failing to use. You have 280 Hit, so I would recommend using [Blackened Dragonfin] or [Poached Northern Sculpin]
I'm the one with fist/sword, he's sword/sword. But I get what you are saying - stay with CQC. I think I was just having difficulty keeping my cycle. I've since bound hot keys to my action bar (yeah, I know, "you're just now doing that!??") so hopefully that will help.
I'm the one with fist/sword, he's sword/sword. But I get what you are saying - stay with CQC. I think I was just having difficulty keeping my cycle. I've since bound hot keys to my action bar (yeah, I know, "you're just now doing that!??") so hopefully that will help.
You can take both 5/5 CQC and 4/5 Sword Spec, and with the Sinister Strike glyph, I fail to see how taking CQC hinders your ability to keep your cycle at all.
I've always used a combo of WP and DP for combat, but while checking the gear of someone applying to my guild, I noticed double WP came out much better.
So I tested this with best-in-slot gear with Potion of Speed, and double WP boosts theoretical DPS from 5387,50 to 5434,38. Without Potion of Speed, double WP boosts theoretical DPS from 5334,90 to 5374,72
With the previous spreadsheet (0.4.4 with the SnD change added), DP and WP was ahead with 2,15 DPS compared to double WP with Potion of Speed. The DPS difference was the same without Potion of Speed.
Now, I think I can come to this conclusion (I'm bad at adding up, so I might make a logic error here).
1) The SnD initial uptime in 0.4.5 gives double WP the largest boost, while the cooldown-based haste fix in 0.4.6 gives a smaller but still significant boost to double WP.
2) Double WP is better than WP and DP. This is the case for an offhand equal or faster than 1.40 as well as for an offhand slower than 1.40 (tested with Murder which is 1.50)
Part of what you observed most likely is that DP doesn't scale beyond 100% uptime. Any further haste involved is just going to assure a greater chance of obtaining 100% uptime (call it diminishing returns on haste for DP), while the procs of WP, especially with current mechanics (i.e. not ppm) and haste scaling are going to be linearly related.
Is there a post that sumarized the EP changes with 3.1? I'm trying to get my re-geming/re-enchanting done well in advance, and haven't seen such a post.
Nope, largely because the mechanics are still changing quite a bit, so it's hard to guess where they're going to wind up. As things currently stand in the Assassination tree, the value of pretty much every stat except AP and ArPen is dropping slightly. But that could easily change quite a bit yet.
I checked my spreadsheet couple of times and it looks that with my gear( almost bis ) and combat spec 7-51-13 there`s no difference in DPS between 4SS/SND -5SS /Rup to keep running SND and RUP all the time and 5SS/SND-5SS/RUP-XSS/EVI- to keep SND running and during that Apply RUP and EVI for rest time to new snd.
You got the same results ? or one of those cycles is superrior to other one?
I checked my spreadsheet couple of times and it looks that with my gear( almost bis ) and combat spec 7-51-13 there`s no difference in DPS between 4SS/SND -5SS /Rup to keep running SND and RUP all the time and 5SS/SND-5SS/RUP-XSS/EVI- to keep SND running and during that Apply RUP and EVI for rest time to new snd.
You got the same results ? or one of those cycles is superrior to other one?
You're probably refreshing SnD with a ton of extra time left over on it right now, tighten up the cycle.
The reason that second cycle isn't making a huge difference in your overall DPS is that you're wasting combo points doing a 5 point SnD. You could easily drop to a 4 point SnD and you'd probably have no trouble running a 3 point SnD. That means less combo points wasted on SnD and most of them going towards eviscerates.
If you're using Vulajin's sheet, you can change the combo points used for each finisher and see how that affects your DPS. I bet dropping SnD to a 3 point finisher instead of 5 will provide a pretty big DPS increase.
I got a question for all you experts, Im using the roguecraft spreadsheet and according to the spreadsheet I should be doing around 1.8k DPS. Ive been testing on a dummy for a couple days now and I haven't been able to get ubove 1.4k. Heres a link to my gear: The World of Warcraft Armory
My rotation is as folows: Open Garrote, Mut to 4 CP. SND. Mut to 4 CP. Rupture. Mut then Evenom to Refresh SND. Also Keep in mind that I always refresh Hunger For Blood whenever its about to run out.
I also have another question about Gems, people have been saying to go for more AP Gems. My sockets are all +Hit because I could use that, unless im mistaken if Hit isn't that important anymore? I know that capping exp and hit should be one of my top priorities... well atleast thats what everyone has been telling me. My end goal is getting around 5k DPS.
I'm stuck in a rut because im trying to get my epic gear from Naxx but I haven't been so lucky lately.. Hopefully this gear replacement as well as replacing my crappy BP will give me a large boost in overall DPS.